Heavenly Judgment3WW
Sorcery
Choose one —
• Destroy each permanent with a counter on it.
• Destroy each permanent with no counters on it.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Restless Gravey
Land - Swampard
~ enters the battlefield tapped. 4BBT Exile ~: Return all creatures you control that died this turn from your graveyard to the battlefield tapped.
Advocate for Nature3G
Creature — Elf Druid
Vigilance
Non-mana activated abilities of lands can't be activated.
3/4
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Armory Anointer2WW
Creature — Human Cleric
Vigilance
Each other permanent you control with another permanent you control attached to it has indestructible.
3/4
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Gorger Tyrant3RB
Creature - Dinosaur Horror
When ~ enters the battlefield, exile target creature. If that creature was a Human or Merfolk, put a +1/+1 counter on ~. 2RBT: Exile target creature. If that creature was a Human or Merfolk, put a +1/+1 counter on ~. ~ does not untap during your next untap step.
3/4
Selfless Lieutenant2W
Creature - Kor Ally Soldier
Whenever Selfless Lieutenant or another Ally you control dies, put a +1/+1 counter on target Ally creature you control.
3/3
The fearlessness of expedition guides transitioned well to the oncoming onslaught of the Eldrazi.
Eternal Struggle4WW
Sorcery
Choose one —
• Destroy all legendary permanents.
• Destroy all nonlegendary, nonland permanents. Though the factions may take on different names, the struggle remains the same.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Dawn of the Ages5WW
Sorcery
Return all legendary permanents from your graveyard to the battlefield. "There will come a time when the lost civilizations and dead heroes of old world will return." - The Prophecy of the Ages
Bound to Lore2UU
Enchantment
Players cannot cast legendary spells.
Whenever a legendary permanent enters the battlefield, return it to its owner's hand. "And those are what they are... nothing more but stories."
Void Portal5
Artifact
Whenever a card you own is put into your hand or graveyard or is put into exile, you may put it into your hand or graveyard or exile it instead.
Private Mod Note
():
Rollback Post to RevisionRollBack
The secret to enjoyable Commander games is not winning first, but losing last.
If my post has no tags, then i posted from my phone.
Unburdened Insight1WU
Instant
Sacrifice any number of noncreature, nonland permanents. You gain X life and draw X cards, where X is the number of permanents sacrificed this way.
Wrench in the Works1BR
Instant
Choose one —
• The next time an opponent would gain life this turn, that player loses that much life instead.
• The next time an opponent would draw any number of cards this turn other than the first one he or she draws in each of his or her draw steps, that player discards that many cards instead.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Mortis Ignium2RB
Instant
Exile any number of non-land permanents in target player's graveyard.
~ deals much damage to that player equal to the number of cards exiled this way.
Aether Blockage1U
Instant
Exile target spell. At the beginning of the next upkeep, the owner of the exiled card may cast it without paying its mana cost.
Spellsinger3UU
Creature - Siren Pirate Wizard
Flying
Flash
Megamorph 4UU
When ~ enters the battlefield or is turned face up, gain control of target spell. You may choose new targets for that spell.
2/2
Templating for that seems to be "Whenever a permanent is turned face up" according to similar cards on Gatherer.
Enraged Scorpion1B
Creature - Scorpion
Morph B
Deathtouch
If a creature an opponent controls would fight another creature you control, it fights Enraged Scorpion instead.
1/1
Master of Reality2WU
Creature — Human Monk
Face down creatures can't be turned face up.
Morph 4WU
When ~ is turned face up, each opponent exiles all creatures he or she controls in a face-down pile, shuffles that pile, then manifests those cards.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
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Creature - Elemental Nightmare
Wither
Damage dealt to and by creatures can't be prevented.
3/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Heavenly Judgment 3WW
Sorcery
Choose one —
• Destroy each permanent with a counter on it.
• Destroy each permanent with no counters on it.
Land - Swampard
~ enters the battlefield tapped.
4BBT Exile ~: Return all creatures you control that died this turn from your graveyard to the battlefield tapped.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature — Elf Druid
Vigilance
Non-mana activated abilities of lands can't be activated.
3/4
Enchantment - Aura
Enchant Creature
Enchanted Creature has no abilities and loses all creature types.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Destroy each creature with a permanent attached to it.
Armory Anointer 2WW
Creature — Human Cleric
Vigilance
Each other permanent you control with another permanent you control attached to it has indestructible.
3/4
Creature - Dinosaur Horror
When ~ enters the battlefield, exile target creature. If that creature was a Human or Merfolk, put a +1/+1 counter on ~.
2RBT: Exile target creature. If that creature was a Human or Merfolk, put a +1/+1 counter on ~. ~ does not untap during your next untap step.
3/4
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature -- Human Cleric Ally
Whenever an opponent casts a colorless spell, you gain life equal to that spell's converted mana cost.
2/2
Creature - Vampire Ally Mercenary
When Traitor in the Midst enters the battlefield, destroy target Ally and you lose 2 life.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Kor Ally Soldier
Whenever Selfless Lieutenant or another Ally you control dies, put a +1/+1 counter on target Ally creature you control.
3/3
The fearlessness of expedition guides transitioned well to the oncoming onslaught of the Eldrazi.
My Trades
Creature - Naga Wizard
Whenever another ability triggers, you may counter it.
1/4
Sorcery
Choose one —
• Destroy all legendary permanents.
• Destroy all nonlegendary, nonland permanents.
Though the factions may take on different names, the struggle remains the same.
Sorcery
Return all legendary permanents from your graveyard to the battlefield.
"There will come a time when the lost civilizations and dead heroes of old world will return." - The Prophecy of the Ages
Enchantment
Players cannot cast legendary spells.
Whenever a legendary permanent enters the battlefield, return it to its owner's hand.
"And those are what they are... nothing more but stories."
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
Whenever a card you own is put into your hand or graveyard or is put into exile, you may put it into your hand or graveyard or exile it instead.
If my post has no tags, then i posted from my phone.
Instant
Gain control of target instant or sorcery spell. You may choose new targets for that spell.
Enchantment
Spells and abilities can't be targeted.
Instant
Sacrifice any number of noncreature, nonland permanents. You gain X life and draw X cards, where X is the number of permanents sacrificed this way.
Wrench in the Works 1BR
Instant
Choose one —
• The next time an opponent would gain life this turn, that player loses that much life instead.
• The next time an opponent would draw any number of cards this turn other than the first one he or she draws in each of his or her draw steps, that player discards that many cards instead.
Instant
Exile any number of non-land permanents in target player's graveyard.
~ deals much damage to that player equal to the number of cards exiled this way.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Exile target spell. At the beginning of the next upkeep, the owner of the exiled card may cast it without paying its mana cost.
Creature - Siren Pirate Wizard
Flying
Flash
Megamorph 4UU
When ~ enters the battlefield or is turned face up, gain control of target spell. You may choose new targets for that spell.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enraged Scorpion 1B
Creature - Scorpion
Morph B
Deathtouch
If a creature an opponent controls would fight another creature you control, it fights Enraged Scorpion instead.
1/1
Creature — Human Monk
Face down creatures can't be turned face up.
Morph 4WU
When ~ is turned face up, each opponent exiles all creatures he or she controls in a face-down pile, shuffles that pile, then manifests those cards.
4/4