Evir, the Contradicted2(U/R)(U/R)
Legendary Creature - Weird
When ~ enters the battlefield, if only R was spent to cast it, it is a 5/2 creature with haste and first strike.
When ~ enters the battlefield, if only U was spent to cast it, it is a 2/5 creature with flying and hexproof. 2(U/R)(U/R): Switch ~s power and toughness until end of turn.
0/0
Slavinik, the Slayer2BG Legendary Creature - Demon Druid
Flash, Haste
When Slavinik, the Slayer enters the battlefield, target attacking or blocking creature gets +4/+4 until end of turn. B, T: Destroy target creature with power 5 or greater. Then put a 1/1 black Skeleton creature token onto the battlefield under its controller’s control. 4/4
Next: A commander who's an apprentice to a known planeswalker of the same colors.
Gleef, the high honored3WB
legendary creature- human wizard
at the beginning of your upkeep destroy all non-legendary permanents
all legendary permanents are indestructible
2/2 next: a creature that gives intimidate to other creatures
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Drexel, Drill SergeantBGR
Legendary Creature - Mutant Beast
Whenever a creature you control enters the battlefield, put three -1/-1 counters on it. During your upkeep remove a -1/-1 counter from each creature you control.
Creatures you control with -1/-1 counters on them have Intimidate
3/4
Aguirre, Wrath of God5WWW
Legendary Creature - Angel Warrior
Flying, First Strike, Protection from black and red. 2WWW, Sacrifice ~: Destroy all creatures.
7/3
Perdu the warper4UU
legendary creature- veldalken wizard
whenever a creature you control attacks you may return it to your hand, if you do put target creature from your hand to the battlefield tapped and attacking, return that creature to you hand at the end of turn
whenever a creature you control blocks you may return it to your hand, if you do put target creature from your hand to the battlefield blocking target attacking creature
0/1 Next: a commander based off of a movie character
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Ashi-taka, Cursed Wanderer2WBB
Legendary Creature - Human Demon Warrior
As long as Ashi-taka is a demon, it gets +3/+1 for each demon on the battlefield and has deathtouch.
WW: Until end of turn, Ashi-taka is no longer a demon and gets +1/+3 for each other white or green legendary creature you control and has vigilance. Activate this ability only once each turn.
At the beginning of your upkeep, if there are three or more demons on the battlefield, sacrifice a nonbasic land or sacrifice Ashi-taka.
2/4
Next: A commander with abilities active only in the command zone.
Arutza, the Distant Horn GG
Legendary Creature - Spirit Druid
First Strike, Lifelink.
As long as Azruta, the Distant Horn is in a public zone other than the battlefield, creatures you control have first strike and lifelink.
2/2
Bolb, Beeble Sovereign3U
Legendary Creature - Beeble
Other Beeble creatures you control get +1/+1.
~ is unblockable as long as defending player controls a nonbasic land.
Whenever a blue creature you control deals combat damage to a player, draw a card if that player controls an enchantment or artifact. 2/3
Pope Benedict XVIWWWWW
Legendary Creature - Human Cleric
Shroud, Vigilance
:symtap:Champion a Human, destroy target non-white creature., you gain life equal to creature's power.
1/5
Nikola Tesla 2RU
Legendary Creature- Human Wizard
Whenever you cast an instant, sorcery, or artifact spell, put an invention counter on ~.
Remove x invention counters on ~: Search target player's library for an artifact with converted mana cost X or lower and put it into play. If an artifact in another player's library is chosen in this way, X must be at least 2 higher than the converted mana cost of that card.
2/2
(Wordiness ftl)
Next: A commander that represents poison without using anything referencing infect or poison counters. Bonus love for somebody that avoids -1/-1 counters themes as well.
Plazik, Sickness Spreader3UB
Legendary Creature - Horror
When ~ enters the Battlefield proliferate. UB: Double the amount of counters on target creature. Use this ability only if that creature was dealt combat damage by a creature you control this turn.
2/5
Orloth the Deep Seer2UB
Creature - Cephalid Wizard
At the beginning of your upkeep, you may sacrifice another creature. If you do, scry 1.
Threshold - Instead of scry 1, you may fateseal 1.
2/2
Next: A commander who you want to get shuffled back into your deck.
Slekk, the Blood-Keener 3BBB
Legendary Creature - Vampire
Flying, first strike
Creatures your opponents control attack each turn if able.
Whenever a creature attacks you or a planeswalker you control that creature's controller loses 1 life. 4/4
Next: A commander whos abilities change based on who is winning.
