Aegis, the Grand Wall 2WW
Legendary Creature - Wall
Defender 2: Put an union counter on target Wall you control. 4WW: Walls you control gain +2/+2 and lifelink until end of turn.
The base toughness of all creatures you control with union counters becomes X, where X is the combined toughness of all creatures with union counters.
2/6
Next: A Commander with a gambling-inspired effect.
Ritashi, Princess of Unstable Wilds BGGUU
Legendary Creature - Human Wizard (R)
At the beginning of your upkeep, you may flip a coin. If it lands on heads, draw two cards. Otherwise, you lose 6 life. 1BGU Put a green and blue 2/2 beast token onto the battlefield with 3U This creature gains hexproof until the end of the turn. Flip a coin. If it lands on tails, you lose life equal to the amount of tokens you control.
3/4
Next: Create a commander that would be good in a burn-type EDH deck.
Urgnash, the Flamehand 2(U/R)(U/R)(U/R)
Legendary Creature - Goblin Wizard
Haste
Whenever you cast an instant or sorcery spell, you may pay 1R. If you do, Urgnash, the Flamehand deals X damage to target player, where X is the number of instant and sorcery spells you have cast this turn.
Whenever an instant or sorcery spell you control deals damage to a player, you may pay 1U. If you do, draw a card, then discard a card.
4/3
Next: A commander that reanimates enchantments, but with a price.
Lawkin, Reweaver of Boons2WB
Legendary Creature - Human Cleric 1WB: Return target enchantment from a graveyard to the battlefield under your control with a Pact counter on it.
At the beginning of your upkeep you lose 1 life for each permanent you control with a pact counter on it.
When ~ leaves the battlefield sacrifice each permanent with a pact counter on it.
2/3
Themia, Deconstructionist2WU Creature - Human Wizard
Protection from Artifacts 3WU: Destroy target artifact or enchantment. Draw cards equal to its converted mana cost.
3/3
Krendle, Arbiter of the ValleyURRW
Legendary Creature - Dragon Wizard
Flying, Lifelink (2/R)(2/R): ~ deals 2 damage to target opponent or target creature you don't control. Any player may activate this ability. (2/U)(2/U): You and target opponemt each draw a card.
4/4 "Now you're both equally charred."
Eh, I'm not sure how to make this more red centric...
Next
A BGU commander that doesn't care about the graveyard.
Tremno, BlitzkingRWB
Legendary Creature - Goblin Warrior
Haste, Double Strike
Other goblin creatures you control get +1/+0 and have haste.
Whenever a nontoken goblin creature enters the battlefield under your control put a 1/1 red goblin warrior creature token onto the battlefield.
2/3
Next
A merfolk wizard commander who tames krakens for pets.
Or
A commander based off Trading Post. Take that as you will.
5U, t: Put a 4/4 blue Kraken creature token with islandwalk onto the battlefield. This ability costs 1 less to activate for each card you've drawn this turn.
Tap three untapped Krakens you control: Untap Acator.
3/4
Next: A two-colour general that flips to become an enchantment.
Gianna, Savior of Orn2WW Legendary Creature – Human Warrior
When ~ attacks, Soldier creatures you control gain +1/+1 until end of turn.
At the beginning of each end step, if ~ attacked this turn, put a 1/1 white Soldier creature token onto the battlefield.
If ~ would be put into a graveyard from play, flip it instead.
3/3
Gianna's Legacy Legendary Enchantment
Soldier creatures you control get +2/+2. We fight in her name!
Next: A commander for whom letting him go to the graveyard may be worthwhile.
Edit: As noone is replying I guess I made the challenge too hard. So here's an alternative challenge, though I'd still like the first one.
Next: A 1/1 commander. (Note: no cheating by having an ability which increases his power and/or toughness, a strictly 1/1 commander with some good ability to make him worthwhile)
2, t: Destroy target creature an opponent controls. If a creature was destroyed this way, add X mana in any combination of colors to your mana pool, where X is that creature's toughness.
