Lavanator. Hmm... I like it. But it's waaay too powerful. How many cards with "destroy all tapped lands" are out there? Zero. The reason: too powerful. And the fact that an opponent with an Aggro-deck knows you have a card like this seriously affects his or her decision making. The only card that can do that is *** (and Damnation) and only to a certain degree. 5/10
A White sorcery that doesn't affect the board
Indominatable Resolve :1mana::symw::symw:
Sorcery
The next spell you play this turn can't be countered by spells or abilities.
Draw a card.
Maybe its me but that seems out of flavor for white. A spell shroud feels more blue. 6/10
Verdant Command
:1mana::symg::symg::symg:
Instant
Choose two - Target creature gets +3/+3 until end of turn; or target creature gains trample and vigilance until end of turn; or search your library for a creature card and put it into your hand, then shuffle your library; or put a +1/+1 on three target creatures you control.
Choose two is really difficult to get right in balance and not to just make it a smörgåsbord of abilities. Also you have to keep them simple enough that it all fits well on a card. I think you got this mostly right, although I think for flavor and brevity you could have left off vigilance, and made the abilities just a tad weaker. 8/10
Depth Angel :1mana::symu::symu:
Creature - Angel
Flying
White Splash (:1mana:: Add to your mana pool.)
Inspiring at any depth, you may see her in the deepest caverns of the sea, to the highest wisps of the clouds. 2/2
Make a card that interacts with Planeswalkers in some way.
8/10
Depth Angel is a really nice and simple card. I could picture it printed. However, I don't think "white splash" is an ability that is worth keywording. Also, it would be a much more useful card if it didn't have two blue mana in the casting cost.
Lending of BloodB
Instant
As an addition cost to play ~, pay three life.
Put up to three loyalty counters on target planeswalker.
Cycling W
Next: A non-creature card with flash.
Private Mod Note
():
Rollback Post to RevisionRollBack
Always err on the side of power, it makes custom cards more interesting.
Lending of Blood - A quick look-through at Planeswalkers shows that this card will let you use Liliana's, Ajani's and Garruk's 3rd ability the turn they hit play, Chandra's the turn after, and Jace's two turns later. That doesn't matter much with Garruk, as you'll pretty much end up with Overrun at the same mana cost, but with an additional black mana. Jace, on the other hand, gets a big boost for his 2nd ability. The question is this: is opening up all this potential abuse, especially with Jace, Chandra and Liliana, worth more than B and 3 life? The answer is much more. You can even make the same argument for Ajani. In other words, I think it needs a greater drawback. The off-color cycling kinda hurts, too. 6/10.
Aethermage's Trickery WU
Enchantment
Flash
X: Return target permanent with Flash to its owners hand. X is that permanent's mana cost.
WU, Sacrifice Aethermage's Trickery: Return all permanents with Flash to their owners' hands.
Next: Let's see a Land that either benefits or hoses cards with Split Second.
3/10
This card seems to me as a either a narrow hoser or a weak combo card. If you're planning to make this card a hoser, the first ability is rather expensive for its effect. It's ability is only useful if your opponent is playing a control deck with important flash cards that is the same color as your deck. Otherwise, the first ability will never be used. The second ability is only useful against a board full of enemy flash cards. Not very likely. As a combo card, it doesn't have any particularly nice cards with flash to pair up with, so it doesn't look very good.
Edit: Erratic Portal, Crystal shard, and Cloudstone Curio are all much cheaper if you want to bounce your own creatures...
Isle of Rifts
Legendary Land t: Add U to your mana pool.
Whenever ~ becomes tapped, you may have target spell lose split second.
I am not a rules guru, so I am not sure if that even works, but if it does it is a nice idea.
9/10
Teleporting Informant :1mana::symu:
Creature - Human Wizard
Flash, haste
:symu:, :symtap:: Look at target players hand, then name a card. Players can't play the named card this turn. Return Teleporting Informant to its owner's hand. "Now you see me, now I see you, now we don't."
1/1
Teleporting Informant - Such a powerful effect for 3 mana. I love it. It's not ridiculously overpowered, but it functions fantastically as a foil to whatever plans your opponent may have. It might get a little too powerful with Cloud Key and its buddies though... 8/10.
