Hammurabian Enforcer2WW
Creature — Cleric (R)
Whenever an opponent looks at your hand, you may look at that player's hand.
Whenever a spell or ability an opponent controls causes you to discard a card, that player discards a card.
3/4
Impending Insanity2BBB
Sorcery
Each player discards his or her hand.
Forecast - BBB, Reveal Impending Insanity from your hand: Look at target opponent's hand and choose a card from it, that player discards that card. (Activate this ability only during your upkeep and only once each turn.)
When an effect controlled by an opponent causes you to discard ~, put it onto the battlefield transformed.
-------------- Madness Incarnate
(B)Creature - Nightmare Incarnation
At the beginning of each end step, each player discards his or her hand.
Whenever a player discards a creature card, create a 3/1 black Horror creature token.
4/3
Holy smokes! If someone casts a 1st turn Raven's Crime and you have Impending Insanity in your hand, that's pretty much game right there. Even a Duress with no other targets gets the job done. Seems a bit harsh.
Alteration of Thought
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player exiles that card, then draws a card.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Yes it's powerful, but it's totally dependent on your opponent playing discard to use. Sideboard against black disruption.
A lot of these hosers get too focused on just hosing the previous card. I like to shake it up with cards that hose but also do something beyond that.
Gaea's Favor1G
Sorcery
When an opponent chooses one or more cards in your hand, if ~ is in your hand, that opponent must choose it if able.
Shuffle up to three target cards from your graveyard into your library.
Memory Purge
Instant
Target player puts the top five cards of his or her library into his or her graveyard. Then exile that player's graveyard.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Bonds of NothingnessWU
Enchantment - Aura
Enchant nonland permanent
When ~ leaves the battlefield, exile enchanted permanent. 6: Return ~ to its owner's hand.
I kind of really want this card to be real. Seems totally fun, fair and yet still breakable in the right deck/situations.
Now to the hating...
I have always wanted to see a plane where magic was forbidden and any one who was caught using mana for spells was executed. There could be a whole thing about the planeswalkers coming and helping free people from the oppressive Kalredars who are also corrupt and secretly hippocrits cause that do magic themselves in secret.(I just made that name up)
Kalredar Monitor 3
Artifact
At the beginning of each end step, if one or more cards left a graveyard put a 1/1 Human into play. 2 (tap): Exile a card from a graveyard.
"The Kalredar set up sensors to detect dark or strange magics. When triggered investigators are sent to root out any illegal sorcerers."
I'm going to go ahead and hose both of those, but I must say, they both kinda missed the point of Gaea's Favor. Like Gaea's Blessing, the shuffle three is just a tack-on in case the primary effect isn't useful. The main function of the card is to shield your hand from opponents' meddling.
Shadow of Nothing2B
Creature - Horror
If ~ would be exiled from your graveyard, put it onto the battlefield tapped under your control instead.
Shadow
Cycling B
3/1
The tap symbol works just like mana symbols.
The basic ones are:
W = W, U = U, B = B, R = R, G = G, C = C, T = T
And there are a bunch of others for the old and weird symbols like S = S, Q = Q, and E = E.
The more complex symbols need to be written out in code, , , or gotten from the smiley menu
I'm going to go ahead and hose both of those, but I must say, they both kinda missed the point of Gaea's Favor. Like Gaea's Blessing, the shuffle three is just a tack-on in case the primary effect isn't useful. The main function of the card is to shield your hand from opponents' meddling.
I'm curious what you were hoping for. Perhaps something like Ostracize? I get the idea behind the card, but the card is very narrow. Pretty much anything that doesn't require its caster to choose a card in an opponent's hand hates on the card. I just made something that hated on the part that could be hated on. Never mind. I was looking at the wrong card.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Reaper of Forgiven Souls2WB
Creature - Demon Angel
Flying, vigilance
When ~ enters the battlefield, target opponent's life total becomes equal to their starting life total.
6/5
Total Meltdown
Sorcery
Target creature deals damage equal to its power to its controller. Then that creature deals that much damage to itself.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Muter of OverreactionWU
Creature - Exemplar
Each nonland, nontoken permanent has protection from converted mana costs greater than its own. 4: Muter of Overreaction gets +1/+1 for each permanent you control with greater converted mana cost than it until end of turn.
