Squandered Knowledge4UUBB
Sorcery
Target opponent discards their hand. You draw X cards where X is the number of cards discarded by opponents this turn.
Obstinate Titan 4GG
Creature - Giant
If ~ would be discarded by a spell or ability an opponent controls, put it onto the battlefield instead of into your graveyard. If you do, create three 1/1 green Elf creature tokens onto the battlefield.
Other creatures you control have deathtouch.
5/6
Warded GatewayWWWW
Enchantment
At the beginning of your upkeep exile a non-land permanent you control.
If a creature would enter the battlefield and it wasn't cast, exile it instead. "The streets of Sibuna were safe from crime but at a horrible cost."
Transmute RealityCCCUUU
Instant
Exile target spell and put X 0/1 Eldrazi spawn tokens onto the battlefield where X is the exiled spell's converted mana cost.
Spell Change1U
Instant
Return target spell you control to its owners hand, then untap X lands where X is that spells converted mana cost.
Draw a card.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Memory Leech1UU
Creature - Leech
Flash
Cast Memory Leech only if two or more spells have been cast this turn.
Sacrifice Memory Leech: Until end of turn whenever a player would draw a card they exile the top three cards of their library instead. 1/2
Granitaus, Elemental Overlord2URG
Legendary Creature - Elemental Shaman
Flying, Haste, Trample
Activated abilities of lands that aren't mana abilities cannot be activated. "What will you do when even the land you tread upon rebels against you?" - Granitaus, Elemental Overlord
4/1
Reverse Incantation2WWW
Enchantment
When Reverse Incantation enters the battlefield, remove all counters from all creatures.
Creatures cannot have their power or toughness decreased.
Private Mod Note
():
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BRGMy Deck(Modern): Bolts'n'Burns WMy other, WIP casual deck: Zero to Hero
Protection from Will-O'-the-Wisps, Ali-from-Cairos, and Uncle-Istvans
Legendary snow landwalk
---------------------------------------
On the reserved list: Wizards won't remove it. Only we can. In other words: Play Modern, Pauper, or No-RL Eternal.
Spellgaunt2WBG
Creature - Insect Horror
Protection from Instants
When Spellgaunt enters the battlefield, destroy all enchantments.
When an enchantment is put into the graveyard from the battlefield it's controller loses life equal to it's mana cost. 6/4
Destabilize Essence1UU
Instant
Counter target spell with CMC Of 4 or greater.
If that spell was a creature spell, draw a card. All that was left of the experiement was a pool of ooze.
Phantom Horizon1UUG
Enchantment
Whenever a land you control becomes the target of a spell or ability, exile that land then return it to the battlefield under your control.
Expansion Regulations1WW
Enchantment
Whenever a land would enter the battlefield under a player's control, if it isn't the first land that would enter the battlefield under that player's control this turn, exile it instead.
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Death-Core Hedron4
Artifact
At the beinning of each player's upkeep, that player sacrifices a permanent.
When there are no other permanents on the battlefield, sacrifice ~. If you do, each player loses half their life rounded up.
Dry Soil
Land T: Add C to your mana pool.
Whenever a land you control is put into the graveyard from the battlefield, you may return ~ from the graveyard to the battlefield tapped. The best thing about wastelands is that it just cannot get worse.
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Dry Soil
Land T: Add C to your mana pool.
Whenever a land you control is put into the graveyard from the battlefield, you may return ~ from the graveyard to the battlefield tapped. The best thing about wastelands is that it just cannot get worse.
Hero of the Kelema Veil3GG
Creature - Centaur Warrior Heroic - Whenever you cast a spell that targets Hero of the Kelema Veil, target creature gets +5/+5 and gains protection from enchantments until end of turn.
5/5
Instant
As an additional cost to cast ~, put three +1/+1 counters on target creature an opponent controls.
Draw three cards.
Sorcery
Target opponent discards their hand. You draw X cards where X is the number of cards discarded by opponents this turn.
Creature - Giant
If ~ would be discarded by a spell or ability an opponent controls, put it onto the battlefield instead of into your graveyard. If you do, create three 1/1 green Elf creature tokens onto the battlefield.
Other creatures you control have deathtouch.
