Magnetic Rage :symr::symu:
Enchantment - Aura
Enchanted Creature has "This creature must attack each turn if able. Whenever this creature attacks, 2 target creatures defending player controls deal 1 damage to this creature."
I don't see how Magnetic Rage "likes" Shriveling Touches, they can't even interact well since you cant cast Shriveling Touches when an opponent attack you.... its a sorcery
Goblin HustlerRRR
Creature - Goblin shaman
If a creature you control would deal less than 2 damage to a creature or player, it deals 2 damage to that creature or player instead.
1/2
Refract2UU
Enchantment - Aura
Enchant Creature
When ~ enters the graveyard put X copies of enchanted creature onto the battlefield, where X is that creature's power, except they are 1/1.
Spellwild Moai
Artifact Creature - Colossus
Players may cast spells that target Spellwild Moai and you without paying their mana costs.
When Spellwild Moai is put into your graveyard from the battlefield, you may cast up to two nonland cards in your hand without paying its mana cost.
As long as Spellwild Moai is in your graveyard, opponents may cast spells that target you and permanents you control without paying their mana costs.
10/10
Troll Mask2
Artifact - Equipment
Equipped creature cannot be the target of spells or abilities your opponent controls. : Regenerate equipped creature. As an additional cost to this ability unequip ~.
Equip: GG
edit: bah, beaten to it. Here is the next card then:
Thoughtsplosion1UBR
Sorcery
Until the end of the turn spells cost no mana. At the end of the turn all players must discard their hand. At the beginning of their next upkeep draw a card for each spell they cast this turn.
Study Group2UU
Enchantment
Each player skips their draw step.
Whenever a player plays a card, each other player draws a card.
Each player's maximum hand size is two.
Spellwild Moai
Artifact Creature - Colossus
Players may cast spells that target Spellwild Moai and you without paying their mana costs.
When Spellwild Moai is put into your graveyard from the battlefield, you may cast up to two nonland cards in your hand without paying its mana cost.
As long as Spellwild Moai is in your graveyard, opponents may cast spells that target you and permanents you control without paying their mana costs.
10/10
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Dimension Warper :symu::symu:
Creature - Human Wizard
Shroud
Whenever a nonland, nontoken permanent comes into play under your control, return a permanent you control to its owner's hand.
3/4
Riyeal, the Grand Tower :9mana::symg::symg::symg:
Legendary Creature - Treefolk Shaman
Affinity for Treefolk and Forests
Forests you control are indestructible and have ":symtap:: Add :symg::symg: to your mana pool."
Treefolk you control get +0/+2 and have "This creature deals damage using it's toughness."
0/7
Bregalad, the Quickbeam3GG
Legendary Creature - Treefolk Scout Landfall - Whenever a land enter the battlefield under your control, Treefolk creature you control gain +1/+1 and vigilance until the next end step.
3/5
Bose, the Eldest Forest
Legendary Land - Forest
As long as you control 4 or more Treefolk, whenever you cast a Treefolk spell, you may search your library for a forest or Treefolk with converted mana cost 3 or less and put it into play.
Bose, the Eldest Forest
Legendary Land - Forest
As long as you control 4 or more Treefolk, whenever you cast a Treefolk spell, you may search your library for a forest or Treefolk with converted mana cost 3 or less and put it into play onto the battlefield.
Oakish Compost2GG
Tribal Sorcery - Treefolk
As an additional cost to cast ~, reveal a Treefolk card from your hand.
You may put up to X cards from your hand into your graveyard, where X is the converted mana cost of the revealed card. Then shuffle your graveyard into your library.
Controlled Madness
Sorcery
Storm
Look at the top card of your library. You may shuffle your library.
Pyroman-Seer 2RU
Creature - Human Wizard
Whenever you shuffle your library, you may have ~ deal 2 damage to target creature or player. t:Look at the top card of your library. You may shuffle your library. Whatever the possible future they see, the world is always burning
0/3
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Memory Loop :2mana::symu:
Enchantment
Whenever a spell with Rebound is cast from exile, you may pay :symu:. If you do, return that card to your hand after it resolves.
Planned Chaos1UR
Enchantment
Whenever a player plays an instant or sorcery spell, flip a coin.
If you win the flip, copy that spell. You may choose new targets for the copy,
Chaotic Bolt :symr::symr::symr::symr::symr::symr:
Sorcery
Search your library for 3 instant spells. You may cast them without paying their mana costs. Shuffle your library afterwords.
