Crackling Infusion1W
Enchantment - Aura (U)
Enchant artifact or creature
At the beginning of your upkeep put a charge counter on the enchanted permanent. If the enchanted permanent is a creature you may put a +1/+1 counter on it instead.
Ashfur CubG
Creature - Bear (C)
When Ashfur Cub's power is 3 or greater, transform it. 0/1
///// Ashfur Ursa
(G) Creature - Bear (C)
Trample
Whenever Ashfur Ursa attacks, double its power and toughness until end of turn. 2/2
Bear-Clan Headsman1R
Creature - Dwarf Barbarian Assassin
Whenever Bear-Clan Headsman and one or more Bears you control attack, Bear-Clan Headsman gets +2/-1 and gains first strike until end of turn.
2/2
Curse of Bears1G
Enchantment - Curse
Enchant player
When ~ enters the battlefield, each player other than enchanted player creates a 2/2 green Bear creature token.
All Bear creatures attack enchanted player each combat if able.
Fireheart AdeptWR
Creature - Human Monk (R)
Aura spells targeting ~ cost 1 less to cast. 1, sacrifice an Aura attached to ~: Choose one -
* ~ deals 2 damage to target player or planeswalker.
* ~ gains indestructible until end of turn. 2/2
Demuscri Enchanter2GW
Creature - Troll Shaman GW, T: Put target aura card in a graveyard onto the battlefield under your control attached to any target it could enchant. GW, Q: Destroy target permanent attached to you or a permanent you control.
4/4
Mutual Suffering2BB
Enchantment-Aura Curse
Enchant Player
When Mutual Suffering enters the battlefield, if it isn't a token, create a token that is a copy of it under target opponent's control. They may choose new targets for the copy.
Creatures enchanted player controls get -1/-1
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Miraculous Litigation3U
Enchantment - Aura
Enchant target non land permanent
Change all instances of the number 0 on the enchanted permanent to the number 5
Battle Stance2R
Enchantment
Creatures you control get +1/+0. R: Switch target creature's power and toughness until end of turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Skystep Adept1WRU
Creature - Bird Monk
Flying
Prowess
If ~’S toughness is greater than its power, it has vigilance.
If ~’S power is greater than its toughness, it has first strike.
3/3
I'll work with Scale Up, Young Rootstrangler, AND Raincloud Elemental.
Scythe Solifuge4(R/G)
Creature - Insect
Scythe Solifuge can't be countered.
Haste
When Scythe Solifuge enters the battlefield, another target creature you control gets +2/+1 until end of turn.
4/1
Dawnfire Flamekin4RW
Creature - Elemental Warrior
Whenever ~ deals combat damage to another player you may sacrifice it. If you do untap all creatures you control, after this phase there is an additional combat phase, then if that was your third combat phase this turn you win the game.
4/4
Unwavering Aggression3RR
Sorcery
Raid - If you attacked with a creature this turn, untap all Creatures you control. You gain an additional combat phase. Exile ~. The one thing the Kolgathan knows best, is to fight and kill until there is nothing left.
Merciless Barbarian3WR
Legendary Creature - Human Barbarian
Haste
Your opponents can't cast spells or activate abilities during combat phases. Battalion - Whenever ~ and two other creatures attack, it gets +2/+0 until end of turn and can't be blocked by more than one creature this turn.
3/5
Internal Conflict3R
Enchantment (Rare)
Each creature you control has first strike and gets +1/+0 for each creature your opponents control that share a color or type with it. 4RR: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. The Dwarves had been united once. Once.
Private Mod Note
():
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Enchantment - Aura (U)
Enchant artifact or creature
At the beginning of your upkeep put a charge counter on the enchanted permanent. If the enchanted permanent is a creature you may put a +1/+1 counter on it instead.
Instant
Target creature you control gets +3/+3 and is Indestructible until end of turn.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Bear (C)
When Ashfur Cub's power is 3 or greater, transform it.
0/1
/////
Ashfur Ursa
(G) Creature - Bear (C)
Trample
Whenever Ashfur Ursa attacks, double its power and toughness until end of turn.
