Firearrow Archer 2R
Creature - Human Warrior
Reach
Whenever ~ is becomes tapped, ~ deals 3 damage to target creature or player. RW: Exile ~. Return it to play under your control at the beginning of your end step.
1/4
Glaze Imitator 4W
Creature - Human Wizard
When Glaze Imitator enters the battlefield, put a token that's a copy of target enchantment onto the battlefield. 3W: Exile Glaze Imitator. Return it to the battlefield at the beginning of the end step.
2/2
It also shouldn't be :symrw:. That card shouldn't be playable in a monowhite deck.
Crest of Alliance GW
Enchantment
Whenever a creature comes into play, you may put a +1/+1 counter on another creature that shares a creature type with that creature.
Heartspark Changeling 2W
Creature - Shapeshifter
Changeling
When ~ comes into play, put a +1/+1 counter on each creature that shares a creature type with it.
0/1
AKA "put a +1/+1 counter on every creatures that isn't Nameless Race"... (OK, fine, creatures hit with Nameless Inversion don't count either...)
Æthertoucher 1WU
Creature - Elemental
Æthertoucher enters the battlefield with two +1/+1 counters on it. WU, Remove a +1/+1 counter from Æthertoucher: Exile another target creature. Return it to the battlefield under its owner's control at the beginning of the end step.
0/0
Forest Hellion 3GG Creature - Hellion Reach When Forest Hellion enters the battlefield, Forest Hellion deals 3 damage to each creature with flying and each player. 4/4
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Chained Scythe 1BR
Artifact - Equipment
Equipped creature has ":symtap:, Unattach Chained Scythe: This creature deals damage equal to its power to target creature or player."
Equip 2
Brutal Forcemage 3 Creature – Ogre Spellshaper :symrg:, t, Discard a card: Target creature gets +3/+3 until end of turn. 1:symrg:, t, Discard a card: Target creature gets +3/+3 and gains trample until end of turn. 3/2
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
uhm, there's only one attack phase, so the word 'first' isn't needed i guess.
Battlewill 1RW
Enchantment
Creatures you control get +1/+1 and have vigilance.
I think he said that so that you couldn't continually get additional attack phases. Otherwise, it'd read "During each of your turns, at the end of your attack phase, if you control no tapped creatures, you gain an additional attack phase." Endless attack phases.
Watch Change3U
Instant
Return target creature with vigilance to your hand. Put target creature from your hand into play tapped.
oh okay, thanks for clearing that up. my bad. on and i might be mistaken, but how does your card help mine?
Veilblood Wizard 2BR
Creature - Human Wizard
Whenever ~ is returned to its owner's hand, ~ deals 4 damage to target player and 1 damage to each creature he or she controls.
1/2
Reckoning BB
Instant
Sacrifice all permanents you control.
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Design a mono-blue instant (this includes kicker alts costs etc.) that doesn't draw card(s) (or put card(s) into your hand) bounce permanent(s), mill cards, or counter spell(s) (or exile them etc.) Basically make an interesting blue instant that doesn't do the most basic things that blue can do.
"Your attack has been rendered harmless. It is, however, quite pretty." —Saprazzan vizier
Dead Dweller 3B
Creature - Zombie
Dead Dweller's power and toughness are each equal to the number of cards in your graveyard minus the number of other nonland permanents you control.
*/*
Deathly Waltz1WB
Enchantment
Whenever a creature you control regenerates, you may have it deal damage to target creature equal to it's power. You gain life equal to the damage dealt this way.
Frail Defender 4W
Creature - Spirit Cleric
Other creatures you control are indestructible.
If damage would be dealt to Frail Defender, prevent that damage. Put a -1/-1 counter on Frail Defender.
3/3
Deceiving Weakness BB
Enchantment
At the beginning of your upkeep, put a -1/-1 counter on each creature you control.
At the beginning of your combat step, remove all -1/-1 counters from creatures you control.
Whiplash Stoker 3(B/R)(B/R)
Creature - Elemental Warrior
:symtap:: Put a -1/-1 counter on target creature.
Whenever an opponent is dealt damage, you may untap Whiplash Stoker. If you do, put a -1/-1 counter on it.
