Fusion Adventurer
Artifact Creature - Scout
Sunburst
Remove a +1/+1 counter from Fusion Adventurer: Choose target land you control. Fusion Adventurer gains landwalk of that land's land types until end of turn.
2/1
Fieldweaver Mycon :symwg::symwg::symwg:
Creature - Fungus Nomad
At the beginning of your upkeep, put a spore counter on Fieldweaver Mycon.
Remove 3 spore counters from Fieldweaver Mycon: Put a 1/1 green saproling creature token into play.
Sacrifice a saproling: Choose a land you control. Target creature gains the landwalk abilities of all that land's types until the end of turn.
2/2
Paladin of Hartaxus' ArmamentsRGW
Creature - Human Knight
At the beginning of your upkeep, another target creature you control gets +1/+0 and gains protection from the color of your choice until end of turn. If that creature is named Hartaxus Bound, you may remove a fetter counter from it.
2/3
(Note: No, I have not yet designed Hartaxus Bound.)
Brighthoof Knight3G
Creature - Beast Knight
When Brighthoof Knight enters the battlefield, if you control a red permanent, it gets +2/+0 and gains haste until end of turn.
As Brighthoof Knight enters the battlefield, if you control a white permanent, choose a color. Brighthoof Knight has protection from that color.
4/3
Dragon of Light20
Legendary Creature - Hydra
~ costs 2 less to cast for each basic land type among lands you control.
~ has protection from each color used to cast it.
10/10
Private Mod Note
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Maelstrom Anomaly4GG
Creature - Elemental Mutant
Trample Domain - Mutant creatures you control get +1/+1 for each basic land type among lands you control.
1/1
Lokyovn, the Uncoiling Void20
Legendary Creature-Eldrazi {MR}
Annihlator 8, Protection from Colored Creatures.
When Lokyovn, the Uncoiling Void enters the battlefield put ten 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
Whenever you sacrifice an Eldrazi Spawn, add 2 to your mana pool.
When Lokyovn is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
20/20
Progeny of the Maelstrom2GG
Legendary Creature-Elemental Domain- Progeny of the Maelstrom has power and toughness equal to the number of basic land types amoung lands you control.
Creatures you control get +X/+Y where X is Progeny of the Maelstrom's power and Y is its toughness.
*/*
Progeny of the Swamp4BB
Creature - Mutant Horror
Trample Domain - Mutant creatures you control get +1/+1 for each basic land type among lands you control. They get an additional +1/+1 if you control a Swamp.
0/0
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():
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Darkstar Ascension1WBG
Enchantment
Shroud
As Darkstar Ascension enters the battlefield, destroy all nonswamp lands.
Creatures get +1/+1 for every nonswamp land in their controller's gaveyard.
Private Mod Note
():
Rollback Post to RevisionRollBack
A silent evil where there shouldn't be another.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Aura Blades2
Artifact - Equipment
As ~ enters the battlefield, destroy all enchantments.
Equipped creature gets +1/+1 for each enchantment in your graveyard.
Equip 2
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Aura Drinker :3mana::symg::symg:
Creature - Leech (Rare)
When Aura Drinker enters the battlefield, destroy all enchantments. Threshold - Aura Drinker gets +1/+1 for each enchantment card in all graveyards as long as seven or more cards are in your graveyard.
4/4
Stave of the Leechlord3GG
Artifact-Equipment
Whenever equipped creature deals combat damage to a player, destroy all enchantments. Put a +1/+1 counter on equipped creature for each permanent destroyed this way.
Private Mod Note
():
Rollback Post to RevisionRollBack
A silent evil where there shouldn't be another.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Sword of the Weeds4
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all enchantments. You gain 2 life for each green enchantment destroyed this way.
Equip 2
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():
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Blazingweed Liege2:symrg::symrg::symrg:
Creature-Horror
Other green creatures you control get +1/+1.
Other red creatures you control get +1/+1.
At the beginning of each upkeep, you may destroy target artifact or enchantment. If you do, you gain life equal to twice it's converted mana cost.
5/5
Private Mod Note
():
Rollback Post to RevisionRollBack
A silent evil where there shouldn't be another.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Primarch of the Crushing Seas4GUU
Creature - Efreet
Flying
At the beginning of each upkeep, you may return target permanent to its owner's hand. If you do, you gain life equal to the returned permanent's converted mana cost.
