Froginator3
Artifact
You may choose not to untap ~ during your untap step. 4, T: Target permanent loses all abilities and becomes a 1/1 blue Frog creature for as long as ~ remains tapped. WARNING: May cause subject to croak.
Artifice MalfunctionRU
Instant
Counter target activated or triggered ability of an artifact, then destroy that artifact unless its controller pays 2 Even the smallest flaw will eventually cripple any item.
Fractured Powerstone4
Artifact T: Add 3 to your mana pool. Fractured Powerstone deals 1 damage to you.
If Fractured Powerstone is put in your graveyard from play, it deals 5 damage to each player.
Make an Upset5WW
Sorcery (R)
If an opponent controls three or more number of permanent types, you may pay 1WW rather than pay Make an Upset's mana cost. (A permanent type is an artifact, creature, enchantment, land, or planeswalker.)
Destroy all nonland permanents.
Static Mage1UW
Creature - Human Wizard (R)
Flash
When you cast Static Mage during your turn, draw a card.
Permanents entering the battlefield don't cause abilities to trigger.
2/2
Demon of Isolation2BB
Creature - Demon
Trample
Whenever a creature enters the battlefield under another player's control, tap ~.
Whenever another creature enters the battlefield under your control, sacrifice ~.
9/9
Song of the SquirrelsG
Enchantment
At the beginning of each upkeep, each player puts a 1/1 green Squirrel creature token onto the battlefield "The piper's first verse summoned the treejumpers"
Medusa's Head1B
Legendary Artifact t, Shuffle Medusa's Head into its owner's library: Each opponent sacrifices all creatures. If the total power of each creature sacrificed this way is 7 or less, you skip your next turn. Otherwise, you skip your next two turns.
Cursed BarrierB
Enchantment
When you cast Cursed Barrier, you lose 2 life.
All other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay 1."
Force FractureRW
Instant
If a creature with trample is attacking and you control a creature, you may pay 0 rather than paying ~'s mana cost.
Each attacking creature deals X damage to itself, where X is that creature's power. The bigger they are, the worse is the fall.
Voracious HydraxRG
Creature - Hydra
Trample, haste
~ enters the battlefield with X +1/+1 counters on it.
Whenever ~ deals combat damage to a player, put a +1/+1 counter on it.
0/0
Drain the Poison2W
Sorcery
Remove all -1/-1 counters from each creature you control. You gain 1 life for each counter removed this way. "I forgot what it was like to feel well." - Kartab irregular
Lifespark Elemental
Creature - Elemental
Trample, haste
At end of turn, sacrifice Lifespark Elemental.
Whenever an opponent gains life, you may return ~ from your graveyard to your hand.
3/1
Private Mod Note
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Burner of AfterlifeBR
Creature - Demon Wizard T: Burner of Afterlife deals damage to target creature equal to the number of exiled cards that player owns.
If another creature would die, exile it instead.
1/1
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Sorcery
Destroy target creature. When that creature dies this turn, its controller sacrifices each enchantment he or she controls.
Artifact
When ~ enters the battlefield, draw a card.
t,sacrifice ~: Target permanent gains indestructible until end of turn.
Artifact
You may choose not to untap ~ during your untap step.
4, T: Target permanent loses all abilities and becomes a 1/1 blue Frog creature for as long as ~ remains tapped.
WARNING: May cause subject to croak.
Instant
Counter target activated or triggered ability of an artifact, then destroy that artifact unless its controller pays 2
Even the smallest flaw will eventually cripple any item.
Artifact
T: Add 3 to your mana pool. Fractured Powerstone deals 1 damage to you.
If Fractured Powerstone is put in your graveyard from play, it deals 5 damage to each player.
Enchantment
You and creatures you control have protection from noncreature sources.
Sorcery (R)
If an opponent controls three or more number of permanent types, you may pay 1WW rather than pay Make an Upset's mana cost. (A permanent type is an artifact, creature, enchantment, land, or planeswalker.)
Destroy all nonland permanents.
Instant
Exile all creatures you control. At the beginning of the next end step, return them to the battlefield under your control.
Enchantment
Flash
Whenever a creature enters the battlefield, its controller chooses another creature he or she controls. Those creatures fight.
Creature - Human Wizard (R)
Flash
When you cast Static Mage during your turn, draw a card.
Permanents entering the battlefield don't cause abilities to trigger.
2/2
Creature - Demon
Trample
Whenever a creature enters the battlefield under another player's control, tap ~.
Whenever another creature enters the battlefield under your control, sacrifice ~.
9/9
Enchantment
At the beginning of each upkeep, each player puts a 1/1 green Squirrel creature token onto the battlefield
"The piper's first verse summoned the treejumpers"
Creature - Kraken
Hexproof, menace
When Hunted Kraken enters the battlefield, target opponent puts twelve 0/1 green Plant creature tokens onto the battlefield.
7/8
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Artifact
t, Shuffle Medusa's Head into its owner's library: Each opponent sacrifices all creatures. If the total power of each creature sacrificed this way is 7 or less, you skip your next turn. Otherwise, you skip your next two turns.
Artifact
Whenever an opponent shuffles their library, ~ deals 2 damage to them.
Enchantment
When a colorless source would deal damage to you., prevent 2 of the damage.
Enchantment
When you cast Cursed Barrier, you lose 2 life.
All other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay 1."
Creature - Elf Druid
Whenever ~ becomes tapped for the first time each turn, untap it.
t: Add 1 to your mana pool.
1/2
Instant
Choose a card type. Until end of turn, you have protection from the chosen card type.
Instant
If a creature with trample is attacking and you control a creature, you may pay 0 rather than paying ~'s mana cost.
Each attacking creature deals X damage to itself, where X is that creature's power.
The bigger they are, the worse is the fall.
Instant
Each creature's power becomes 0 until end of turn. Creatures you control gain indestructible until end of turn.
Creature - Hydra
Trample, haste
~ enters the battlefield with X +1/+1 counters on it.
Whenever ~ deals combat damage to a player, put a +1/+1 counter on it.
0/0
Sorcery
Remove all -1/-1 counters from each creature you control. You gain 1 life for each counter removed this way.
"I forgot what it was like to feel well." - Kartab irregular
Creature - Elemental
Trample, haste
At end of turn, sacrifice Lifespark Elemental.
Whenever an opponent gains life, you may return ~ from your graveyard to your hand.
3/1
Creature - Demon Wizard
T: Burner of Afterlife deals damage to target creature equal to the number of exiled cards that player owns.
If another creature would die, exile it instead.
1/1