Noontime Showdown2W
Enchantment
When ~ enters the battlefield, choose a creature you control. An opponent chooses a creature they control.
Until one of the chosen creatures dies, other creatures have indestructible.
Glyph, the Great Wall3W
Legendary Creature - Wall
Defender, indestructible
Creatures with defender you control assigns combat damage equal to its toughness rather than its power.
0/5
Field Biologist1UU
Creature - Human Wizard
Protection from green 1U: tap target green creature.
2/2 How can I be harmed by what I understand completely?
Fatal Burnout 4RR
Sorcery
Destroy target blue permanent. Fatal Burnout deals damage to target creature or player equal to that permanent’s converted mana cost.
-minrar: uncommon
Norwood Daggerdare 1G
Creature – Elf Rogue
Norwood Daggerdare can't be blocked as long as defending player controls a blue creature. 2G: Norwood Daggerdare gets +1/+1 until end of turn.
2/1
-minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Glamor Drinker1G
Creature - Beast
When ~ enters the battlefield you may destroy target enchantment, if you do ~ enters with an additional +1/+1 counter on it
1/2
Rune of DeflectionWUB
Enchantment
Sacrifice Rune of Deflection: Counter target spell or ability that targets a permanent you control. If an activated or triggered ability is countered this way, destroy its source.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Human Wizard
Whenever ~ deals combat damage to a player, that player discards two cards at random.
First strike
2/1
Sorcery (U)
Draw 2 cards.
Madness U
Instant
Counter target spell.
Destroy target creature.
Creature - beast
~ cannot be countered.
If ~ is dies due to a card effect return it from your graveyard to your hand.
4/3
Enchantment
Whenever a creature card is cast from the graveyard deal 3 damage to it and you gain 3 life.
Avatar and Signature made by me.
Regular Decks:
Green Pauper - BlackDemons - White Soldiers - RU Spells - BU Mill
My Commanders:
Tibor, and Lumia - Savra, Queen of the Golgari
Off Topic:
My Music Gallery
Enchantment
When ~ enters the battlefield, choose a creature you control. An opponent chooses a creature they control.
Until one of the chosen creatures dies, other creatures have indestructible.
Instant
~ deals 1 damage to each creature.
Enchantment
Creature you control get +0/+1.
It's not a lot but it'll keep the men on thier feet.
Artifact {R}
Each creature's toughness is equal to it's power.
[Inkfox Aesthetics] [The Spirit of EDH] U Sakashima the Impostor R Kiki-Jiki, Mirror Breaker Sigarda, Host of Herons
Creature - Human Soldier [R]
Creatures get -0/-X, where X is that creature's power.
0/1
Legendary Creature - Wall
Defender, indestructible
Creatures with defender you control assigns combat damage equal to its toughness rather than its power.
0/5
Creature - Human Berserker
Defender
Sacrifice a creature: Destroy all Walls.
2/3
Instant
Exile target red creature.
Creature - Human Warrior
Defender
Protection from everything
10/10
Instant
Counter target colorless spell.
Land
t: Add 1 to your mana pool.
,t: Change the color of target spell or permanent to the color of your choice until end of turn.
Artist's Regret
1
Artifact Creature-Construct (r)
All other creatures that share a color with Artist's regret get -2/-2.
1/1
Level 1 Judge
I write flavor articles for RoxieCards.
I play and judge at Giga Bites Cafein Marietta, Georgia.
It's a Painter's Servant reference.
Palex of the Mind 4
Artifact Creature - Construct
Creatures get -1/-1 for each creature on the battlefield.
0/6
Creature - Human Wizard
Protection from green
1U: tap target green creature.
2/2
How can I be harmed by what I understand completely?
4RR
Sorcery
Destroy target blue permanent. Fatal Burnout deals damage to target creature or player equal to that permanent’s converted mana cost.
-minrar: uncommon
Norwood Daggerdare
1G
Creature – Elf Rogue
Norwood Daggerdare can't be blocked as long as defending player controls a blue creature.
2G: Norwood Daggerdare gets +1/+1 until end of turn.
2/1
-minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Beast
When ~ enters the battlefield you may destroy target enchantment, if you do ~ enters with an additional +1/+1 counter on it
1/2
Enchantment
Sacrifice Rune of Deflection: Counter target spell or ability that targets a permanent you control. If an activated or triggered ability is countered this way, destroy its source.
1W
Instant
Target creature or enchantment gains indestructible until end of turn.
-minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sorcery
Exile target permanent.
Instant
Splitsecond
Target permanent gain hexproof and is indestructible.