Making commons is tough... I hope this one gains some approval...
Herbigen Berserker 3GG
Creature - Elemental
Flash
When ~ comes into play, put two 1/1 green Saproling creature tokens into play under your control.
Evoke 1G
3/3
Next: Make a lord for an obscure creature type (like pony or sheep).
That's a great solid common. Cost is right, good body, kills an attacking 5/5, adds to your army at EoT. A card that could be in Lorwyn and may have seen print in RAV if flash was more prevalent, and if evoke was around. :10mana:/:10mana:
Stonehide
:3mana::symg::symg:
Legendary Creature - Auroch Lord
Other Auroch creatures get +1/+1.
At the beginning of your upkeep, other Auroch creatures you control gain a landwalk ability of your choice.
5/10. Good name for an Aurochs legend, though it falls a bit short of the usual Aurochs mold. And that landwalk ability?? REALLY broken, dude.
Grizzly Den 2G
Enchantment
At the beginning of your upkeep, flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, this ability has no effect. For each flip you win, put a 2/2 green Bear creature token into play.
Next: an actual card involving coffee and/or spontaneity
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Flavorwise this is very well done. I like how this card can skilltest, and becomes quite good in multiples, by increasing your odds. 9/10
Unglued for this task: Resurrect this thread with a card from the dead...
Espresso Elemental :symb::symb::symb:
Creature - Elemental
When ~ comes into play, all your creatures are black, gain haste, double strike, and frenzy 2. "I like my men like my coffee..."
2/2
5/10. It works for an Un-set, but not for most regular sets, considering the coffee theme, extensive lack of adherence to the pie, and overpowered effect. Also, objects "become" one color or another, they aren't "are."
Soul-Kin Ring 3
Tribal Artifact - Elemental ,t: Target creature gets +1/+1 until end of turn for each basic land type among lands in play.
Next: wiping the field clean and/or doubling your delights
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
8.5/10
I like the design of this card a lot.
However, it's ability doesn't seem very groundbreaking for it's cost. It would be much better if it costed less (maybe 1), was part of a cycle, or gave all of your creatures +X/+X.
The idea is still very strong.
Explosive Command1UURR
Sorcery
Choose two: Deal four damage to each creature and player, return all creatures to their owner's hands, each player draws cards equal to the number of cards in their hand, or each player takes damage equal to the number of cards in their hand.
Next: An artifact that gives creatures you don't control double-strike.
Private Mod Note
():
Rollback Post to RevisionRollBack
Always err on the side of power, it makes custom cards more interesting.
7/10 A "little" overpowered, although the idea of a multi-color cycle of Commands is intriging. Think about what happens when you use the 2nd and fourth effect, especially in multiplayer games, could be GG. Not to mention the mana cost needs to be a little more ramped up, maybe 4UURR.
LightFlare Golem 4W
Artifact Creature- Golem
Creatures you don't control gain double strike.
LightFlare Golem may block any number of creatures.
Whenever LightFlare Golem takes combat damage, you gain that much life.
0/9
Let me see what happens when you put together hybrid mana with splice into [choose type]. Make it interesting.
Private Mod Note
():
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About Mindslaver rulings:
Quote from ebcubs03 »
so if i am that player do i get to sleep with his girlfriend ?
7/10. It fits the bill and appears to be a reasonable concept, but the wording needs a lot of work, the colored mana and double strike here seem tacked on, and why is the F capitalized?
Next: one of the following -
1.) a split card with one side being simple, common and possibly underpowered, and the other side is immensely powerful, but highly situational
2.) a new nephilim
3.) a dragon in Lorwyn and/or a non-red region of Mirrodin
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Harvester's Whim - It works, and it's in flavor for all three colors, but couldn't it have been a bit more exciting than a regenerate effect? There's nothing wrong with it, and no doubt it could be made, but it's the kind of card that doesn't quite grab my attention. 6/10.
Let's try the split card.
Death // Taxes 1B // 2WW
Sorcery
Destroy target non-black, non-artifact creature. It can't be regenerated.
//
Instant
Play Taxes only on your turn.
If an opponent countered a spell you played this turn, that player sacrifices each permanent he or she controls unless that player pays 1 for that permanent.
