Intended Interference1U
Instant
You may choose new targets for target spell. If R was spent to play this spell, it deals damage equal to that spell's mana cost to it's controller.
Private Mod Note
():
Rollback Post to RevisionRollBack
The secret to enjoyable Commander games is not winning first, but losing last.
If my post has no tags, then i posted from my phone.
Silencer of OptionsGU
Creature - Exemplar
Your opponents can't choose any modes of spells or abilities they control. (Effects that say "Choose one" or more do nothing.)
Your opponents can't cast spells except by paying their mana costs.
2/1
Sloth2GB
Enchantment Creature- Incarnation
Whenever a creature attacks, unless it's controllers pay 3, tap that creatures and remove it from combat. 2GB, shuffle ~ back into your library: Tapped creatures don't untap during their controller's next step. Activate this ability only during your upkeep and if ~ is in your graveyard.
"Eh I'll get around to doing whatever that task is eventually."
1/6
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Diligence2WU
Enchantment Creature - Incarnation
At the beginning of your end step, untap all creatures you control. 2WU Shuffle ~ from your graveyard to your library: Untap all non-land permanents you control.
1/6
Irefet, Temporal Warden1BUU
Legendary creature - Human Wizard
Flash.
Whenever an opponent draws a card outside their drawstep, that opponent loses 1 life.
Whenever an opponent untaps a permanent outside their untap step, that opponent loses 1 life. "Play by the rules"
2/4
Private Mod Note
():
Rollback Post to RevisionRollBack
The secret to enjoyable Commander games is not winning first, but losing last.
If my post has no tags, then i posted from my phone.
Reflected Revenge2UR
Instant
Copy target spell or ability that targets a creature or planeswalker you control. You may choose new targets for it and ~ deals damage equal to the CMC of that spell to target opponent.
Recompense1U
Enchantment
Whenever a spell you control is countered by a spell or ability an opponent controls, you may sacrifice ~.
If you do, draw two cards.
Comeuppance1WW
Instant
Until end of turn, if a source an opponent controls causes a creature you control to die, destroy target creature that opponent controls.
Serum Vapors2U
Sorcery
Return target nonland permanent to it's owner's hand. Then, if that player has 2 or fewer cards in hand, return Serum Vapors to your hand.
Monitoring System2
Artifact
When ~ enters the battlefield, draw a card.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, untap that permanent.
Deflector Charm5
Artifact - Equipment
Whenever Equipped Creature becomes the target of the first spell or ability an opponent cast this turn, change the target of that spell or ability to another target.
Equip 2
Magnetomancer1UR
Creature - Human Wizard
When ~ enters the battlefield, gain control of target Equipment, then attach that Equipment to target creature you control. 2/2
Lingering Reminisce2UW
Enchantment Imprint- When ~ enters the battlefield, you may exile a creature from your hand. That card is imprinted on ~.
At the beginning of your upkeep, if you control no creatures, you may put a copy of Imprinted creature onto the battlefield, except it's colorless and a Reflection instead of it's normal colors and types.
Whenever a non-Reflection creature enters the battlefield under your control, unless you pay X where X is the imprinted creature's converted mana cost, destroy all Reflections you control.
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Domestic Peacock1G
Creature - Bird
Flash
When Domestic Peacock enters the battlefield, target spell or permanent becomes blue until end of turn. If it's a spell it can't be countered by spells or abilities and if it's a permanent it gains hexproof until end of turn. 1U: Domestic Peacock gets +0/+2 and gains flying and hexproof until end of turn.
2/1
Instant
You may choose new targets for target spell. If R was spent to play this spell, it deals damage equal to that spell's mana cost to it's controller.
If my post has no tags, then i posted from my phone.
Sorcery
Choose one -
Gain 5 life.
Target player gains a poison counter.
Put two -1/-1 counters on target creature.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Exemplar
Your opponents can't choose any modes of spells or abilities they control. (Effects that say "Choose one" or more do nothing.)
Your opponents can't cast spells except by paying their mana costs.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant
Target creature gets +1/+2 and gains vigilance until end of turn.
Draw a card.
Enchantment Creature- Incarnation
Whenever a creature attacks, unless it's controllers pay 3, tap that creatures and remove it from combat.
2GB, shuffle ~ back into your library: Tapped creatures don't untap during their controller's next step. Activate this ability only during your upkeep and if ~ is in your graveyard.
"Eh I'll get around to doing whatever that task is eventually."
1/6
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Enchantment Creature - Incarnation
At the beginning of your end step, untap all creatures you control.
2WU Shuffle ~ from your graveyard to your library: Untap all non-land permanents you control.
1/6
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary creature - Human Wizard
Flash.
Whenever an opponent draws a card outside their drawstep, that opponent loses 1 life.
Whenever an opponent untaps a permanent outside their untap step, that opponent loses 1 life.
"Play by the rules"
2/4
If my post has no tags, then i posted from my phone.
Instant
Choose one -
~ deals 3 damage to any target.
~ deals 5 damage to target Wizard, Shaman, Cleric, or Druid creature.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Copy target spell or ability that targets a creature or planeswalker you control. You may choose new targets for it and ~ deals damage equal to the CMC of that spell to target opponent.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Whenever a spell you control is countered by a spell or ability an opponent controls, you may sacrifice ~.
If you do, draw two cards.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Destroy target creature with power 4 or greater.
Flashback 4B
Instant
Until end of turn, if a source an opponent controls causes a creature you control to die, destroy target creature that opponent controls.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Serum Vapors 2U
Sorcery
Return target nonland permanent to it's owner's hand. Then, if that player has 2 or fewer cards in hand, return Serum Vapors to your hand.
Enchantment
Whenever a card is returned to its owner's hand, that player discards a card.
Artifact Creature - Golem
Other creatures and creature spells are all colors (even if they aren't in play).
3/3
Creature - Gremlin
Reach
When Tower Gremlin enters the battlefield, destroy target tapped artifact.
0/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact
When ~ enters the battlefield, draw a card.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, untap that permanent.
Artifact - Equipment
Whenever Equipped Creature becomes the target of the first spell or ability an opponent cast this turn, change the target of that spell or ability to another target.
Equip 2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Wizard
When ~ enters the battlefield, gain control of target Equipment, then attach that Equipment to target creature you control.
2/2
Instant
Each player choose one creature they control and sacrifices the rest.
Enchantment
Imprint- When ~ enters the battlefield, you may exile a creature from your hand. That card is imprinted on ~.
At the beginning of your upkeep, if you control no creatures, you may put a copy of Imprinted creature onto the battlefield, except it's colorless and a Reflection instead of it's normal colors and types.
Whenever a non-Reflection creature enters the battlefield under your control, unless you pay X where X is the imprinted creature's converted mana cost, destroy all Reflections you control.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Sorcery (C)
~ deals damage to target opponent equal to the greatest toughness among creatures they control.
Instant
Until end of turn, Creatures are 1/1 Green Boar Creatures with no abilities and no other creature types and names.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Choose one -
• Counter target multicolored spell.
• Return target multicolored permanent to its owner’s hand.
Creature - Bird
Flash
When Domestic Peacock enters the battlefield, target spell or permanent becomes blue until end of turn. If it's a spell it can't be countered by spells or abilities and if it's a permanent it gains hexproof until end of turn.
1U: Domestic Peacock gets +0/+2 and gains flying and hexproof until end of turn.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