Indisputable Fact 1U Enchantment Discard an instant or sorcery card: Each spell you cast this turn can't be countered by spells or abilities. -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Lightning Rod Golem5
Artifact Creature - Golem
Defender
Protection from Red and from Green
Whenever a creature with flying is targeted by a spell or ability, you may change that target to ~.
0/6
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Overwatch Sentinel1WUG
Creature - Human Golem Survivor
Flying, vigilance T:Exile target artifact. Return it to the battlefield under its owner's control at the beginning of the next end step.
3/4
Bureaucratic Seal1WW
Enchantment
Spells that target other spells cost 2 more to cast. ...and form CS-12 in triplicate, form H-3a for the licensing department, a redirection permit application waiver...
True Nature 2GG
Enchantment
Whenever an instant or sorcery spell you control is countered, return it to your hand instead of putting it in a graveyard.
Fiery PassionRRR
Enchantment
At the end of your turn, Fiery Passion deals damage to target opponent equal to the total mana spent casting red spells this turn.
Buildup Discharge3
Instant
Remove all the charge counters from permanents you control. ~ deals X damage to each creature and player, where X is twice the number of charge counters removed this way.
Angelic Matyr 3WW
Creature - Angel
Flying
X, sacrifice ~: creatures you control get +X/+X until end of turn.
3/3
No, you make X whatever you want.
HALYCON Orbital Reset 1G
Instant
Remove all abilities from the stack.
Enchantment
All non-mana abilities have split second.
Instant
Destroy target noncreature permanent that entered the battlefield this turn.
Instant
Cast Quell Dissent only on your turn.
Counter target spell.
1U
Enchantment
Discard an instant or sorcery card: Each spell you cast this turn can't be countered by spells or abilities.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
~ deals 5 damage to target creature with flying.
Enchantment
Creatures with flying have shroud
Artifact Creature - Golem
Defender
Protection from Red and from Green
Whenever a creature with flying is targeted by a spell or ability, you may change that target to ~.
0/6
-Anonymous
Artifact
Spells you control cannot have thier targets changed.
Creature - Human Golem Survivor
Flying, vigilance
T:Exile target artifact. Return it to the battlefield under its owner's control at the beginning of the next end step.
3/4
Instant
Destroy target multicolored creature.
Artifact
Flash
Creatures you control are colorless.
Instant
Destroy target artifact, ~ deals 3 damage to its controller.
Instant
Counter target spell.
Tap target creature.
Exile target creature.
Enchantment
Spells that target other spells cost 2 more to cast.
...and form CS-12 in triplicate, form H-3a for the licensing department, a redirection permit application waiver...
W Enchantment
Spells cannot have their costs reduced or added to.
Spells cannot be countered.
Creature - Spirit
Sacrifice ~: You may cast target spell you own from exile until the end of turn.
1/1
Instant
Counter target blue spell.
Enchantment
Whenever an instant or sorcery spell you control is countered, return it to your hand instead of putting it in a graveyard.
Instant
Whenever a card would be returned to its owners hand this turn it is put in that player's graveyard instead.
Enchantment
Red spells your opponents control cost 3 more to cast.
Enchantment
At the end of your turn, Fiery Passion deals damage to target opponent equal to the total mana spent casting red spells this turn.
Instant
Remove all the charge counters from permanents you control. ~ deals X damage to each creature and player, where X is twice the number of charge counters removed this way.
Enchantment
Counters cannot be removed from permanents.