The Enduring 6GGG
Legendary Creature - Spirit
A deck can have any number of cards named The Enduring. Grandeur - Discard another card named The Enduring: Choose one - Target permanent you control gains hexproof until end of turn; or target permanent you control is indestructible this turn.
6/7
-minrar: rare
Genesis of the Primal Beyond 2GG
Legendary Creature - Elemental Incarnation
At the beginning of your upkeep, if Genesis of the Primal Beyond is in command and you control no nonland, nontoken permanents, put a 3/3 green Beast creature token onto the battlefield.
Trample
When Genesis is put into command, you may pay 2GG. If you do, return target creature card in your graveyard to the battlefield.
4/4
-minrar: mythic
Glory of the Primal Beyond 3WW
Legendary Creature - Elemental Incarnation
At the beginning of your upkeep, if Glory of the Primal Beyond is in command, target creature gains protection from colorless or from the color of your choice until your next turn. This effect doesn't remove permanents you control attached to it.
First strike
When Glory is put into command, you may pay 3WW. If you do, return target creature card in your graveyard to the battlefield.
4/4
-minrar: mythic
I...don't know what else I can try right now.
Next: any idea you want, using my concept of legacy as opposed to grandeur
Stangg X, the Eternal~ 3RG~
Legendary Creature – Human Warrior~
When Stangg X, the Eternal dies, you may exile it. If you do, search your library for a card named Stangg or Stangg X, the Eternal and put it onto the battlefield. Then shuffle your library.~ Legacy – Discard another card named Stangg or Stangg X, the Eternal: Put a 3/4 red and green Human Warrior creature token named Stangg-Twin onto the battlefield.~
3/4~ -minrar: rare
Memnarch, Mirrodin's Core~ 5~
Legendary Artifact~
Instant and sorcery spells you cast cost 2 less to cast.~ Legacy – Discard another card named Mirari, Memnarch or Memnarch, Mirrodin's Core: Copy target instant or sorcery spell. You may choose new targets for the copy.~ -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Lumia, League Hothead2RR
Legendary Creature - Human Wizard T, Discard a card: Exile cards from the top of your library until you exile an instant or sorcery card that costs less than the discarded card. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. If that card was an instant or sorcery spell which deals damage, untap Lumia. Legacy - Discard another card named Tibor, Airborne Chemister or Tibor and Lumia: Untap Lumia, then look at the top four cards of your library and put them back in any order.
3/2
Tibor, Airborne Chemister2UU
Legendary Creature - Human Wizard
Flying
Whenever a blue creature without flying enters the battlefield under your control, target creature gains flying, then target creature loses flying. Until end of turn, if those creatures deal damage to an opponent, you may draw a card. Legacy - Discard another card named Lumia, League Hothead or Tibor and Lumia: Tibor, Airborne Chemister deals X damage to each creature without flying your opponents control, where X is the number of creatures with flying you control.
2/4
2UURRniv mizzet, the firemind endless fiery mind wheels of death 3WRjor kadeen, the prevailer weenies and extra combat forever 3RRzirilan of the claw dragons and damage doublers 4:SymRG::SymRG:wort, the raidmother burn is now EDH viable 2WUkangee, aerie keeper birds 1UBRjeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
Evelix, the Crushing Soul - 3UBR
Legendary Creature - Spirit
If a source would deal non-combat damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a creature would be destroyed by non-combat damage, instead return that creature to the battlefield under your control.
3/3
NEXT: A WGB Wedge commander for life gain strategies.
Qualesc, the Vigorous1WGB Legendary Creature - Human Druid
During each of your main phases, if you gained life this turn, add WGB to your mana pool.
Sacrifice a creature: You gain 1 life.
3/3
2UURRniv mizzet, the firemind endless fiery mind wheels of death 3WRjor kadeen, the prevailer weenies and extra combat forever 3RRzirilan of the claw dragons and damage doublers 4:SymRG::SymRG:wort, the raidmother burn is now EDH viable 2WUkangee, aerie keeper birds 1UBRjeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
Rusklar, Rooted Protector 2BGW
Legendary creature - Treefolk
Whenever a creature an opponent controls attacks you or a planeswalker you control, Rusklar, Rooted Protector fights that creature.
