Biamakhia2WW
Legendary Creature - Archon
Flying, vigilance, prowess
Whenever Biamakhia attacks, you may pay 1W any number of times, then choose up to X of artifacts, creatures, enchantments, lands, and planeswalkers, where X is the number of times you paid. For each permanent type chosen in this way, exile target permanent of that type controlled by the player who controls the greatest number of permanents of that type.
3/3
Jojo Boskoko2R
Legendary Creature - Goblin [Rare!]
First strike 1R, Sacrifice Jojo Boskoko: Exile the top seven cards of your library. You may play those cards this turn. An unfortunate accident at birth left Jojo full of latent magical energy, for which he would be hunted constantly.
3/1
Next: A creature whose power and toughness are equal to something other than cards in a player's hand that could also easily be zero.
Polumbra, Shadowy Influence3UB
Legendary Creature - Shapeshifter
Polumbra cannot be blocked.
Polumbra's power and toughness are equal to three times the number of cards in all player's Command zones.
, sacrifice Polumbra: Draw a card.
*/*
Next - A commander that can be played for an alt cost from the command zone.
Ogessen, Horror Incarnate3BB
Legendary Creature - Horror [Mythic!]
If Ogessen, Horror Incarnate is in your command zone, you may pay 10 life rather than pay it's mana cost.
Ogessen's power and toughness are each equal to your life total minus the life total of the opponent with the highest life total.
Sacrifice Ogessen: Target creature gets +X/+Y until end of turn, where X is Ogessen's power and Y is it's toughness.
*/*
Next: Take Nib, Goblin Historian, from a few posts ago, and suppose that New Phyrexia spreads to his plane. Decide if he would succumb to the oil or hold out in the resistance, and then make a card for this version of Nib.
Nib, Goblin Preserver1WR
Legendary Creature - Goblin
: Return target Goblin creature from your graveyard to the battlefield. It gains Haste. Exile it if it dies or at end of turn. 1RW, Discard your hand: Gain life equal to twice the number of cards discarded this way.
1/2 Once the preserver of history, now the preserver of the entire race.
Next - A commander that cares about when things leave the graveyard (either through exile, regrowth effects, reanimation, being put back into the library, or some combination of the above).
Get'Tuk, Scion of the Deathkeeper1BR
Legendary Creature -- Orc Shaman
Whenever a creature enters the battlefield under your control from a graveyard, that creature deals damage equal to its power to target creature or player and gains haste until end of turn.
3/2
Vulkor, the Shadow Tide2WUB
Legendary Creature - Demon Wizard
Flying, Intimidate
At the end of each player's turn, that player loses 3 life, draws a card, then puts up to one artifact, creature, enchantment, or land from their hand onto the battlefield.
5/4
Next - how about a Bant or Naya commander that slows the game down.
Ghirr, Anima's Chosen3RGW
Legendary Creature -- Beast
Trample
Creatures with power 4 or less can't attack.
Nonland permanents with converted mana cost 4 or less don't untap during their controller's untap step.
7/6
I hate him already!
Next: A two-color Ascendant/Essence commander (like Homura, Human Ascendant).
Itami, the Careless1BR
Legendary Creature - Human Shaman (R) 1BR, T, Discard a card: Itami the Careless deals 3 danage to target player. If that player was dealt damage by at least five other sources this turn, flip Itami.
3/1
///
Itami's Essence
Legendary Enchantment
Discard a card: Itami's Essence deals damage to target player equal to that card's converted mana cost.
Thrun, First Into Battle2GGGG
Legendary Creature - Troll Warrior
Thrun, First Into Battle and Creature spells you play cannot be countered and gain Hexproof.
Sacrifice Thrun: Creatures you control get +3/+3 and gain Trample and Indestructible until end of turn.
4/5
Next - a black or red commander that can deal with enchantments in some creative way that isn't out of flavor
I didn't want to do it, but I don't see another way for black...
Forzana, Cabal's Chosen3BB
Legendary Creature -- Spirit Minion 4BBB, t, Sacrifice Forzana, Cabal's Chosen: Separate all nonland permanents target opponent controls into two piles. That player chooses one of those piles and sacrifices all permanents in that pile.