5/5
Wurm of the Murky Seas4BU
Creature - Wurm
Bloodthirst 1 4BT: Destroy target permanent. ~ gets +1/+1 until end of turn for the permanent's converted mana cost. The permanent's controller loses 1 life.
5/4
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():
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Bloodmoon Wolf3R
Creature - Wolf
Bloodthirst 1
Whenever a nonbasic land an opponent controls becomes tapped, put a +1/+1 counter on Bloodmoon Wolf.
2/2
Lupin,The Hunter:3mana::symg::symr:
Creature- Human Solider
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Lupin The Hunter.
3/3
/////////////////////////////////// Lupin,The Fallen
Creature- Werewolf Knight
Creatures with power less than Lupin The Fallen's power can't block it.
6/6
Bloodlife Vampire3WB
Legendary Creature - Vampire
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
If ~ entered the battlefield with a +1/+1 counter on it, you gain 2 life.
3/3
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Deathoak Wanderer:3mana::symb::symg:
Legendary Creature-Treefolk Sorcerer
Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.)
Hexproof
Sacrifice a creature: You gain two life.
2/2
Gnashing BlasphemyBGW
Enchantment Creature - Horror
Hexproof, defender
Sacrifice an enchantment or a creature: Gnashing Blasphemy can attack as though it didn't have defender until end of turn.
4/4
Ninja of the Void:symu::symu::symb::symb:
Ninjutsu:1mana::symub: (:1mana::symub:, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Void deals combat damage to a player,that player sacrifices a permanent
3/4
Why not just Annihilator 1 (see Hand of Emrakul)? It's worded a little differently... Also, it's WAY undercosted.
Ninja of the Void + Army of Allah
Ninja of Purity4W
Ninjutsu 1W(1W, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever ~ deals combat damage to a player, target white creature gets +2/+0 until end of turn.
4/3
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Thievery of the PureUW
Instant
You many only cast this spell if a creature you control has dealt combat damage this turn. Counter target spell. Put X +1/+1 counters on target creature. X is equal to countered spells converted mana cost.
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Suncharged Automaton + Zodiac Rooster
Fusion Adventurer
Artifact Creature - Scout
Sunburst
Remove a +1/+1 counter from Fusion Adventurer: Choose target land you control. Fusion Adventurer gains landwalk of that land's land types until end of turn.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Fusion Adventurer + Pallid Mycoderm
Fieldweaver Mycon :symwg::symwg::symwg:
Creature - Fungus Nomad
At the beginning of your upkeep, put a spore counter on Fieldweaver Mycon.
Remove 3 spore counters from Fieldweaver Mycon: Put a 1/1 green saproling creature token into play.
Sacrifice a saproling: Choose a land you control. Target creature gains the landwalk abilities of all that land's types until the end of turn.
2/2
Paladin of Hartaxus' Armaments RGW
Creature - Human Knight
At the beginning of your upkeep, another target creature you control gets +1/+0 and gains protection from the color of your choice until end of turn. If that creature is named Hartaxus Bound, you may remove a fetter counter from it.
2/3
(Note: No, I have not yet designed Hartaxus Bound.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Brighthoof Knight 3G
Creature - Beast Knight
When Brighthoof Knight enters the battlefield, if you control a red permanent, it gets +2/+0 and gains haste until end of turn.
As Brighthoof Knight enters the battlefield, if you control a white permanent, choose a color. Brighthoof Knight has protection from that color.
4/3
Brighthoof Knight + Draco
Dragon of Light 20
Legendary Creature - Hydra
~ costs 2 less to cast for each basic land type among lands you control.
~ has protection from each color used to cast it.
10/10
Because it is.
Dragon of Light + Sunrise Sovereign
Maelstrom Anomaly 4GG
Creature - Elemental Mutant
Trample
Domain - Mutant creatures you control get +1/+1 for each basic land type among lands you control.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Dragon of Light + Skittering Invasion
Lokyovn, the Uncoiling Void 20
Legendary Creature-Eldrazi {MR}
Annihlator 8, Protection from Colored Creatures.
When Lokyovn, the Uncoiling Void enters the battlefield put ten 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
Whenever you sacrifice an Eldrazi Spawn, add 2 to your mana pool.
When Lokyovn is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
20/20
Nath'd!
