the infestation2UGB
legnedary creature- ooze mutant
the infestation enters the battlefield with three +1/+1 counters on it
remove two +1/+1 counters from the infestation: target land gains ":symtap:: proliferate" and loses all other abilities until end of turn
0/0 Next: a green blue riff on Sakashima the Impostor that still somehow works as a clone
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"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Sakashima the Immortal Mimic 2UG
Legendary Creature — Human Rogue
You may have ~ enter the battlefield as a copy of any creature or land on the battlefield, except its name is still ~ and it's legendary in addition to its other types. 1UG: Put ~ on top of your library. Activate this ability only if ~ is in your graveyard.
3/1
Next: A general who is resilient to being shuffled into your library.
Golexmir, The Never lost4WUU
Legendary Creature - Human Wizard Cleric (M)
Shroud, Lifelink
Whenever ~ leaves the battlefield put ~ onto the top of your library.
2/4
Next: A Commander that is a small creature but hates small creatures.
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My online design Bin Feel free to drop by and leave any comments and feedback on anything.
Proud Father of a beautiful baby Girl as of 12-27-13.
Brikka the Fevered2BB
Legendary Creature - Human Cultist 1B: Other creatures get -1/-1 until end of turn.
At the beginning of the end step, if no other creatures are on the battlefield, sacrifice Brikka the Fevered. If you do, each opponent loses 5 life.
1/1
Kentrix, Fiery Infiltrator1RR
Legendary creature - Demon
First strike, islandwalk, plainswalk
When ~ enters the battlefield, target opponent gains control of it until the end of his or her next turn.
At the beginning of your upkeep, if you don't own ~, ~ deals 3 damage to you.
7/3
Next: A land creature or enchantment creature general.
Ivifar Lightborn2(W/U)(W/U)
Legendary Enchantment Creature - Illusion
Flying
Whenever ~ becomes the target of a spell or ability, return it to its owner's hand.
Whenever an enchantment you control leaves play, you may put another enchantment card from your hand onto the battlefield.
2/2
Lyrex, the Eternal Bloom2GG
Legendary creature - Mutant Fungus
Graft 3 XGG, t: You and target opponent each put x 1/1 green saproling creature tokens onto the battlefield.
Sacrifice a creature: Put a +1/+1 counter on target creature.
0/0
Next: A commander whose combined power and toughness equals 13 (possibly 0/13, 1/12, 4/9...)
Gralen, Branching Out 3GG Legendary Creature - Treefolk
When ~ etb, put a branch counter on target permanent you control. G,T: put a branch counter on target permanent. T: Add an amount of G to your mana pool equal to the number of branch counters among permanents you control.
Herald of Cosi 4UUR
Legendary Creature- Merfolk Pirate UU: Draw 2 cards, then discard a card. RR:~ deals 4 damage to target player, discard a card.
4/4
Riku mirror of light3RUGW
legendary creature- human wizard
whenever an artifact enters the battlefield under your control you may pay UW if you do put a token that's a copy of it onto the battlefield
whenever an enchantment enters the battlefield under your control you may pay GW if you do put a token that's a copy of it onto the battlefield
whenever you attack if its the first combat step of your turn you may pay RW if you do untap all creatures that attacked this combat and have another combat step after this step
3/3 next: a commander that makes you want to play thrumming stone
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"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Name Rater of Goldenrod1UU
Legendary Creature - Human Advisor
1U: Target Spell, Card or Permanent's name becomes the name of your choice. "It looks the same, yet it is vastly superior!"
1/1
Ihibiki, the one who runs 1BBB
legendary creature-human coward
shuffle ~ into your library: put target creautre from your hand into your command zone, you get an emblem with "all creautres in your command zone count as your commander"
1/1 next: the opposite of this post
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"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Yukorokoro, Last Gatekeeper4WB
Legendary Creature - Spirit
Cards can't change zones (players can't draw or play cards. Cards in libraries can't leave libraries. Cards can't return from exile. Permanents can't leave play and cards in graveyards can neither be exiled, returned to a hand, returned to a library, or cast.).
Pay 4 life: Yukorokoro loses all other abilities until end of turn. Destroy Yukorokoro. Any player may activate this ability, but only during their end step.
