The Ritual Needs Blood 3BB
When a creature is regenerated or returned from a graveyard to play, it's owner sacrifice another creature or discard a card.
void: Broken at all? That completely hoses ***, Pernicious Deed, and almost EVERY MASS REMOVAL SPELL.
Ninth Holistic Recursion2W
Legendary Enchantment
Whenever an opponent's spell or ability causes you sacrifice a creature, you may draw a card. Whenever an opponent's spell or ability would cause you to discard a card, return target creature card from your graveyard to your hand.
Mind Parasite2B
Creature-Insect
Mind Parasite power and toughness are equal to the number of cards in target opponent's hand twice.
Vanishing 3 2x*/2x*
Psychosplitter 2UR
Creature - Human Wizard
:0mana:: Remove your hand from the game.
At the beginning of your upkeep, you may return a card removed from the game by Psychosplitter to your hand.
3/3
Fragile Lock
Artifact Enchantment
Enchant artifact
Enchanted artifact has protection from spells and permanents.
When Fragile Lock becomes the target of a spell or ability, sacrifice it.
Grinding Meltdown2RW
Instant
Destroy target enchantment. If that enchantment would be put into a graveyard from play this turn, you may remove it from the game instead. If you do, destroy target artifact.
NEDIT:
IntensifyBW
Whenever a creature would be dealt damage this turn, prevent that damage. That creature gets -1/-1 for each 1 damage prevented this way.
Feasting, UnlivingBBB
Legendary Creature - Zombie Horror
Whenever Feasting, Unliving's power or toughness would be reduced, increase it instead. BBB: Each creature gets -1/-1 until end of turn.
3/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Er, that doesn't really stop my creature, since its own ability would trigger and it would ultimately just get bigger.
...at least, I'm fairly sure. But! It matters not.
Hell's Divide5RB
Sorcery
Creatures you control get -6/-6 until end of turn.
Hell's Divide deals 6 damage to each creature you don't control and each opponent.
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
I know it doesn't stop yours, but hinders the second ability
Shinning Justice 5WW
Instant
Whenever damage would be dealt to your or creatures you control this turn, it deals that much damage to target player instead.
Private Mod Note
():
Rollback Post to RevisionRollBack
Winner is Judge and Club Flaming IIW (get the one on top)
Guild ability being used by another guild
Graveyard effects
Believe! - WW
Instant
Split Second
You can't be the target of spells or abilities this turn.
Until end of turn if a spell or ability would be countered due to you being removed as a target, that spell or ability's controller chooses a new target for his or her spell.
Draw a card.
InterruptUU
Instant
Whenever a player plays a spell with split second, you may reveal Interrupt from your hand. If you do, that spell loses split second until end of turn.
Counter target spell that lost an ability this turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
Amazing banner by Rivenor and classic avvy by PurpleD
Shifting Tether - 2B
Enchantment
Whenever a creature is morphed face up, put X -1/-1 counters on it where X is its converted morph cost plus 1. Then, if that card is no longer a creature you lose X life and draw X cards.
Lich's Curio - 4
Artifact
You don't lose the game for having 0 or less life.
Whenever you are dealt damage put that many 1/1 black Zombie creature tokens into play.
Whenever you draw a card, sacrifice a non-artifact, non-black permanent. If you don't, you lose the game.
Whenever Lich's Curio leaves play, you lose the game.
Ascetic's Vow :symgw::symgw:
Enchantment
~ costs more to play for each artifact and enchantment you control.
Nonland permanents you control have protection from enchantments and protection from artifacts.
When you play an artifact or enchantment spell, sacrifice ~.
Private Mod Note
():
Rollback Post to RevisionRollBack
Do I Contradict Myself? Very Well Then I Contradict Myself.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
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When a creature is regenerated or returned from a graveyard to play, it's owner sacrifice another creature or discard a card.