3/10
Gulwic, Corpse of the Red Witch0 Legendary Creature - Zombie Wizard [COLOR="Yellow"](R)[/COLOR]
[Color Indicator: Black, Red]
Haste, swampwalk, hexproof
You may only cast Gulwic, Corpse of the Red Witch once per turn.
Gulwic has power and toughness equal to twice the total amount of mana paid for its cost the last time it was cast.
When Gulwic enters the battlefield, you can't cast creature spells this turn.
When Gulwic leaves the battlefield, sacrifice all creatures you control.
*/*
NEXT: A commander that messes around with the stack.
Private Mod Note
():
Rollback Post to RevisionRollBack
2UURRniv mizzet, the firemind endless fiery mind wheels of death 3WRjor kadeen, the prevailer weenies and extra combat forever 3RRzirilan of the claw dragons and damage doublers 4:SymRG::SymRG:wort, the raidmother burn is now EDH viable 2WUkangee, aerie keeper birds 1UBRjeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
Aris, AEther Master7U
Legendary Creature -- Human Wizard
Spells you control have Swap. (When you cast a spell with Swap, you may put it anywhere on the stack.)
5/5
NEXT: A general that works better the fewer creatures you have. (My current EDH deck has no creatures in the 99)
Kaltari, the Sunderhorn2GW Legendary Creature - Unicorn (R)
Vigilance
Other Unicorns you control get +1/+2 and have vigilance. T, Sacrifice a Unicorn: Destroy target Aura.
Whenever you destroy an Aura an opponent controls, if it's the attack step, draw a card. You may put a Unicorn card from your hand onto the battlefield attacking.
2/2
NEXT: A legend that rewards you for paying life with something other than lifegain or card draw.
2UURRniv mizzet, the firemind endless fiery mind wheels of death 3WRjor kadeen, the prevailer weenies and extra combat forever 3RRzirilan of the claw dragons and damage doublers 4:SymRG::SymRG:wort, the raidmother burn is now EDH viable 2WUkangee, aerie keeper birds 1UBRjeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
Isiri, the Waning Dawn :4mana::symw::symw:
Creature- Angel Avatar
:5mana::symw::symw:: Return target creature from your graveyard to the battlefield. Gain life equal to its power. Put a Dusk counter on Isiri. Then, if Isiri has 4 or more Dusk counters, transform Isiri
//
Iblis, the Waxing Dusk (black)
Creature- Demon Avatar
:1mana::symb::symb:: Destroy target creature. Lose life equal to its power. Put a Dawn counter on Iblis. Then, if Iblis has 4 or more Dawn counters, transform Iblis.
Next: A saproling that creates Fungus.
Private Mod Note
():
Rollback Post to RevisionRollBack
I am racky54 on Cockatrice and I'm almost always up for a match
Quig, One of ManyG Legendary Creature - Saproling (R)
You may cast Quig, One of Many whenever a Saproling would enter the battlefield under your control. If you do, that Saproling does not enter the battlefield.
Sacrifice Quig, One of Many and X other Saprolings: Search your library for a Fungus card and put it onto the battlefield under your control.
1/1
Next: A risky general who reinstates the effects of mana burn.
Private Mod Note
():
Rollback Post to RevisionRollBack
2UURRniv mizzet, the firemind endless fiery mind wheels of death 3WRjor kadeen, the prevailer weenies and extra combat forever 3RRzirilan of the claw dragons and damage doublers 4:SymRG::SymRG:wort, the raidmother burn is now EDH viable 2WUkangee, aerie keeper birds 1UBRjeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
Raki, Firestarter5R
Legendary Creature - Human Shaman
Mana causes mana burn.
At the beginning of each player's end step, that player adds X mana of any mana to their mana pool, where X is the number of tapped lands that player controls.
4/4
NEXT: A general that puts combat damage back on the stack.
Kelnir, Scion of FlameRRR Legendary Creature - Dwarf Wizard
Combat damage uses the stack.
During combat, whenever damage you don't control is at the top of the stack, you may pay R. If you do, Kelnir, Scion of Flame deals 1 damage to target creature or player. 1/2
NEXT: Create a legendary creature card of one of these sprites.