Zel'k, Thopter Technician3UU
Legendary Creature - Vedalken Artificer 1UU sacrifice an artifact: put X 1/1 blue Thopter artifact creature tokens with flying onto the battlefield where X was the sacrificed artifact's converted mana cost
2/2
Next: A past/future shifted version of a legend or planeswalker.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Thalia, Knight-Cathar1WW Legendary Creature - Human Soldier
First Strike, Protection from Black
Whenever a nonhuman, nonangel creature you don’t control dies, put a +1/+1 counter on each human creature you control.
3/2
Next: A Legendary Creature version of a character that's been printed as a planeswalker card.
Tibalt, hellraiser 1R
legendary creature - devil
Whenever Tibalt attacks, exile the top card of your library. You may cast that card this turn.
Whenever Tibalt attacks, his power is equal to the number of cards in defending player's hand, otherwise it is 1.
*/2
Etar, Dark Puppetmaster2UB Legendary Enchantment Creature – Wizard 3UU: ~ becomes an Aura Enchantment with Enchant Creature until it becomes unattached or attached to something other than a creature. Attach it to target creature. 1B, Sacrifice enchanted creature: Destroy target creature.
You control enchanted creature.
3/2
The Manaforce3URG
Legendary Creature - Elemental (M)
Flash
When ~ enters the battlefield, draw a card and ~ deals 2 damage to target creature or player.
Whenever an Elemental you control leaves the battlefield, search your library for a basic land and put it onto the battlefield tapped, then shuffle your library.
Evoke 1URG
2/3
Next: A GU commander that does stuff with Morph creatures.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The true measure of all heroes is not what they achieve, but who they inspire." —Triumph of Gerrard
Virkna, Blood Queen2BR
Legendary Creature - Human Wizard 3R, Discard a card: ~ deals 2 damage to each creature. 3B, Discard a card: ~ deals 2 damage to each opponent.
3/4
Or
Hemon, Sanguine Shadow1BBR
Legendary Creature - Vampire Shade
Flying BR: ~ gets +X/+X until end of turn, where X equals 3 minus the number of cards in your hand.
3/3
Next
A commander that likes planeswalkers, but aren't necessarily one themselves.
When Tozel of the Waterfall enters the battlefield, you may search your library for a planeswalker card, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever a spell or ability you control would put one or more counters on a permanent you control, put an additional counter of the same type on that permanent.
3/4
Next: A general with something to do with additional combat phases.
Brioden, Sanctuary Captain1WWU Legendary Creature - Human Knight
Defending creatures you control get +0/+2 and first strike.
If an opponent would begin an additional combat phase, that player skips that phase instead. "Hold!"
(3/4)
Next: A commander that can win without commander damage.
Skrander, Boiling Thane2BR
Legendary Creature - Elemental Wizard
Infect xxRR: ~ deals X damage to target creature or player. xBB: X target creatures you control gain infect until end of turn.
2/4
I mean this guy could eventually end the game... It'd take a while, but EDH is the format of massive mana pools.
Next
A WUB, or GWU commander that plays with the "as much mana as you paid for this guy" that Prossh and gang use.
Koros, Hand of the Void enters the battlefield with X charge counters on it, where X is the amount of mana spent to cast Koros.
2WUB, t: Search target opponent's library for a nonland permanent card with converted mana cost equal to or less than the number of charge counters on Koros and put it onto the battlefield under your control. Then that player shuffles his or her library.
When ~ enters the battlefield put a colorless Legendary Equipment artifact token named "The Great Divider" into play. It has "Equipped creature gets +8/+0, trample, and attacks each turn if able." Attach it to ~.
Haste
2/4
How can a dwarf that small wield an ax that big?
-last words Elf scout
Next: Make Affinity even more broken in Commander.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
When Shiforra, Matter Manipulator enters the battlefield, choose a permanent type other than creature or land. Spells you cast have affinity for permanents of the chosen type.
2W: Shiforra gains indestructible until end of turn.
W'aukin, Abyssal Tyrant2BB Legendary Creature – Demon
When ~ deals damage to a player other than you, have it deal that much damage to you. You think you can bind me, mortal?
7/7
Next: A milling general
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Legendary Creature - Wall
Defender
2: Put an union counter on target Wall you control.
4WW: Walls you control gain +2/+2 and lifelink until end of turn.
The base toughness of all creatures you control with union counters becomes X, where X is the combined toughness of all creatures with union counters.
