Rat's Nest2BB
Enchantment
Whenever a creature card is put into an opponent's graveyard from anywhere but the battlefield, create a 1/1 black Rat creature token. "Please do not feed the rats."
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Nezumi Enforcer1BB
Creature - Rat Warrior
Other Rat creatures you control get +1/+1 2BT: Create two 1/1 Black Rat Warrior creature token. Activate this ability any time you could play a sorcery.
2/2
Skjal, Fallen KingBBRR
Legendary Creature - Skeleton Warrior
Fear, First Strike
Other warrior and skeleton creatures you control have +1/+0. S: Target warrior or skeleton creature you control gains deathtouch until end of turn.
4/4
Rattling Hordes1BB
Creature - Skeleton Warrior
~ can't block. Morbid - BB: Return ~ from your graveyard to the battlefield tapped. Activate this ability only if a creature died this turn. 4/1
Shadow of East-Fel1UB
Legendary Creature - Bird Wizard
Flying
Other birds you control have +1/+1 and fear.
Whenever a non-token bird creature you control dies, create two 0/1 black bird tokens with flying.
2/3
Mark of the Guardian1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each token creature you control and has vigilance.
When ~ is put into a graveyard from play, draw a card.
Benevolent Diviner2WW
Creature - Human Cleric
When Benevolent Diviner enters the battlefield, you may search your library for an aura enchantment, reveal it and put it into your hand then shuffle your library. If you control a creature with total power and toughness that is less than Benevolent Diviner's, you may cast the aura targeting that creature without paying the colored mana in its cost.
1/4
March of the Titans 5WUBRG
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, put five +1/+1 counters on enchanted creature and up to one target creature you don't control gets -5/-5 until end of turn.
Enchanted creature has indestructible, lifelink, flying, deathtouch, first strike, and hexproof.
Whenever enchanted creature attacks, put five +1/+1 counters on enchanted creature and up to one target creature you don't control gets -5/-5 until end of turn.
Master Auramancer1WU
Creature - Human Wizard
You may cast aura cards as though they had flash.
Aura spells you control have split second. 1WU, T, sacrifice ~: Return target aura card from your graveyard to your hand. 1/1
Æther Researcher1UU
Creature - Vedalken Wizard
Whenever a permanent returns to the battlefield from exile under your control, you may pay 1 to draw a card.
1/3
Flickering Existence2W
Enchantment
At the beginning of your upkeep, exile a permanent you control other than ~. Return it to the battlefield at the end of the turn. if you can't, sacrifice ~.
Ethersworn PurifierW
Artifact Creature - Vedalken Knight
Double strike
As an additional cost to cast Ethersworn Purifier, sacrifice a blue or black artifact.
2/1
Vile HeartB
Artifact
When vile heart enters the battlefield, target opponent discards a card.
When vile heart is placed into a graveyard from the battlefield, draw 2 cards and lose 2 life.
Vaulting Skirge1BB
Creature - Imp
Flying
Sacrifice a Creature or an Artifact: ~ gets +3/+3 until end of turn. Activate this ability only once per turn.
2/2
Manufacturing Line2W
Enchantment
Artificer creatures that enter the battlefield under your control have Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Servo creatures you control have +0/+1
Chant of the Conclave1GW
Instant
Choose one -
* Target creature gains trample and gets +X/+X until end of turn, where X is the number of creatures you control.
* Each creature you contro gains vigilance and gets +1/+1 until end of turn.
Recursory Mage1WU
Creature - Human Wizard
When ~ enters the battlefield, you may return target instant or sorcery from your graveyard to your hand and gain life equal to its converted mana cost.
1/2
Umezawa's TeachingsWUB
Legendary Enchantment
When ~ enters the battlefield, put a +1/+1 counter on each creature you control. 1, Remove two +1/+1 counters from among permanents you control: Choose one -
- Draw a card
- You gain 4 life
- Target creature gets -2/-2 until end of turn.
The Seed Vault
Legendary Land
~ enters the battlefield tapped.
T: Add G to your mana pool.
9GGG: ~ becomes a 6/6 green Elemental creature token. If was changed from a land to a creature this way, create a 3/3 green Treefolk creature token and three 1/1 green Plant creature tokens.
