indeed a little ugly, the wording should be different, a little too good, esp when you both have 7 cards on turn 1.....(4/10.)
hmmm 1/10
Vergho Matuo1
Artifact (Mythic Rare.)
At the beginning of the game if Vergho Matuo is in your starting hand, you may remove your hand from the game and name an artifact, creature, enchantment and land. For the remander of the game, if you have all four named cards in play, you win the game.
Next: Make an engineered creature.. such as some of the simic based creatures or something a mad scientist may create today.
1/10. Doesn't do anything when played normally, you can name basic lands, yadda yadda yadda, so forth. But I guess it fits the request, so 2/10...Wait?
Grey Goo6
Artifact
At the beginning of your upkeep, destroy target nonland permanent and then put a copy of ~ into play.
1/1
Next: Make a card where the rules text is a haiku.
Grey Goo: most certainly it fits the challenge and it may be a bit underpowered but I suppose I love it bunches because it uses that wonderful word upkeep, and I always happen to keep four copies of the haze for just this type of card 8/10
okay, but only if counts as 1 word!
Cloudring Zealot1WW
Creature - Spirit Cleric
Flying, Defender
:symw:, :symtap:: Tap target creature.
:symw:: You gain 2 life.
2/2
Sorry if it seems a bit of a sell out...
next: I'm always in the mood for a leviathan, so I want a UBG one! thanks
Private Mod Note
():
Rollback Post to RevisionRollBack
-This signature intentionally left blank to increase general intrigue and mystery-
I like how it slows Aggro to a crawl, which is possibly a wee bit too powerful. But hey, I like it. 8/10.
I should have given it shroud, I feel. So you can't target one goo with another goo. But oh well.
Depthcrawler 4UBG
Creature - Leviathan
Trample
Remove a creature card in your graveyard from the game: Put a +1/+1 counter on ~.
Remove a +1/+1 counter from ~: ~ gains Shroud until end of turn.
5/5 It sifts through the carrion-rich sludge on the sea floor, using fresh and fetid corpses alike to construct it's shell.
I'm picturing a gigantic sea snail here. Lol. Not your classical leviathan, but we're all about pushing boundaries here.
Nath'd. D:
Way too good for 9 mana. It's not blue at all, I'm not getting the flavour, the 3rd ability does nothing, it can't remove U, B or G cards, which makes no sense because you have colours hosing their buddies, there. 4/10.
Flameforged Tyrant3RRR
Creature - Dragon
Flying, Haste
When ~ attacks, it deal 2 damage to each creature without flying.
6/4 Roar
Basic, probably already been done. Dragon + Pyroclasm is a little obvious and/or lame, but hey. I'm tired. D:
Next: Don't use the letter E. Anywhere. Bonus points for non-vanilla/French vanilla with flavour text.
Flameforged Tyrant is reasonable, except for the haste part. You gotta give your opponent some kind of warning if you're going to clear their board AND smack them for 6... 8/10 (actually removing haste would make this a 10/10, but it's way too good with haste). It's actually very flavorful so I like the card a lot, but I would never want to play against it.
First off, I love the request, but I feel like I'm going to hate it by the time I'm done.
Poor Hollow
Land T: add G to your mana pool. 4UG,t: put an artifact card from your hand into play. Stay away from poor hollows.
Everything I tried to do had an "e" in it. "Legendary" "Comes into play tapped..." "Target..." "Return..."
Next: Make a new creature with the type "Ranger" (there have been 15 Rangers over the past, so check to make sure you're not using an existing name... bonus points for a new keyword that would be specifically for creatures with the "Ranger" type).
Green and Blue have e's in them, so I hope that mana symbols don't count! If they don't awesome - great job with what you had. A little off color, that's all. 9/10.
Riptide Ranger - :2mana::symb::symg:
Creature - Human Ranger
When ~ comes into play, choose a creature type.
Whenever a creature of the chosen type is put into a graveyard from play, put a +1/+1 counter on ~.
:symb::symb:, :symtap:: Destroy target creature of the chosen type.