Private Mod Note
():
Rollback Post to RevisionRollBack
2UURRniv mizzet, the firemind endless fiery mind wheels of death 3WRjor kadeen, the prevailer weenies and extra combat forever 3RRzirilan of the claw dragons and damage doublers 4:SymRG::SymRG:wort, the raidmother burn is now EDH viable 2WUkangee, aerie keeper birds 1UBRjeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
Roy, Defender of Lycia2RW
Legendary Creature - Human Soldier
First Strike
Other creatures you control have +1/+0 and first strike.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
4/2 For those whom I must protect, I will not lose!
Altarfeeder Demon4BB Creature - Demon(R)
Flying
Whenever you sacrifice a creature as part of the activation cost of a mana ability, Altarfeeder Demon gets +3/+0 until end of turn.
Sacrifice a creature, Pay 4 life: Add 1 to your mana pool. 5/6
NEXT: An improved version of a card on page 111 of this thread.
EDIT: And/or Marth, if you want.
Private Mod Note
():
Rollback Post to RevisionRollBack
2UURRniv mizzet, the firemind endless fiery mind wheels of death 3WRjor kadeen, the prevailer weenies and extra combat forever 3RRzirilan of the claw dragons and damage doublers 4:SymRG::SymRG:wort, the raidmother burn is now EDH viable 2WUkangee, aerie keeper birds 1UBRjeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
Valnoc, Scourge of Emberwood1GGGG Legendary Creature - Dragon(R)
Flying, hexproof R, Sacrifice a Forest: Valnoc gets +2/+0 until end of turn. 6/6
NEXT: A general that incorporates an aspect of randomness.
Private Mod Note
():
Rollback Post to RevisionRollBack
2UURRniv mizzet, the firemind endless fiery mind wheels of death 3WRjor kadeen, the prevailer weenies and extra combat forever 3RRzirilan of the claw dragons and damage doublers 4:SymRG::SymRG:wort, the raidmother burn is now EDH viable 2WUkangee, aerie keeper birds 1UBRjeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
Frigar, the Rageborn1RR
Legendary Creature - Elemental
Haste
Whenever ~ attacks, flip a coin. If you win the flip, creatures the defending player controls can't block this turn and ~ gains double strike until end of turn. 4/1
Skiri, Twilight's Jaws2WBR
Legendary Creature - Elemental Hound
Discard a card: Skiri, Twilight's Jaws deals X damage to each creature, where X is the discarded card's converted mana cost.
Discard a card: Destroy each nonland permanent with the same converted mana cost as the discarded card.
4/5
Next: A non-ravnican legend now associated with a guild
Radha, Gruul Raidleader1GR
Legendary Creature - Human Warrior
Haste
Whenever ~ attacks, add GG, RG or RR to your mana pool. This mana doesn't empty from your mana pool until end of combat.
3/2
Next: A descendent, apprentice or other form of an legend from Kamigawa.
Kiara, Keiga's Spawn - 3UU
Legendary Creature - Dragon Spirit
Flying
When ~ leaves play, gain control of target creature with a converted mana cost of 3 or less. UU: Shuffle ~ into your library.
5/5
Chandra, Bursting Sparkmage2RR
legendary creature-human wizard
haste
Chandra, Bursting Sparkmage attacks each turn if able
whenever Chandra, Bursting Sparkmage enters the battlefield or attacks it deals 3 damage to target creature or player
2/2 Next: a commander that has two types, and is not an artifact creature
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Litha the Shamed1BB
Legendary Creature - Kor Rogue
When Litha the Shamed enters the battlefield, destroy target creature with converted mana cost of X or less, where X is the number of Equipment cards you control.
2/2
Zeek, The InsaneR
Legendary creature - Goblin
Double strike
Whenever Zeek attacks, put a +1/+1 counter on him and flip a coin. If you lose the flip, Zeek deals damage to himself equal to his power.
1/1
Bargadun, Pure Viciousness 5RG
Legendary creature- avatar
When Bargadun, Pure Viciousness enters the battlefield it deals damage equal to it's power to target creature you don't control then put that many +1/+1 counters on target creature you control
11/0 Next: a creature with 0 toughness
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
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6GGG
Legendary Creature - Spirit
A deck can have any number of cards named The Enduring.
