Mat-Verdkin, the Waster
:5mana::symb::symb::symr:
Legendary Creature- Demon
Flying
Trample
Infect
:2mana::symb::symr: Take control of target creature. At the beginning of each upkeep, put a -1/-1 counter on it. If that creature would be put in the graveyard from the battlefield, exile it instead.
4/4
Sorry :(! I was making the card when the person above me posted. Use his suggestion instead if you like.
Next: A 9/1 Elemental that keeps you in control while still being able to battle with creatures that can kill it. NO First or Double Strike!
Private Mod Note
():
Rollback Post to RevisionRollBack
I am racky54 on Cockatrice and I'm almost always up for a match
Etiro the Fluxing-Flame3URR
Legendary Creature - Elemental
Trample
Whenever Etiro the Fluxing-Flame blocks or becomes blocked, switch its power and toughness until end of turn. 9/1
Malor, Herald of Honor 1GWU
Legendary Creature - Human Knight (M)
First Strike
Other legendary creatures you control get +1/+1 and have protection from nonlegendary.
3/3
Next: A general that works well with Planeswalkers.
Kopi-Hopi, Twinning Trickster 2UR
Legendary Creature - Goblin Wizard
Whenever you activate a planeswalker's ability, you may copy it. While most goblins ignore the outside world in favour of the next shiny thing, Kopi-Hopi hunts pretty spells.
2/3
A cheap general that benefits off casting instants and sorceries.
Detrin, Dragonaut Captain :2mana::symr::symu:
Legendary Creature-Faerie Solider
Flying
Whenever you cast an instant or sorcery spell, Detrin, Dragonaut Captain gets +2/+2 until end of turn.
2/1
Daghuul of the Rot2UBG
Legendary Creature - Zombie Knight
First Strike
Sacrifice a creature - Regenerate Daghuul of the Rot.
At the end of each turn, if there are more creature cards in your graveyard than any other graveyard, put a +1/+1 counter on Daghuul of the Rot.
3/3
Next: A commander who isn't a goblin, but likes it when you play goblins.
Zyrto the Land Walker2UU
Legendary Creature - Merfolk
~ can't attack if you control an Island.
~ gets -1/-1 for each Island you control.
~ gets +1/+1 for each nonisland land card you control. 5/5
Mivari, the Ascending Flame4WR
Legendary Creature - Dragon
Flying, lifelink, haste
Whenever ~ attacks, reveal the top card of your library. If the revealed card is red, ~ deals 4 damage to target creature or player. If the revealed card is white, you gain 6 life. "A pure heart, encased in flames of virtue."
5/6
Zephyn of the AEther :1mana::symw::symu:
Legendary Creature - Human Samurai
First Strike, Bushido 1
Whenever Zephyn deals combat damage to a creature, it it wasn't dealt lethal damage, return that creature to it's owners hand.
Whenever a creature dealt damage by Zephyn this turn dies, exile it instead.
1/2
Namtari, Flame of Rebirth4RRR
Legendary Creature - Phoenix Spirit
Flying
At the Beginning of your upkeep, you may pay the converted mana cost of a creature in your graveyard, if you do, that creature is put onto the battlefield and gains haste until end of turn. At the end of turn or whenever it would leave the battlefield, that creature is exiled instead.
You can activate this ability even if ~ is in your graveyard.
4/3
Next: a U general that assists with creatures with defender.
Shikiri, the Undying Flame 2WWRR Legendary Creatre - Pheonix Flying Creatures with feather counters have flying. Creature cards in your graveyard have "Pay WWRR: Return this card from your graveyard to play with a feather counter on it." "Righteousness flys on the wings of flame" 7/4
Nath'd!!
Rooki, Lighthouse Keeper 1WU
Legendary Creature - Human Soldier
Defender
Creatures you control are indestructable and have defender.
0/6
Make a Green Ninja general. (Can be multicolor, but must be green)
Vestru, the Book Keeper2UU
Legendary Creature - Vedalken Wizard
If ~ would be returned to your library from anywhere, you may search your library for a card with converted mana cost equal to or less then ~, and play it without paying its mana cost.
3/3
Next: A Viashino Commander that has nothing to do with Dragons.
Veloshk, Bey of Ages5RR
Legendary Creature - Viashino Soldier (M)
Whenever ~ attacks creatures you control must attack if able.
Attacking creatures you control get +2/+2 and have First strike.
6/5
Next: A Pegasus Samurai
Private Mod Note
():
Rollback Post to RevisionRollBack
My online design Bin Feel free to drop by and leave any comments and feedback on anything.