2/3
Up next: Hex is a card that embodied the number six. Make another card based around a different number. Flavor is more important than function, so names matter!
its very riptide, its very ranger and its very blue (oh wait, no its not.) 7/10
Lots of 3's lots of 1's
Magus of the Flare2(R/G)
Creature - Human Wizard (R/G): Add 3 to your mana pool, any player may play this ability. 3: Magus of the Flare deals 1 damage to target creature or player, any player may play this ability.
1/3
next: make a multicolored magus based on a card(s) or effect(s) unique to those colours.
Magus of the Flare was neat, but it wasn't really what the request was going for - it had 3's and 1's in it, but it didn't really make me think it embodied that number the way Hex did. Still, a very neat card. 7/10.
Magus of the Prison - :2mana::symuw:
Creature - Spirit Wizard
Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.
0/4
Up next: A Planeswalker that cares about enchantments.
i like it, because it doesn't laugh at the muse too much, although also not too original because of the muse, although being in monoblue is quite different. 8/10
here we go.
Herussi, Femeref EnchantressWG
Planeswaler - Herus
Whenever an enchantment is put into your graveyard from play you may draw a card.
Whenever Herussi is put into a graveyard from play, return all enchantments in your graveyard to play under your control.
-1: Destroy target enchantment.
{4}
(hmmm, thinking whether should be in all graveyards or not for effects 1 & 2, this has 3 effects like the other planeswalkers, (the big one is just listed second), although i don't like how the second ability triggers and resolves before the last one resolves.)
i'm actually going to repeat this one from FponkDamn, cos i found it kinda hard. and i'd rather he didn't answer it, but whatever.
Up next: Hex is a card that embodied the number six. Make another card based around a different number. Flavor is more important than function, so names matter!
Hmm. Seems good, but narrow. Johnny-type card, if anything. 5/10
Penta 5
Artifact Creature - Construct 5, Sacrifice Penta: Put five 1/1 artifact creature tokens named Pentids into play that have "Sacrifice five Pentids: Return Penta from your graveyard to play."
5/5
Tetrapod
Cost: GGGG
Creature - Beast
Graft 4 (This creature comes into play with four +1/+1 counter on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
Tetrapod can only be blocked by creatures with power four or more.
0/0
Next: If you know Watchmen, make one of it's main characters. If you don't, make another version of Chandler.
Private Mod Note
():
Rollback Post to RevisionRollBack
-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
nice. the graft might work a little cooler if the last ability was 4 or less, but still nice
Dr ManhattenBUW(R/G)
Legendary Creature - Human Mutant
If Dr Manhatten would be destroyed, regenerate it.
If Dr Manhatten is put into a graveyard from play, return it to play at end of turn. T: You may play a card in your hand without paying its mana cost, at the beginning of your next upkeep pay that card's mana cost, if you don't you lose the game.
5/5
Next: HAVE "Destroy target creature, it can't be regenerated." IN YOUR CARD
EvertBBB
Instant
Destroy target creature, it can't be regenerated. "You look much prettier this way..." - Boris, Deathlord
Yeah. I only made it so I could do this:
Next: Somewhere in the Multiverse there is a plane called Etentium, a world completely devoid of Black and Green mana. Create a creature from this plane. Bonus points if you can tell us what Etentium is like and how your creature belongs there.
Simple. Mana-intensive, but no drawback. Just a bit basic. 7/10
Eten Relicweaver 1UR
Creature - Bird Wizard
Haste, Flying W: Eten Relicweaver gains lifelink until end of turn. "Their bodies etched in runes, their soaring shapes carving swathes in the Enemy, bringing hope to the Eten."
3/2
Shock-trooper of the "Eten", a warlike bird people that are now battling for their futures against an unknown enemy.
i love it, only thing i'm unsure of is the wizard part. 10/10 1WU flying lifelink with R gains haste is a lot more printable, but not as cool.
i assume red is the main colour of this shard... ie/ the 3 color bit of its ultamatum etc.
so. lets try give it a keyword. i kind of like channel on creatures, for permanent effects on other creatures. but.. not very new.