Grandeur - Discard another card named The Enduring: Choose one - Target permanent you control gains hexproof until end of turn; or target permanent you control is indestructible this turn.
6/7
-minrar: rare
Genesis of the Primal Beyond
2GG
Legendary Creature - Elemental Incarnation
At the beginning of your upkeep, if Genesis of the Primal Beyond is in command and you control no nonland, nontoken permanents, put a 3/3 green Beast creature token onto the battlefield.
Trample
When Genesis is put into command, you may pay 2GG. If you do, return target creature card in your graveyard to the battlefield.
4/4
-minrar: mythic
Glory of the Primal Beyond
3WW
Legendary Creature - Elemental Incarnation
At the beginning of your upkeep, if Glory of the Primal Beyond is in command, target creature gains protection from colorless or from the color of your choice until your next turn. This effect doesn't remove permanents you control attached to it.
First strike
When Glory is put into command, you may pay 3WW. If you do, return target creature card in your graveyard to the battlefield.
4/4
-minrar: mythic
I...don't know what else I can try right now.
Next: any idea you want, using my concept of legacy as opposed to grandeur
Stangg X, the Eternal~
3RG~
Legendary Creature – Human Warrior~
When Stangg X, the Eternal dies, you may exile it. If you do, search your library for a card named Stangg or Stangg X, the Eternal and put it onto the battlefield. Then shuffle your library.~
Legacy – Discard another card named Stangg or Stangg X, the Eternal: Put a 3/4 red and green Human Warrior creature token named Stangg-Twin onto the battlefield.~
3/4~
-minrar: rare
Memnarch, Mirrodin's Core~
5~
Legendary Artifact~
Instant and sorcery spells you cast cost 2 less to cast.~
Legacy – Discard another card named Mirari, Memnarch or Memnarch, Mirrodin's Core: Copy target instant or sorcery spell. You may choose new targets for the copy.~
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Legendary Creature - Human Wizard
T, Discard a card: Exile cards from the top of your library until you exile an instant or sorcery card that costs less than the discarded card. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. If that card was an instant or sorcery spell which deals damage, untap Lumia.
Legacy - Discard another card named Tibor, Airborne Chemister or Tibor and Lumia: Untap Lumia, then look at the top four cards of your library and put them back in any order.
3/2
Tibor, Airborne Chemister 2UU
Legendary Creature - Human Wizard
Flying
Whenever a blue creature without flying enters the battlefield under your control, target creature gains flying, then target creature loses flying. Until end of turn, if those creatures deal damage to an opponent, you may draw a card.
Legacy - Discard another card named Lumia, League Hothead or Tibor and Lumia: Tibor, Airborne Chemister deals X damage to each creature without flying your opponents control, where X is the number of creatures with flying you control.
2/4
Create a general for pingers (i.e. Rootwater Hunter, Goblin Sharpshooter, Zuran Spellcaster, etc.)
3WR jor kadeen, the prevailer weenies and extra combat forever
3RR zirilan of the claw dragons and damage doublers
4:SymRG::SymRG: wort, the raidmother burn is now EDH viable
2WU kangee, aerie keeper birds
1UBR jeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
3UWR numot, the devastator of [the spirit of edh]
Legendary Creature - Spirit
If a source would deal non-combat damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a creature would be destroyed by non-combat damage, instead return that creature to the battlefield under your control.
3/3
NEXT: A WGB Wedge commander for life gain strategies.
Legendary Creature - Human Druid
During each of your main phases, if you gained life this turn, add WGB to your mana pool.
Sacrifice a creature: You gain 1 life.
3/3
Create a differently-colored Zirilan of the Claw for a different tribe.
3WR jor kadeen, the prevailer weenies and extra combat forever
3RR zirilan of the claw dragons and damage doublers
4:SymRG::SymRG: wort, the raidmother burn is now EDH viable
2WU kangee, aerie keeper birds
1UBR jeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
3UWR numot, the devastator of [the spirit of edh]
Legendary creature - Treefolk
Whenever a creature an opponent controls attacks you or a planeswalker you control, Rusklar, Rooted Protector fights that creature.
3/10
Next: A commander with converted mana cost of 0
Legendary Creature - Zombie Wizard [COLOR="Yellow"](R)[/COLOR]
[Color Indicator: Black, Red]
Haste, swampwalk, hexproof
You may only cast Gulwic, Corpse of the Red Witch once per turn.