Is that any good? It was sorta tough making...
Let's try something simpler next - make a flavorful green Ninja (and don't forget the Ninjutsu!).
Follows the instructions to the bill. Death is a weak Terror, although I wish you'd used another name for the card. And Taxes is insane but very, very situational. Some changes to the text would also make it less confusing. "...unless that player pays for each permanent, not that. I also found this funny " Play Taxes only on your turn." Don't know why.
Overall it's fine though, I'd give it a 6.5/10.
Here's mine:
Kashi-Tribe Grandmaster4GG
Creature - Snake Ninja (R)
Ninjutsu 3GG
Deathtouch
Whenever ~ deals combat damage to a player, prevent that damage and he or she gets that many poison counters instead.
5/4
Next:
Make a card that somehow connects Ravnica and Lorwyn in an interesting way, a tribal guild card if you will.
I could see that card being pretty sick. In all honesty, I'd put it pretty close in power level to Ink-Eyes. I mean, come on, two swings and you win? Seems really good, and yet, it is pretty fairly costed, as it can be blocked and doesn't have much evasion after the first swing. It probably would have seen a lot of play in Snake decks of the day.
6.5/10
Summons of the Guildpact 5
Tribal Enchantment - Shapeshifter
When ~ comes in to play, choose two colors and a creature type.
~ is the chosen colors and has the chosen creature type.
Whenever you play a spell that is both of the chosen colors or a non-token creature of the chosen type comes in to play, put a 1/1 creature token in to play that is both of the chosen colors and has the chosen creature type.
I'm not sure if those should be seperate abilities or not... It's probably also far too much to remember for any player to even want to play it... but it was fun to make! ^^
6/10
This card is too wordy for it's effect. You were definitely right about memory issues. It would probably be better if you changed it to be a one time effect or chose a specific group to affect (green-black elves?).
Since you didn't give a challenge, I will do Viola!'s challenge.
Pawn-Pusher Dragon3BRR
Creature- Dragon
Flying
When ~ comes into play, put three 1/1 colorless creatures with changeling into play.
Sacrifice a minion you control: Pawn-Pusher Dragon gets +2/+0 and haste until end of turn.
4/5
Next: A non-green French vanilla card that is tournament worthy.
Private Mod Note
():
Rollback Post to RevisionRollBack
Always err on the side of power, it makes custom cards more interesting.
7/10 interesting to a degree. I don't quite get how the changeling ties into the card, but it is part of Lowyrn... It feels kind of tacked on in there for the connection.
Nondescript Death :symb::symb::symb::symb:
Creature - Shadow "A punishment to some, to some a gift, and to many a favor."--Seneca
4/4
7/10
This card does not seem very tournament viable. This card could only fit in is a monoblack midrange aggro deck. Juzam Djinn has been reprinted as Plague Sliver, and Plague Sliver's effect is only particularly harmful if you are facing an aggro deck. I think that this card could easily cost 2BB. Another option would be to give this card a keyword ability, like deathtouch or first-strike.
The flavor is nice though.
P.S. In Llorwyn, creatures with changeling are minions. Also, the dragon is continuation of a cycle with Marsh Flitter.
Blurg, Lover of Legs1R (Picture of a a small pug dog tightly hugging Kamahl's leg)
Legendary Enchantment Creature- Hound Aura
Enchant Creature
Enchanted creature gets -1/-0
Whenever ~ attacks, enchanted creature must attack or block too if possible.
Whenever enchanted creature attacks, ~ must attack or block too if possible.
2/2
Next: An aura that will net you lots of card.
Private Mod Note
():
Rollback Post to RevisionRollBack
Always err on the side of power, it makes custom cards more interesting.
9/10:
It is an un,
that is sort of fun.
So It works nice and funny,
despite the fact there is no bunny.
So I give you a 9,
because I'm runnin' out time.
Thought Siphon :3mana::symb::symb:
Enchantment- aura
Enchant Player
Whenever the enchanted player loses life you may draw a card. (damage causes loss of life.)
7/10
It didn't get an eight because it's a little confusing and its more in Green or Blue's realm of thinking. Black would probably draw cards for the damage it did to itself.