Lubria, Sky-Knight Instructor3WU
Legendary Creature - Griffin
Vigilance
Soldierbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as ~ is paired with a soldier, both creatures have flying, first strike, and +1/+1
3/4
WaldoWRU Legendary Creature - Human(R)
Morph WRUX
When ~ is turned face up, put x 1/1 white human tokens into play.
When ~ leaves the battlefield, exile all humans.
1/3
Next: a commander that really wants to be a planeswalker
Areth, Ascendant 2WU
Legendary Creature- Human Monk t, Put a +1/+1 counter on Areth, Ascendant: Target creature gets +1/+1 until end of turn. U,t, Remove two counters from Areth: Return target creature to its owner's hand. W,T, Remove three counters from Areth: Creatures target player controls can't attack this turn.
3/4
Next: A commander that makes me want to play all of the leylines.
Foresight Incarnate WURBG
Legendary Creature- Avatar
If you begin the game with 2 or more permanents in play, you may put ~ into play from your hand or command zone.
If you began the game with 3 or more permanents in play, put 5 +1/+1 counters on ~ the first time ~ etb this game.
If you began the game with 5 or more permanents in play, you win the game. This ability take effect while ~ is in the Command Zone.
5/5
Jonn, party leader1WW
creature- human soldier
double strike
as long as you control a griffin creatures you control gain flying
as long as you control a knight creatures you control gain flanking
as long as you control a soldier creatures you control gain first strike
as long as you control a cleric creatures you control gain lifelink
as long as you control a monk creatures you control gain vigilance
as long as you control an angel creatures you control gain double strike
2/2 Next: another commander that makes a changling awesome
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Morpho the Dispensary3GUW
Legendary Creature - Changeling Cleric
Changeling GUW Place a Plasma Counter on target creature.
Creatures with plasma counters have the Changeling ability.
1/5
Miko, Master of Decoys1W
Legendary Creature - Human Soldier (M)
Vigilance, Double Strike
~ must be blocked if able. T: Target creature you control must be blocked this turn if able. T: Target attacking creature you control neither deals nor receives combat damage this turn.
When ~ deals combat damage, untap ~
1/1
Next: a dragon that could fit with the Elder Dragon Legends from the Legends expansion
Nuro the Eternal Watcher2WW
Legendary Creature - Human Monk
Defender, indestructible, reach
Whenever Nuro the Eternal Watcher blocks, you may pay WW. If you do, put a +1/+1 counter on Nuro.
0/2
Next: A commander that you will never want to attack or block with
Private Mod Note
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Legendary Creature - Weird
When ~ enters the battlefield, if only R was spent to cast it, it is a 5/2 creature with haste and first strike.
When ~ enters the battlefield, if only U was spent to cast it, it is a 2/5 creature with flying and hexproof.
2(U/R)(U/R): Switch ~s power and toughness until end of turn.
0/0
Next: A sneaky commander with flash
Legendary Creature - Demon Druid
Flash, Haste
When Slavinik, the Slayer enters the battlefield, target attacking or blocking creature gets +4/+4 until end of turn.
B, T: Destroy target creature with power 5 or greater. Then put a 1/1 black Skeleton creature token onto the battlefield under its controller’s control.
4/4
Next: A commander who's an apprentice to a known planeswalker of the same colors.
Legendary Creature - Human Soldier
Vigilance
Whenever a soldier creature you control becomes blocked, tap all creatures blocking it.
2/5
Next: A commander that encourages you to run only legendary permanents and/or planeswalkers.
legendary creature- human wizard
at the beginning of your upkeep destroy all non-legendary permanents
all legendary permanents are indestructible
2/2
next: a creature that gives intimidate to other creatures
Graham from Loading Ready Run
Next: Aguirre, Wrath of God
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
Legendary Creature - Angel Warrior
Flying, First Strike, Protection from black and red.
2WWW, Sacrifice ~: Destroy all creatures.
7/3
Next: A blue general that manipulates combat.
legendary creature- veldalken wizard
whenever a creature you control attacks you may return it to your hand, if you do put target creature from your hand to the battlefield tapped and attacking, return that creature to you hand at the end of turn
whenever a creature you control blocks you may return it to your hand, if you do put target creature from your hand to the battlefield blocking target attacking creature
0/1
Next: a commander based off of a movie character
Graham from Loading Ready Run
Legendary Creature - Human Demon Warrior
As long as Ashi-taka is a demon, it gets +3/+1 for each demon on the battlefield and has deathtouch.
WW: Until end of turn, Ashi-taka is no longer a demon and gets +1/+3 for each other white or green legendary creature you control and has vigilance. Activate this ability only once each turn.
At the beginning of your upkeep, if there are three or more demons on the battlefield, sacrifice a nonbasic land or sacrifice Ashi-taka.
2/4
Next: A commander with abilities active only in the command zone.