Gulwic has power and toughness equal to twice the total amount of mana paid for its cost the last time it was cast.
When Gulwic enters the battlefield, you can't cast creature spells this turn.
When Gulwic leaves the battlefield, sacrifice all creatures you control.
*/*
NEXT: A commander that messes around with the stack.
3WR jor kadeen, the prevailer weenies and extra combat forever
3RR zirilan of the claw dragons and damage doublers
4:SymRG::SymRG: wort, the raidmother burn is now EDH viable
2WU kangee, aerie keeper birds
1UBR jeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
3UWR numot, the devastator of [the spirit of edh]
Legendary Creature -- Human Wizard
Spells you control have Swap. (When you cast a spell with Swap, you may put it anywhere on the stack.)
5/5
NEXT: A general that works better the fewer creatures you have. (My current EDH deck has no creatures in the 99)
Sig by Ace of Spades studio at http://forums.mtgsalvation.com/showthread.php?t=451747
I'm a child playing an adult's card game.
Esper CONTROL: http://forums.mtgsalvation.com/showpost.php?p=10441008&postcount=239
I'm a Rules Advisor. Woo-hoo.
Gamer's Armory in Raleigh, NC. Best bad store ever.
Legendary Creature - Unicorn (R)
Vigilance
Other Unicorns you control get +1/+2 and have vigilance.
T, Sacrifice a Unicorn: Destroy target Aura.
Whenever you destroy an Aura an opponent controls, if it's the attack step, draw a card. You may put a Unicorn card from your hand onto the battlefield attacking.
2/2
NEXT: A legend that rewards you for paying life with something other than lifegain or card draw.
3WR jor kadeen, the prevailer weenies and extra combat forever
3RR zirilan of the claw dragons and damage doublers
4:SymRG::SymRG: wort, the raidmother burn is now EDH viable
2WU kangee, aerie keeper birds
1UBR jeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
3UWR numot, the devastator of [the spirit of edh]
Creature- Angel Avatar
:5mana::symw::symw:: Return target creature from your graveyard to the battlefield. Gain life equal to its power. Put a Dusk counter on Isiri. Then, if Isiri has 4 or more Dusk counters, transform Isiri
//
Iblis, the Waxing Dusk (black)
Creature- Demon Avatar
:1mana::symb::symb:: Destroy target creature. Lose life equal to its power. Put a Dawn counter on Iblis. Then, if Iblis has 4 or more Dawn counters, transform Iblis.
Next: A saproling that creates Fungus.
Legendary Creature - Saproling (R)
You may cast Quig, One of Many whenever a Saproling would enter the battlefield under your control. If you do, that Saproling does not enter the battlefield.
Sacrifice Quig, One of Many and X other Saprolings: Search your library for a Fungus card and put it onto the battlefield under your control.
1/1
Next: A risky general who reinstates the effects of mana burn.
3WR jor kadeen, the prevailer weenies and extra combat forever
3RR zirilan of the claw dragons and damage doublers
4:SymRG::SymRG: wort, the raidmother burn is now EDH viable
2WU kangee, aerie keeper birds
1UBR jeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
3UWR numot, the devastator of [the spirit of edh]
Legendary Creature - Human Shaman
Mana causes mana burn.
At the beginning of each player's end step, that player adds X mana of any mana to their mana pool, where X is the number of tapped lands that player controls.
4/4
NEXT: A general that puts combat damage back on the stack.
Sig by Ace of Spades studio at http://forums.mtgsalvation.com/showthread.php?t=451747
I'm a child playing an adult's card game.
Esper CONTROL: http://forums.mtgsalvation.com/showpost.php?p=10441008&postcount=239
I'm a Rules Advisor. Woo-hoo.
Gamer's Armory in Raleigh, NC. Best bad store ever.
Legendary Creature - Dwarf Wizard
Combat damage uses the stack.
During combat, whenever damage you don't control is at the top of the stack, you may pay R. If you do, Kelnir, Scion of Flame deals 1 damage to target creature or player.
1/2
NEXT: Create a legendary creature card of one of these sprites.