Proud Father of a beautiful baby Girl as of 12-27-13.
Jin-Yu, Pegasi Warrior2UWG
Legendary Creature - Pegasus Samurai
Flying
Whenever ~ attacks, Samurai creatures you control gain flying and Pegasus creatures you control get +2/+2 until end of turn. 5/5
Shuhara, the Black Riddle5BB
Legendary Creature - Zombie Sphinx
Flying, Deathtouch
Whenever ~ deals combat damage to a player, that player discards a card at random, that player loses life equal to that cards Converted Mana Cost.
6/4
Next: A transforming WB commander, or alternatively if that doesn't work, a soldier that specializes in artillery.
Those last two commanders are really cool, good job.
Cariun, Knight of Hubris WB
Legendary Creature - Human Knight
First strike, protection from converted mana cost 2 or less
At the beginning of your upkeep, if you control two or more nonland permanents with converted mana cost 6 or greater, transform Cariun, Knight of Hubris.
2/2
/// Cariun, the Fearsome Prince
•• Legendary Creature - Vampire Knight
Flying
Whenever Cariun, the Fearsome Prince deals combat damage to a player, you may sacrifice another permanent. If you do, that player loses life equal to that permanent's converted mana cost and you gain that much life.
4/4
Heinzer the Abyssal Mind2BB
Legendary Creature - Human Artificer
At the end of your turn, if Heinzer the Abyssal Mind is untapped, you lose 2 life. X,T, sacrifice 2 artifacts: Search your library for an artifact card with a converted mana cost of X or less and put that card into your hand. If that artifact is legendary, you may put it onto the battlefield instead. Shuffle your library. A gifted mind capable of immense wonders, but easily bored.
2/2
Hakamosh, Preacher of the End6W
Legendary Creature - Human Cleric 6, sacrifice 4 creatures: Search your library for a non-artifact colorless creature and put it into play, treat it as though it was just cast from your hand. "Do not fear the Forever Spiral, He shall come and cleanse all of this unholy plight of magic!" - Hakamosh's Sermon
2/5
Tried to make him a little... insane... and it would make sense that one could mistranslate or misunderstand some part of ancient text.
Next: Commander that plays well with Modular or Sunburst.
Floe the Ever-ChangingWUBRG
Legendary Creature - Shapeshifter
Changeling (This card is all creature types at all times.)
Creatures you control gain changeling.
Floe the Ever-Changing gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. 1/1
Majuj Zaydun 3UBR
Legendary Creature - Djinn
Flying 2, Pay 2 life, Sacrifice a permanent, Discard a card at random: Draw three cards.
Whenever you pay a cost to activate an ability, Majuj Zaydun gets +1/+0 until end of turn. (0 is not a cost.)
5/5
Next: The ever popular four-color commander request.
Beorn, Commander of the Gulch2WBRG
Legendary Creature - Giant Warrior
When ~ enters the battlefield, draw a card.
White creatures you control have vigilance.
Black creatures you control have bloodthirst 2.
Red creatures you control have haste.
Green creatures you control have trample.
5/5
Next: A Human Werewolf Cleric Warrior who cares about creature type Cleric.
Tried to give the feel of a high priest who relies on his fellow clerics to keep his transformations at bay, but not so sure the design turned out too well:
Baenon of the Word2WW
Legendary creature - Human Werewolf Cleric XWW,T: Search your library for a Cleric card with converted mana cost X or less and put it in your hand. Shuffle your library.
At the end of each turn, if you control no other Cleric creatures, transform Baenon of the Word.
2/2
\\\\\\\\\\\\\\ Baenon, the Bloody Maw R Legendary Creature - Werewolf Warrior
Baenon, the Bloody Maw must attack each turn if able.
Whenever a non-Cleric creature enters the battlefield under your control, Baenon deals 2 damage to that creature and 2 damage to you.
Sacrifice a Cleric: transform Baenon.
5/4
Next: Go to magiccards.info and hit random till you get a non-basic land. Create a commander that combos well with the card you get.
Kroish, The Indomidable 3UR
Legendary Artifact Creature - Construct
Kroish, The Indomidable enters the battlefield with six charge counters. 1, Remove a charge counter from Kroish, The Indomidable: Regenerate Kroish, The Indomidable. 2, Remove a charge counter from Kroish, The Indomidable: Draw a card. 3, Remove a charge counter from Kroish, The Indomidable: Proliferate 4, Remove seven charge counters from Kroish, The Indomidable: Take an extra turn after this one
4/4
Next: A blue general that doesn't tutor or draw cards but is johnnytastic
:5mana::symb::symb::symr:
Legendary Creature- Demon
Flying
Trample
Infect
:2mana::symb::symr: Take control of target creature. At the beginning of each upkeep, put a -1/-1 counter on it. If that creature would be put in the graveyard from the battlefield, exile it instead.
4/4
Sorry :(! I was making the card when the person above me posted. Use his suggestion instead if you like.
Next: A 9/1 Elemental that keeps you in control while still being able to battle with creatures that can kill it. NO First or Double Strike!
Legendary Creature - Elemental
Trample
Whenever Etiro the Fluxing-Flame blocks or becomes blocked, switch its power and toughness until end of turn.
9/1
NEXT:
Multicolored Leviathan
Creature-Leviathan Horror
Flying,Deathtouch
Deathcloud Sweeper attacks each turn if able.
6/6
Next: A devil general
The Anabyn
Stay Hungry My Friends....
Legendary Creature - Human Knight (M)
First Strike
Other legendary creatures you control get +1/+1 and have protection from nonlegendary.
3/3
Next: A general that works well with Planeswalkers.
Legendary Creature - Goblin Wizard
Whenever you activate a planeswalker's ability, you may copy it.
While most goblins ignore the outside world in favour of the next shiny thing, Kopi-Hopi hunts pretty spells.
2/3
A cheap general that benefits off casting instants and sorceries.
Decks:GU Evolver, W Modern Knights
Apprentice of Spell Manipulation
Archester: Frontier of Steam
Legendary Creature-Faerie Solider
Flying
Whenever you cast an instant or sorcery spell, Detrin, Dragonaut Captain gets +2/+2 until end of turn.
2/1
Next: A :symu::symb::symg: Knight commander
The Anabyn
Stay Hungry My Friends....
Legendary Creature - Zombie Knight
First Strike
Sacrifice a creature - Regenerate Daghuul of the Rot.
At the end of each turn, if there are more creature cards in your graveyard than any other graveyard, put a +1/+1 counter on Daghuul of the Rot.
3/3
Next: A commander who isn't a goblin, but likes it when you play goblins.
Legendary Creature - Merfolk
~ can't attack if you control an Island.
~ gets -1/-1 for each Island you control.
~ gets +1/+1 for each nonisland land card you control.
5/5
NEXT:
RW Dragon
Legendary Creature - Dragon
Flying, lifelink, haste
Whenever ~ attacks, reveal the top card of your library. If the revealed card is red, ~ deals 4 damage to target creature or player. If the revealed card is white, you gain 6 life.
"A pure heart, encased in flames of virtue."
5/6
Next: A samurai with other-wordly powers.
Legendary Creature - Human Samurai
First Strike, Bushido 1
Whenever Zephyn deals combat damage to a creature, it it wasn't dealt lethal damage, return that creature to it's owners hand.
Whenever a creature dealt damage by Zephyn this turn dies, exile it instead.
1/2
Next: A Phoenix general.
Credit to Maelstrom Graphics for the sig.
Legendary Creature - Phoenix Spirit
Flying
At the Beginning of your upkeep, you may pay the converted mana cost of a creature in your graveyard, if you do, that creature is put onto the battlefield and gains haste until end of turn. At the end of turn or whenever it would leave the battlefield, that creature is exiled instead.
You can activate this ability even if ~ is in your graveyard.
4/3
Next: a U general that assists with creatures with defender.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Shikiri, the Undying Flame 2WWRR
Legendary Creatre - Pheonix
Flying
Creatures with feather counters have flying.
Creature cards in your graveyard have "Pay WWRR: Return this card from your graveyard to play with a feather counter on it."
"Righteousness flys on the wings of flame"
7/4
Nath'd!!
Rooki, Lighthouse Keeper 1WU
Legendary Creature - Human Soldier
Defender
Creatures you control are indestructable and have defender.
0/6
Make a Green Ninja general. (Can be multicolor, but must be green)
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
Legendary Creature - Human Ninja {R}
Raku of the Branches can't be blocked except by creatures with flying or reach.
Whenever Raku of the Branches deals combat damage to a player, untap all lands you control.
Next: A General that benefits from being tucked
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
Legendary Creature - Vedalken Wizard
If ~ would be returned to your library from anywhere, you may search your library for a card with converted mana cost equal to or less then ~, and play it without paying its mana cost.