2/6
Next: A Commander with a gambling-inspired effect.
Legendary Creature - Human Wizard (R)
At the beginning of your upkeep, you may flip a coin. If it lands on heads, draw two cards. Otherwise, you lose 6 life.
1BGU Put a green and blue 2/2 beast token onto the battlefield with 3U This creature gains hexproof until the end of the turn. Flip a coin. If it lands on tails, you lose life equal to the amount of tokens you control.
3/4
Next: Create a commander that would be good in a burn-type EDH deck.
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
Legendary Creature - Goblin Wizard
Haste
Whenever you cast an instant or sorcery spell, you may pay 1R. If you do, Urgnash, the Flamehand deals X damage to target player, where X is the number of instant and sorcery spells you have cast this turn.
Whenever an instant or sorcery spell you control deals damage to a player, you may pay 1U. If you do, draw a card, then discard a card.
4/3
Next: A commander that reanimates enchantments, but with a price.
Legendary Creature - Human Cleric
1WB: Return target enchantment from a graveyard to the battlefield under your control with a Pact counter on it.
At the beginning of your upkeep you lose 1 life for each permanent you control with a pact counter on it.
When ~ leaves the battlefield sacrifice each permanent with a pact counter on it.
2/3
Next
A RG Artificer
Or
A WU artifact hater
Creature - Human Wizard
Protection from Artifacts
3WU: Destroy target artifact or enchantment. Draw cards equal to its converted mana cost.
3/3
Next: A new version of Gerrard Capashen
Legendary Creature - Dragon Wizard
Flying, Lifelink
(2/R)(2/R): ~ deals 2 damage to target opponent or target creature you don't control. Any player may activate this ability.
(2/U)(2/U): You and target opponemt each draw a card.
4/4
"Now you're both equally charred."
Eh, I'm not sure how to make this more red centric...
Next
A BGU commander that doesn't care about the graveyard.
Legendary Creature -- Horror
Whenever you cast a creature spell, each opponent sacrifices a creature.
Whenever an opponent discards a card, draw a card.
3/4
Next: A general based on a multicoloured enchantment.
Legendary Creature - Goblin Warrior
Haste, Double Strike
Other goblin creatures you control get +1/+0 and have haste.
Whenever a nontoken goblin creature enters the battlefield under your control put a 1/1 red goblin warrior creature token onto the battlefield.
2/3
Next
A merfolk wizard commander who tames krakens for pets.
Or
A commander based off Trading Post. Take that as you will.
Legendary Creature -- Merfolk Wizard
Hexproof
5U, t: Put a 4/4 blue Kraken creature token with islandwalk onto the battlefield. This ability costs 1 less to activate for each card you've drawn this turn.
Tap three untapped Krakens you control: Untap Acator.
3/4
Next: A two-colour general that flips to become an enchantment.
Legendary Creature – Human Warrior
When ~ attacks, Soldier creatures you control gain +1/+1 until end of turn.
At the beginning of each end step, if ~ attacked this turn, put a 1/1 white Soldier creature token onto the battlefield.
If ~ would be put into a graveyard from play, flip it instead.
3/3
Gianna's Legacy
Legendary Enchantment
Soldier creatures you control get +2/+2.
We fight in her name!
Next: A commander for whom letting him go to the graveyard may be worthwhile.
Edit: As noone is replying I guess I made the challenge too hard. So here's an alternative challenge, though I'd still like the first one.
Next: A 1/1 commander. (Note: no cheating by having an ability which increases his power and/or toughness, a strictly 1/1 commander with some good ability to make him worthwhile)
Legendary Creature -- Elf Druid Assassin
2, t: Destroy target creature an opponent controls. If a creature was destroyed this way, add X mana in any combination of colors to your mana pool, where X is that creature's toughness.
1/1
Next: A mono-blue general who produces tokens.
Legendary Creature - Vedalken Artificer
1UU sacrifice an artifact: put X 1/1 blue Thopter artifact creature tokens with flying onto the battlefield where X was the sacrificed artifact's converted mana cost
2/2
Next: A past/future shifted version of a legend or planeswalker.