Maelstrom Anomaly + Scion of the Wild
Progeny of the Maelstrom 2GG
Legendary Creature-Elemental
Domain- Progeny of the Maelstrom has power and toughness equal to the number of basic land types amoung lands you control.
Creatures you control get +X/+Y where X is Progeny of the Maelstrom's power and Y is its toughness.
*/*
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
Progeny of the Maelstrom + Dakmor Sorceress
Progeny of the Swamp 4BB
Creature - Mutant Horror
Trample
Domain - Mutant creatures you control get +1/+1 for each basic land type among lands you control. They get an additional +1/+1 if you control a Swamp.
0/0
Darkstar Ascension 1WBG
Enchantment
Shroud
As Darkstar Ascension enters the battlefield, destroy all nonswamp lands.
Creatures get +1/+1 for every nonswamp land in their controller's gaveyard.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
Aura Blades 2
Artifact - Equipment
As ~ enters the battlefield, destroy all enchantments.
Equipped creature gets +1/+1 for each enchantment in your graveyard.
Equip 2
Aura Drinker :3mana::symg::symg:
Creature - Leech (Rare)
When Aura Drinker enters the battlefield, destroy all enchantments.
Threshold - Aura Drinker gets +1/+1 for each enchantment card in all graveyards as long as seven or more cards are in your graveyard.
4/4
Stave of the Leechlord 3GG
Artifact-Equipment
Whenever equipped creature deals combat damage to a player, destroy all enchantments. Put a +1/+1 counter on equipped creature for each permanent destroyed this way.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
Sword of the Weeds 4
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all enchantments. You gain 2 life for each green enchantment destroyed this way.
Equip 2
Blazingweed Liege 2:symrg::symrg::symrg:
Creature-Horror
Other green creatures you control get +1/+1.
Other red creatures you control get +1/+1.
At the beginning of each upkeep, you may destroy target artifact or enchantment. If you do, you gain life equal to twice it's converted mana cost.
5/5
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
Primarch of the Crushing Seas 4GUU
Creature - Efreet
Flying
At the beginning of each upkeep, you may return target permanent to its owner's hand. If you do, you gain life equal to the returned permanent's converted mana cost.
5/5
Wurm of the Murky Seas 4BU
Creature - Wurm
Bloodthirst 1
4BT: Destroy target permanent. ~ gets +1/+1 until end of turn for the permanent's converted mana cost. The permanent's controller loses 1 life.
5/4
Bloodmoon Wolf 3R
Creature - Wolf
Bloodthirst 1
Whenever a nonbasic land an opponent controls becomes tapped, put a +1/+1 counter on Bloodmoon Wolf.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Lupin,The Hunter:3mana::symg::symr:
Creature- Human Solider
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Lupin The Hunter.
3/3
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Lupin,The Fallen
Creature- Werewolf Knight
Creatures with power less than Lupin The Fallen's power can't block it.
6/6
The Anabyn
Stay Hungry My Friends....
Lupin, the Fallen + Brindle Boar
Bloodlife Vampire 3WB
Legendary Creature - Vampire
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
If ~ entered the battlefield with a +1/+1 counter on it, you gain 2 life.
3/3
Deathoak Wanderer:3mana::symb::symg:
Legendary Creature-Treefolk Sorcerer
Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.)
Hexproof
Sacrifice a creature: You gain two life.
2/2
The Anabyn
Stay Hungry My Friends....
Gnashing Blasphemy BGW
Enchantment Creature - Horror
Hexproof, defender
Sacrifice an enchantment or a creature: Gnashing Blasphemy can attack as though it didn't have defender until end of turn.
4/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Voidscream Nephilim GWUB
Creature - Nephilim Horror
Hexproof
Sacrifice a permanent: Return target permanent to its owner's hand.
4/4
Ninja of the Void:symu::symu::symb::symb:
Ninjutsu:1mana::symub: (:1mana::symub:, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Void deals combat damage to a player,that player sacrifices a permanent
3/4
The Anabyn
Stay Hungry My Friends....
Ninja of the Void + Army of Allah
Ninja of Purity 4W
Ninjutsu 1W (1W, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever ~ deals combat damage to a player, target white creature gets +2/+0 until end of turn.
4/3
Thievery of the Pure UW
Instant
You many only cast this spell if a creature you control has dealt combat damage this turn. Counter target spell. Put X +1/+1 counters on target creature. X is equal to countered spells converted mana cost.