Enchantment
Whenever a creature card is put into an opponent's graveyard from anywhere but the battlefield, create a 1/1 black Rat creature token.
"Please do not feed the rats."
Creature - Rat Warrior
Other Rat creatures you control get +1/+1
2BT: Create two 1/1 Black Rat Warrior creature token. Activate this ability any time you could play a sorcery.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Creature - Skeleton Warrior
Fear, First Strike
Other warrior and skeleton creatures you control have +1/+0.
S: Target warrior or skeleton creature you control gains deathtouch until end of turn.
4/4
Creature - Skeleton Warrior
~ can't block.
Morbid - BB: Return ~ from your graveyard to the battlefield tapped. Activate this ability only if a creature died this turn.
4/1
Creature - Bird Horror
Flying
~ Can't block.
2B Sacrifice ~: Each player discards a card.
4/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Creature - Bird Wizard
Flying
Other birds you control have +1/+1 and fear.
Whenever a non-token bird creature you control dies, create two 0/1 black bird tokens with flying.
2/3
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each token creature you control and has vigilance.
When ~ is put into a graveyard from play, draw a card.
Enchantment
Auras you cast cost 1 less to cast.
Whenever you cast an aura spell, create a 1/1 white Elemental creature token.
Creature - Human Cleric
When Benevolent Diviner enters the battlefield, you may search your library for an aura enchantment, reveal it and put it into your hand then shuffle your library. If you control a creature with total power and toughness that is less than Benevolent Diviner's, you may cast the aura targeting that creature without paying the colored mana in its cost.
1/4
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, put five +1/+1 counters on enchanted creature and up to one target creature you don't control gets -5/-5 until end of turn.
Enchanted creature has indestructible, lifelink, flying, deathtouch, first strike, and hexproof.
Whenever enchanted creature attacks, put five +1/+1 counters on enchanted creature and up to one target creature you don't control gets -5/-5 until end of turn.
Kinda went overboard, but wooooooo
Creature - Human Wizard
You may cast aura cards as though they had flash.
Aura spells you control have split second.
1WU, T, sacrifice ~: Return target aura card from your graveyard to your hand.
1/1
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and gains lifelink if it's white.
Enchanted creature gets +1/+1 and can't be blocked if it's blue.
Creature - Vedalken Wizard
Whenever a permanent returns to the battlefield from exile under your control, you may pay 1 to draw a card.
1/3
Enchantment
At the beginning of your upkeep, exile a permanent you control other than ~. Return it to the battlefield at the end of the turn. if you can't, sacrifice ~.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact Creature - Vedalken Knight
Double strike
As an additional cost to cast Ethersworn Purifier, sacrifice a blue or black artifact.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact
When vile heart enters the battlefield, target opponent discards a card.
When vile heart is placed into a graveyard from the battlefield, draw 2 cards and lose 2 life.
Creature - Imp
Flying
Sacrifice a Creature or an Artifact: ~ gets +3/+3 until end of turn. Activate this ability only once per turn.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Artificer creatures that enter the battlefield under your control have Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Servo creatures you control have +0/+1
Instant
Choose one -
* Target creature gains trample and gets +X/+X until end of turn, where X is the number of creatures you control.
* Each creature you contro gains vigilance and gets +1/+1 until end of turn.
Creature - Human Wizard
When ~ enters the battlefield, you may return target instant or sorcery from your graveyard to your hand and gain life equal to its converted mana cost.
1/2
Creature - Cat Knight
Flying
Whenever you gain life, put a +1/+1 counter on ~.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Enchantment
When ~ enters the battlefield, put a +1/+1 counter on each creature you control.
1, Remove two +1/+1 counters from among permanents you control: Choose one -
- Draw a card
- You gain 4 life
- Target creature gets -2/-2 until end of turn.
Enchantment
If you would put +1/+1 or -1/-1 counter on a permanent, put twice that many of those counters on that permanent instead.
Sorcery
Put a +1/+1 counter on each Treefolk, Plant and Land that is a creature you control.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Land
~ enters the battlefield tapped.
T: Add G to your mana pool.
9GGG: ~ becomes a 6/6 green Elemental creature token. If was changed from a land to a creature this way, create a 3/3 green Treefolk creature token and three 1/1 green Plant creature tokens.