Ninth Holistic Recursion 2W
Legendary Enchantment
Whenever an opponent's spell or ability causes you sacrifice a creature, you may draw a card. Whenever an opponent's spell or ability would cause you to discard a card, return target creature card from your graveyard to your hand.
Creature-Insect
Mind Parasite power and toughness are equal to the number of cards in target opponent's hand twice.
Vanishing 3
2x*/2x*
Creature - Human Wizard
:0mana:: Remove your hand from the game.
At the beginning of your upkeep, you may return a card removed from the game by Psychosplitter to your hand.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact
If an ability would trigger, instead it doesn't.
Shadowmoor's Infinite combos
Evochram R
Instant
Destroy an artifact of your choice (This spell does not target)
Artifact Enchantment
Enchant artifact
Enchanted artifact has protection from spells and permanents.
When Fragile Lock becomes the target of a spell or ability, sacrifice it.
A real hoser
Sheen of Darksteel :2mana::symw:
Instant
All permanents become indestructable until end of turn
Shadowmoor's Infinite combos
Instant
Destroy target enchantment. If that enchantment would be put into a graveyard from play this turn, you may remove it from the game instead. If you do, destroy target artifact.
NEDIT:
Intensify BW
Whenever a creature would be dealt damage this turn, prevent that damage. That creature gets -1/-1 for each 1 damage prevented this way.
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Legendary Creature - Zombie Horror
Whenever Feasting, Unliving's power or toughness would be reduced, increase it instead.
BBB: Each creature gets -1/-1 until end of turn.
3/2
Enchantment
Whenever a creature would get -X/-X, it gets +X/+X instead. Whenever a creature would get +X/+X, it gets -X/-X instead.
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
...at least, I'm fairly sure. But! It matters not.
Hell's Divide 5RB
Sorcery
Creatures you control get -6/-6 until end of turn.
Hell's Divide deals 6 damage to each creature you don't control and each opponent.
Shinning Justice 5WW
Instant
Whenever damage would be dealt to your or creatures you control this turn, it deals that much damage to target player instead.
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
Instant
Split Second
You can't be the target of spells or abilities this turn.
Until end of turn if a spell or ability would be countered due to you being removed as a target, that spell or ability's controller chooses a new target for his or her spell.
Draw a card.
Instant
Whenever a player plays a spell with split second, you may reveal Interrupt from your hand. If you do, that spell loses split second until end of turn.
Counter target spell that lost an ability this turn.
Deny 1U
Split Second
Spells cannot be the target of instant spells until end of turn.
"NO!"
Creature-Clam
When ~ is turned face up, all cards on the stack lose split second.
Morph: 1U
2/3
GAYMERS, the cause of, and solution to, all life's problems.
Enchantment
Whenever a creature is morphed face up, put X -1/-1 counters on it where X is its converted morph cost plus 1. Then, if that card is no longer a creature you lose X life and draw X cards.
Destroy target permanent. It can't be regenerated. That permanent's controller puts a 2/2 green Bear creature token into play.
Enchantment
Creatures get +2/+2.
Whenever a creature comes into play, it deals damage equal to its power to its owner.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact
You don't lose the game for having 0 or less life.
Whenever you are dealt damage put that many 1/1 black Zombie creature tokens into play.
Whenever you draw a card, sacrifice a non-artifact, non-black permanent. If you don't, you lose the game.
Whenever Lich's Curio leaves play, you lose the game.
Artifact
All other artifacts lose their abilities
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Repress 3UU
Enchantment-Aura
Flash
Enchant Permanent
Enchanted permanent loses all abilities
"Now I'm telling you what your opinion is."- Pemmin
Enchantment
~ costs more to play for each artifact and enchantment you control.
Nonland permanents you control have protection from enchantments and protection from artifacts.
When you play an artifact or enchantment spell, sacrifice ~.
Very Well Then I Contradict Myself.
2
Artifact
As long as a spell is on the stack, it is an artifact spell in addition to its other types.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.