Pharika's Blight2B
Enchantment
Pharika's Blight enters the battlefield with X plague counters on it, where X is your devotion to black. (This card's mana cost does not add to the number of counters.) B, Remove a plague counter from Pharika's Blight: Put a -1/-1 counter on each creature.
Binding Contract1UB
Enchantment - Aura
Enchant Planeswalker
Flash
Enchanted planeswalker can't be put into a graveyard due to having no loyalty counters on it.
If enchanted planeswalker would be dealt damage while it has no loyalty counters on it, destroy it instead.
Roaring ReturnRR
Sorcery
For each permanent you own, but don't control, ~ deals 2 damage to that permanent's controller. Then gain control of all permanents you own.
Dimir Augermage1UB
Creature - Human Wizard 1, sacrifice a creature: Target player puts the top five cards of his or her library into his or her graveyard. 1/3
Whenever a spell or ability an opponent controls would cause cards to be put into your graveyard from your library, instead you may put one of those cards into your hand and put the rest into your graveyard.
Destroy the Advantage
Enchantment
Whenever an opponent would draw a card, if it is not the first draw per turn, that player discards a card from his or her hand at random and loses life equal to that card's converted mana cost
Set Things Right
Instant
Destroy target creature that causes activated abilities of lands not to be able to be activated.
"WTH! You can't do that!"
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Wait! That wasn't supposed to shut down lands... Of course it should say "abilities of nonland permanents". Sorry °~°
Soul Coffin3
Arifact
Whenever a creature you control dies, put a soul counter on ~. 4, remove all soul counters from ~: Put X 1/1 spirit creature tokens with flying onto the battlefield, where X is equal to the number of soul counters removed this way.
I'm just messin' with you soramaro....I knew what you meant.
Explosive End
Instant
Destroy target artifact. Explosive End deals X damage to that artifact's controller, where X is equal to the number of counters on that artifact. (This includes any type of counter.)
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Trade Up
Instant
As an additional cost to cast ~, sacrifice a permanent you control but don't own.
Gain control of target permanent.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Deafening Silencer3W
Creature - Human Cleric
Noncreature enchantments lose all abilities.
1/4 His presence proceeds a quiet so vast not even spellcraft dare speak out.
Form Flesh1UB
Sorcery
Choose one or both -
• Switch target creature's power and toughness until end of turn.
• Target creature gets +2/-2 until end of turn.
Spellthreader Adept(U/R)(U/R)
Creature - Human Wizard
Flash
When ~ enters the battlefield, you may copy target instant or sorcery spell. You may choose new targets for the copy.
1/1
Presence of the Shusher(R/G)(R/G)(R/G)
Enchantment
Flash
All spells have protection from other spells and abilities. (After spells are cast and are on the stack, they can't be the target of spells or abilities.)
I'm pretty sure that would work in the rules. Also I love the previous entry. It's simple, and really sticks it to the previous card in a very fitting way:)
Private Mod Note
():
Rollback Post to RevisionRollBack
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Enchantment -- Aura
Flash
Enchant creature
When enchanted creature becomes untapped, its controller sacrifices it.
Creature - Cat Warrior
Protection from Enchantments
2/2
His denial of the Gods is so strong, it is slowly becoming true.
Enchantment
Pharika's Blight enters the battlefield with X plague counters on it, where X is your devotion to black. (This card's mana cost does not add to the number of counters.)
B, Remove a plague counter from Pharika's Blight: Put a -1/-1 counter on each creature.
Sorcery
Remove all counters from target nonland permanent. You gain 2 life for each counter removed this way.
Binding Contract 1UB
Enchantment - Aura
Enchant Planeswalker
Flash
Enchanted planeswalker can't be put into a graveyard due to having no loyalty counters on it.
If enchanted planeswalker would be dealt damage while it has no loyalty counters on it, destroy it instead.
Instant
Gain control of all enchanted permanents. Then destroy all auras.
Sorcery
For each permanent you own, but don't control, ~ deals 2 damage to that permanent's controller. Then gain control of all permanents you own.
Creature - Human Wizard
1, sacrifice a creature: Target player puts the top five cards of his or her library into his or her graveyard.
1/3
Artifact
Whenever a spell or ability an opponent controls would cause cards to be put into your graveyard from your library, instead you may put one of those cards into your hand and put the rest into your graveyard.
Enchantment
Whenever an opponent would draw a card, if it is not the first draw per turn, that player discards a card from his or her hand at random and loses life equal to that card's converted mana cost
Sorcery
Destroy target artifact or enchantment.
If that permanent was red or black, draw a card.
Enchantment
T: Target permanent you control gains protection from the color of your choice until end of turn.
Creature - Spirit
Flying
Activated abilities with T in their costs can't be activated.
2/2
Set Things Right
Instant
Destroy target creature that causes activated abilities of lands not to be able to be activated.
"WTH! You can't do that!"
Enchantment
Players can't cast nonmulticolored spells.
Soul Coffin 3
Arifact
Whenever a creature you control dies, put a soul counter on ~.
4, remove all soul counters from ~: Put X 1/1 spirit creature tokens with flying onto the battlefield, where X is equal to the number of soul counters removed this way.
Explosive End
Instant
Destroy target artifact. Explosive End deals X damage to that artifact's controller, where X is equal to the number of counters on that artifact. (This includes any type of counter.)
Instant
Target player gains control of target artifact you control.
Draw a card.
Trade Up
Instant
As an additional cost to cast ~, sacrifice a permanent you control but don't own.
Gain control of target permanent.
Enchantment
Permanents can't be sacrificed to pay the costs of spells or abilities.
Creature - Human Cleric
Noncreature enchantments lose all abilities.
1/4
His presence proceeds a quiet so vast not even spellcraft dare speak out.
Sorcery
Choose one or both -
• Switch target creature's power and toughness until end of turn.
• Target creature gets +2/-2 until end of turn.
Instant
Counter target sorcery spell. Too Slow deals 2 damage to that spells controller for each of its colors.
Creature - Human Wizard
Flash
When ~ enters the battlefield, you may copy target instant or sorcery spell. You may choose new targets for the copy.
1/1
Enchantment
Flash
All spells have protection from other spells and abilities. (After spells are cast and are on the stack, they can't be the target of spells or abilities.)
I'm pretty sure that would work in the rules. Also I love the previous entry. It's simple, and really sticks it to the previous card in a very fitting way:)