3WR jor kadeen, the prevailer weenies and extra combat forever
3RR zirilan of the claw dragons and damage doublers
4:SymRG::SymRG: wort, the raidmother burn is now EDH viable
2WU kangee, aerie keeper birds
1UBR jeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
3UWR numot, the devastator of [the spirit of edh]
Roy, Defender of Lycia 2RW
Legendary Creature - Human Soldier
First Strike
Other creatures you control have +1/+0 and first strike.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
4/2
For those whom I must protect, I will not lose!
Next: A demon that enjoys sacrifice.
Creature - Demon (R)
Flying
Whenever you sacrifice a creature as part of the activation cost of a mana ability, Altarfeeder Demon gets +3/+0 until end of turn.
Sacrifice a creature, Pay 4 life: Add 1 to your mana pool.
5/6
NEXT: An improved version of a card on page 111 of this thread.
EDIT: And/or Marth, if you want.
3WR jor kadeen, the prevailer weenies and extra combat forever
3RR zirilan of the claw dragons and damage doublers
4:SymRG::SymRG: wort, the raidmother burn is now EDH viable
2WU kangee, aerie keeper birds
1UBR jeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
3UWR numot, the devastator of [the spirit of edh]
Legendary Creature - Dragon (R)
Flying, hexproof
R, Sacrifice a Forest: Valnoc gets +2/+0 until end of turn.
6/6
NEXT: A general that incorporates an aspect of randomness.
3WR jor kadeen, the prevailer weenies and extra combat forever
3RR zirilan of the claw dragons and damage doublers
4:SymRG::SymRG: wort, the raidmother burn is now EDH viable
2WU kangee, aerie keeper birds
1UBR jeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
3UWR numot, the devastator of [the spirit of edh]
Legendary Creature - Elemental
Haste
Whenever ~ attacks, flip a coin. If you win the flip, creatures the defending player controls can't block this turn and ~ gains double strike until end of turn.
4/1
Next: An antelope commander
Legendary Creature - Human Wizard (M)
When ~ enters the battlefield, reverse the turn order.
2/2
Up next: a WBR commander of at least CMC 5 that is a Hound with an activated ability with cost "Discard a card:".
Legendary Creature - Elemental Hound
Discard a card: Skiri, Twilight's Jaws deals X damage to each creature, where X is the discarded card's converted mana cost.
Discard a card: Destroy each nonland permanent with the same converted mana cost as the discarded card.
4/5
Next: A non-ravnican legend now associated with a guild
Legendary Creature - Human Warrior
Haste
Whenever ~ attacks, add GG, RG or RR to your mana pool. This mana doesn't empty from your mana pool until end of combat.
3/2
Next: A descendent, apprentice or other form of an legend from Kamigawa.
Legendary Creature - Dragon Spirit
Flying
When ~ leaves play, gain control of target creature with a converted mana cost of 3 or less.
UU: Shuffle ~ into your library.
5/5
Next: A pre-spark planeswalker
legendary creature-human wizard
haste
Chandra, Bursting Sparkmage attacks each turn if able
whenever Chandra, Bursting Sparkmage enters the battlefield or attacks it deals 3 damage to target creature or player
2/2
Next: a commander that has two types, and is not an artifact creature
Graham from Loading Ready Run
Legendary Creature - Kor Rogue
When Litha the Shamed enters the battlefield, destroy target creature with converted mana cost of X or less, where X is the number of Equipment cards you control.
2/2
Next: a Shade commander
Legendary Creature - Shade
Whenever a land you control is tapped for mana it produces an additional B.
B ~ gains +1/+1 until end of turn
BBB Shades you control gain Intimidate until the end of the turn.
3/3
Next: one of the original Paruns of the Ravnican guilds excluding those who have already appeared as a card.
-Anonymous
Legendary creature - Goblin
Double strike
Whenever Zeek attacks, put a +1/+1 counter on him and flip a coin. If you lose the flip, Zeek deals damage to himself equal to his power.
1/1
Next: A general with 11 power.
Legendary creature- avatar
When Bargadun, Pure Viciousness enters the battlefield it deals damage equal to it's power to target creature you don't control then put that many +1/+1 counters on target creature you control
11/0
Next: a creature with 0 toughness
Graham from Loading Ready Run