1/3
Hording Squirrel GG
Creature - Squirrel
If a counter would be put on ~, put two counters on ~ instead.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Design a mono-blue instant (this includes kicker alts costs etc.) that doesn't draw card(s) (or put card(s) into your hand) bounce permanent(s), mill cards, or counter spell(s) (or exile them etc.) Basically make an interesting blue instant that doesn't do the most basic things that blue can do.
"Your attack has been rendered harmless. It is, however, quite pretty." —Saprazzan vizier
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2R
Creature - Human Warrior
Reach
Whenever ~ is becomes tapped, ~ deals 3 damage to target creature or player.
RW: Exile ~. Return it to play under your control at the beginning of your end step.
1/4
Glaze Imitator 4W
Creature - Human Wizard
When Glaze Imitator enters the battlefield, put a token that's a copy of target enchantment onto the battlefield.
3W: Exile Glaze Imitator. Return it to the battlefield at the beginning of the end step.
2/2
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Crest of Alliance GW
Enchantment
Whenever a creature comes into play, you may put a +1/+1 counter on another creature that shares a creature type with that creature.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
2W
Creature - Shapeshifter
Changeling
When ~ comes into play, put a +1/+1 counter on each creature that shares a creature type with it.
0/1
Æthertoucher 1WU
Creature - Elemental
Æthertoucher enters the battlefield with two +1/+1 counters on it.
WU, Remove a +1/+1 counter from Æthertoucher: Exile another target creature. Return it to the battlefield under its owner's control at the beginning of the end step.
0/0
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3GG
Creature - Hellion
Reach
When Forest Hellion enters the battlefield, Forest Hellion deals 3 damage to each creature with flying and each player.
4/4
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Djinn
Flying
Creatures your opponents control get -1/-1 and have flying.
4/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
2WW
Enchantment
Whenever a creature becomes equipped by an artifact, that creature gets +2/+2 until end of turn.
Artifact - Equipment
Equipped creature has ":symtap:, Unattach Chained Scythe: This creature deals damage equal to its power to target creature or player."
Equip 2
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3
Creature – Ogre Spellshaper
:symrg:, t, Discard a card: Target creature gets +3/+3 until end of turn.
1:symrg:, t, Discard a card: Target creature gets +3/+3 and gains trample until end of turn.
3/2
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Enchantment
Whenever you discard a card, you may untap target creature.
Battlewill
1RW
Enchantment
Creatures you control get +1/+1 and have vigilance.
Watch Change 3U
Instant
Return target creature with vigilance to your hand. Put target creature from your hand into play tapped.
My helpdesk should you need me.
Veilblood Wizard
2BR
Creature - Human Wizard
Whenever ~ is returned to its owner's hand, ~ deals 4 damage to target player and 1 damage to each creature he or she controls.
1/2
Instant
Buyback 1U
Return target creature to its owner's hand. Its controller puts a token that's a copy of it into play.
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Instant
Sacrifice all permanents you control.
Creature - Zombie
Dead Dweller's power and toughness are each equal to the number of cards in your graveyard minus the number of other nonland permanents you control.
*/*
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Enchantment- Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in your graveyard.
Enchantment
Whenever a creature you control regenerates, you may have it deal damage to target creature equal to it's power. You gain life equal to the damage dealt this way.
Uhh...
Flame of Forever 4RGW
Legendary Creature - Spirit
Flying
RGW: Regenerate Flame of Forever.
7/3
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2GG
Creature - Human Warrior
Creatures you control have a power of 5.
2/2
Creature - Spirit Cleric
Other creatures you control are indestructible.
If damage would be dealt to Frail Defender, prevent that damage. Put a -1/-1 counter on Frail Defender.
3/3
BB
Enchantment
At the beginning of your upkeep, put a -1/-1 counter on each creature you control.
At the beginning of your combat step, remove all -1/-1 counters from creatures you control.
Creature - Elemental Warrior
:symtap:: Put a -1/-1 counter on target creature.
Whenever an opponent is dealt damage, you may untap Whiplash Stoker. If you do, put a -1/-1 counter on it.
1/3
(Infinite damage!)
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Creature - Squirrel
If a counter would be put on ~, put two counters on ~ instead.
1/1