4/4
(I didn't include the command zone bit because I'm pretty sure no card will ever directly reference it.)
Next: Something cool for my favorite new tribe: Devils.
Tibalt, burner of all3R
legendary creature- devil
whenever Tibalt attacks, deal 3 damage divided as you choose among any number of creatures or players
at the beginning of your upkeep discard a card at random
4/3
(before spark) next:Tamiyo, the Moon Sage before spark
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"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Tamiyo, Student at Water's Edge3UU Legendary Creature - Moonfolk Wizard You have no maximum hand size.
Whenever a permanent an opponent controls becomes tapped, you may draw a card.
2/2
NEXT: A commander that would make you want to play Bottomless Pit
Gytrist, Fate Maker2BG
Legendary enchantment creature - Shaman
Tap an untapped black enchantment you control: Put a -1/-1 counter on target creature.
Tap an untapped green enchantment you control: Put a +1/+1 counter on target creature.
2/2
Next: A commander who grants dredge to cards in your graveyard.
Aeratha, Golgari Dredgelord4BG
Legendary creature - Human Shaman
Dredge 3
Cards in your graveyard have dredge 2. 2, exile a card in your graveyard: Draw a card.
2/2
Tap an untapped Kobold you control: Gain control of target Kobold. RRR: Target creature or artifact becomes a Kobold until end of turn.
1/1
"He augments everything in his likeness."
Next: A commander that enters play under an opponents control.
Canears, Double Agent 3GU
Legendary Creature - Human Rogue
When you cast Canears, choose an opponent. Canears enters the battlefield under that player's control.
As long as Canears is not controlled by its owner, creatures Canear's owner controls get +1/+1 for each creature Canear's controller controls. GU: Target player gains control of Canears. Only Canear's owner may activate this ability.
2/5
Probably a few of wording errors...
Next: The perfect general you could imagine for yourself.
It Which Spreads2BRG
Legendary Creature-Ooze
Other Ooze creatures you control get +1/+1 2BRG,T: CARDNAME deals 2 damage to each creature.
Whenever a creature dealt damage by CARDNAME dies this turn, you may put a 1/1 green ooze creature token onto the battlefield.
You may cast CARDNAME from your graveyard as if it were in your hand. If you do, sacrifice an ooze in addition to paying its casting cost.
2/2
Kreshnare, Fate Cheater1UBR
Legendary creature - Ninja Dragon
Flying, haste
Return ~ to its owner's hand: Put a creature card from your hand onto the battlefield tapped and attacking. Activate this ability only if ~ is attacking and unblocked.
3/3
Next: A general who might also see play in legacy or vintage.
Igato, knowledge seekerU
legendary creature- human wizard
flying
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, put a +1/+1 counter on Igato
1/1
(should see play as delver of secrets 5-6 at least and would be fun to build around) next: a commander based around a combination of two ravinica guilds(3-4 colors, 3 if the guilds share a color, 4 if they don't)
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"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Mariv, Mage of Dimari GUB
Legendary Creature-Elf Shaman Wizard
Whenever a creature dies, its controller puts the top two cards of his or her library into his or her graveyard.
At the beginning of your upkeep, return target creature from a graveyard to the battlefield under your control.
1/1
Next: A rigger commander who assembles contraptions and has reminder text to tell what the heck contraptions do.
Hezzax, Construct_Overlord UUURRR
Legendary Artifact Creature - Weird Rigger
Whenever an artifact enters the battlefield, it becomes a Contraption (attach it to target land to animate it, which then is a 1/1 Contraption creature+ UR: Double the number of contraptions on the battlefield
Contraptions get +1/+1
5/5
NEXT:
A 5color Nephilim
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Return to Ravnica is going to destroy my savings account. Standard:
Simic Delver UG EDH:
Thrun G
Niv-Mizzet UR
Vish-Kal WB
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legnedary creature- ooze mutant
the infestation enters the battlefield with three +1/+1 counters on it
remove two +1/+1 counters from the infestation: target land gains ":symtap:: proliferate" and loses all other abilities until end of turn
0/0
Next: a green blue riff on Sakashima the Impostor that still somehow works as a clone
Graham from Loading Ready Run
Legendary Creature — Human Rogue
You may have ~ enter the battlefield as a copy of any creature or land on the battlefield, except its name is still ~ and it's legendary in addition to its other types.