3/4
Next: Make a card for Alhammarret that's not awful
Alhammarret, Eternal Judge4UUU
Legendary Creature - Sphinx
Flying, Hexproof
Whenever you cast a spell on your turn, opponents cannot cast a spell of the same type until the beginning of your next turn. UUU: Scry 2, then draw a card.
0/5 "What use have I for power, when I sit in judgment over all."
Next: A commander that flips into a non-creature, which you would like to keep flipped
Kawamura, Notorious Ronin3B
Legendary Creature -- Human Samurai
Bushido 2 R: Target creature blocks this turn if able. Activate this ability only if Kawamura, Notorious Ronin is attacking.
When a creature blocking or blocked by Kawamura dies, flip Kawamura.
3/3
///
Chiyubi, Disgraced Blade
Legendary Artifact -- Equipment
Equipped creature gets +2/+2. R: Target creature blocks this turn if able. Activate this ability only if equipped creature is attacking.
Whenever equipped creature becomes blocked by one or more creatures, that player sacrifices all non-blocking untapped creatures he or she controls.
Equip 3, Pay 1 life.
Rhys the Battlemaster(B/G)(G/W)
Legendary Creature - Elf Warrior Druid XBB: X Elf spells you control gain Deathtouch until end of turn. XGG: X Elf spells you control gain Reach until end of turn. XWW: X Elf spells you control gain Lifelink until end of turn.
1/1
---
Rhys learned many types of magic that are useful in combat.
The black ability is infusing toxic magic into the weapons/ammo of the Elfin things, causing horrible doom. This is what he learned from Conifer, the last Yew of Lorwin
The green ability is making Arrowgrass, providing ammo for bows and javelins for elfin things. This is what he learned from basic Lorwin Druidic arts. If you can find a situation in which Reach matters for a non-creature spell, props to you.
The white ability is... I dunno, I just wanted something for white that would matter for tribal damaging spells.
---
Next: An Equipment or Aura commander. Not Bestow or Living Weapon. Or an Elf tribal spell to go with this setup.
Folkner, Twice-Blessed by Goldnight1WR
Legendary Creature - Human Soldier
As long as ~ is enchanted, if a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
As long as ~ is equipped, if a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
As long as ~ is both enchanted and equipped, it has Indestructible. I shall defend humanity with my own two hands.
1/1
Next: a commander that involves tokens with blue in its color identity.
Private Mod Note
():
Rollback Post to RevisionRollBack
They didn't care that he was the savior of Fort Keff, the great hunter of Ondu, the champion of Kabira. To them, he was just another piece of flesh, a thing with life to be drained away.
I'll just satisfy both Morphic's and JDAEnzio's requests, then.
Lightbringer, Sentient Blade4GW
Legendary Artifact Creature - Equipment
As long as it's equipped to a creature, Lightbringer isn't a creature.
Equip GW
Lightbringer can be equipped at any time you could cast an instant.
Equipped creature gets +8/+1 and has First Strike, Trample, and Lifelink.
As long as Lightbringer is a creature, it has First Strike, Trample, and Lifelink.
8/1
Oh god that felt weird to write. Creature and Equipment go weirdly together. Seems like it might be a fun set mechanic to have Equipment Creatures, though. On to blue tokens.
Weird Creation League2UR
Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, you may put two 1/0 blue and red weird token creatures onto the battlefield under your control.
Weird creatures you control get +0/+1.
3/3
This one's a little more generic, seeing as I kinda ripped the Master of Waves system of "when it dies, so do all its minions".
NEXT: A Simic Commander that helps repeatedly trigger Evolve.
Kren, Gelomancer2UG
Legendary Creature -- Fish Mutant Wizard 1UG, t: Put an X/X blue and green Ooze token with "This creature enters the battlefield with a +1/+1 counter on it" onto the battlefield, where X is the greatest power among creatures you control.
1/5
Razia, Angelic Warleader2RW
Legendary Creature - Angel Advisor
Flying, Vigilance 2(R/W), : Put a 2/2 Red and White Angel creature token with Flying onto the battlefield.
