Instant Put a +1/+1 counter on each creature you control. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next end step.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Healing Surge Instant Put a +1/+1 counter on each creature you control. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next end step.
Eternal Sporetender 1GW
Creature - Elf Druid
:1mana:, Remove a counter from a creature you control: Put a 1/1 green Saproling creature token into play.
1/2
Benalish Enchantress 2W
Creature - Human Cleric
Enchantments you control have shroud
If an enchantment you control would be sent to the graveyard, instead shuffle it into you library
Pale Resolve WW
Instant
Until the beginning of your end step, nonland permanents you control and spells you cast are colorless.
When ~ is put into a graveyard, you may pay W. If you do, put it into your hand instead.
Pale Resolve WW
Instant
Until end of turn, nonland permanents you control and spells you play are colorless.
When ~ is put into a graveyard, you may pay W. If you do, put it into your hand instead.
Mistake? This is the ♥ thread, and I don't quite see how this works...
Prism Tax (W/U)(W/U)
Enchantment
Other than the first spell each player casts a turn, spells cost more to cast for each of their colors.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Naxfillium, Leader of the shadow clan 2B(U)
Creature-Human Rebel
Shroud
Creatures you control that have shroud get +1/+1
1/2 "He shows us the way of the shadows, and teaches us to use them to our advantage, and all we have to do is follow him through the night."
-Devote Follower
Overheat 3RR
Enchantment
Whenever you cast an instant or sorcery spell, you may sacrifice Overheat. If you do, if that source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Indignant Fury xRR
Sorcery
~ deals X damage to target creature or player.
If you paid to cast ~, you gain life equal to the damage dealt this way.
If you paid to cast ~, Scry X, where X is the amount of damage dealt this way.
Private Mod Note
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Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Eternal Caller 3GW
Creature - Elf Spirit Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Eternal Caller, you may reveal it. If you do, put a token that's a copy of Eternal Caller into play.
3/3
Battlefield Warpgate 4
Artifact
Creature cards in your hand have Flash.
Creature spells cost you 3 less to play during each other player's turn.
At the end of each opponent's turn, sacrifice ~this~ if you played a creature spell this turn.
Demon Overlord Melrack 4BBB
Creature - Demon Wizard
Melrack is Colorless
Deathtouch, Trample
When ~this~ attacks, you may sacrifice a creature. If you do, put X -1/-1 counters on target creature, where X is equal to the sacrificed creature's power plus it's toughness.
7/7
Gravebreak 2BB
Sorcery
Return target creature card from your graveyard to the battlefield. If that card was a Zombie, it enters the battlefield with a +1/+1 counter on it.
Undead Recruiter 2BB
Creature - Zombie Solider
When ~ enters the battlefield return target creature card from your graveyard to your hand. If ~ entered the battlefield from a graveyard return target creature from your graveyard to the battlefield instead.
2/2
Design a mono-blue instant (this includes kicker alts costs etc.) that doesn't draw card(s) (or put card(s) into your hand) bounce permanent(s), mill cards, or counter spell(s) (or exile them etc.) Basically make an interesting blue instant that doesn't do the most basic things that blue can do.
"Your attack has been rendered harmless. It is, however, quite pretty." —Saprazzan vizier
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Instant
Put a +1/+1 counter on each creature you control. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next end step.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Eternal Sporetender 1GW
Creature - Elf Druid
:1mana:, Remove a counter from a creature you control: Put a 1/1 green Saproling creature token into play.
1/2
Official Quizmaster of The Crafters!
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Enchantment
When a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control
Creature - Human Cleric
Enchantments you control have shroud
If an enchantment you control would be sent to the graveyard, instead shuffle it into you library
WW
Instant
Until the beginning of your end step, nonland permanents you control and spells you cast are colorless.
When ~ is put into a graveyard, you may pay W. If you do, put it into your hand instead.
Mistake? This is the ♥ thread, and I don't quite see how this works...
Prism Tax (W/U)(W/U)
Enchantment
Other than the first spell each player casts a turn, spells cost more to cast for each of their colors.
Official Quizmaster of The Crafters!
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Extortioned Deal
2WW
Enchantment
Whenever a spell an opponent plays costs 1 or more to play, you gain 2 life.
Enchantment
Whenever you gain life, you may have target creature get +2/+2 until end of turn.
Artifact
Creatures you control that have Shroud are unblockable.
Creatures you control that are unblockable have Shroud.
2GG
Enchantment
Sacrifice a land: Target permanent you control gains shroud until end of turn.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
2B(U)
Creature-Human Rebel
Shroud
Creatures you control that have shroud get +1/+1
1/2
"He shows us the way of the shadows, and teaches us to use them to our advantage, and all we have to do is follow him through the night."
-Devote Follower
Creature - Elemental
Flash
Other green creatures you control have shroud.
2/3
Creature - Illusion
Flying, trample
When Illusionary Force becomes the target of a spell or ability, sacrifice it.
8/8
Artifact Creature
You can't cast creature spells.
:1mana:, :symtap:: Target player gains control of Unwanted Golem.
3/4
Assumed fix?
Angel of Law 2WU
Creature - Angel
Flying, vigilance
Opponents can't activate more than one nonmana activated ability each turn.
3/3
Official Quizmaster of The Crafters!
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Enchantment
Creatures you control get +1/+1 and are all colors.
Official Quizmaster of The Crafters!
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Enchantment
Whenever you cast an instant or sorcery spell, you may sacrifice Overheat. If you do, if that source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Official Quizmaster of The Crafters!
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Sorcery
~ deals X damage to target creature or player.
If you paid to cast ~, you gain life equal to the damage dealt this way.
If you paid to cast ~, Scry X, where X is the amount of damage dealt this way.
About Nykthos, Shrine to Nyx:
Creature - Elf Spirit
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Eternal Caller, you may reveal it. If you do, put a token that's a copy of Eternal Caller into play.
3/3
Official Quizmaster of The Crafters!
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At end of turn, draw a card.
Even if help comes late, it's better then not coming at all.
Artifact
Creature cards in your hand have Flash.
Creature spells cost you 3 less to play during each other player's turn.
At the end of each opponent's turn, sacrifice ~this~ if you played a creature spell this turn.
Artifact Creature - Hound
1, Sacrifice Silver Retriever: Draw a card.
2/1
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Creature - Demon Wizard
Melrack is Colorless
Deathtouch, Trample
When ~this~ attacks, you may sacrifice a creature. If you do, put X -1/-1 counters on target creature, where X is equal to the sacrificed creature's power plus it's toughness.
7/7
Sorcery
Return target creature card from your graveyard to the battlefield. If that card was a Zombie, it enters the battlefield with a +1/+1 counter on it.
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Creature - Zombie Solider
When ~ enters the battlefield return target creature card from your graveyard to your hand. If ~ entered the battlefield from a graveyard return target creature from your graveyard to the battlefield instead.
2/2