1UG: Put ~ on top of your library. Activate this ability only if ~ is in your graveyard.
3/1
Next: A general who is resilient to being shuffled into your library.
Legendary Creature - Human Wizard Cleric (M)
Shroud, Lifelink
Whenever ~ leaves the battlefield put ~ onto the top of your library.
2/4
Next: A Commander that is a small creature but hates small creatures.
Proud Father of a beautiful baby Girl as of 12-27-13.
Legendary Creature - Human Cultist
1B: Other creatures get -1/-1 until end of turn.
At the beginning of the end step, if no other creatures are on the battlefield, sacrifice Brikka the Fevered. If you do, each opponent loses 5 life.
1/1
Next: A commander with a Stifle-like ability.
Legendary Creature - Human Wizard
:symwu::symwu:: Counter target activated ability unless its controller pays 3
3/3
Next: A commander who demands an unusual sacrifice.
Legendary creature - Demon
First strike, islandwalk, plainswalk
When ~ enters the battlefield, target opponent gains control of it until the end of his or her next turn.
At the beginning of your upkeep, if you don't own ~, ~ deals 3 damage to you.
7/3
Next: A land creature or enchantment creature general.
Legendary Enchantment Creature - Illusion
Flying
Whenever ~ becomes the target of a spell or ability, return it to its owner's hand.
Whenever an enchantment you control leaves play, you may put another enchantment card from your hand onto the battlefield.
2/2
Next: A "political" general like Zedruu the Greathearted or Phelddagrif
Legendary creature - Mutant Fungus
Graft 3
XGG, t: You and target opponent each put x 1/1 green saproling creature tokens onto the battlefield.
Sacrifice a creature: Put a +1/+1 counter on target creature.
0/0
Next: A commander whose combined power and toughness equals 13 (possibly 0/13, 1/12, 4/9...)
Legendary Creature - Treefolk
When ~ etb, put a branch counter on target permanent you control.
G,T: put a branch counter on target permanent.
T: Add an amount of G to your mana pool equal to the number of branch counters among permanents you control.
3/10
next: a red blue merfolk pirate
EDH
UG Prime Speaker Zegana GU
URW Walk the Path WRU
WB Pay the Ferryman BW
GG Bear Force One GG
BR The Punisher RB
UB Yo ho, Yo ho BU
RG SMASH!! GR
RR Krenko RR
WW Kemba WW
Non-EDH
GU Buddy System (Multiplayer politics)UG
UBEv'ry Day You're Shufflin' BU
Legendary Creature- Merfolk Pirate
UU: Draw 2 cards, then discard a card.
RR:~ deals 4 damage to target player, discard a card.
4/4
Next: a 4 colored Riku
The Ur-Dragon's Tyranny
Karador, Ghost of the Golgari
Niv-Mizzet, Izzet Mastermind
Thromok's Barbecue, Come Get Some!
Sedris's Hand of the Dead
Wort, the Queen of Boggarts
Rafiq, King of Jerkish Nature
Standard Decks
Jund Midrange
Narset 5 Color
Mono-Green Devotion
Naya Beasts
WR Burn
Modern Decks
Izzet Fiend
Affinity for Green
legendary creature- human wizard
whenever an artifact enters the battlefield under your control you may pay UW if you do put a token that's a copy of it onto the battlefield
whenever an enchantment enters the battlefield under your control you may pay GW if you do put a token that's a copy of it onto the battlefield
whenever you attack if its the first combat step of your turn you may pay RW if you do untap all creatures that attacked this combat and have another combat step after this step
3/3
next: a commander that makes you want to play thrumming stone
Graham from Loading Ready Run
Legendary Creature - Human Advisor
1U: Target Spell, Card or Permanent's name becomes the name of your choice.
"It looks the same, yet it is vastly superior!"