Hearth Phoenix4WRRU
Creature - Angel Phoenix
Flying, Haste, Vigilance.
Sacrifice a red, white and blue creature: Return Hearth Phoenix from your graveyard to play.
7/4
Herald of EtentiumR
Creature - Bird Warrior
Flying T: ..... go find Hearth Phoenix
1/1
next: either another card in this set, or the "unknown enemy" to etentium
7/10. Balanced. Not really that crash-hot amazingly awesome, but it gets the job done.
Greantish Writhespawn4BBGG
Creature - Plant Zombie
Reach, Trample, Wither
Sacrifice a creature: Regenerate ~.
Remove a creature card in your graveyard from play: Put a 1/1 green and black worm creature token into play under your control.
6/6
Next: An instant, sorcery or enchantment representing a spell from Etentium.
Wow. That is a nasty, nasty beastie. It fits the Timmy slot, but it is a solid creature with good abilities. Well-costed too, given all it has. 9/10
Lurking Doom Enchantment [R] (Nonexistent mana costs can't be paid.)
When Lurking Doom is turned face up, destroy target red, blue, or white creature.
Creatures you control have Rending.
Lurking Doom is black.
Morph 3BB
Rending
When a creature you control deals damage to a creature, it deals damage equal to its power to each player.
Next: Give the Eten a keyword, or make a creature with Rending for the Greantish.
i guess this set has morph like shards block has cycling, although so far its looking like RWU vs GB, its a interesting skin thinner, its a odd keyword. i think it should be "that much damage" not equal to its power and if eten is going to have flying, lifelink, it doesnt seem like a good counter ability. 7/10
OverpowerWUUR
Instant (R)
Counter target spell.
Annex (As you play this spell, gain control of target spell or permanent, if it is a instant, sorcery or aura spell you may change any targets of that spell.)
Overpowered right.... but the spell part doesn't work unless there are 2 spells on the stack, meaning you probably have to counter one of your own instants to get control of their spell.
ok how about
Seizing Albatross2WUR
Creature - Bird
Flying
Annex
3/3
note how it no longer has the spell function as it doesnt have flash
Anyways NEXT: enough of this set; make a tall, strong yet fragile beast.
That works. I don't think I could see them printing that ability though, as it seems a bit taxing on the brain. 6/10
Towering Lithedex1UUU
Creature - Beast
Shroud, Shadow
When another permanent comes into play, sacrifice Towering Lithedex. UUU: Return Towering Lithedex from your graveyard to your hand.
10/1
Next: Create a Plane of your own, add some backstory, and give us a card with a new, unique mechanic.
of course it blue... ok, 0: Return ~ would make it a 10/10... currently it dies everytime unless you have 7 or can give it haste after just paying UUU... so 6/10
Kargroth, the Nimble3WGR
Legendary Artifact Creature - Golem
Champion a Legendary Human.
Flying, First Strike, Trample, Haste.
10/7
note this is a cycle of 7/7 Golems. the +3 power is a result of the RG interaction.
this is a plane set around powerful wizards and artificers very interested in science and technology, because of their powers many things seem more advanced than even us, while others are still very traditional or archaeic.
this single plane has problems with tribes and natural, or at lest seemingly natural events. and is split, multicolour vs monocolour in many ways. every multicoloured card is part of the 'civilisation' while the monocoloured cards are spawned from the sources of mana.
well thats enough of that. maybe someone should make a new shard game and rid us of all these shard questions recently
the requirement of championing a legendary human is quite cool, but I would have kept it championing a legendary creature, most of the cheaper legends are of those colors, but few are human, then you can't champion an isamaru or an Ashling which are agressive little guys to do the work until the guy is castable.other than that, a very cool idea.
Light Elemental
Creature, Elemental
:symw::symw::symw:
Flying, Flash, Shroud.
:0mana:: return Light Elemental to its owner's hand.
1/4
Make a monocolored creature with power and toughness each greater than its converted mana cost.
the requirement of championing a legendary human is quite cool, but I would have kept it championing a legendary creature, most of the cheaper legends are of those colors, but few are human, then you can't champion an isamaru or an Ashling which are agressive little guys to do the work until the guy is castable.other than that, a very cool idea.
