When ~~ enters the battlefield, scry 2, then fateseal 2. (Look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order).
Runic Echoes2UU
Enchantment
Other non-Aura enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay its mana cost."
Vigilance
Whenever a noncreature, nontoken permanent is put into a graveyard from play, its controller creates an X/X elemental token, where X is that card's converted mana cost.
Grave Displacer1B
Creature - Horror
~ Can't block.
Whenever a creature you control dies, if ~ is in your graveyard or hand, you may exile that creature. If you do, you may play ~ without paying its casting cost and as if it were in your hand.
2/1
Supreme Adjudicator3WU
Creature - Sphinx
Flying
Whenever a spell is cast, if no mana was spent to cast it, exile it.
5/6 "No mana, no spell. It's only fair."
Rakdos Riddlebreaker4BR
Creature — Devil
Unleash
Whenever you cast a black or red spell, if Rakdos Riddlebreaker has a +1/+1 counter on it, Rakdos Riddlebreaker deals damage equal to its power to target creature or player.
5/4
Moment of EnstasisW
Instant
Until end of turn, target creature you control loses all abilities and has base power and toughness 0/1. It gains indestructible until end of turn.
Null Maester 1WU
Creature - Vedalken Wizard Advisor
Flash
Enchantments have no abilities.
When ~ enters the battlefield, counter all activated abilities of all enchantments.
2/1
Drown in Fright1UB
Enchantment
At the beginning of each end step, target player loses X life and puts the top X cards of his or her library into his or her graveyard for each creature that entered the battlefield tapped under your control this turn. Gisa's twisted creations started to flood the streets, causing great terror in the minds of the townsfolk.
Ablution1W
Enchantment W: Remove a counter from target creature you control. You gain 1 life. W: Exile target Aura attached to a creature you control. You gain 1 life.
land
t: add C to your mana pool.
t, sacrifice Desert Wastes: Destroy target legendary land.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Enchantment
Whenever ~ or a non-creature permanent you control is sent to THe graveyard from play, draw a card.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Shuffle target nonland permanent into its owner's library.
Creature - Human Rogue
After each time you shuffle your library, scry 1.
1/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment Creature - Spirit
When ~~ enters the battlefield, scry 2, then fateseal 2. (Look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order).
1/4
Enchantment
Opponents cannot look at cards in your hand and in your deck and cannot search your library and graveyard.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Other non-Aura enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay its mana cost."
Creature - Elemental
Vigilance
Whenever a noncreature, nontoken permanent is put into a graveyard from play, its controller creates an X/X elemental token, where X is that card's converted mana cost.
4/6
Enchantment
Whenever a creature enters the battlefield, it deals damage equal to its power to its controller.
Creature - Angel
Flying
Flash
When ~ enters the battlefield, you gain life equal to the amount of life you lost this turn.
4/5
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Each player can cast spells only any time he or she could cast a sorcery.
Instant
Destroy target Wixard. If a Wixard is destroyed this way, remove all counters from all suspended cards you own.
Creature - Horror
~ Can't block.
Whenever a creature you control dies, if ~ is in your graveyard or hand, you may exile that creature. If you do, you may play ~ without paying its casting cost and as if it were in your hand.
2/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Sphinx
Flying
Whenever a spell is cast, if no mana was spent to cast it, exile it.
5/6
"No mana, no spell. It's only fair."
Creature — Devil
Unleash
Whenever you cast a black or red spell, if Rakdos Riddlebreaker has a +1/+1 counter on it, Rakdos Riddlebreaker deals damage equal to its power to target creature or player.
5/4
Instant
Until end of turn, target creature you control loses all abilities and has base power and toughness 0/1. It gains indestructible until end of turn.
Enchantment
Flash
Sacrifice Dreadful Hours: Creatures your opponents control get -1/-1 until end of turn.
Creature - Vedalken Wizard Advisor
Flash
Enchantments have no abilities.
When ~ enters the battlefield, counter all activated abilities of all enchantments.
2/1
Artifact
Creatures entering the battlefield opponents control do not cause abilities to trigger and enter the battlefield tapped.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
At the beginning of each end step, target player loses X life and puts the top X cards of his or her library into his or her graveyard for each creature that entered the battlefield tapped under your control this turn.
Gisa's twisted creations started to flood the streets, causing great terror in the minds of the townsfolk.
Creature - Rhino Monk
Flash
Vigilance
You and creatures you control can't be the target of abilities.
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Zombie Shaman
Each creature you don't control gets -1/-1 for each of its colors.
3/3
Enchantment
W: Remove a counter from target creature you control. You gain 1 life.
W: Exile target Aura attached to a creature you control. You gain 1 life.
Creature - Thrull
Whenever an opponent gains life, put a +1/+1 counter on ~.
Extort
1/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Ooze Horror
Menance
If a +1/+1 counter would be put on a creature put a -1/-1 counter on it instead.
2/3