Angel of LightWWW
Creature - Angel
You may cast ~ as though it had flash if you have each opponent gain 6 life as an additional cost to cast it.
Flying
3/3
Adamant Entity4WW
Creature - Avatar
Flying
The power and toughness of creatures can't change. (The oower and toughness of creatures can't be increased or decreased and they can't have +1/+1 or -1/-1 counters placed on them.) 4/6
Aerial EleganceU
Enchantment
Spells your opponents cast that target a creature with flying you control cost 2 more to cast. 1U: Creatures with flying you control get +1/+0 until end of turn. Activate this ability only once each turn.
Great Blight3BB
Enchantment
Each creature that's a Dryad, Fungus, Plant, Saproling, and/or Treefolk gets -2/-2. B, Pay 1 life: Create a 1/1 black Squirrel Nightmare creature token with forestwalk.
Scare
Instant (u)
Tap all attacking creatures. Scare deals two damage to each creature tapped this way.
// Fuse (You may cast both halves of this card. // Harangue
Instant
Target creature can block an additional creature this turn.
Shroud of the Philosopher3
Artifact
If an opponent would cast an instant or sorcery that would target a spell or permanent you control, counter it unless its controller pays 2.
Pyromancer's Volition1R
Enchantment
When ~ enters the battlefield, it deals 2 damage to target creature.
Whenever a red instant or sorcery spell you control is countered by a spell or ability an opponent controls, ~ deals 2 damage to that player. Flames always find a way.
Silverthread Journey3CC
Enchantment
Permanents, spells, and cards not on the battlefield lose all colors, and can't have or gain colors.
Colorless mana may be spent as though it were mana of any color.
Repairer of Zendikar5WW
Creature - Elemental
Flying
When Repairer of Zendikar enters the battlefield, exile target creature or enchantment. If a colorless permanent was exiled in this way, put a number of +1/+1 counters on Repairer of Zendikar equal to that permanent's converted mana cost.
3/3
Spit-Thorn Dromedary1GG
Creature - Camel
Reach
When Spit-Thorn Dromedary enters the battlefield, you may destroy target creature with flying. If you do, you gain 2 life.
2/2
Sanctum Husher1W
Creature - Human Cleric 3: Creatures entering the battlefield don't cause abilities to trigger this turn. Any player may activate this ability. 1/3
Sheltering Gnarlbark4W
Creature - Treefolk
Other creatures you control get +0/+2. T: All damage that would be dealt to another target creature you control this turn is dealt to ~ instead. 2/7
Recurring Disease3BB
Enchantment - Aura
Enchanted creature
When ~ is sent to the graveyard from the battlefield, return it to your hand.
Enchanted creature gets -6/-6.
Hammerheim Ward-RunesR
Enchantment
Creatures you control can't be the target of Aura spells. 2R, Sacrifice Hammerheim Ward-Runes: Target creature gets +3/+0 until end of turn. Draw a card. "How eminently useful, Bartel." - Tetsuo Umezawa
Scornful Witch3B
Creature - Human Shaman
At the beginning of your upkeep, target opponent loses life equal to the number of enchantments he or she controls. 3/2
Cautious Mentor2U
Creature — Merfolk Wizard
~ can't be the target of abilities.
Each player can activate abilities that aren't mana abilities only any time that player could play a sorcery.
2/3
Volley of Hailfire3RR
Sorcery
~ deals 3 damage to each creature an opponent controls.
Cycling 2R
When you Cycle ~, it deals 1 damage to each creature an opponent controls.
Circle of Sanctity1W
Enchantment
As long as your life total is equal to or greater than your starting life total, prevent all damage that would be dealt to creatures you control. 1W, Sacrifice Circle of Sanctity: You gain 7 life.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Creature - Angel
You may cast ~ as though it had flash if you have each opponent gain 6 life as an additional cost to cast it.
Flying
3/3
Creature - Avatar
Flying
The power and toughness of creatures can't change. (The oower and toughness of creatures can't be increased or decreased and they can't have +1/+1 or -1/-1 counters placed on them.)
4/6
Instant
~ deals 3 damage to target creature. If that creature has flying, destroy it instead. It can't be regenerated.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Spells your opponents cast that target a creature with flying you control cost 2 more to cast.
1U: Creatures with flying you control get +1/+0 until end of turn. Activate this ability only once each turn.
Instant
Return target Enchantment or Creature to its owner's hand.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Each creature that's a Dryad, Fungus, Plant, Saproling, and/or Treefolk gets -2/-2.
B, Pay 1 life: Create a 1/1 black Squirrel Nightmare creature token with forestwalk.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Cleric
Protection from Horror and from Nightmares.
Vigilance
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant (u)
Tap all attacking creatures. Scare deals two damage to each creature tapped this way.
// Fuse (You may cast both halves of this card. //
Harangue
Instant
Target creature can block an additional creature this turn.
Instant
Choose one or more:
Artifact
If an opponent would cast an instant or sorcery that would target a spell or permanent you control, counter it unless its controller pays 2.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
When ~ enters the battlefield, it deals 2 damage to target creature.
Whenever a red instant or sorcery spell you control is countered by a spell or ability an opponent controls, ~ deals 2 damage to that player.
Flames always find a way.
Enchantment
Permanents, spells, and cards not on the battlefield lose all colors, and can't have or gain colors.
Colorless mana may be spent as though it were mana of any color.
Repairer of Zendikar 5WW
Creature - Elemental
Flying
When Repairer of Zendikar enters the battlefield, exile target creature or enchantment. If a colorless permanent was exiled in this way, put a number of +1/+1 counters on Repairer of Zendikar equal to that permanent's converted mana cost.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Spit-Thorn Dromedary 1GG
Creature - Camel
Reach
When Spit-Thorn Dromedary enters the battlefield, you may destroy target creature with flying. If you do, you gain 2 life.
2/2
Creature - Human Cleric
3: Creatures entering the battlefield don't cause abilities to trigger this turn. Any player may activate this ability.
1/3
Creature - Dinosaur
Haste
Trample
When ~ enters the battlefield, sacrifice three lands you control.
6/6
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Treefolk
Other creatures you control get +0/+2.
T: All damage that would be dealt to another target creature you control this turn is dealt to ~ instead.
2/7
Enchantment - Aura
Enchanted creature
When ~ is sent to the graveyard from the battlefield, return it to your hand.
Enchanted creature gets -6/-6.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Creatures you control can't be the target of Aura spells.
2R, Sacrifice Hammerheim Ward-Runes: Target creature gets +3/+0 until end of turn. Draw a card.
"How eminently useful, Bartel." - Tetsuo Umezawa
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Shaman
At the beginning of your upkeep, target opponent loses life equal to the number of enchantments he or she controls.
3/2
Creature — Wall (R)
Defender
Your life total can't change except as a result of combat damage.
1/5
Creature — Merfolk Wizard
~ can't be the target of abilities.
Each player can activate abilities that aren't mana abilities only any time that player could play a sorcery.
2/3
Enchantment
If damage would be dealt to permanent, that damage is dealt to that permenent's controller instead.
Sorcery
~ deals 3 damage to each creature an opponent controls.
Cycling 2R
When you Cycle ~, it deals 1 damage to each creature an opponent controls.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
As long as your life total is equal to or greater than your starting life total, prevent all damage that would be dealt to creatures you control.
1W, Sacrifice Circle of Sanctity: You gain 7 life.