3/3
---
Concept: Angelic Warleader is the step immediately below Archangel in the Boros Legion. This card is to represent Razia, Boros Archangel as that level of authority.
---
Next: Another Ravnica Guild leader as one-step away from being the Guild leader.
Private Mod Note
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Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
This is somewhat based upon a version I saw previously, but only really the cost and the name are the same.
The Ur-Dragon2(2/W)(2/U)(2/B)(2/R)(2/G)
Legendary Creature - Dragon God [Mythic]
Magnify — The Ur-Dragon and other Dragon spells you cast cost 2 less to cast for each Dragon card you reveal from your hand.
Flying, indestructible
6/6
Lisha of the Azure1WUG
Legendary Creature - Human Cleric
Vigilance
Whenever Lisha of the Azure enters the battlefield or attacks, Populate. XX, : Put an X/X white Warrior creature token onto the battlefield.
3/4 I said we needed warriors, and I meant it! - Lisha of the Azure
Next - An Esper commander who deals with enchantments in an interesting way.
I meant a commander that is an aura or equipment. Why else would I specify the lack of Bestow and Living Weapon?
I'm sorry, I totally misunderstood!
Symidea, Essence ThiefWUB
Legendary Creature - Human Wizard
Prowess
Whenever you cast an enchantment spell, you may exile that spell. if you do, target creature loses all abilities and becomes an Aura enchantment with enchant creature and "Enchanted creature gets +X/+X, where X is this card's converted mana ". Attach it to Symidea, Essence Thief. "Your soul will join the other heroes helping me to become the greatest of them to walk Theros."
0/1
Next: Kithkin tribal
Private Mod Note
():
Rollback Post to RevisionRollBack
They didn't care that he was the savior of Fort Keff, the great hunter of Ondu, the champion of Kabira. To them, he was just another piece of flesh, a thing with life to be drained away.
Boghanni, Princess of BallynockWURG
Legendary Creature - Kithkin Rebel
Other Kithkin you control get +1/+1 and gain Lifelink.
Whenever a Kithkin creature you control deals combat damage to an opponent, put a 1/1 white Rebel token on to the battlefield.
3/4
Next - a commander that plays well with a 5-color cycle like the Hondens
Silas Renn, Seeker of Carmot3CC
Legendary Artifact Creature - Wizard WUB, : Until end of turn, artifact spells you control cannot be countered, and whenever you cast an artifact spell put a 1/1 colorless Myr artifact creature onto the battlefield.
Sacrifice two artifacts: Put a +1/+1 counter on Silas Renn.
3/4 Etherium courses in his veins and binds the last of his flesh to the body he has constructed.
Legendary Creature - Archon
Flying, vigilance, prowess
Whenever Biamakhia attacks, you may pay 1W any number of times, then choose up to X of artifacts, creatures, enchantments, lands, and planeswalkers, where X is the number of times you paid. For each permanent type chosen in this way, exile target permanent of that type controlled by the player who controls the greatest number of permanents of that type.
3/3
Next: The same but for red.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Goblin [Rare!]
First strike
1R, Sacrifice Jojo Boskoko: Exile the top seven cards of your library. You may play those cards this turn.
An unfortunate accident at birth left Jojo full of latent magical energy, for which he would be hunted constantly.
3/1
Next: A creature whose power and toughness are equal to something other than cards in a player's hand that could also easily be zero.
Legendary Creature - Shapeshifter
Polumbra cannot be blocked.
Polumbra's power and toughness are equal to three times the number of cards in all player's Command zones.
, sacrifice Polumbra: Draw a card.
*/*
Next - A commander that can be played for an alt cost from the command zone.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Legendary Creature - Horror [Mythic!]
If Ogessen, Horror Incarnate is in your command zone, you may pay 10 life rather than pay it's mana cost.
Ogessen's power and toughness are each equal to your life total minus the life total of the opponent with the highest life total.
Sacrifice Ogessen: Target creature gets +X/+Y until end of turn, where X is Ogessen's power and Y is it's toughness.
*/*
Next: Take Nib, Goblin Historian, from a few posts ago, and suppose that New Phyrexia spreads to his plane. Decide if he would succumb to the oil or hold out in the resistance, and then make a card for this version of Nib.
