Strionic Infusion1(U/R)
Enchantment - Aura
Enchant permanent you control.
Whenever a triggered ability of the enchanted permanent triggers for the first time each turn you may copy that ability. You may choose new targets for the copy.
Speaker of the Nephilim4G
Creature - Elf Shaman
Each creature you control get +1/+1 for each of its colors. 1G: Target creature you control becomes the color of your choice in addition to its other colors until end of turn.
3/3
Archetype of the PrismWUBRG
Enchantment Creature - Avatar
Creatures you control are all colors and have protection from all colors.
Creatures your opponents control are colorless and lose protection from all colors.
5/5
Chromadness2BB
Enchantment
At the beginning of each end step, you lose 1 life for each card you drew this turn.
Sacrifice a creature: You draw X times Y cards, where X is the number of colors that creature was and Y is its converted mana cost.
Savor the Rainbow Law {T} (At the beginning of the upkeep of the starting player, if this law is first on the list to be abandoned, abandon this law, then put another law into effect. Each active law shifts up one on the list to be abandoned.)
Multicolored creatures get +1/+1.
It's against the law for a multicolored creature to become the target of a spell or ability.
Whenever a player breaks a law, that player loses 5 life.
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Blame the Guild1WW
Enchantment
Whenever a player cast a spell, he or she targets a multicolored permanent if able.
Whenever an ability is activated or triggered, the ability controller targets a multicolored permanent if able. Their voice rose in unity, they no longer wish a community divided by ideals and tainted by politics of factions.
Legion LifeshaperUW Creature - Rhox Wizard
Lifelink
Whenever you would gain health you may instead remove all charge counters from ~, then put charge counters on ~ equal to the life gain. X, Remove X charge counters from ~: Counter target spell with converted mana cost X or less.
1/3
Persistant Progress2UU
Enchantment
At the beginning of your upkeep proliferate. "The oil allows us such versitility. Where once we had to resort to force to acquire new resources, now we only need strike once and wait." - Jin-Gitaxias, Core Augur
Harimun the CatalystRG
Legendary Creature - Human Shaman t: Add one mana of any color to your mana pool.
Spell you cast cost 1 less for each color that spell is. When he's around, suddenly netherworldly power is available for everyone.
2/2
Spelldyer1U
Creature - Human Wizard
Whenever you cast a spell, choose a color. You may have that spell become that color or become that color in addition to its other colors until end of turn. 1/3
Systemize0
Instant
As long as Systemize is on the stack, you may cast cards that share a color with a card on the stack as though they had flash, and they can't be countered.
Creature - Spirit
Flying
Whenever you draw a card, put a 1/1 white Spirit token with flying onto the battlefield.
3/3
Creature - Bird Cleric
Flying
Whenever a creature with flying you control attacks, you gain 2 life.
2/2
Enchantment
Pay 2 life: Target creature can't be blocked this turn.
Creature- Human Druid
Whenever you pay life, put that many +1/+1 counters on ~
2/2
Instant
Target creature can't be blocked this turn.
Draw a card.
Creature - Insect
Whenever ~ deals combat damage to a player choose one - that player discards a card; or you draw a card.
1/3
Creature - Spirit
Flying
Whenever you draw a card, target opponent discards a card.
4/4
Enchantment
Whenever an opponent discards a card, you may deal 3 damage to target creature that player controls.
Enchantment - Aura
Enchant permanent you control.
Whenever a triggered ability of the enchanted permanent triggers for the first time each turn you may copy that ability. You may choose new targets for the copy.
Enchantment
At the beginning of your upkeep, if you control an enchantment, draw a card.
Creature - Elf Shaman
Each creature you control get +1/+1 for each of its colors.
1G: Target creature you control becomes the color of your choice in addition to its other colors until end of turn.
3/3
Archetype of the Prism WUBRG
Enchantment Creature - Avatar
Creatures you control are all colors and have protection from all colors.
Creatures your opponents control are colorless and lose protection from all colors.
5/5
Enchantment
At the beginning of each end step, you lose 1 life for each card you drew this turn.
Sacrifice a creature: You draw X times Y cards, where X is the number of colors that creature was and Y is its converted mana cost.
Creature - Avatar
Indestructible
Multicolored creatures get -7/-7.
7/7
(I do realize that without some outside assistance (e.g. Bad Moon), he's a essentially a Damnation that only hits multicolored creatures)
Law {T}
(At the beginning of the upkeep of the starting player, if this law is first on the list to be abandoned, abandon this law, then put another law into effect. Each active law shifts up one on the list to be abandoned.)
Multicolored creatures get +1/+1.
It's against the law for a multicolored creature to become the target of a spell or ability.
Whenever a player breaks a law, that player loses 5 life.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Enchantment
Whenever a player cast a spell, he or she targets a multicolored permanent if able.
Whenever an ability is activated or triggered, the ability controller targets a multicolored permanent if able.
Their voice rose in unity, they no longer wish a community divided by ideals and tainted by politics of factions.
Creature - Illusion
Flying
Whenever ~ becomes the target of a spell or ability for the first time each turn, you gain 3 life.
2/3
Creature - Rhox Wizard
Lifelink
Whenever you would gain health you may instead remove all charge counters from ~, then put charge counters on ~ equal to the life gain.
X, Remove X charge counters from ~: Counter target spell with converted mana cost X or less.
1/3
Enchantment
At the beginning of your upkeep proliferate.
"The oil allows us such versitility. Where once we had to resort to force to acquire new resources, now we only need strike once and wait." - Jin-Gitaxias, Core Augur
Sorcery
If you proliferated this turn, proliferate again.
Storm
Legendary Creature - Human Shaman
t: Add one mana of any color to your mana pool.
Spell you cast cost 1 less for each color that spell is.
When he's around, suddenly netherworldly power is available for everyone.
2/2
Creature - Human Wizard
Whenever you cast a spell, choose a color. You may have that spell become that color or become that color in addition to its other colors until end of turn.
1/3
Instant
As long as Systemize is on the stack, you may cast cards that share a color with a card on the stack as though they had flash, and they can't be countered.
Creature - Human Wizard
Whenever you cast a spell, if there is another spell on the stack, draw a card.
1/2
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each colored mana symbol in its mana cost.