Hosing? You just gave all your nonland permanents protection from all spells. Ascetic's Vow won't trigger because the spell isn't an artifact when it's played, only when it's on the stack. Nevertheless...
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Floral Hydra G
Creature--Plant
1/1
Dormant 5 (~ is dormant unless it has at least 5 +1/+1 counters on it. Dormant creatures can't attack or block.)
At the beginning of your upkeep, put a +1/+1 counter on ~.
If a creature's power would increase, instead its power and toughness both increase by that amount.
Rotting Fen
Land
Rotting Fen comes into play tapped.
:symtap:: Add to your mana pool.
:symb:, :symtap:, Sacrifice Rotting Fen: target creature gets -X-X until end of turn, where X is equal to 1 plus the number of +1+1 counters on that creature.
Darksteel Djinn - 4
Artifact Creature - Djinn
Trample, Fury (This creature must attack each turn if able.)
At the beginning of your upkeep put a Darksteel counter on target creature an opponent controls.
Creatures with a Darksteel counter on them are indestructible.
6/5
Æthereal Watchman2WW
Creature - Spirit Warrior
0/6
Defender, flying
Whenever Æthereal Watchman blocks a creature, remove that creature from the game.
Private Mod Note
():
Rollback Post to RevisionRollBack
All that I yearn for, for richer or poorer, is to be the light that you see. All that I yearn for, for richer or poorer, is to be the peace that you feel. All that I yearn for, for richer or poorer, is to fill your heart on my own.
But the rainbow is an image of hope for many reasons, as it is a brilliant sight coming out of oftimes dismal weather.
Myr Traveler3
Artifact Creature - Myr
Whenever ~ is removed from the game from anywhere, return it to play under its owner's control at end of turn. 1, Put ~ on the bottom of its owner's library: Draw a card.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
"Beware he who would deny you access to information, for in his heart, he dreams himself your master." - Commissioner Pravin Lal, Datalinks
Vandalize1B
Sorcery
Search target creature's library for a card and put that card into its owner's graveyard. Then that player shuffles his or her library, then loses 2 life.
Private Mod Note
():
Rollback Post to RevisionRollBack
All that I yearn for, for richer or poorer, is to be the light that you see. All that I yearn for, for richer or poorer, is to be the peace that you feel. All that I yearn for, for richer or poorer, is to fill your heart on my own.
But the rainbow is an image of hope for many reasons, as it is a brilliant sight coming out of oftimes dismal weather.
Traumatic Lesson 2UU
Sorcery
Target player puts his or her library into his or her graveyard, then chooses half, rounded up, of the cards in that graveyard and shuffles them into his or her library.
GigavoreWUBRG
Creature -- Lhurgoyf
Gigavore's power and toughness are each equal to the number of cards in all graveyards. WUBRG: Until end of turn, Gigavore gains haste, flying, trample, vigilance and has ":2mana:: Regenerate Gigavore."
*/*
Swat the Aether 1UB
Enchantment
Whenever a creature spell is played, you may pay XX, where X is the combined power and toughness of that creature card. If you do, counter that spell.
Falling Transcendant3BB
Creature - Angel Zombie
Flying, Vigilance
At the end of your turn, put a -1/-1 counter on Falling Transcendant unless you pay 1. Repeat this process eleven more times.
12/12
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
PoxmageAssassin1BBB
Creature - Human Wizard Assassin
Whenever a -1/-1 counter would be put onto a creature, destroy that creature instead. t: Regenerate target creature and put a -1/-1 counter on it.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
"Beware he who would deny you access to information, for in his heart, he dreams himself your master." - Commissioner Pravin Lal, Datalinks
Pulsating Light2W
Instant
Choose one - Deal 2 damage to target creature or; Remove target creature that was regenerated this turn from the game.
Entwine W
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Abstract Essence 2WR
Instant
Destroy target land. Target creature you control gains protection from each color that land could produce mana of until end of turn.
Instant Regrowth1G
Instant
The next time target land would be destroyed this turn, instead remove it from the game, then put it into play under its owner's control.
1WWW
Enchantment
Whenever you sacrifice a permanent due to a spell or ability an opponent controls, you may have that player sacrifice target permanent that player controls.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Solitude Chambers 2WU
Enchantment
At the beginning of your upkeep, discard a card or sacrifice ~.
You can't be the target of spells or abilities. Whenever a spell or ability would affect all players, instead it affects all other players (This doesn't include spells that affect your permanents).
Private Mod Note
():
Rollback Post to RevisionRollBack
Winner is Judge and Club Flaming IIW (get the one on top)
Guild ability being used by another guild
Graveyard effects
Quixdra, Steelshredder 2UR
Legendary Creature -- Human Wizard
:symu::symr:, :symtap:: Counter target artifact spell.