1/1
Next: A commander that mentions the command zone.
legendary creature-human coward
shuffle ~ into your library: put target creautre from your hand into your command zone, you get an emblem with "all creautres in your command zone count as your commander"
1/1
next: the opposite of this post
Graham from Loading Ready Run
Legendary Creature - Spirit
Cards can't change zones (players can't draw or play cards. Cards in libraries can't leave libraries. Cards can't return from exile. Permanents can't leave play and cards in graveyards can neither be exiled, returned to a hand, returned to a library, or cast.).
Pay 4 life: Yukorokoro loses all other abilities until end of turn. Destroy Yukorokoro. Any player may activate this ability, but only during their end step.
4/4
(I didn't include the command zone bit because I'm pretty sure no card will ever directly reference it.)
Next: Something cool for my favorite new tribe: Devils.
legendary creature- devil
whenever Tibalt attacks, deal 3 damage divided as you choose among any number of creatures or players
at the beginning of your upkeep discard a card at random
4/3
(before spark)
next:Tamiyo, the Moon Sage before spark
Graham from Loading Ready Run
Legendary Creature - Moonfolk Wizard
You have no maximum hand size.
Whenever a permanent an opponent controls becomes tapped, you may draw a card.
2/2
NEXT: A commander that would make you want to play Bottomless Pit
Legendary enchantment creature - Shaman
Tap an untapped black enchantment you control: Put a -1/-1 counter on target creature.
Tap an untapped green enchantment you control: Put a +1/+1 counter on target creature.
2/2
Next: A commander who grants dredge to cards in your graveyard.
Legendary creature - Human Shaman
Dredge 3
Cards in your graveyard have dredge 2.
2, exile a card in your graveyard: Draw a card.
2/2
Next: A kobold tribal commander.
Legendary Creature - Kobold Rigger
Fizzikz, Kobold Engineer is Red.
Tap an untapped Kobold you control: Gain control of target Kobold.
RRR: Target creature or artifact becomes a Kobold until end of turn.
1/1
"He augments everything in his likeness."
Next: A commander that enters play under an opponents control.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
Legendary Creature - Human Rogue
When you cast Canears, choose an opponent. Canears enters the battlefield under that player's control.
As long as Canears is not controlled by its owner, creatures Canear's owner controls get +1/+1 for each creature Canear's controller controls.
GU: Target player gains control of Canears. Only Canear's owner may activate this ability.
2/5
Probably a few of wording errors...
Next: The perfect general you could imagine for yourself.
Legendary Creature-Ooze
Other Ooze creatures you control get +1/+1
2BRG,T: CARDNAME deals 2 damage to each creature.
Whenever a creature dealt damage by CARDNAME dies this turn, you may put a 1/1 green ooze creature token onto the battlefield.
You may cast CARDNAME from your graveyard as if it were in your hand. If you do, sacrifice an ooze in addition to paying its casting cost.
2/2
Next: a legendary ninja dragon
Legendary creature - Ninja Dragon
Flying, haste
Return ~ to its owner's hand: Put a creature card from your hand onto the battlefield tapped and attacking. Activate this ability only if ~ is attacking and unblocked.
3/3
Next: A general who might also see play in legacy or vintage.
legendary creature- human wizard
flying
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, put a +1/+1 counter on Igato
1/1
(should see play as delver of secrets 5-6 at least and would be fun to build around)
next: a commander based around a combination of two ravinica guilds(3-4 colors, 3 if the guilds share a color, 4 if they don't)
Graham from Loading Ready Run
Legendary Creature-Elf Shaman Wizard
Whenever a creature dies, its controller puts the top two cards of his or her library into his or her graveyard.
At the beginning of your upkeep, return target creature from a graveyard to the battlefield under your control.
1/1
Next: A rigger commander who assembles contraptions and has reminder text to tell what the heck contraptions do.
This sig is by the amazing Rivenor
Legendary Artifact Creature - Weird Rigger
Whenever an artifact enters the battlefield, it becomes a Contraption (attach it to target land to animate it, which then is a 1/1 Contraption creature+
UR: Double the number of contraptions on the battlefield
Contraptions get +1/+1
5/5
NEXT:
A 5color Nephilim
Return to Ravnica is going to destroy my savings account.
Standard:
Simic Delver UG
EDH:
Thrun G
Niv-Mizzet UR
Vish-Kal WB