5/6
Enchantment
At the beginning of your upkeep exile a non-land permanent you control.
If a creature would enter the battlefield and it wasn't cast, exile it instead.
"The streets of Sibuna were safe from crime but at a horrible cost."
Instant
Exile target spell and put X 0/1 Eldrazi spawn tokens onto the battlefield where X is the exiled spell's converted mana cost.
Instant
Return target spell you control to its owners hand, then untap X lands where X is that spells converted mana cost.
Draw a card.
Graham from Loading Ready Run
Creature - Leech
Flash
Cast Memory Leech only if two or more spells have been cast this turn.
Sacrifice Memory Leech: Until end of turn whenever a player would draw a card they exile the top three cards of their library instead.
1/2
Legendary Creature - Elemental Shaman
Flying, Haste, Trample
Activated abilities of lands that aren't mana abilities cannot be activated.
"What will you do when even the land you tread upon rebels against you?" - Granitaus, Elemental Overlord
4/1
Legendary Creature - Human Cleric
Elementals, Incarnations and Avatars can't attack or block.
3/3
Enchantment
Clerics, Angels and Archon creatures get -3/-3.
Enchantment
When Reverse Incantation enters the battlefield, remove all counters from all creatures.
Creatures cannot have their power or toughness decreased.
WMy other, WIP casual deck: Zero to Hero
Protection from Will-O'-the-Wisps, Ali-from-Cairos, and Uncle-Istvans
Legendary snow landwalk
---------------------------------------
On the reserved list: Wizards won't remove it. Only we can. In other words: Play Modern, Pauper, or No-RL Eternal.
Creature - Insect Horror
Protection from Instants
When Spellgaunt enters the battlefield, destroy all enchantments.
When an enchantment is put into the graveyard from the battlefield it's controller loses life equal to it's mana cost.
6/4
Instant
Counter target spell with CMC Of 4 or greater.
If that spell was a creature spell, draw a card.
All that was left of the experiement was a pool of ooze.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Split second
Target Island deals 4 damage to its controller. That player can't cast spells this turn.
Enchantment
Whenever a land you control becomes the target of a spell or ability, exile that land then return it to the battlefield under your control.
Enchantment
Whenever a land would enter the battlefield under a player's control, if it isn't the first land that would enter the battlefield under that player's control this turn, exile it instead.
Somewhere in East Europe, I play commander.
Creature - Cleric
When Blind Mystic enters the battlefield exile target permanent.
You may play land cards from the exile.
1/1
Magic player since 2001 - Modern player since 2011
Instant
Deal 3 damage to target creature and each other creature with the same name as that creature.
Magic player since 2001 - Modern player since 2011
Artifact
At the beinning of each player's upkeep, that player sacrifices a permanent.
When there are no other permanents on the battlefield, sacrifice ~. If you do, each player loses half their life rounded up.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Land
T: Add C to your mana pool.
Whenever a land you control is put into the graveyard from the battlefield, you may return ~ from the graveyard to the battlefield tapped.
The best thing about wastelands is that it just cannot get worse.
Somewhere in East Europe, I play commander.
My hate card:
Roots Invoker G
Creature - Druid
Whenever a permanent you control is exiled by a spell or ability an opponent control, put that permanent on the bottom of your library instead.
1/2
PS:
Two Dry Soil + Lithatog or Thaumatog = Infinite Sized Lizard
Two Dry Soil + Overgrown Estate or Zuran Orb = Infinite Life
Two Dry Soil + Spitting Spider = Sky Closed
Two Dry Soil + Squandered Resources = Infinite C
Two Dry Soil + Sylvan Safekeeper = Untouchable Creatures Forever
Two Dry Soil + Troubled Healer = Untouchable Creatures Forever (ft. myself)
I LOVED THIS CARD! WotC PRINT THIS!!! suahsuashusa
Magic player since 2001 - Modern player since 2011
Creature - Human Cleric
Activated abilities of lands can't be activated unless they're mana abilities.
1/3
Revoke Talent U
Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities.
Creature - Centaur Warrior
Heroic - Whenever you cast a spell that targets Hero of the Kelema Veil, target creature gets +5/+5 and gains protection from enchantments until end of turn.
5/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