Legendary Creature - Goblin
: Return target Goblin creature from your graveyard to the battlefield. It gains Haste. Exile it if it dies or at end of turn.
1RW, Discard your hand: Gain life equal to twice the number of cards discarded this way.
1/2
Once the preserver of history, now the preserver of the entire race.
Next - A commander that cares about when things leave the graveyard (either through exile, regrowth effects, reanimation, being put back into the library, or some combination of the above).
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Legendary Creature -- Orc Shaman
Whenever a creature enters the battlefield under your control from a graveyard, that creature deals damage equal to its power to target creature or player and gains haste until end of turn.
3/2
Next: An Esper commander who speeds up the game.
Legendary Creature - Demon Wizard
Flying, Intimidate
At the end of each player's turn, that player loses 3 life, draws a card, then puts up to one artifact, creature, enchantment, or land from their hand onto the battlefield.
5/4
Next - how about a Bant or Naya commander that slows the game down.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Ghirr, Anima's Chosen 3RGW
Legendary Creature -- Beast
Trample
Creatures with power 4 or less can't attack.
Nonland permanents with converted mana cost 4 or less don't untap during their controller's untap step.
7/6
I hate him already!
Next: A two-color Ascendant/Essence commander (like Homura, Human Ascendant).
Legendary Creature - Human Shaman (R)
1BR, T, Discard a card: Itami the Careless deals 3 danage to target player. If that player was dealt damage by at least five other sources this turn, flip Itami.
3/1
///
Itami's Essence
Legendary Enchantment
Discard a card: Itami's Essence deals damage to target player equal to that card's converted mana cost.
Next: A Thrun that sacrifices himself.
Legendary Creature - Troll Warrior
Thrun, First Into Battle and Creature spells you play cannot be countered and gain Hexproof.
Sacrifice Thrun: Creatures you control get +3/+3 and gain Trample and Indestructible until end of turn.
4/5
Next - a black or red commander that can deal with enchantments in some creative way that isn't out of flavor
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Forzana, Cabal's Chosen 3BB
Legendary Creature -- Spirit Minion
4BBB, t, Sacrifice Forzana, Cabal's Chosen: Separate all nonland permanents target opponent controls into two piles. That player chooses one of those piles and sacrifices all permanents in that pile.
3/4
Next: Make a card for Alhammarret that's not awful
Alhammarret, Eternal Judge 4UUU
Legendary Creature - Sphinx
Flying, Hexproof
Whenever you cast a spell on your turn, opponents cannot cast a spell of the same type until the beginning of your next turn.
UUU: Scry 2, then draw a card.
0/5
"What use have I for power, when I sit in judgment over all."
Next: A commander that flips into a non-creature, which you would like to keep flipped
Legendary Creature -- Human Samurai
Bushido 2
R: Target creature blocks this turn if able. Activate this ability only if Kawamura, Notorious Ronin is attacking.
When a creature blocking or blocked by Kawamura dies, flip Kawamura.
3/3
///
Chiyubi, Disgraced Blade
Legendary Artifact -- Equipment
Equipped creature gets +2/+2.
R: Target creature blocks this turn if able. Activate this ability only if equipped creature is attacking.
Whenever equipped creature becomes blocked by one or more creatures, that player sacrifices all non-blocking untapped creatures he or she controls.
Equip 3, Pay 1 life.
Next: A GBW Elf commander.
Legendary Creature - Elf Warrior Druid
XBB: X Elf spells you control gain Deathtouch until end of turn.
XGG: X Elf spells you control gain Reach until end of turn.
XWW: X Elf spells you control gain Lifelink until end of turn.
1/1
---
Rhys learned many types of magic that are useful in combat.
The black ability is infusing toxic magic into the weapons/ammo of the Elfin things, causing horrible doom. This is what he learned from Conifer, the last Yew of Lorwin
The green ability is making Arrowgrass, providing ammo for bows and javelins for elfin things. This is what he learned from basic Lorwin Druidic arts. If you can find a situation in which Reach matters for a non-creature spell, props to you.
The white ability is... I dunno, I just wanted something for white that would matter for tribal damaging spells.
