Equipped creature gains reach and t: destroy target blocked or blocking creature. This ability may only be activated if equipped creature is blocked or blocking.
Equip 2
Been a long time since I've seen an equipment on this thread
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Swiftfire AmbushersWWRR
Creature - Elemental Soldier
~ costs WW less to cast if a white spell was cast this turn.
~ costs RR less to cast if a red spell was cast this turn.
First strike
4/4
Talisman of Recovery3
Artifact
Whenever a source deals damage to you, put that many charge counters on Talisman of Recovery. W, Remove a charge counter from Talisman of Recovery: You gain 1 life.
At the beginning of each end step, remove all charge counters from Talisman of Recovery.
Overcharge (R/U)(R/U)
Instant
Triple the number of charge counters on target artifact. At the end of turn lose 1 life for every charge counter added this way.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Jury-Rigged Colossus10
Artifact Creature - Golem
You may pay any amount of mana rather than pay ~'s mana cost. If you do, ~ enters the battlefield with X -1/-1 counters on it, where X is 10 minus the amount of mana you paid. 3: Remove a -1/-1 counter from ~.
10/10
Colossi Trap 4UU
Instant- Trap
Colossi Trap costs 1 less for each attacking creature.
Search your library for an artifact creature and put it into play. It gains haste until the end of the turn. Exile it at the beginning of the your next end step.
Be wary when wondering through a mechanist's workshop, you never know what might pop up
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Self-Imposed Exile 1W
Instant
Exile target creature you control. Return it to the battlefield under your control at the beginning of your next upkeep with 2 additional +1/+1 counters.
I have returned, stronger than ever!
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Pit-Lord's Attendant1BB
Creature - Thrull
When Pit-Lord's Attendant enters the battlefield or dies, you may return another target thrull card from your graveyard to your hand.
1/1
Everlasting Contract 2WWBB
Enchantment
Whenever a creature you control dies target player loses life equal to that creatures power and toughness combined and you gain that much life.
No one escapes a debt to the Obzedat.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Lifespin
Enchantment
If a white or green creature you control would die, you may put it on the bottom of your library instead. If you do, you gain 1 life.
I dont believe you understand what the keyword "Regenerate" means. That card should probably read t target permanent becomes indestructible until the end of the turn.
Village Watchman 2WW
Creature- Human Soldier
Vigilance
Other Humans you control gain hexproof
1/4
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Isochron Matrix5
Artifact
Imprint — When Isochron Matrix enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.
At the beginning of each upkeep, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equipment
Equipped creature gains reach and t: destroy target blocked or blocking creature. This ability may only be activated if equipped creature is blocked or blocking.
Equip 2
Been a long time since I've seen an equipment on this thread
-Anonymous
Creature - Kor Soldier
Equip costs you pay cost 2 less.
2/2
Land
T: Add 1 to your mana pool.
T: Add 3 to your mana pool. This mana may only be used to pay for equip costs.
Artifact - Equipment
Equip 5
When ~ is equipped to a creature, put X +1/+1 counters on it.
Instant
Search your library for a multicolored creature card, reveal it, and put it into your hand.
Creature - Elemental Soldier
~ costs WW less to cast if a white spell was cast this turn.
~ costs RR less to cast if a red spell was cast this turn.
First strike
4/4
Instant
Divine Vengeance deals 3 damage to target creature or player and you gain 3 life
Build a better bolt
-Anonymous
Enchantment
Whenever you gain life, add W to your mana pool.
Artifact
Whenever a source deals damage to you, put that many charge counters on Talisman of Recovery.
W, Remove a charge counter from Talisman of Recovery: You gain 1 life.
At the beginning of each end step, remove all charge counters from Talisman of Recovery.
Instant
Triple the number of charge counters on target artifact. At the end of turn lose 1 life for every charge counter added this way.
-Anonymous
Artifact Creature - Golem
You may pay any amount of mana rather than pay ~'s mana cost. If you do, ~ enters the battlefield with X -1/-1 counters on it, where X is 10 minus the amount of mana you paid.
3: Remove a -1/-1 counter from ~.
10/10
Instant- Trap
Colossi Trap costs 1 less for each attacking creature.
Search your library for an artifact creature and put it into play. It gains haste until the end of the turn. Exile it at the beginning of the your next end step.
Be wary when wondering through a mechanist's workshop, you never know what might pop up
-Anonymous
Artifact Creature - Golem
Whenever Tethered Golem attacks or blocks, return it to its owner's hand at end of combat.
6/6
Instant
Exile target creature you control. Return it to the battlefield under your control at the beginning of your next upkeep with 2 additional +1/+1 counters.
I have returned, stronger than ever!
-Anonymous
Creature - Thrull
When Pit-Lord's Attendant enters the battlefield or dies, you may return another target thrull card from your graveyard to your hand.
1/1
creature-shaman
If a creature dying would cause an effect to trigger, you may copy that effect.
sacrifice another black creature: target player loses one life
2/2
Enchantment
Whenever a creature you control dies target player loses life equal to that creatures power and toughness combined and you gain that much life.
No one escapes a debt to the Obzedat.
-Anonymous
Enchantment
If a white or green creature you control would die, you may put it on the bottom of your library instead. If you do, you gain 1 life.
Creature - Human
T:Regenerate target permanent.
1/1
Village Watchman 2WW
Creature- Human Soldier
Vigilance
Other Humans you control gain hexproof
1/4
-Anonymous
Black Dawn 1BB
Sorcery
Exile all Angels and Humans.
Quickcast WU
Instant
The next sorcery card you cast this turn may be cast as though it had flash.
Draw a card.
You gain 4 life.
Artifact
Imprint — When Isochron Matrix enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.
At the beginning of each upkeep, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Price of Power UR
Instant
Price of Power deals X damage to target player where X is the number of cards in their hand. That player then draws 1 card.
-Anonymous
Instant
Each player draws a card.