Cytoplastic Hinderer (G/U)(G/W)(U/W)
Creature - Mutant Advisor
Graft 3
When a creature comes into play, put a +1/+1 counter on it.
Creatures can't attack or block unless it's controller pays 1 for each counter on it.
0/0
He helps it by making it unkillable first off, second it wont cost anything to attack/block with the elemental, and finally it forces payment to even be able to block the 11/Infitine (as long as their is no wither) creature
Eternal Growth 1GG
Instant
Choose one - Put a +1/+1 counter on each creature; or each creature you control with a +1/+1 counter on it is indestructible this turn.
Entwine W
Kalonian Growthleech GG
Creature - Leech
Trample
Whenever a +1/+1 counter is put on another creature, you may put a +1/+1 counter on Kalonian Growthleech.
2/2
Splitting Cytoplast 3G
Enchantment - Aura
Enchant creature
Enchanted creature has graft.
Enchanted creature has "At the beginning of your upkeep, put a 1/1 green Saproling creature token into play."
Simic Duplication 2UG
Sorcery
Put a copy of each creature with a counter on it onto the battlefield.
Reinforce - 1
Private Mod Note
():
Rollback Post to RevisionRollBack
"I am confident that if anyone actually
penetrates our facades, even the most
perceptive would still be fundamentally
unprepared for the truth of House Dimir."
Prismholder Lightwave 3GW
Creature - Human Elemental Soldier
Lifelink
Whenever you gain life, you may put that many +1/+1 counters on Prismholder Lightwave.
2/2
Mechanical Sculpture 2U
Enchantment - Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's a creature with power and toughness each equal to its converted mana cost. It gets +1/+1 for each charge counter on it.
Æther Passage 3U
Enchantment
Whenever a nontoken creature leaves play, each of its controller's opponents puts a 1/1 blue Illusion creature token with flying onto the battlefield. Here, there
Illusions, they're everywhere
-Aurora, Travel Through Eternity
Goblin Turbocharger3
Artifact- Equipment
Goblin Turbocharger can only equip artifact creatures.
Equipped creature gets +2/+2
Whenever equipped creature deals combat damage, put a +1/+1 counter on it.
Remove a +1/+1 counter from equipped creature: deal 1 damage to target creature or player.
Equip 2
Etherium Shadowmage 1UB
Artifact creature - Vedalken Rogue
Shadow
Whenever ~ deals combat damage to a player, he or she removes the top card of his or her library for every 1 damage dealt this way.
2/2
Shadowkin Trailblazer1BB
Creature - Elemental Shaman
Shadow, Wither
Whenever a creature without Shadow comes into play, ~This~ deals 2 damage to it.
Whenever a creature you control with a counter on it attacks, it gains shadow until end of turn.
2/2
Cinderborn Ritual 2:symbr::symbr:
Sorcery
Search your library for a black or red elemental card. You may play that card without paying its mana cost. Cinderborn ritual deals 4 damage to you.
Lumithread Dragon 4RW
Enchantment Creature - Dragon
Flying, vigilance, lifelink
:symrw:: Lumithread Dragon gets +1/+0 until end of turn.
Creatures you control get +2/+1 as long as Lumithread Dragon is enchanted.
4/5
Soulflame Recruit RW
Creature - Human Soldier
Haste
Whenever ~ is untapped, it deals X damage to target creature or player where X is the converted mana cost of target red and white permanent.
2/2
Creature - Elemental
Flash
At the beginning of your end step, sacrifice Clayfooted Colossus.
Persist
11/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Mutant Advisor
Graft 3
When a creature comes into play, put a +1/+1 counter on it.
Creatures can't attack or block unless it's controller pays 1 for each counter on it.
0/0
He helps it by making it unkillable first off, second it wont cost anything to attack/block with the elemental, and finally it forces payment to even be able to block the 11/Infitine (as long as their is no wither) creature
Creature - Treefolk Wizard
When Oversurger comes into play, put two +1/+1 counters on each creature you don't control.
8/8
Official Quizmaster of The Crafters!
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Instant
Choose one - Put a +1/+1 counter on each creature; or each creature you control with a +1/+1 counter on it is indestructible this turn.