Relight the Fires5RRR
Instant
Chroma - ~This deals damage equal to three times the number of red mana symbols of all cards in your graveyard to target creature or player.
Private Mod Note
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Sorcery
Choose target creature. Each creature you control deals damage equal to its power to that creature.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Enchantment - Aura
Enchanted Creature has "This creature must attack each turn if able. Whenever this creature attacks, 2 target creatures defending player controls deal 1 damage to this creature."
Credit to Maelstrom Graphics for the sig.
Creature - Goblin shaman
If a creature you control would deal less than 2 damage to a creature or player, it deals 2 damage to that creature or player instead.
1/2
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Enchantment - Aura
Enchant Creature
When ~ enters the graveyard put X copies of enchanted creature onto the battlefield, where X is that creature's power, except they are 1/1.
Artifact Creature - Colossus
Players may cast spells that target Spellwild Moai and you without paying their mana costs.
When Spellwild Moai is put into your graveyard from the battlefield, you may cast up to two nonland cards in your hand without paying its mana cost.
As long as Spellwild Moai is in your graveyard, opponents may cast spells that target you and permanents you control without paying their mana costs.
10/10
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Troll Mask 2
Artifact - Equipment
Equipped creature cannot be the target of spells or abilities your opponent controls.
: Regenerate equipped creature. As an additional cost to this ability unequip ~.
Equip: GG
edit: bah, beaten to it. Here is the next card then:
Thoughtsplosion 1UBR
Sorcery
Until the end of the turn spells cost no mana. At the end of the turn all players must discard their hand. At the beginning of their next upkeep draw a card for each spell they cast this turn.
Enchantment
Each player skips their draw step.
Whenever a player plays a card, each other player draws a card.
Each player's maximum hand size is two.
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Sorcery
Return Brainstorm Flux to its owner's hand.
Best. Name. And card. EVER.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Human Wizard
Shroud
Whenever a nonland, nontoken permanent comes into play under your control, return a permanent you control to its owner's hand.
3/4
Credit to Maelstrom Graphics for the sig.
World Enchantment
All permanents are Forest lands in addition to their other types.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Legendary Creature - Treefolk Shaman
Affinity for Treefolk and Forests
Forests you control are indestructible and have ":symtap:: Add :symg::symg: to your mana pool."
Treefolk you control get +0/+2 and have "This creature deals damage using it's toughness."
0/7
Credit to Maelstrom Graphics for the sig.
Legendary Creature - Treefolk Scout
Landfall - Whenever a land enter the battlefield under your control, Treefolk creature you control gain +1/+1 and vigilance until the next end step.
3/5
Legendary Land - Forest
As long as you control 4 or more Treefolk, whenever you cast a Treefolk spell, you may search your library for a forest or Treefolk with converted mana cost 3 or less and put it into play.
Credit to Maelstrom Graphics for the sig.
Oakish Compost 2GG
Tribal Sorcery - Treefolk
As an additional cost to cast ~, reveal a Treefolk card from your hand.
You may put up to X cards from your hand into your graveyard, where X is the converted mana cost of the revealed card. Then shuffle your graveyard into your library.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Instant
Whenever a player shuffles a library this turn, you may draw a card.
Sorcery
Storm
Look at the top card of your library. You may shuffle your library.
Credit to Maelstrom Graphics for the sig.
Pyroman-Seer 2RU
Creature - Human Wizard
Whenever you shuffle your library, you may have ~ deal 2 damage to target creature or player.
t:Look at the top card of your library. You may shuffle your library.
Whatever the possible future they see, the world is always burning
0/3
ok, the name is a bad pun but you get the idea.
Artifact
Players may pay X rather than pay creature spells' mana cost, where X is that creature's power.
Cytoplast Monstrosity 6GU
Creature - Beast Mutant
Graft 10
Trample
0/0
Official Quizmaster of The Crafters!
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Instant
Counter target spell.
Proliferate.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Enchantment
Whenever a spell with Rebound is cast from exile, you may pay :symu:. If you do, return that card to your hand after it resolves.
Credit to Maelstrom Graphics for the sig.
Enchantment
Whenever a player plays an instant or sorcery spell, flip a coin.
If you win the flip, copy that spell. You may choose new targets for the copy,
Sorcery
Search your library for 3 instant spells. You may cast them without paying their mana costs. Shuffle your library afterwords.
Credit to Maelstrom Graphics for the sig.
Instant
Chroma - ~This deals damage equal to three times the number of red mana symbols of all cards in your graveyard to target creature or player.