2/1
Petitioner of AccuracyRW
Creature - Exemplar
Flash
Remove all instances of "or less" and "or greater" from the text of spells, permanents, and cards that aren't on the battlefield. 2: Exile Petitioner of Accuracy. Return it to the battlefield at the beginning of your next upkeep.
2/1
Inciter of Will 1R
Creature - Human Shaman
1: Choose an activated ability of a permanent an opponent controls. You may activate that ability until end of turn. (You choose all targets of the ability.)
2/2
I'd say, "C: Until end of turn, you may activate one ability of target permanent you don't control as if you controlled that permanent."
This way it actually targets, fits in one sentence, and doesn't require reminder text (although you'd still probably want to include some, anyway).
Priority Extrication1WWW
Instant
Exile any number of target white creatures you control, then return them to the battlefield under your control at the beginning of the next end step.
Creatures you control gain "indestructible" until end of turn.
Planar Gate-Warden1WU
Creature — Human Soldier
Flash
Defender
Whenever a creature enters the battlefield from exile, destroy that creature.
Whenever a spell is cast from exile, counter that spell.
0/4
Edit: I'm not sure how much my card actually hates on the card before it. It's kinda weird that it both blinks a creature until end of turn and gives creatures indestructible. The abilities seem strange together and somewhat redundant.
Edti2: I added flash to my card and increased its cost by
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
I'm imagining a crisis scenario where first-class passengers get the best evacuation options, then everyone else gets what's left. It probably doesn't make a good card after all. I was too focused on the hose.
Realm Connector2GG
Creature - Giant Spirit
Split second
Permanents you control can't phase out.
Permanents can't phase in.
All creatures lose shadow and can't have or gain shadow. "Gaea has had the Rathi Overlay, the time rifts, and the collapse of the Shard of Twelve Worlds placed on her shoulders. She has chosen to shift all those loads onto one place." - Teferi
3/3
A creature with split second but not flash? Crazytown.
Corporeal Supremacist1(R/G)
Creature — Dwarf Barbarian
Illusion, Reflection, Shade and Spirit creatures lose all abilities and have base power and toughness 0/1. I deny your reality and substitute my own!
2/2
Equal Footing2WWW
Enchantment
Creatures have base power and toughness of 2/2.
Creatures cannot have their power or toughness changed. (Effects that change a creature's power and/or toughness do not apply.)
Grief B
Sorcery
Target player reveals his or her hand. You choose a creature or an Enchantment card from it. That player discards that card.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature — Cleric (R)
Whenever an opponent looks at your hand, you may look at that player's hand.
Whenever a spell or ability an opponent controls causes you to discard a card, that player discards a card.
3/4
Sorcery
Each player discards his or her hand.
Forecast - BBB, Reveal Impending Insanity from your hand: Look at target opponent's hand and choose a card from it, that player discards that card. (Activate this ability only during your upkeep and only once each turn.)
When an effect controlled by an opponent causes you to discard ~, put it onto the battlefield transformed.
--------------
Madness Incarnate
(B)Creature - Nightmare Incarnation
At the beginning of each end step, each player discards his or her hand.
Whenever a player discards a creature card, create a 3/1 black Horror creature token.
4/3
Alteration of Thought
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player exiles that card, then draws a card.
A lot of these hosers get too focused on just hosing the previous card. I like to shake it up with cards that hose but also do something beyond that.
Gaea's Favor 1G
Sorcery
When an opponent chooses one or more cards in your hand, if ~ is in your hand, that opponent must choose it if able.
Shuffle up to three target cards from your graveyard into your library.
Instant
Target player puts the top five cards of his or her library into his or her graveyard. Then exile that player's graveyard.
I kind of really want this card to be real. Seems totally fun, fair and yet still breakable in the right deck/situations.
Now to the hating...