-Anonymous
Legendary Creature - Human Soldier
First Strike, Protection from Black
Whenever a nonhuman, nonangel creature you don’t control dies, put a +1/+1 counter on each human creature you control.
3/2
Next: A Legendary Creature version of a character that's been printed as a planeswalker card.
legendary creature - devil
Whenever Tibalt attacks, exile the top card of your library. You may cast that card this turn.
Whenever Tibalt attacks, his power is equal to the number of cards in defending player's hand, otherwise it is 1.
*/2
next: an enchantment, non-god commander
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Legendary Enchantment Creature – Wizard
3UU: ~ becomes an Aura Enchantment with Enchant Creature until it becomes unattached or attached to something other than a creature. Attach it to target creature.
1B, Sacrifice enchanted creature: Destroy target creature.
You control enchanted creature.
3/2
Next: A commander with evoke.
Legendary Creature - Elemental (M)
Flash
When ~ enters the battlefield, draw a card and ~ deals 2 damage to target creature or player.
Whenever an Elemental you control leaves the battlefield, search your library for a basic land and put it onto the battlefield tapped, then shuffle your library.
Evoke 1URG
2/3
Next: A GU commander that does stuff with Morph creatures.
Legendary Creature - Faerie Wizard
2UGt: Turn target faceup creature facedown
Facedown creatures you control gain +2/+2
Morph 6UG
When ~ is turned faceup, you may turn any number of other facedown creatures face up. Draw 1 card for each creature turned faceup this way.
Next: A commander who works well with Hellbent.
-Anonymous
Legendary Creature - Human Wizard
3R, Discard a card: ~ deals 2 damage to each creature.
3B, Discard a card: ~ deals 2 damage to each opponent.
3/4
Or
Hemon, Sanguine Shadow 1BBR
Legendary Creature - Vampire Shade
Flying
BR: ~ gets +X/+X until end of turn, where X equals 3 minus the number of cards in your hand.
3/3
Next
A commander that likes planeswalkers, but aren't necessarily one themselves.
Legendary Creature -- Elf Cleric
When Tozel of the Waterfall enters the battlefield, you may search your library for a planeswalker card, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever a spell or ability you control would put one or more counters on a permanent you control, put an additional counter of the same type on that permanent.
3/4
Next: A general with something to do with additional combat phases.
Brioden, Sanctuary Captain 1WWU
Legendary Creature - Human Knight
Defending creatures you control get +0/+2 and first strike.
If an opponent would begin an additional combat phase, that player skips that phase instead.
"Hold!"
(3/4)
Next: A commander that can win without commander damage.
Skrander, Boiling Thane 2BR
Legendary Creature - Elemental Wizard
Infect
xxRR: ~ deals X damage to target creature or player.
xBB: X target creatures you control gain infect until end of turn.
2/4
I mean this guy could eventually end the game... It'd take a while, but EDH is the format of massive mana pools.
Next
A WUB, or GWU commander that plays with the "as much mana as you paid for this guy" that Prossh and gang use.
Legendary Creature -- Illusion Wizard
Flying
Koros, Hand of the Void enters the battlefield with X charge counters on it, where X is the amount of mana spent to cast Koros.
2WUB, t: Search target opponent's library for a nonland permanent card with converted mana cost equal to or less than the number of charge counters on Koros and put it onto the battlefield under your control. Then that player shuffles his or her library.
2/2
Next: A mono-red Barbarian with a huge battleaxe.
Legendary Creature - Dwarf Barbarian
When ~ enters the battlefield put a colorless Legendary Equipment artifact token named "The Great Divider" into play. It has "Equipped creature gets +8/+0, trample, and attacks each turn if able." Attach it to ~.
Haste
2/4
How can a dwarf that small wield an ax that big?
-last words Elf scout
Next: Make Affinity even more broken in Commander.
-Anonymous
Legendary Creature -- Human Artificer
When Shiforra, Matter Manipulator enters the battlefield, choose a permanent type other than creature or land. Spells you cast have affinity for permanents of the chosen type.
2W: Shiforra gains indestructible until end of turn.
3/4
Next: A nongreen general with power 7 or greater.
Legendary Creature – Demon
When ~ deals damage to a player other than you, have it deal that much damage to you.
You think you can bind me, mortal?
7/7
Next: A milling general