3/3
Next: A Viashino Commander that has nothing to do with Dragons.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Legendary Creature - Viashino Soldier (M)
Whenever ~ attacks creatures you control must attack if able.
Attacking creatures you control get +2/+2 and have First strike.
6/5
Next: A Pegasus Samurai
Proud Father of a beautiful baby Girl as of 12-27-13.
Legendary Creature - Pegasus Samurai
Flying
Whenever ~ attacks, Samurai creatures you control gain flying and Pegasus creatures you control get +2/+2 until end of turn.
5/5
NEXT:
A commander that likes Enchantment cards
Legendary Creature - Zombie Sphinx
Flying, Deathtouch
Whenever ~ deals combat damage to a player, that player discards a card at random, that player loses life equal to that cards Converted Mana Cost.
6/4
Next: A transforming WB commander, or alternatively if that doesn't work, a soldier that specializes in artillery.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Cariun, Knight of Hubris WB
Legendary Creature - Human Knight
First strike, protection from converted mana cost 2 or less
At the beginning of your upkeep, if you control two or more nonland permanents with converted mana cost 6 or greater, transform Cariun, Knight of Hubris.
2/2
///
Cariun, the Fearsome Prince
•• Legendary Creature - Vampire Knight
Flying
Whenever Cariun, the Fearsome Prince deals combat damage to a player, you may sacrifice another permanent. If you do, that player loses life equal to that permanent's converted mana cost and you gain that much life.
4/4
Next: A inventor.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Human Artificer
At the end of your turn, if Heinzer the Abyssal Mind is untapped, you lose 2 life.
X,T, sacrifice 2 artifacts: Search your library for an artifact card with a converted mana cost of X or less and put that card into your hand. If that artifact is legendary, you may put it onto the battlefield instead. Shuffle your library.
A gifted mind capable of immense wonders, but easily bored.
2/2
Next: An ooze commander
Legendary Creature - Human Cleric
6, sacrifice 4 creatures: Search your library for a non-artifact colorless creature and put it into play, treat it as though it was just cast from your hand.
"Do not fear the Forever Spiral, He shall come and cleanse all of this unholy plight of magic!" - Hakamosh's Sermon
2/5
Tried to make him a little... insane... and it would make sense that one could mistranslate or misunderstand some part of ancient text.
Next: Commander that plays well with Modular or Sunburst.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Floe the Ever-Changing WUBRG
Legendary Creature - Shapeshifter
Changeling (This card is all creature types at all times.)
Creatures you control gain changeling.
Floe the Ever-Changing gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
1/1
NEXT:
UBR Djinn
Legendary Creature - Djinn
Flying
2, Pay 2 life, Sacrifice a permanent, Discard a card at random: Draw three cards.
Whenever you pay a cost to activate an ability, Majuj Zaydun gets +1/+0 until end of turn. (0 is not a cost.)
5/5
Next: The ever popular four-color commander request.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Giant Warrior
When ~ enters the battlefield, draw a card.
White creatures you control have vigilance.
Black creatures you control have bloodthirst 2.
Red creatures you control have haste.
Green creatures you control have trample.
5/5
Next: A Human Werewolf Cleric Warrior who cares about creature type Cleric.
Baenon of the Word 2WW
Legendary creature - Human Werewolf Cleric
XWW,T: Search your library for a Cleric card with converted mana cost X or less and put it in your hand. Shuffle your library.
At the end of each turn, if you control no other Cleric creatures, transform Baenon of the Word.
2/2
\\\\\\\\\\\\\\
Baenon, the Bloody Maw
R Legendary Creature - Werewolf Warrior
Baenon, the Bloody Maw must attack each turn if able.
Whenever a non-Cleric creature enters the battlefield under your control, Baenon deals 2 damage to that creature and 2 damage to you.
Sacrifice a Cleric: transform Baenon.
5/4
Next: Go to magiccards.info and hit random till you get a non-basic land. Create a commander that combos well with the card you get.
Kroish, The Indomidable 3UR
Legendary Artifact Creature - Construct
Kroish, The Indomidable enters the battlefield with six charge counters.
1, Remove a charge counter from Kroish, The Indomidable: Regenerate Kroish, The Indomidable.
2, Remove a charge counter from Kroish, The Indomidable: Draw a card.
3, Remove a charge counter from Kroish, The Indomidable: Proliferate
4, Remove seven charge counters from Kroish, The Indomidable: Take an extra turn after this one
4/4
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