Orb of Pressure2UU
Artifact Enchantment
Whenever a blue artifact comes into play under your control, draw two cards.
I mean, technically its not hard to make a colored artifact (Sarcomite Myr)- all you have to do is add "artifact" to the type and add a mana cost. Or were you wanting something else?
Morphling :4mana::symu::symu:
Creature - Shapeshifter
:2mana::symu: Choose color, power, toughness, creature type, or abilities. Morphling gains the chosen state of target creature until end of turn.
:symu:: Return Morphling to its owner's hand.
I give the previous card 7/10. Copying abilities is marginal at best unless the target creature is darksteel colossus or visara the dreadful. I would have removed the ability to copy color, creature type and p/t. Or to keep it cleaner, just have the ability say: Until end of turn, Morphling is a copy of target creature.
First Strike
When Alabaster Serpent is tapped, it can block as though it were untapped.
2/2
Explanation for the secondary ability:
I know you'll probably say why not just use the Vigilance keyword. It's all about flavor, my friend. The serpent can block attackers even if it looks spent and unaware. I'm sure Masako the Humorless would agree.
next:
make a card that takes the penumbra mechanic to the next level.
Indominatable Resolve :1mana::symw::symw:
Sorcery
The next spell you play this turn can't be countered by spells or abilities.
Draw a card.
next: A green version of the Lorwyn preview card "Cryptic Command" found at http://www.wizards.com/default.asp?x=mtgcom/daily/mf163
--Kiku
Verdant Command
:1mana::symg::symg::symg:
Instant
Choose two - Target creature gets +3/+3 until end of turn; or target creature gains trample and vigilance until end of turn; or search your library for a creature card and put it into your hand, then shuffle your library; or put a +1/+1 on three target creatures you control.
Next: A Blue Angel
How you should approach every game of Magic.
Mod Helpdesk (defunct)
My Flawless Score MCC Card | My Other One | # Three!
Depth Angel :1mana::symu::symu:
Creature - Angel
Flying
White Splash (:1mana:: Add to your mana pool.)
Inspiring at any depth, you may see her in the deepest caverns of the sea, to the highest wisps of the clouds.
2/2
Make a card that interacts with Planeswalkers in some way.
Depth Angel is a really nice and simple card. I could picture it printed. However, I don't think "white splash" is an ability that is worth keywording. Also, it would be a much more useful card if it didn't have two blue mana in the casting cost.
Lending of Blood B
Instant
As an addition cost to play ~, pay three life.
Put up to three loyalty counters on target planeswalker.
Cycling W
Next: A non-creature card with flash.
Aethermage's Trickery WU
Enchantment
Flash
X: Return target permanent with Flash to its owners hand. X is that permanent's mana cost.
WU, Sacrifice Aethermage's Trickery: Return all permanents with Flash to their owners' hands.
Next: Let's see a Land that either benefits or hoses cards with Split Second.
This card seems to me as a either a narrow hoser or a weak combo card. If you're planning to make this card a hoser, the first ability is rather expensive for its effect. It's ability is only useful if your opponent is playing a control deck with important flash cards that is the same color as your deck. Otherwise, the first ability will never be used. The second ability is only useful against a board full of enemy flash cards. Not very likely. As a combo card, it doesn't have any particularly nice cards with flash to pair up with, so it doesn't look very good.
Edit: Erratic Portal, Crystal shard, and Cloudstone Curio are all much cheaper if you want to bounce your own creatures...
Isle of Rifts
Legendary Land
t: Add U to your mana pool.
Whenever ~ becomes tapped, you may have target spell lose split second.
Next: A non-aggro card with haste.
9/10
Teleporting Informant :1mana::symu:
Creature - Human Wizard
Flash, haste
:symu:, :symtap:: Look at target players hand, then name a card. Players can't play the named card this turn. Return Teleporting Informant to its owner's hand.
"Now you see me, now I see you, now we don't."
1/1
Make an elemental that would be a common.
Teleporting Informant - Such a powerful effect for 3 mana. I love it. It's not ridiculously overpowered, but it functions fantastically as a foil to whatever plans your opponent may have. It might get a little too powerful with Cloud Key and its buddies though... 8/10.