Light Elemental
Creature, Elemental
:symw::symw::symw:
Flying, Flash, Shroud.
:0mana:: return Light Elemental to its owner's hand.
1/4
Make a monocolored creature with power and toughness each greater than its converted mana cost.
Behemoth of the Skys 5URG
Creature-Beast
Flying
9/9
Next: Enchantment with a T ability.
Wow Starkiller... no rating and not following the request=ignored!
Light Elemental is really good. I almost think it should be legendary so you can have multiple ones flying around (could get really annoying). I also like the thought of being able to instantly pump (like with Door of Destinies, this could get out of hand). I do think it's a little undercosted and if you either add 1 to casting cost or W to the ability cost it would be balanced. Nice card... just a very annoying card to deal with! 9/10
Grave Soul 1B
Creature-Zombie (Rare)
At the beginning of your upkeep, remove a card in your graveyard from the game. If you don't, sacrifice ~.
3/3
Hmm. Seems like Jotun Grunt. Without cumulative, it seems a bit strong. Being only 3/3 makes it easier to kill, though. Still, I think it should be double black. 7/10
Dense Plot2R
Tribal Enchantment - Goblin
Sacrifice a mountain: Draw a card. "It seemed like a good idea at the time."
Next: Make another card named Dense Plot, but think outside the box
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
hmmm 1/10
Vergho Matuo 1
Artifact (Mythic Rare.)
At the beginning of the game if Vergho Matuo is in your starting hand, you may remove your hand from the game and name an artifact, creature, enchantment and land. For the remander of the game, if you have all four named cards in play, you win the game.
Next: Make an engineered creature.. such as some of the simic based creatures or something a mad scientist may create today.
Grey Goo 6
Artifact
At the beginning of your upkeep, destroy target nonland permanent and then put a copy of ~ into play.
1/1
Next: Make a card where the rules text is a haiku.
okay, but only if counts as 1 word!
Cloudring Zealot 1WW
Creature - Spirit Cleric
Flying, Defender
:symw:, :symtap:: Tap target creature.
:symw:: You gain 2 life.
2/2
Sorry if it seems a bit of a sell out...
next: I'm always in the mood for a leviathan, so I want a UBG one! thanks
I should have given it shroud, I feel. So you can't target one goo with another goo. But oh well.
Depthcrawler 4UBG
Creature - Leviathan
Trample
Remove a creature card in your graveyard from the game: Put a +1/+1 counter on ~.
Remove a +1/+1 counter from ~: ~ gains Shroud until end of turn.
5/5
It sifts through the carrion-rich sludge on the sea floor, using fresh and fetid corpses alike to construct it's shell.
I'm picturing a gigantic sea snail here. Lol. Not your classical leviathan, but we're all about pushing boundaries here.
Nath'd. D:
Way too good for 9 mana. It's not blue at all, I'm not getting the flavour, the 3rd ability does nothing, it can't remove U, B or G cards, which makes no sense because you have colours hosing their buddies, there. 4/10.
Flameforged Tyrant 3RRR
Creature - Dragon
Flying, Haste
When ~ attacks, it deal 2 damage to each creature without flying.
6/4
Roar
Basic, probably already been done. Dragon + Pyroclasm is a little obvious and/or lame, but hey. I'm tired. D:
Next: Don't use the letter E. Anywhere. Bonus points for non-vanilla/French vanilla with flavour text.
First off, I love the request, but I feel like I'm going to hate it by the time I'm done.
Poor Hollow
Land
T: add G to your mana pool.
4UG,t: put an artifact card from your hand into play.
Stay away from poor hollows.
Everything I tried to do had an "e" in it. "Legendary" "Comes into play tapped..." "Target..." "Return..."
Next: Make a new creature with the type "Ranger" (there have been 15 Rangers over the past, so check to make sure you're not using an existing name... bonus points for a new keyword that would be specifically for creatures with the "Ranger" type).
*Mayreturn*
I have some EDH cards and rare Magic basic lands (APAC, EURO, ARENA, etc) so message me if you're looking.
Number of members banned after I posted a BTR: 7
Looking for honest buyers, sellers, and traders.
Riptide Ranger - :2mana::symb::symg:
Creature - Human Ranger
When ~ comes into play, choose a creature type.
Whenever a creature of the chosen type is put into a graveyard from play, put a +1/+1 counter on ~.
:symb::symb:, :symtap:: Destroy target creature of the chosen type.
2/3
Up next: Hex is a card that embodied the number six. Make another card based around a different number. Flavor is more important than function, so names matter!
- Johnny
Lots of 3's lots of 1's
Magus of the Flare 2(R/G)
Creature - Human Wizard
(R/G): Add 3 to your mana pool, any player may play this ability.
3: Magus of the Flare deals 1 damage to target creature or player, any player may play this ability.
1/3
next: make a multicolored magus based on a card(s) or effect(s) unique to those colours.
Magus of the Prison - :2mana::symuw:
Creature - Spirit Wizard
Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.
0/4
Up next: A Planeswalker that cares about enchantments.
- Johnny
here we go.
Herussi, Femeref Enchantress WG
Planeswaler - Herus
Whenever an enchantment is put into your graveyard from play you may draw a card.
Whenever Herussi is put into a graveyard from play, return all enchantments in your graveyard to play under your control.
-1: Destroy target enchantment.
{4}
(hmmm, thinking whether should be in all graveyards or not for effects 1 & 2, this has 3 effects like the other planeswalkers, (the big one is just listed second), although i don't like how the second ability triggers and resolves before the last one resolves.)
i'm actually going to repeat this one from FponkDamn, cos i found it kinda hard. and i'd rather he didn't answer it, but whatever.
Up next: Hex is a card that embodied the number six. Make another card based around a different number. Flavor is more important than function, so names matter!
Penta 5
Artifact Creature - Construct
5, Sacrifice Penta: Put five 1/1 artifact creature tokens named Pentids into play that have "Sacrifice five Pentids: Return Penta from your graveyard to play."
5/5
Next: Same challenge, but no Artifacts
Tetrapod
Cost: GGGG
Creature - Beast
Graft 4 (This creature comes into play with four +1/+1 counter on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
Tetrapod can only be blocked by creatures with power four or more.
0/0
Next: If you know Watchmen, make one of it's main characters. If you don't, make another version of Chandler.
Dr Manhatten BUW(R/G)
Legendary Creature - Human Mutant
If Dr Manhatten would be destroyed, regenerate it.
If Dr Manhatten is put into a graveyard from play, return it to play at end of turn.
T: You may play a card in your hand without paying its mana cost, at the beginning of your next upkeep pay that card's mana cost, if you don't you lose the game.
5/5
Next: HAVE "Destroy target creature, it can't be regenerated." IN YOUR CARD
Evert BBB
Instant
Destroy target creature, it can't be regenerated.
"You look much prettier this way..." - Boris, Deathlord
Yeah. I only made it so I could do this:
Next: Somewhere in the Multiverse there is a plane called Etentium, a world completely devoid of Black and Green mana. Create a creature from this plane. Bonus points if you can tell us what Etentium is like and how your creature belongs there.
Eten Relicweaver 1UR
Creature - Bird Wizard
Haste, Flying
W: Eten Relicweaver gains lifelink until end of turn.
"Their bodies etched in runes, their soaring shapes carving swathes in the Enemy, bringing hope to the Eten."
3/2
Shock-trooper of the "Eten", a warlike bird people that are now battling for their futures against an unknown enemy.
Next: Do another critter from this plane
1WU flying lifelink with R gains haste is a lot more printable, but not as cool.
i assume red is the main colour of this shard... ie/ the 3 color bit of its ultamatum etc.
so. lets try give it a keyword. i kind of like channel on creatures, for permanent effects on other creatures. but.. not very new.
Hearth Phoenix 4WRRU
Creature - Angel Phoenix
Flying, Haste, Vigilance.
Sacrifice a red, white and blue creature: Return Hearth Phoenix from your graveyard to play.
7/4
Herald of Etentium R
Creature - Bird Warrior
Flying
T: ..... go find Hearth Phoenix
1/1
next: either another card in this set, or the "unknown enemy" to etentium
Greantish Falcon 2B
Creature-zombie bird
Flying
T: Search your library for a card named ____ and put it into your hand. Then shuffle your library.
2/2
Next: The card you search for.
Greantish Writhespawn 4BBGG
Creature - Plant Zombie
Reach, Trample, Wither
Sacrifice a creature: Regenerate ~.
Remove a creature card in your graveyard from play: Put a 1/1 green and black worm creature token into play under your control.
6/6
Next: An instant, sorcery or enchantment representing a spell from Etentium.
Lurking Doom
Enchantment [R]
(Nonexistent mana costs can't be paid.)
When Lurking Doom is turned face up, destroy target red, blue, or white creature.
Creatures you control have Rending.
Lurking Doom is black.
Morph 3BB
Rending
When a creature you control deals damage to a creature, it deals damage equal to its power to each player.
Next: Give the Eten a keyword, or make a creature with Rending for the Greantish.
Overpower WUUR
Instant (R)
Counter target spell.
Annex (As you play this spell, gain control of target spell or permanent, if it is a instant, sorcery or aura spell you may change any targets of that spell.)
Overpowered right.... but the spell part doesn't work unless there are 2 spells on the stack, meaning you probably have to counter one of your own instants to get control of their spell.
ok how about
Seizing Albatross 2WUR
Creature - Bird
Flying
Annex
3/3
note how it no longer has the spell function as it doesnt have flash
Anyways NEXT: enough of this set; make a tall, strong yet fragile beast.
Towering Lithedex 1UUU
Creature - Beast
Shroud, Shadow
When another permanent comes into play, sacrifice Towering Lithedex.
UUU: Return Towering Lithedex from your graveyard to your hand.
10/1
Next: Create a Plane of your own, add some backstory, and give us a card with a new, unique mechanic.
Kargroth, the Nimble 3WGR
Legendary Artifact Creature - Golem
Champion a Legendary Human.
Flying, First Strike, Trample, Haste.
10/7
note this is a cycle of 7/7 Golems. the +3 power is a result of the RG interaction.
this is a plane set around powerful wizards and artificers very interested in science and technology, because of their powers many things seem more advanced than even us, while others are still very traditional or archaeic.
this single plane has problems with tribes and natural, or at lest seemingly natural events. and is split, multicolour vs monocolour in many ways. every multicoloured card is part of the 'civilisation' while the monocoloured cards are spawned from the sources of mana.
well thats enough of that. maybe someone should make a new shard game and rid us of all these shard questions recently
NEXT: A very very very nimble creature.
Light Elemental
Creature, Elemental
:symw::symw::symw:
Flying, Flash, Shroud.
:0mana:: return Light Elemental to its owner's hand.
1/4
Make a monocolored creature with power and toughness each greater than its converted mana cost.
Creature-Beast
Flying
9/9
Next: Enchantment with a T ability.
Wow Starkiller... no rating and not following the request=ignored!
Light Elemental is really good. I almost think it should be legendary so you can have multiple ones flying around (could get really annoying). I also like the thought of being able to instantly pump (like with Door of Destinies, this could get out of hand). I do think it's a little undercosted and if you either add 1 to casting cost or W to the ability cost it would be balanced. Nice card... just a very annoying card to deal with! 9/10
Grave Soul 1B
Creature-Zombie (Rare)
At the beginning of your upkeep, remove a card in your graveyard from the game. If you don't, sacrifice ~.
3/3
Next: A card named Dense Plot
*Mayreturn*
I have some EDH cards and rare Magic basic lands (APAC, EURO, ARENA, etc) so message me if you're looking.
Number of members banned after I posted a BTR: 7
Looking for honest buyers, sellers, and traders.
Dense Plot 2R
Tribal Enchantment - Goblin
Sacrifice a mountain: Draw a card.
"It seemed like a good idea at the time."
Next: Make another card named Dense Plot, but think outside the box