Ernor, Crazed Scholar3UR
Legendary Creature - Human Wizard
Haste T: Until end of turn, whenever you would draw a card, discard that card instead. Wizards you control get +X/+0 until end of turn, where X is the discarded card's converted mana cost.
3/2
Sen, the Gardener WRG
Legendary Creature - Human Monk
Hexproof
During your upkeep, if you control less lands than target opponent, you may search your library for a basic land card and put it into your hand. WRG, Sacrifice a Land: Destroy target nonbasic land
0/1
Guake, Primal Armor3GG
legendary artifact creature- beast equipment
trample
equipped creature gets +5/+5 and trample
whenever equipped creature attacks Guake must attack if able, if it does it gains +X/+X where X is the power of the equipped creature-5 until end of turn
equip
3/3 Next: a -3/-3 commander
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"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Bilfarax, born of cruelty xBB
Legendary creature - Horror
~ comes into play with two times X +1/+1 counters on it. 1B, remove an +1/+1 counter from ~: Target creature gets -3/-3 until the end of the turn.
-3/-3
Huggy the bear2GW
legendary creature-bear
:symtap:: put 3 +1/+1 on each creature you don't control, each player gains 5 life every one needs a hug
2/2 next: Godzilla
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"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Annihilator 3, trample
When ~ enters the battlefield, any opponent may yell "IT'S GODZILLA!". If that player does, creatures that player controls get +0/+1 until end of turn. RG,T: Destroy target land.
Godzilla7GGG Legendary Creature - Dinosaur Mutant G: Regenerate Godzilla
Trample
Godzilla costs 1 less to cast for each land card in your graveyard.
11/11
Edit: nath'd
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The wedding is over. Now it's time for the honeymoon.
Aksej, Tinkerer's Plaything 3UB
Legendary Artifact Creature - Angel Automaton
Flying, First Strike
When ~ enters the battlefield distribute three probe counters amongst three nonland permanents.
Whenever a creature with a probe counter becomes tapped you lose 1 life and draw a card.
4/3
Next: Make a commander that works with contraptions..
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You've got a rat in your walls, and cheese won't solve anything.
Urk, Forgetender1R
Creature - Goblin
Sacrifice a Contraption: ~ deals 4 damage to target creature or player. Add RR to your mana pool. Don't know what these things are, but they explode real good.
2/1
Irkqua, the Explosive2RR
Legendary creature - Bird
Flying, Undying
At the beginning of each player's upkeep, that player sacrifices a permanent at random.
4/1
Viper, master boa2GG
legendary creature-snake
forestwalk, islandwalk G: regenerate target creature
3/2 Next: another riff on a classic magic creature (this card was a play off of river boa)
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"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Okarr, Death's Dispatcher4BB
Legendary Creature - Human Assassin
4/3
First strike
Whenever a creature enters the battlefield under your control, you may destroy target nonblack creature.
Ezrith of the Darkest Hour 4BG
Legendary Creature - Elf Druid GBt Sacrifice a creature: Until end of turn, Whenever you tap a land for mana, you may add BG to your mana pool Feed the soil and it will sustain you.
2/4
Next: A general with an activated ability that has q in its cost.
Regila, Dancer of DawnWWURR
Legendary Creature - Angel
Flying, Protection from Black 1R,t: Regila, Dancer of Dawn deals 2 damage to target creature. W,q: Prevent the next 2 damage that would be dealt to target creature or player. 2UU: Return Regila, Dancer of Dawn to it's owner's hand. 3/2
Next: A general that has abilities that references two creature types.
Rawon, Beasttamer of Tazeem1GG
Legendary Creature - Human Warrior
Whenever a beast enters the battlefield under your control, untap all humans you control. G, tap two untapped humans you control: Tap target beast and put two +1/+1 counters on it.
2/2
Gladiator SliverWUBRG
Legendary creature - Sliver Mutant WUBRG: For each sliver on the battlefield, put a +1/+1 counter on each sliver on the battlefield.
7/7
Maelstrom EnvoyWUBRG
Legendary Creature - Elemental
Flying, Lifelink, Trample
Whenever Maelstrom Envoy enters the battlefield you may flip a coin. If you win you may repeat the process.
If you win one flip, Maelstrom Envoy enters the battlefield with 2 +1/+1 counters. If you win two flips Maelstrom Envoy enters with 6 +1/+1 counters. Maelstrom Envoy enters the battlefield with 20 +1/+1 counters if you win 4 flips.