Entwine W
Official Quizmaster of The Crafters!
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Creature - Leech
Trample
Whenever a +1/+1 counter is put on another creature, you may put a +1/+1 counter on Kalonian Growthleech.
2/2
Enchantment - Aura
Enchant creature
Enchanted creature has graft.
Enchanted creature has "At the beginning of your upkeep, put a 1/1 green Saproling creature token into play."
Official Quizmaster of The Crafters!
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Sorcery
Put a copy of each creature with a counter on it onto the battlefield.
Reinforce - 1
"I am confident that if anyone actually
penetrates our facades, even the most
perceptive would still be fundamentally
unprepared for the truth of House Dimir."
Vitality of Strength
2WW
Enchantment
Whenever you put a +1/+1 on a creature you control, you gain life equal to that creature's power.
Creature - Human Elemental Soldier
Lifelink
Whenever you gain life, you may put that many +1/+1 counters on Prismholder Lightwave.
2/2
(Infinite life, and infinitely large creature!)
Official Quizmaster of The Crafters!
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Enchantment - Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's a creature with power and toughness each equal to its converted mana cost. It gets +1/+1 for each charge counter on it.
Official Quizmaster of The Crafters!
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Enchantment
If an opponent's permanent is returned to hand at the end of turn, you may destroy target creature. It can't be regenerated.
Die Fools!!!
Looking for a Pokemon RP:
http://pokemonhaven223.proboards.com
Indulge your inner trainer today....
Enchantment
Whenever a nontoken creature leaves play, each of its controller's opponents puts a 1/1 blue Illusion creature token with flying onto the battlefield.
Here, there
Illusions, they're everywhere
-Aurora, Travel Through Eternity
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
Creature- Illusion Lord
Flying
Other Illusion creatures you control get +1/+1 and shroud.
2/2
Enchantment
Whenever an ability targets a creature you control, choose one:
Target creatures gains Trample until end of turn, Target creature gets +2/+2 until end of turn, or draw a card.
It's better not to do things outside your nature...
Die Fools!!!
Looking for a Pokemon RP:
http://pokemonhaven223.proboards.com
Indulge your inner trainer today....
Artifact Creature - Scarecrow
Unpolar Scarecrow gets +2/+2 for each -1/-1 counter on it and -2/-2 for each +1/+1 on it.
2/2
Official Quizmaster of The Crafters!
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Artifact- Equipment
Goblin Turbocharger can only equip artifact creatures.
Equipped creature gets +2/+2
Whenever equipped creature deals combat damage, put a +1/+1 counter on it.
Remove a +1/+1 counter from equipped creature: deal 1 damage to target creature or player.
Equip 2
1UB
Artifact creature - Vedalken Rogue
Shadow
Whenever ~ deals combat damage to a player, he or she removes the top card of his or her library for every 1 damage dealt this way.
2/2
Creature - Soltari Cleric
Shadow
Other creatures you control with shadow get +1/+1
2/2
2B
Enchantment
Whenever a creature with shadow deals combat damage to a player, that player loses 1 life.
Creature - Elemental Shaman
Shadow, Wither
Whenever a creature without Shadow comes into play, ~This~ deals 2 damage to it.
Whenever a creature you control with a counter on it attacks, it gains shadow until end of turn.
2/2
Sorcery
Search your library for a black or red elemental card. You may play that card without paying its mana cost. Cinderborn ritual deals 4 damage to you.
4(B/R)W
Creature - Elemental
Lifelink, Deathtouch, haste
When ~ comes into play, you gain 5 life.
4/4
Enchantment Creature - Dragon
Flying, vigilance, lifelink
:symrw:: Lumithread Dragon gets +1/+0 until end of turn.
Creatures you control get +2/+1 as long as Lumithread Dragon is enchanted.
4/5
Official Quizmaster of The Crafters!
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Creature - Kithkin Soldier
:1mana:, :symtap:: Untap target creature. That creature gets +1/+1 until end of turn.
1/2
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RW
Creature - Human Soldier
Haste
Whenever ~ is untapped, it deals X damage to target creature or player where X is the converted mana cost of target red and white permanent.
2/2