---
Next: An Equipment or Aura commander. Not Bestow or Living Weapon. Or an Elf tribal spell to go with this setup.
Legendary Creature - Human Soldier
As long as ~ is enchanted, if a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
As long as ~ is equipped, if a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
As long as ~ is both enchanted and equipped, it has Indestructible.
I shall defend humanity with my own two hands.
1/1
Next: a commander that involves tokens with blue in its color identity.
But the people behind the barrier knew.
Lightbringer, Sentient Blade 4GW
Legendary Artifact Creature - Equipment
As long as it's equipped to a creature, Lightbringer isn't a creature.
Equip GW
Lightbringer can be equipped at any time you could cast an instant.
Equipped creature gets +8/+1 and has First Strike, Trample, and Lifelink.
As long as Lightbringer is a creature, it has First Strike, Trample, and Lifelink.
8/1
Oh god that felt weird to write. Creature and Equipment go weirdly together. Seems like it might be a fun set mechanic to have Equipment Creatures, though. On to blue tokens.
Weird Creation League2UR
Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, you may put two 1/0 blue and red weird token creatures onto the battlefield under your control.
Weird creatures you control get +0/+1.
3/3
This one's a little more generic, seeing as I kinda ripped the Master of Waves system of "when it dies, so do all its minions".
NEXT: A Simic Commander that helps repeatedly trigger Evolve.
Legendary Creature -- Fish Mutant Wizard
1UG, t: Put an X/X blue and green Ooze token with "This creature enters the battlefield with a +1/+1 counter on it" onto the battlefield, where X is the greatest power among creatures you control.
1/5
Next: A RW commander that makes tokens.
Legendary Creature - Angel Advisor
Flying, Vigilance
2(R/W), : Put a 2/2 Red and White Angel creature token with Flying onto the battlefield.
3/3
---
Concept: Angelic Warleader is the step immediately below Archangel in the Boros Legion. This card is to represent Razia, Boros Archangel as that level of authority.
---
Next: Another Ravnica Guild leader as one-step away from being the Guild leader.
Legendary Creature- Phoenix
Flying, Haste
5/6
Next: A dragon commander
The Ur-Dragon 2(2/W)(2/U)(2/B)(2/R)(2/G)
Legendary Creature - Dragon God [Mythic]
Magnify — The Ur-Dragon and other Dragon spells you cast cost 2 less to cast for each Dragon card you reveal from your hand.
Flying, indestructible
6/6
Next: A GWU commander that populates.
Legendary Creature - Human Cleric
Vigilance
Whenever Lisha of the Azure enters the battlefield or attacks, Populate.
XX, : Put an X/X white Warrior creature token onto the battlefield.
3/4
I said we needed warriors, and I meant it! - Lisha of the Azure
Next - An Esper commander who deals with enchantments in an interesting way.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
I'm sorry, I totally misunderstood!
Symidea, Essence Thief WUB
Legendary Creature - Human Wizard
Prowess
Whenever you cast an enchantment spell, you may exile that spell. if you do, target creature loses all abilities and becomes an Aura enchantment with enchant creature and "Enchanted creature gets +X/+X, where X is this card's converted mana ". Attach it to Symidea, Essence Thief.
"Your soul will join the other heroes helping me to become the greatest of them to walk Theros."
0/1
Next: Kithkin tribal
But the people behind the barrier knew.
Legendary Creature - Kithkin Rebel
Other Kithkin you control get +1/+1 and gain Lifelink.
Whenever a Kithkin creature you control deals combat damage to an opponent, put a 1/1 white Rebel token on to the battlefield.
3/4
Next - a commander that plays well with a 5-color cycle like the Hondens
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Legendary Artifact Creature - Wizard
WUB, : Until end of turn, artifact spells you control cannot be countered, and whenever you cast an artifact spell put a 1/1 colorless Myr artifact creature onto the battlefield.
Sacrifice two artifacts: Put a +1/+1 counter on Silas Renn.
3/4
Etherium courses in his veins and binds the last of his flesh to the body he has constructed.
Next - a legendary creature of one color that flips into a legendary creature of another color (a la Archangel Avacyn/Avacyn, the Purifier)
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections