Ionic Hurricane 3RRR
Sorcery
Ionic Hurricane deals damage to each creature without a counter on it and each player equal to the number of counters on each creature in play, then remove all counters from all creatures.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Rebirth 2GGG
Enchantment
Whenever a creature is put into your graveyard from play, search your library for a creature and put in into your hand. Then put a charge counter on ~.
Whenever there are 4 or more charge counters on ~, sacrifice it.
At end of turn, remove all charge counters from ~.
Looking for Answers2U
Instant
If an opponent would search a library, that player searches the bottom four cards of that library instead.
Is that until the end of the turn, or is that an enchantment? I'm going to assume it's an enchantment.
DisenchantmentW
Enchantment
At the beginning of each player's upkeep, that player sacrifices an enchantment.
Whenever an other enchantment goes to a graveyard from play, gain 2 life.
Is that until the end of the turn, or is that an enchantment? I'm going to assume it's an enchantment.
DisenchantmentW
Enchantment
At the beginning of each player's upkeep, that player sacrifices an enchantment.
Whenever an other enchantment goes to a graveyard from play, gain 2 life.
No, its an instant i guess i forgot to put unitl end of turn
cause that what its suppose to have
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Then I have to hose both Disenchantment and Looking for Answers.
Liquid Impulses 2U
Enchantment
When Liquid Impulses comes into play, choose one - Put the top ten cards of your library on the bottom of your library; or put your graveyard on the bottom of your library.
When Liquid Impulses is put into a graveyard from play, look at the bottom four cards of your library and choose a card there. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Liquid Impulses 2U
Enchantment
When Liquid Impulses comes into play, choose one - Put the top ten cards of your library on the bottom of your library; or put your graveyard on the bottom of your library.
When Liquid Impulses is put into a graveyard from play, look at the bottom four cards of your library and choose a card there. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Bear1G
Creature - Bear
2/2
10 turns later, bear pwns you. Liquid Impulses does nothing useful if it isn't hated on. It's like if Hatching Plans had more text and less appeal. Bear should be easy to hose.
A part of me wants to use "Bear" again, but I'll resist that temptation.
Lesser Shapeshifter3
Artifact Creature - Shapeshifter
As ~ comes into play, choose a number between 0 and 3.
At the beginning of your upkeep, you may choose a number between 0 and 3.
~'s power is equal to the last chosen number and its toughness is equal to 4 minus that number.
*/ (4-*)
Blacksmith’s Curse 1RR
Enchantment
When an artifact comes into play, sacrifice ~ and destroy that artifact. It cannot be regenerated. If that artifact is an artifact creature, that creature’s controller loses life equal to the creature’s CMC.
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
World of Glass2W
Enchantment
Each permanent is an artifact in addition to it's types.
Artifact can't be the target of spells that can target only artifacts or of abilities that can target only artifacts.
Sarcastically, I wand to just use Disenchant. But I suppose that's not a good idea, since this is supposed to be fun
KanjiilruxWWGG
Creature - Beast
When Kanjiilrux comes into play, destroy all artifacts and enchantments.
Sacrifice two permanents: Regenerate Kanjiilrux.
3/4
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Kanjiilrux :symw::symw::symg::symg:
Creature - Beast
When Kanjiilrux comes into play, destroy all artifacts and enchantments.
Sacrifice two permanents: Regenerate Kanjiilrux.
3/4
Hosing Kanji........
Phyrefoxx, Hellhound 4RRR
Legendary Creature - Beast (R)
Phyrefoxx comes into play tapped.
Phyrefoxx does not untap during your untap step.
Whenever Phyrefoxx becomes untapped, Phyrefoxx deals 5 damage
to each creature. Damage dealt by Phyrefoxx cannot be prevented,
and creatures dealt damage by Phyrefoxx cannot be regenerated.
Sacrifice a land: Untap Phyrefoxx
7/7
Advocatus Dei 2W
Creature - Human Cleric Advisor
If a permanent would be sacrificed, instead it isn't.
2/2
Wait, do you mean, "Permanents can't be sacrificed"? Because the way it is right now, it looks like the land-sac ability would be paid for, but the land would be kept.
Blood Payment2BBB
At the beginning of your upkeep, sacrifice each creature you control or sacrifice ~.
At the beginning of each opponent's upkeep, that player chooses a creature. You gain control of that creature as long as ~ remains in play.
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Haughty Watchman1W
Creature- Human Soldier
Whenever a creature comes into play under an opponent's control, if ~ is untapped, tap ~ and deal one damage to that creature.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Always err on the side of power, it makes custom cards more interesting.
Fugz, Goblin Idiot 1RR
Legendary Creature- Goblin
If Fugz becomes blocked, sacrifice it. Fugz deals damage equal to his power to target creature.
2/1 "There is no way he just did that..." Skrig, Goblin Piker
Private Mod Note
():
Rollback Post to RevisionRollBack
My decks
Standard: GWU Bant Control GRB Jund Ramp GW Overrun
Extended: 0 Affinity
QUOTES
Quote from Elysium »
In what universe? If you build a deck like that, and ever draw that hand, I will personally come to wherever you live, perform complicated acts of awestruck ********, then disembowel myself to escape the world that allowed something like to to occur and validate you.