Making commons is tough... I hope this one gains some approval...
Herbigen Berserker 3GG
Creature - Elemental
Flash
When ~ comes into play, put two 1/1 green Saproling creature tokens into play under your control.
Evoke 1G
3/3
Next: Make a lord for an obscure creature type (like pony or sheep).
Stonehide
:3mana::symg::symg:
Legendary Creature - Auroch Lord
Other Auroch creatures get +1/+1.
At the beginning of your upkeep, other Auroch creatures you control gain a landwalk ability of your choice.
4/4
Next: Green coin flip card.
How you should approach every game of Magic.
Mod Helpdesk (defunct)
My Flawless Score MCC Card | My Other One | # Three!
Grizzly Den
2G
Enchantment
At the beginning of your upkeep, flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, this ability has no effect. For each flip you win, put a 2/2 green Bear creature token into play.
Next: an actual card involving coffee and/or spontaneity
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Unglued for this task: Resurrect this thread with a card from the dead...
Espresso Elemental :symb::symb::symb:
Creature - Elemental
When ~ comes into play, all your creatures are black, gain haste, double strike, and frenzy 2.
"I like my men like my coffee..."
2/2
next: Make a Lorwyn tribal artifact
Soul-Kin Ring
3
Tribal Artifact - Elemental
,t: Target creature gets +1/+1 until end of turn for each basic land type among lands in play.
Next: wiping the field clean and/or doubling your delights
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
I like the design of this card a lot.
However, it's ability doesn't seem very groundbreaking for it's cost. It would be much better if it costed less (maybe 1), was part of a cycle, or gave all of your creatures +X/+X.
The idea is still very strong.
Explosive Command 1UURR
Sorcery
Choose two: Deal four damage to each creature and player, return all creatures to their owner's hands, each player draws cards equal to the number of cards in their hand, or each player takes damage equal to the number of cards in their hand.
Next: An artifact that gives creatures you don't control double-strike.
LightFlare Golem 4W
Artifact Creature- Golem
Creatures you don't control gain double strike.
LightFlare Golem may block any number of creatures.
Whenever LightFlare Golem takes combat damage, you gain that much life.
0/9
Let me see what happens when you put together hybrid mana with splice into [choose type]. Make it interesting.
About Mindslaver rulings:
Harvester's Whim
1B
Instant
Regenerate target creature.
Splice onto instant or sorcery 1
Next: one of the following -
1.) a split card with one side being simple, common and possibly underpowered, and the other side is immensely powerful, but highly situational
2.) a new nephilim
3.) a dragon in Lorwyn and/or a non-red region of Mirrodin
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Let's try the split card.
Death // Taxes 1B // 2WW
Sorcery
Destroy target non-black, non-artifact creature. It can't be regenerated.
//
Instant
Play Taxes only on your turn.
If an opponent countered a spell you played this turn, that player sacrifices each permanent he or she controls unless that player pays 1 for that permanent.
Is that any good? It was sorta tough making...
Let's try something simpler next - make a flavorful green Ninja (and don't forget the Ninjutsu!).
Follows the instructions to the bill. Death is a weak Terror, although I wish you'd used another name for the card. And Taxes is insane but very, very situational. Some changes to the text would also make it less confusing. "...unless that player pays for each permanent, not that. I also found this funny " Play Taxes only on your turn." Don't know why.
Overall it's fine though, I'd give it a 6.5/10.
Here's mine:
Kashi-Tribe Grandmaster 4GG
Creature - Snake Ninja (R)
Ninjutsu 3GG
Deathtouch
Whenever ~ deals combat damage to a player, prevent that damage and he or she gets that many poison counters instead.
5/4
Next:
Make a card that somehow connects Ravnica and Lorwyn in an interesting way, a tribal guild card if you will.
My Sales Post!
I could see that card being pretty sick. In all honesty, I'd put it pretty close in power level to Ink-Eyes. I mean, come on, two swings and you win? Seems really good, and yet, it is pretty fairly costed, as it can be blocked and doesn't have much evasion after the first swing. It probably would have seen a lot of play in Snake decks of the day.
6.5/10
Summons of the Guildpact 5
Tribal Enchantment - Shapeshifter
When ~ comes in to play, choose two colors and a creature type.
