Misused Mountain Range 1RR
Instant
Add RRRRRRRRRRRRR to your mana pool. Mana added to your mana pool in this way cannot be spent to play spells or abilities.
Private Mod Note
():
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IIW:
Design a mono-blue instant (this includes kicker alts costs etc.) that doesn't draw card(s) (or put card(s) into your hand) bounce permanent(s), mill cards, or counter spell(s) (or exile them etc.) Basically make an interesting blue instant that doesn't do the most basic things that blue can do.
"Your attack has been rendered harmless. It is, however, quite pretty." —Saprazzan vizier
Strongest Link 2RG
Enchantment
If a creature you control has trample, all creatures you control have trample. The same is true for double strike, haste and first strike.
Fire-fed WhelpR
Creature - Elemental
Whenever a creature blocking Fire-fed Whelp is put into a graveyard from play, put a +1/+1 counter on it. R, remove a +1/+1 counter from Fire-fed Whelp: Fire-fed Whelp gets +2/+1 until end of turn. At the beginning of the end step, put a +1/+1 counter on Fire-fed Whelp.
0/2
Private Mod Note
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Never ever create a card without taking the extra minute to double check it.
Blinkmage :symu::symw:
Creature - Wizard
Tap: Exile target creature you control from the game, then return it to the battlefield under its owner's control.
1/1
What would be the point of such a card? You have to rework your wording.
------------------------- Exiler's Power2UU
Artifact
Whenever a card is exiled from the game, you may draw 1 card. The maximum number of cards you may draw this way per turn is 5.
I think the point was to blink the Spirited Prayer so that you could search for multiple card. That, and it's a really handy to have in case of enter-the-battlefield cards.
Mind Engine5
Artifact
At the beginning of your upkeep, draw a card.
Exile 7 cards from your hand: Take an additional turn after this one. "I'd gladly trade knowledge for the ability to learn."
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
I think the point was to blink the Spirited Prayer so that you could search for multiple card. That, and it's a really handy to have in case of enter-the-battlefield cards.
FlamethrowerRY
Instant
If a sorcery would deal damage to a creature, Flamethrower does X damage to target creature, where X equals the CMC of that sorcery. X equals Y.
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
Enslave4UU
Enchantment - Aura
Only enchant creature under your control. Enchanted creature is always under your control. If a spell would take control of it, counter that spell.
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
Instant
Add RRRRRRRRRRRRR to your mana pool. Mana added to your mana pool in this way cannot be spent to play spells or abilities.
Sorcery
If you have 10 or more mana in your mana pool and control 5 or more untapped lands, you gain twenty life.
Sorcery
Add X +1/+1 counters to target creature, where X is your total life divided by 4, rounded down.
Multicolored millcards in something other than dimir.
Sorcery
Target creature you control gains +5/-2 until end of turn.
Enchantment
If a creature you control has trample, all creatures you control have trample. The same is true for double strike, haste and first strike.
Creature - Spirit
Double strike, trample, haste
0/3
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Creature - Elemental
Whenever a creature blocking Fire-fed Whelp is put into a graveyard from play, put a +1/+1 counter on it.
R, remove a +1/+1 counter from Fire-fed Whelp: Fire-fed Whelp gets +2/+1 until end of turn. At the beginning of the end step, put a +1/+1 counter on Fire-fed Whelp.
0/2
Creature - Wizard
Tap: Exile target creature you control from the game, then return it to the battlefield under its owner's control.
1/1
-------------------------
Exiler's Power 2UU
Artifact
Whenever a card is exiled from the game, you may draw 1 card. The maximum number of cards you may draw this way per turn is 5.
Multicolored millcards in something other than dimir.
Mind Engine 5
Artifact
At the beginning of your upkeep, draw a card.
Exile 7 cards from your hand: Take an additional turn after this one.
"I'd gladly trade knowledge for the ability to learn."
Enchantment
At the beginning of your upkeep, draw five cards.
You cannot play spells.
This is psychotic!
Also:
My thoughts exactly.
Sorcery
Kamal's Flames deals X damage to each creature and player.
Enchantment
If a creature you control would be dealt damage, put that many +1/+1 counters onto it.
Sorcery
Red Sweep deals 3 damage to each creature.
Instant
If a sorcery would deal damage to a creature, Flamethrower does X damage to target creature, where X equals the CMC of that sorcery. X equals Y.
Multicolored millcards in something other than dimir.
Instant
Burst of Lava deals 4 damage to each player.
Enchantment - Aura
Flash
All damage that would be dealt to you is instead dealt to enchanted creature.
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Creature - Beast
When Body Breaker comes into play, it deals 5 damage to target creature you control.
6/4
Creature--Human Wizard
At the beginning of your upkeep, take control of target creature until end of turn.
1/3
N/A
Modern
UrzaTron
Legacy
N/A
Vintage
Dark Times
EDH
Horobi, Death's Wail
Pauper
Affinity :symu::symr::symb::symg:
Special thanks to ChibiSwan for the avatar! (link)
Enchantment - Aura
Only enchant creature under your control. Enchanted creature is always under your control. If a spell would take control of it, counter that spell.
Multicolored millcards in something other than dimir.
Creature - Dragon
Flying, double strike
Whenever you play a red spell, put a +1/+1 counter on Skybound Gladiator.
2/2
Instant
Target creature gets +1/+0 until end of turn.
Storm
Creature - Human Soldier
Creatures you control with power 5 or greater have double strike.
3/3
Creature - Elf Druid
T: Untap X lands, where X is the number of creatures you control with power 5 or greater.
1/2
Fattycakes Zombie of Clan Limited
Land
Tap: Add 1 to your mana pool.
GG, T: Untap target green creature.
To infinity, and beyond!