2/2
Creature - Dwarf Barbarian Assassin
Whenever Bear-Clan Headsman and one or more Bears you control attack, Bear-Clan Headsman gets +2/-1 and gains first strike until end of turn.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment - Curse
Enchant player
When ~ enters the battlefield, each player other than enchanted player creates a 2/2 green Bear creature token.
All Bear creatures attack enchanted player each combat if able.
Creature - Human Monk (R)
Aura spells targeting ~ cost 1 less to cast.
1, sacrifice an Aura attached to ~: Choose one -
* ~ deals 2 damage to target player or planeswalker.
* ~ gains indestructible until end of turn.
2/2
Creature - Troll Shaman
GW, T: Put target aura card in a graveyard onto the battlefield under your control attached to any target it could enchant.
GW, Q: Destroy target permanent attached to you or a permanent you control.
4/4
Enchantment-Aura Curse
Enchant Player
When Mutual Suffering enters the battlefield, if it isn't a token, create a token that is a copy of it under target opponent's control. They may choose new targets for the copy.
Creatures enchanted player controls get -1/-1
Enchantment
Creatures you control with base power 1 get +1/+0.
Creatures you control with base toughness 1 get +0/+1.
Enchantment - Aura
Enchant target non land permanent
Change all instances of the number 0 on the enchanted permanent to the number 5
Go ahead and run, you'll only die tired.
Those who might never meet are pooled together
Creature - Treefolk
Defender
When ~’S power becomes 5 or more, ~ loses defender and has Trample.
0/5
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Creatures you control get +1/+0.
R: Switch target creature's power and toughness until end of turn.
Creature - Bird Monk
Flying
Prowess
If ~’S toughness is greater than its power, it has vigilance.
If ~’S power is greater than its toughness, it has first strike.
3/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Until end of turn, creatures you control get +0/+3, have reach and must be blocked this turn if able.
Flashback 2GG
WBG Ikra Shidiqi and Sidar Kondo Defender Deck WBG
C Traxos Voltron C
WGUR Kynaios and Tiro Competitive Group Hug WUGR
RW Basandra Pain and Combat WR
U Reveka Tap-Untap Shenaningans U
Creature - Giant Warrior
Vigilance
~ assigns damage equal to its toughness rather than its power.
0/5
Creature - Wurm
~ has trample as long as its power is 5 or greater.
3/4
Raincloud Elemental 2U
Creature - Elemental
Flying
~ can't attack unless its power is 3 or greater.
U: ~ gains +1/-1 until end of turn.
2/3
Scythe Solifuge 4(R/G)
Creature - Insect
Scythe Solifuge can't be countered.
Haste
When Scythe Solifuge enters the battlefield, another target creature you control gets +2/+1 until end of turn.
4/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Goblin Shaman
Double Strike
Crack the whip and hear the thunder.
1/1
Artifact - Equipment
Whenever Equipped Creature deals combat damage to a player, it deals 1 damage to target creature.
Equip 2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Elemental Warrior
Whenever ~ deals combat damage to another player you may sacrifice it. If you do untap all creatures you control, after this phase there is an additional combat phase, then if that was your third combat phase this turn you win the game.
4/4
Sorcery
Raid - If you attacked with a creature this turn, untap all Creatures you control. You gain an additional combat phase. Exile ~.
The one thing the Kolgathan knows best, is to fight and kill until there is nothing left.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Creature - Human Barbarian
Haste
Your opponents can't cast spells or activate abilities during combat phases.
Battalion - Whenever ~ and two other creatures attack, it gets +2/+0 until end of turn and can't be blocked by more than one creature this turn.
3/5
WBG Ikra Shidiqi and Sidar Kondo Defender Deck WBG
C Traxos Voltron C
WGUR Kynaios and Tiro Competitive Group Hug WUGR
RW Basandra Pain and Combat WR
U Reveka Tap-Untap Shenaningans U
Creature - Avatar
Flying, first strike
As long as it's not their turn, players can cast spells only during combat.
5/4
Enchantment (Rare)
Each creature you control has first strike and gets +1/+0 for each creature your opponents control that share a color or type with it.
4RR: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
The Dwarves had been united once. Once.