1/1
Maelstrom EnvoyWUBRG
Legendary Creature - Elemental
Flying, Lifelink, Trample
Whenever Maelstrom Envoy enters the battlefield you may flip a coin. If you win you may repeat the process.
If you win one flip, Maelstrom Envoy enters the battlefield with 2 +1/+1 counters. If you win two flips Maelstrom Envoy enters with 6 +1/+1 counters. Maelstrom Envoy enters the battlefield with 20 +1/+1 counters if you win 4 flips.
1/1
I'm impressed. You made a commander with (virtually) power 1, 3, 7, and 21, completing all four options at once! :thumbsup::thumbsup::thumbsup:
Havishk, Thrull Overlord2BBBW
Creature - Thrull
Whenever another Thrull you control dies, each opponent loses 2 life and you gain life equal to the life lost this way.
Sacrifice a Thrull: Each opponent discards a card. 3/4
Edit: Re: Envoy, thanks
Next: A general that is an enchantment creature and interacts with enchantments.
Selenari, Grand Auramancer3WU
Legendary Enchantment Creature - Avatar Wizard
Hexproof
Whenever you cast an enchantment, put a token enchantment onto the battlefield that is a copy of the enchantment you cast.
3/3
Next: a general whose power, toughness, and/or abilities is dependent on something you don't control.
The first three, as controlled by the turn (indirectly)
Krinos the Time Addled1UU
Legendary Creature - Human
At the beginning of your upkeep, put a time counter on ~. 1/1
Level 1-3> 4/4 - Whenever ~ deals combat damage to a player, skip your next turn and put four level counters on @.
Level 4+> 2/2 - Whenever ~ deals combat damage to a player, take an extra turn after this one, then remove all counters from ~.
Next: A general that doesn't like edh's high starting life or large libraries.
Escriv of the Crescent Flame2RRRG
Legendary Creature - Human Knight
First Strike, Haste
If you control a dragon, Escriv gets +2/+2 and has flying.
Dragon creatures you control have vigilance 3/3
Quikno, Radiant Waterfall 2UG
Legendary creature - Moonfolk Plant
Whenever a nonbasic land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Whenever a basic land is tapped for mana, return it to its owner's hand.
0/7
Next: A general that puts spells or permanents on the bottom of libraries.
Kimia of Memories Lost2WWU
Legendary Creature - Human Advisor
Vigilance 1WU,t: Put target permanent you control on the bottom of it's owner's library.
Whenever a permanent you control leaves the battlefield you may gave 3 life. 2/4
Next: A general who interacts with beasts.
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Legendary Creature - Human Wizard
Haste
T: Until end of turn, whenever you would draw a card, discard that card instead. Wizards you control get +X/+0 until end of turn, where X is the discarded card's converted mana cost.
3/2
Next: A commander that sacrifices lands
Legendary Creature - Human Monk
Hexproof
During your upkeep, if you control less lands than target opponent, you may search your library for a basic land card and put it into your hand.
WRG, Sacrifice a Land: Destroy target nonbasic land
0/1
Next: Green Artifact Creature
legendary artifact creature- beast equipment
trample
equipped creature gets +5/+5 and trample
whenever equipped creature attacks Guake must attack if able, if it does it gains +X/+X where X is the power of the equipped creature-5 until end of turn
equip
3/3
Next: a -3/-3 commander
Graham from Loading Ready Run
Legendary creature - Horror
~ comes into play with two times X +1/+1 counters on it.
1B, remove an +1/+1 counter from ~: Target creature gets -3/-3 until the end of the turn.
-3/-3
Next: A competitive viable uncolored commander
Legendary Creature - Eldrazi {MR}
When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
Ulamog is indestructible.
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
10/10
But in all seriousness...
Blitz, Revolution Leader
Legendary Creature - Construct Soldier {R}
Battle cry
Exile an artifact card from your graveyard: Put 2 1/1 colorless artifact construct tokens onto the battlefield.
3/3
Next: Group hug commander.
Credit to Maelstrom Graphics for the sig.
legendary creature-bear
:symtap:: put 3 +1/+1 on each creature you don't control, each player gains 5 life
every one needs a hug
2/2
next: Godzilla
Graham from Loading Ready Run
Legendary Creature - Dragon Dinosaur Thing I Don't Know
Annihilator 3, trample
When ~ enters the battlefield, any opponent may yell "IT'S GODZILLA!". If that player does, creatures that player controls get +0/+1 until end of turn.
RG,T: Destroy target land.
8/8
Next: An angel commander that isn't white.
Legendary Creature - Dinosaur Mutant
G: Regenerate Godzilla
Trample
Godzilla costs 1 less to cast for each land card in your graveyard.