3RRR
Sorcery
Ionic Hurricane deals damage to each creature without a counter on it and each player equal to the number of counters on each creature in play, then remove all counters from all creatures.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
Put a +1/+1 counter on each creature in play.
Sorcery ~U~
Destroy all creatures with a counter on them.
Avatar by Grey. Banner by spiderboy4 from High~Light Studios
Sorcery
Remove all counters from all creatures. You gain 2 life for each counter remove in this way.
Tribal Enchantment - Ooze
When a player gains life, sacrifice a permanent for each 1 life gained.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Enchantment
Whenever a creature is put into your graveyard from play, search your library for a creature and put in into your hand. Then put a charge counter on ~.
Whenever there are 4 or more charge counters on ~, sacrifice it.
At end of turn, remove all charge counters from ~.
Instant
If an opponent would search a library, that player searches the bottom four cards of that library instead.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Is that until the end of the turn, or is that an enchantment? I'm going to assume it's an enchantment.
Disenchantment W
Enchantment
At the beginning of each player's upkeep, that player sacrifices an enchantment.
Whenever an other enchantment goes to a graveyard from play, gain 2 life.
No, its an instant i guess i forgot to put unitl end of turn
cause that what its suppose to have
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Liquid Impulses 2U
Enchantment
When Liquid Impulses comes into play, choose one - Put the top ten cards of your library on the bottom of your library; or put your graveyard on the bottom of your library.
When Liquid Impulses is put into a graveyard from play, look at the bottom four cards of your library and choose a card there. Put one of those cards into your hand and the rest on the bottom of your library in any order.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Bear 1G
Creature - Bear
2/2
10 turns later, bear pwns you. Liquid Impulses does nothing useful if it isn't hated on. It's like if Hatching Plans had more text and less appeal. Bear should be easy to hose.
Creature - Bear
2/3
Black Thorn Knight 1BB
Creature - Zombie Knight
Protection from Green
3/1
WW
Creature - Dwarf Warrior
Vigilance, protection from creatures with 3 or more power
1 / 2
"Pick on someone your own size!"
Lesser Shapeshifter 3
Artifact Creature - Shapeshifter
As ~ comes into play, choose a number between 0 and 3.
At the beginning of your upkeep, you may choose a number between 0 and 3.
~'s power is equal to the last chosen number and its toughness is equal to 4 minus that number.
*/ (4-*)
Enchantment
When an artifact comes into play, sacrifice ~ and destroy that artifact. It cannot be regenerated. If that artifact is an artifact creature, that creature’s controller loses life equal to the creature’s CMC.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Enchantment
Each permanent is an artifact in addition to it's types.
Artifact can't be the target of spells that can target only artifacts or of abilities that can target only artifacts.
Pfft, it's art! Don't Stifle the creativity!
Sarcastically, I wand to just use Disenchant. But I suppose that's not a good idea, since this is supposed to be fun
Kanjiilrux WWGG
Creature - Beast
When Kanjiilrux comes into play, destroy all artifacts and enchantments.
Sacrifice two permanents: Regenerate Kanjiilrux.
3/4
Creature - Beast
When Kanjiilrux comes into play, destroy all artifacts and enchantments.
Sacrifice two permanents: Regenerate Kanjiilrux.
3/4
Hosing Kanji........
Phyrefoxx, Hellhound 4RRR
Legendary Creature - Beast (R)
Phyrefoxx comes into play tapped.
Phyrefoxx does not untap during your untap step.
Whenever Phyrefoxx becomes untapped, Phyrefoxx deals 5 damage
to each creature. Damage dealt by Phyrefoxx cannot be prevented,
and creatures dealt damage by Phyrefoxx cannot be regenerated.
Sacrifice a land: Untap Phyrefoxx
7/7
Thanks to Xenphire @ Inkfox for the amazing new sig
“Thus strangely are our souls constructed, and by slight ligaments
are we bound to prosperity and ruin.”
― Mary Shelley, Frankenstein
Enchantment
When a multicolored creature comes into play, sacrifice ~ and destroy that creature. It cannot be regenerated
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Holy Advocate 2W
Creature - Human Cleric Advisor
Permanents can't be sacrificed.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Wait, do you mean, "Permanents can't be sacrificed"? Because the way it is right now, it looks like the land-sac ability would be paid for, but the land would be kept.
Blood Payment 2BBB
At the beginning of your upkeep, sacrifice each creature you control or sacrifice ~.
At the beginning of each opponent's upkeep, that player chooses a creature. You gain control of that creature as long as ~ remains in play.
Magma-Glyph Heirophant RR
Creature - Human Spellshaper
Haste
R,T, Discard a card: Gain control of all permanents you own.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature- Human Soldier
Whenever a creature comes into play under an opponent's control, if ~ is untapped, tap ~ and deal one damage to that creature.
2/1
Legendary Creature- Goblin
If Fugz becomes blocked, sacrifice it. Fugz deals damage equal to his power to target creature.
2/1
"There is no way he just did that..." Skrig, Goblin Piker
Standard:
GWU Bant Control
GRB Jund Ramp
GW Overrun
Extended:
0 Affinity
QUOTES
Big Thanks to Spiderboy4 and High Light Studios for the Sig