I have always wanted to see a plane where magic was forbidden and any one who was caught using mana for spells was executed. There could be a whole thing about the planeswalkers coming and helping free people from the oppressive Kalredars who are also corrupt and secretly hippocrits cause that do magic themselves in secret.(I just made that name up)
Kalredar Monitor 3
Artifact
At the beginning of each end step, if one or more cards left a graveyard put a 1/1 Human into play.
2 (tap): Exile a card from a graveyard.
"The Kalredar set up sensors to detect dark or strange magics. When triggered investigators are sent to root out any illegal sorcerers."
I can't figure out how to do the tap symbol.
Shadow of Nothing 2B
Creature - Horror
If ~ would be exiled from your graveyard, put it onto the battlefield tapped under your control instead.
Shadow
Cycling B
3/1
The tap symbol works just like mana symbols.
The basic ones are:
W = W, U = U, B = B, R = R, G = G, C = C, T = T
And there are a bunch of others for the old and weird symbols like S = S, Q = Q, and E = E.
The more complex symbols need to be written out in code, , , or gotten from the smiley menu
Enchantment
Damage dealt to creatures you control is reduced by 1.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature — Goblin Warrior
Haste
Players can't gain life.
Damage can't be prevented.
2/1
Edit:
Ostracize? I get the idea behind the card, but the card is very narrow. Pretty much anything that doesn't require its caster to choose a card in an opponent's hand hates on the card. I just made something that hated on the part that could be hated on.Never mind. I was looking at the wrong card. I'm curious what you were hoping for. Perhaps something likeCreature - Demon Angel
Flying, vigilance
When ~ enters the battlefield, target opponent's life total becomes equal to their starting life total.
6/5
Creature — Angel
Flying
Players can't gain more than 3 life each turn.
Players can't lose more than 3 life each turn.
3/3
Sorcery
Target creature deals damage equal to its power to its controller. Then that creature deals that much damage to itself.
Creature - Exemplar
Each nonland, nontoken permanent has protection from converted mana costs greater than its own.
4: Muter of Overreaction gets +1/+1 for each permanent you control with greater converted mana cost than it until end of turn.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
Destroy all nonland permanents with converted mana cost x or less
Creature - Exemplar
Flash
Remove all instances of "or less" and "or greater" from the text of spells, permanents, and cards that aren't on the battlefield.
2: Exile Petitioner of Accuracy. Return it to the battlefield at the beginning of your next upkeep.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Inciter of Will 1R
Creature - Human Shaman
1: Choose an activated ability of a permanent an opponent controls. You may activate that ability until end of turn. (You choose all targets of the ability.)
2/2
This way it actually targets, fits in one sentence, and doesn't require reminder text (although you'd still probably want to include some, anyway).
Priority Extrication 1WWW
Instant
Exile any number of target white creatures you control, then return them to the battlefield under your control at the beginning of the next end step.
Creatures you control gain "indestructible" until end of turn.
Creature — Human Soldier
Flash
Defender
Whenever a creature enters the battlefield from exile, destroy that creature.
Whenever a spell is cast from exile, counter that spell.
0/4
Edit: I'm not sure how much my card actually hates on the card before it. It's kinda weird that it both blinks a creature until end of turn and gives creatures indestructible. The abilities seem strange together and somewhat redundant.
Edti2: I added flash to my card and increased its cost by
Creature - Giant Spirit
Split second
Permanents you control can't phase out.
Permanents can't phase in.
All creatures lose shadow and can't have or gain shadow.
"Gaea has had the Rathi Overlay, the time rifts, and the collapse of the Shard of Twelve Worlds placed on her shoulders. She has chosen to shift all those loads onto one place." - Teferi
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Corporeal Supremacist 1(R/G)
Creature — Dwarf Barbarian
Illusion, Reflection, Shade and Spirit creatures lose all abilities and have base power and toughness 0/1.
I deny your reality and substitute my own!
2/2
Sorcery
Play Blessed Are The Meek only if you control no creatures with power greater than 0 or toughness greater than 1.
If you control ten or more creatures of power and toughness 0/1, you win the game.
Enchantment
Creatures have base power and toughness of 2/2.
Creatures cannot have their power or toughness changed. (Effects that change a creature's power and/or toughness do not apply.)
Might need rewording.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.