11/11
Edit: nath'd
Thanks to Rivenor of Miraculous Recovery Signatures!
Legendary Artifact Creature - Angel Automaton
Flying, First Strike
When ~ enters the battlefield distribute three probe counters amongst three nonland permanents.
Whenever a creature with a probe counter becomes tapped you lose 1 life and draw a card.
4/3
Next: Make a commander that works with contraptions..
Creature - Goblin
Sacrifice a Contraption: ~ deals 4 damage to target creature or player. Add RR to your mana pool.
Don't know what these things are, but they explode real good.
2/1
next: An angry bird
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Legendary creature - Bird
Flying, Undying
At the beginning of each player's upkeep, that player sacrifices a permanent at random.
4/1
Next: A general with forestwalk and islandwalk.
legendary creature-snake
forestwalk, islandwalk
G: regenerate target creature
3/2
Next: another riff on a classic magic creature (this card was a play off of river boa)
Graham from Loading Ready Run
Okarr, Death's Dispatcher 4BB
Legendary Creature - Human Assassin
4/3
First strike
Whenever a creature enters the battlefield under your control, you may destroy target nonblack creature.
Next: Create a black-green card of Ezrith, Druid of the Dark Hours.
Legendary Creature - Elf Druid
GBt Sacrifice a creature: Until end of turn, Whenever you tap a land for mana, you may add BG to your mana pool
Feed the soil and it will sustain you.
2/4
Next: A general with an activated ability that has q in its cost.
Legendary Creature - Angel
Flying, Protection from Black
1R,t: Regila, Dancer of Dawn deals 2 damage to target creature.
W,q: Prevent the next 2 damage that would be dealt to target creature or player.
2UU: Return Regila, Dancer of Dawn to it's owner's hand.
3/2
Next: A general that has abilities that references two creature types.
Legendary Creature - Human Warrior
Whenever a beast enters the battlefield under your control, untap all humans you control.
G, tap two untapped humans you control: Tap target beast and put two +1/+1 counters on it.
2/2
Next: A commander with the ability Kinship.
Legendary creature - Sliver Mutant
WUBRG: For each sliver on the battlefield, put a +1/+1 counter on each sliver on the battlefield.
7/7
Next: A general with 1, 3, 7, or 21 power.
Legendary Creature - Elemental
Flying, Lifelink, Trample
Whenever Maelstrom Envoy enters the battlefield you may flip a coin. If you win you may repeat the process.
If you win one flip, Maelstrom Envoy enters the battlefield with 2 +1/+1 counters. If you win two flips Maelstrom Envoy enters with 6 +1/+1 counters. Maelstrom Envoy enters the battlefield with 20 +1/+1 counters if you win 4 flips.
1/1
Next: A general that has proliferate.
I'm impressed. You made a commander with (virtually) power 1, 3, 7, and 21, completing all four options at once! :thumbsup::thumbsup::thumbsup:
Creature - Thrull
Whenever another Thrull you control dies, each opponent loses 2 life and you gain life equal to the life lost this way.
Sacrifice a Thrull: Each opponent discards a card.
3/4
Edit: Re: Envoy, thanks
Next: A general that is an enchantment creature and interacts with enchantments.
Legendary Enchantment Creature - Avatar Wizard
Hexproof
Whenever you cast an enchantment, put a token enchantment onto the battlefield that is a copy of the enchantment you cast.
3/3
Next: a general whose power, toughness, and/or abilities is dependent on something you don't control.
Krinos the Time Addled 1UU
Legendary Creature - Human
At the beginning of your upkeep, put a time counter on ~. 1/1
Level 1-3> 4/4 - Whenever ~ deals combat damage to a player, skip your next turn and put four level counters on @.
Level 4+> 2/2 - Whenever ~ deals combat damage to a player, take an extra turn after this one, then remove all counters from ~.
Next: A general that doesn't like edh's high starting life or large libraries.
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Legendary Creature - Human Knight
First Strike, Haste
If you control a dragon, Escriv gets +2/+2 and has flying.
Dragon creatures you control have vigilance
3/3
Next: A general that hates basic lands.
Legendary creature - Moonfolk Plant
Whenever a nonbasic land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Whenever a basic land is tapped for mana, return it to its owner's hand.
0/7
Next: A general that puts spells or permanents on the bottom of libraries.
Legendary Creature - Human Advisor
Vigilance
1WU,t: Put target permanent you control on the bottom of it's owner's library.
Whenever a permanent you control leaves the battlefield you may gave 3 life.
2/4
Next: A general who interacts with beasts.