Preacher of Taint3WB
Creature - Zombie Cleric
Extort
Lifelink
Whenever an opponent gains life, Choose one - that player loses that much life or you gain that much life.
3/4
Chant of the Glen2G
Instant
Choose two -
• Untap target creature.
• Target creature gets +1/+2 until emd of turn.
• Target creature gains hexproof until end of turn.
Giltspire Merchant1WW
Creature - Human
Whenever an opponent cast a spell with converted mana cost 4 or greater, you gain life equal to that spell's converted mana cost. 2/3
Sunsail RaptorWWW
Creature - Dinosaur
Whenever a player gains life, put a +1/+1 counter on ~.
As long as ~ has ten or more +1/+1 counters on it, it has Lifelink and First Strike.
2/1
Growing Pains1B
Enchantment
Whenever one or more counters are placed on a creature, its controller loses 1 life.
Whenever a player gets a counter, he or she loses 1 life.
Avacynian Exorcist2WW
Creature - Human Cleric Soldier
When ~ enters the battlefield, exile target demon, spirit, or zombie creature.
Protection from black.
1/3
Temporal paradox3UU
Enchantment
Flash
Nonland cards not on the battlefield have flash.
Whenever an opponent cast a spell during his or her turn, that player lose the game.
Astral Protection1WW
Enchantment
Creatures you control cannot be the target of Enchantments opponents control.
You may play ~ as if it has flash, if you do, sacrifice it at the end of the turn.
Smothering Cudgel2
Artifact - Equipment
Equipped creature gets +1/+0 and has trample, vigilance, and "T, Unattach Smothering Cudgel: Counter target spell with converted mana cost 1 or less."
Equip 2
Razorfield MinesX
Artifact
~ enters the battlefield with X fuse counters on it. 3T: Put a fuse counter on ~. 5T Sacrifice ~: Target player sacrifices X tapped Creatures where X is the number of fuse counters on ~.
Spring Thaw2RW
Sorcery
Destroy all nonland Snow permanents.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Mortal Reminder1BB
Sorcery
Exile target creature. If that creature Ian indestructible, then all other creatures that player controls loses protection, Shroud, indestructible, and Hexproof until end of turn.
Ruthless Aether-Lich3WUB
Artifact Creature - Zombie Wizard
When ~ enters the battlefield, put target nonland permanent on the bottom of its owner's library. 4/3
Narcissistic TendenciesWU
Enchantment
Flash
Whenever an ability of a permanent is activated or triggered, that ability must target that permanent if able.
Forgeborn Embersmith1RR
Creature - Elemental Shaman
When ~ enters the battlefield, target creature gains haste and gets +2/+0 until end of turn.
Evoke 1R
3/1
Fire Trap1RW
Instant
Target player sacrifices an attacking creature. Fire Trap deals damage equal to that creature's power to its controller.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Example of Humility2WWW
Enchantment Imprint - When ~ enters the battlefield, exile target creature until ~ leaves the battlefield.
If the exiled creature had first strike, all creatures lose first strike and can`t have or gain first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, prowess, reach, trample, and vigilance.
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Unbridled Rage2R
Instant
Target creature gets +2/+0 and gains menace until end of turn. If B was spent to cast ~, that creature deals damage equal to its power to its controller.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Creature - Zombie Cleric
Extort
Lifelink
Whenever an opponent gains life, Choose one - that player loses that much life or you gain that much life.
3/4
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Exile target tapped creature. If that creature has power of 5 or more, draw a card.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Chant of the Glen 2G
Instant
Choose two -
• Untap target creature.
• Target creature gets +1/+2 until emd of turn.
• Target creature gains hexproof until end of turn.
Instant
Choose one -
Counter target spell that targets a permanent.
Target permanent gains shroud until end of turn.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human
Whenever an opponent cast a spell with converted mana cost 4 or greater, you gain life equal to that spell's converted mana cost.
2/3
Creature - Dinosaur
Whenever a player gains life, put a +1/+1 counter on ~.
As long as ~ has ten or more +1/+1 counters on it, it has Lifelink and First Strike.
2/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Whenever one or more counters are placed on a creature, its controller loses 1 life.
Whenever a player gets a counter, he or she loses 1 life.
Creature - Human Cleric Soldier
When ~ enters the battlefield, exile target demon, spirit, or zombie creature.
Protection from black.
1/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Flash
Nonland cards not on the battlefield have flash.
Whenever an opponent cast a spell during his or her turn, that player lose the game.
Enchantment
Creatures you control cannot be the target of Enchantments opponents control.
You may play ~ as if it has flash, if you do, sacrifice it at the end of the turn.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Creatures with Equipment attached to them do not untap during their controller's untap step.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact - Equipment
Equipped creature gets +1/+0 and has trample, vigilance, and "T, Unattach Smothering Cudgel: Counter target spell with converted mana cost 1 or less."
Equip 2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact
~ enters the battlefield with X fuse counters on it.
3T: Put a fuse counter on ~.
5T Sacrifice ~: Target player sacrifices X tapped Creatures where X is the number of fuse counters on ~.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
~ enters the battlefield tapped.
2T: add C to your mana pool equal to the number of Locus cards you control.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Destroy all nonland Snow permanents.
Sorcery
Exile target creature. If that creature Ian indestructible, then all other creatures that player controls loses protection, Shroud, indestructible, and Hexproof until end of turn.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact Creature - Zombie Wizard
When ~ enters the battlefield, put target nonland permanent on the bottom of its owner's library.
4/3
Enchantment
Flash
Whenever an ability of a permanent is activated or triggered, that ability must target that permanent if able.
Creature - Elemental Shaman
When ~ enters the battlefield, target creature gains haste and gets +2/+0 until end of turn.
Evoke 1R
3/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Target player sacrifices an attacking creature. Fire Trap deals damage equal to that creature's power to its controller.
Instant
Split Second
Prevent all combat damage that would be dealt this turn.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Vampire Rogue
Discard a card: ~ gets +1/+0 until end of turn.
2/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Imprint - When ~ enters the battlefield, exile target creature until ~ leaves the battlefield.
If the exiled creature had first strike, all creatures lose first strike and can`t have or gain first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, prowess, reach, trample, and vigilance.
Somewhere in East Europe, I play commander.
Sorcery
You may cast ~ as though it had flash if you pay {2} more to cast it.
Return all Creatures to its owner's hand.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Target creature gets +2/+0 and gains menace until end of turn. If B was spent to cast ~, that creature deals damage equal to its power to its controller.