2/2
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
RR
Creature--Goblin Rigger
1/1
:xmana:,:symtap:: You may put any number of cards with mana cost into play from your hand.
Make a card called Long For This World.
2U
Instant
Target creature gets +X/-X or -X/+X until end of turn, where X is the number of creature types it has.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
G
Creature--Plant
1/1
Dormant 5 (~ is dormant unless it has at least 5 +1/+1 counters on it. Dormant creatures can't attack or block.)
At the beginning of your upkeep, put a +1/+1 counter on ~.
If a creature's power would increase, instead its power and toughness both increase by that amount.
Make a card called Long For This World.
Land
Rotting Fen comes into play tapped.
:symtap:: Add to your mana pool.
:symb:, :symtap:, Sacrifice Rotting Fen: target creature gets -X-X until end of turn, where X is equal to 1 plus the number of +1+1 counters on that creature.
Creature - Lizard
Whenever a spell or ability would put a counter on Stillrootwalla, counter it.
4/4
Artifact Creature - Djinn
Trample, Fury (This creature must attack each turn if able.)
At the beginning of your upkeep put a Darksteel counter on target creature an opponent controls.
Creatures with a Darksteel counter on them are indestructible.
6/5
Creature - Spirit Warrior
0/6
Defender, flying
Whenever Æthereal Watchman blocks a creature, remove that creature from the game.
All that I yearn for, for richer or poorer, is to be the peace that you feel.
All that I yearn for, for richer or poorer, is to fill your heart on my own.
Gaymers | Magic Coffeehouse | Little Jar of Mamelon | Natural 20
Artifact Creature - Myr
Whenever ~ is removed from the game from anywhere, return it to play under its owner's control at end of turn.
1, Put ~ on the bottom of its owner's library: Draw a card.
1/1
Sorcery
Search target creature's library for a card and put that card into its owner's graveyard. Then that player shuffles his or her library, then loses 2 life.
All that I yearn for, for richer or poorer, is to be the peace that you feel.
All that I yearn for, for richer or poorer, is to fill your heart on my own.
Gaymers | Magic Coffeehouse | Little Jar of Mamelon | Natural 20
5
Artifact
Whenever a card is put into your graveyard from anywhere, you may put it on the bottom of your library.
Make a card called Long For This World.
Enchantment
If a card would be put into a library from a graveyard, remove that card from the game instead.
Altered Art Cards! | Commissions currently Closed
2UU
Sorcery
Target player puts his or her library into his or her graveyard, then chooses half, rounded up, of the cards in that graveyard and shuffles them into his or her library.
Make a card called Long For This World.
Gigavore WUBRG
Creature -- Lhurgoyf
Gigavore's power and toughness are each equal to the number of cards in all graveyards.
WUBRG: Until end of turn, Gigavore gains haste, flying, trample, vigilance and has ":2mana:: Regenerate Gigavore."
*/*
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
1UB
Enchantment
Whenever a creature spell is played, you may pay XX, where X is the combined power and toughness of that creature card. If you do, counter that spell.
Make a card called Long For This World.
Creature - Angel Zombie
Flying, Vigilance
At the end of your turn, put a -1/-1 counter on Falling Transcendant unless you pay 1. Repeat this process eleven more times.
12/12
Creature - Human Wizard Assassin
Whenever a -1/-1 counter would be put onto a creature, destroy that creature instead.
t: Regenerate target creature and put a -1/-1 counter on it.
2/2
Instant
Choose one - Deal 2 damage to target creature or; Remove target creature that was regenerated this turn from the game.
Entwine W
2WR
Instant
Destroy target land. Target creature you control gains protection from each color that land could produce mana of until end of turn.
Make a card called Long For This World.
Instant
The next time target land would be destroyed this turn, instead remove it from the game, then put it into play under its owner's control.
1B
Enchantment
Whenever a permanent comes into play, if it isn't its controller's main phase, that player sacrifices a permanent.
Make a card called Long For This World.
1WWW
Enchantment
Whenever you sacrifice a permanent due to a spell or ability an opponent controls, you may have that player sacrifice target permanent that player controls.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Elemental Bird
Flying
When Twistertalon comes into play, destroy target permanent.
When Twistertalon leaves play, destroy target permanent.
3/2
Enchantment
Players can't play spells with converted manacost 5 or more.
Shadowmoor's Infinite combos
Enchantment
At the beginning of your upkeep, discard a card or sacrifice ~.
You can't be the target of spells or abilities. Whenever a spell or ability would affect all players, instead it affects all other players (This doesn't include spells that affect your permanents).
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done