~ is the chosen colors and has the chosen creature type.
Whenever you play a spell that is both of the chosen colors or a non-token creature of the chosen type comes in to play, put a 1/1 creature token in to play that is both of the chosen colors and has the chosen creature type.
I'm not sure if those should be seperate abilities or not... It's probably also far too much to remember for any player to even want to play it... but it was fun to make! ^^
-Jack
Want a cool banner like mine?
Go to Heroes of the Plane Studios!
Vizzerdrix Count = 183, 3 in Italian, 2 Foil
This card is too wordy for it's effect. You were definitely right about memory issues. It would probably be better if you changed it to be a one time effect or chose a specific group to affect (green-black elves?).
Since you didn't give a challenge, I will do Viola!'s challenge.
Pawn-Pusher Dragon 3BRR
Creature- Dragon
Flying
When ~ comes into play, put three 1/1 colorless creatures with changeling into play.
Sacrifice a minion you control: Pawn-Pusher Dragon gets +2/+0 and haste until end of turn.
4/5
Next: A non-green French vanilla card that is tournament worthy.
Nondescript Death :symb::symb::symb::symb:
Creature - Shadow
"A punishment to some, to some a gift, and to many a favor."--Seneca
4/4
Make an unglued card:
This card does not seem very tournament viable. This card could only fit in is a monoblack midrange aggro deck. Juzam Djinn has been reprinted as Plague Sliver, and Plague Sliver's effect is only particularly harmful if you are facing an aggro deck. I think that this card could easily cost 2BB. Another option would be to give this card a keyword ability, like deathtouch or first-strike.
The flavor is nice though.
P.S. In Llorwyn, creatures with changeling are minions. Also, the dragon is continuation of a cycle with Marsh Flitter.
Blurg, Lover of Legs 1R
(Picture of a a small pug dog tightly hugging Kamahl's leg)
Legendary Enchantment Creature- Hound Aura
Enchant Creature
Enchanted creature gets -1/-0
Whenever ~ attacks, enchanted creature must attack or block too if possible.
Whenever enchanted creature attacks, ~ must attack or block too if possible.
2/2
Next: An aura that will net you lots of card.
It is an un,
that is sort of fun.
So It works nice and funny,
despite the fact there is no bunny.
So I give you a 9,
because I'm runnin' out time.
Thought Siphon :3mana::symb::symb:
Enchantment- aura
Enchant Player
Whenever the enchanted player loses life you may draw a card. (damage causes loss of life.)
Next: A colored artifact
It didn't get an eight because it's a little confusing and its more in Green or Blue's realm of thinking. Black would probably draw cards for the damage it did to itself.
Orb of Pressure 2UU
Artifact Enchantment
Whenever a blue artifact comes into play under your control, draw two cards.
I mean, technically its not hard to make a colored artifact (Sarcomite Myr)- all you have to do is add "artifact" to the type and add a mana cost. Or were you wanting something else?
Next: A fixed Morphling that doesn't suck.
Thanks to High~Light Studios for the awesome sig. Go check'em out!
It's very very very narrow for the expensive cost.
Morphling isn't fixed? Torchling?
Morphling :4mana::symu::symu:
Creature - Shapeshifter
:2mana::symu: Choose color, power, toughness, creature type, or abilities. Morphling gains the chosen state of target creature until end of turn.
:symu:: Return Morphling to its owner's hand.
Next: A white Snake creature.
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
I give the previous card 7/10. Copying abilities is marginal at best unless the target creature is darksteel colossus or visara the dreadful. I would have removed the ability to copy color, creature type and p/t. Or to keep it cleaner, just have the ability say: Until end of turn, Morphling is a copy of target creature.
And btw, you forgot to put a p/t.
Alabaster Serpent :1mana::symw::symw:
Creature - Snake
First Strike
When Alabaster Serpent is tapped, it can block as though it were untapped.
2/2
Explanation for the secondary ability:
I know you'll probably say why not just use the Vigilance keyword. It's all about flavor, my friend. The serpent can block attackers even if it looks spent and unaware. I'm sure Masako the Humorless would agree.
next:
make a card that takes the penumbra mechanic to the next level.
--Kiku