Legendary Creature - Spirit Druid
First Strike, Lifelink.
As long as Azruta, the Distant Horn is in a public zone other than the battlefield, creatures you control have first strike and lifelink.
2/2
Next: a legendary beeble
Legendary Creature - Beeble
Other Beeble creatures you control get +1/+1.
~ is unblockable as long as defending player controls a nonbasic land.
Whenever a blue creature you control deals combat damage to a player, draw a card if that player controls an enchantment or artifact.
2/3
Next: A commander with defender
Next: Laika, the Dog
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
Legendary Creature - Hound
First Strike
Laika, the Dog gets +3/+3 as long as it has flying.
4/4
Next: Nicola Tesla.
(I actually had to google Laika, the Dog because I had no idea what you were referring to, pretty neat though )
Legendary Creature- Human Wizard
Whenever you cast an instant, sorcery, or artifact spell, put an invention counter on ~.
Remove x invention counters on ~: Search target player's library for an artifact with converted mana cost X or lower and put it into play. If an artifact in another player's library is chosen in this way, X must be at least 2 higher than the converted mana cost of that card.
2/2
(Wordiness ftl)
Next: A commander that represents poison without using anything referencing infect or poison counters. Bonus love for somebody that avoids -1/-1 counters themes as well.
As prompted by certain threads on the forums, I'm now certain that the planeswalkers in DGM will be.... Ral Zarek, Morsel of the Firemind.
Legendary Creature - Horror
When ~ enters the Battlefield proliferate.
UB: Double the amount of counters on target creature. Use this ability only if that creature was dealt combat damage by a creature you control this turn.
2/5
Next: A lightning rod commander
Creature - Cephalid Wizard
At the beginning of your upkeep, you may sacrifice another creature. If you do, scry 1.
Threshold - Instead of scry 1, you may fateseal 1.
2/2
Next: A commander who you want to get shuffled back into your deck.
Legendary Creature - Horror
Flash, Deathtouch, Transfigure 1BRG
If ~ would be put into a graveyard from anywhere, put it on the bottom of owner's library instead.
Whenever you search your library, you may reveal ~ if it is in your library. If you do, ~ deals 2 damage to each opponent.
1/1
Next: A non-red commander that encourages aggressive play.
Legendary Creature - Vampire
Flying, first strike
Creatures your opponents control attack each turn if able.
Whenever a creature attacks you or a planeswalker you control that creature's controller loses 1 life.
4/4
Next: A commander whos abilities change based on who is winning.
Next: Waldo
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
Waldo WRU
Legendary Creature - Human (R)
Morph WRUX
When ~ is turned face up, put x 1/1 white human tokens into play.
When ~ leaves the battlefield, exile all humans.
1/3
Next: a commander that really wants to be a planeswalker
Legendary Creature- Human Monk
t, Put a +1/+1 counter on Areth, Ascendant: Target creature gets +1/+1 until end of turn.
U,t, Remove two counters from Areth: Return target creature to its owner's hand.
W,T, Remove three counters from Areth: Creatures target player controls can't attack this turn.
Next: A commander that makes me want to play all of the leylines.
Legendary Creature- Avatar
If you begin the game with 2 or more permanents in play, you may put ~ into play from your hand or command zone.
If you began the game with 3 or more permanents in play, put 5 +1/+1 counters on ~ the first time ~ etb this game.
If you began the game with 5 or more permanents in play, you win the game. This ability take effect while ~ is in the Command Zone.
5/5
Next: A legendary Snake or Scorpion.
As prompted by certain threads on the forums, I'm now certain that the planeswalkers in DGM will be.... Ral Zarek, Morsel of the Firemind.
creature- human soldier
double strike
as long as you control a griffin creatures you control gain flying
as long as you control a knight creatures you control gain flanking
as long as you control a soldier creatures you control gain first strike
as long as you control a cleric creatures you control gain lifelink
as long as you control a monk creatures you control gain vigilance
as long as you control an angel creatures you control gain double strike
2/2
Next: another commander that makes a changling awesome
Graham from Loading Ready Run
Next: A Commander who is a decoy.
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
Legendary Creature - Human Soldier (M)
Vigilance, Double Strike
~ must be blocked if able.
T: Target creature you control must be blocked this turn if able.
T: Target attacking creature you control neither deals nor receives combat damage this turn.
When ~ deals combat damage, untap ~
1/1
Next: a dragon that could fit with the Elder Dragon Legends from the Legends expansion
Legendary Creature - Human Monk
Defender, indestructible, reach
Whenever Nuro the Eternal Watcher blocks, you may pay WW. If you do, put a +1/+1 counter on Nuro.
0/2
Next: A commander that you will never want to attack or block with