Denial of Power 1WB
Instant
The next time a counter or counters of any type would be placed on target permanent an opponent controls instead that player loses X life and discards X cards where X is the number of counters that would have been placed on that permanent.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Null ThesisUUUU
Instant
You may counter target spell. If you don't, you may choose new targets for that spell if it's an instant or sorcery. Then copy that spell. You may choose new targets for the copy. Then copy that spell. You may choose new targets for the copy.
Master Drainer1:symug::symug::symug:
Creature - Elf Wizard
Flash
When ~ enters the battlefield, exile target spell.
Put a spell exiled with ~ into its owner's graveyard: Add that spell's CMC to your mana pool.
1/1
Roasting Pyre2BB
Instant Chroma - Destroy target creature. Its controller loses X life, where X is the number of colored mana symbols in that card's mana cost.
Mishra's Dynamo 4
Legendary Artifact t: add 3 to your mana pool q: search your library for an artifact, reveal it, shuffle your library, then place it on top.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Primal Forger :2mana::symr::symg:
Creature - Human Shaman
Sacrifice an artifact: ~ deals 2 damage to target creature or player.
Sacrifice an enchantment: You gain 2 life.
Divine Protection 2WW
Instant
Permanents you control are indestructible until the end of the turn.
You may not lose this turn, and your opponents may not win this turn. If your life total would be reduced to less than 1 it is reduced to 1 instead.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Runic Limiter 3
Artifact
Whenever a creature's power and/or toughness changes from its original power and/or toughness that creature's controller must pay 2 or discard a card at random.
Though he called upon the power of Krosa to strengthen his blow, the forest replied not, its powers sealed away by the strange device before him.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Runic Limiter 3
Artifact
Whenever a creature's power and/or toughness changes from its original power and/or toughness that creature's controller must pay 2 or discard a card at random.
Though he called upon the power of Krosa to strengthen his blow, the forest replied not, its powers sealed away by the strange device before him.
Punishing Enabler 1UB
Creature - Human Wizard
Whenever a spell or ability an opponent controls would have you discard a card from your hand, instead you may play that card for it's mana cost and target opponent loses 2 life. If you do not, exile that card instead. 1/3
"You may find that what you were seeking is no longer just a thought."
No Rest for the Wicked 2BR
Enchantment
Damage cannot be prevented. All creatures gain haste and vigilance. All creatures attack each turn if able and block each turn if able.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
No Rest for the Wicked 2BR
Enchantment
Damage cannot be prevented. All creatures gain haste and vigilance. All creatures attack each turn if able and block each turn if able.
Cleansing Paladin 1WW
Creature - Knight
First strike, hexproof
At the beginning of each player's upkeep, that player exiles target nonland permanent of his or her choice.
3/2
Instant
The next time a counter or counters of any type would be placed on target permanent an opponent controls instead that player loses X life and discards X cards where X is the number of counters that would have been placed on that permanent.
-Anonymous
Instant
All untapped creatures you control become tapped until end of turn.
Instant
You may counter target spell. If you don't, you may choose new targets for that spell if it's an instant or sorcery. Then copy that spell. You may choose new targets for the copy. Then copy that spell. You may choose new targets for the copy.
Creature - Elf Wizard
Flash
When ~ enters the battlefield, exile target spell.
Put a spell exiled with ~ into its owner's graveyard: Add that spell's CMC to your mana pool.
1/1
Enchantment
Cumulative Upkeep: Sacrifice a land
Mana may only be generated from lands.
-Anonymous
Creature - Kithkin Wizard
T: Exile target permanent with three or more colored mana symbols in its mana cost.
1/3
Instant
Chroma - Destroy target creature. Its controller loses X life, where X is the number of colored mana symbols in that card's mana cost.
Artifact (R)
Colored mana symbols on all permanents and all cards not in play are replaced with "1".
Legendary Artifact
t: add 3 to your mana pool
q: search your library for an artifact, reveal it, shuffle your library, then place it on top.
-Anonymous
Acidrool 2GGG
Creature - Beast
Deathtouch, provoke
Whenever ~ is dealt damage, destroy up to that many artifacts and/or enchantments.
4/3
Creature - Human Shaman
Sacrifice an artifact: ~ deals 2 damage to target creature or player.
Sacrifice an enchantment: You gain 2 life.
2/3
Enchantment
Permanent cards cannot return to the battlefield from exile.
Spells may not be cast from exile.
Sorcery
Choose one - Put a token onto the battlefield thats a copy of target enchantment; or exile target enchantment.
Entwine U
Instant
Destroy all enchantments.
Instant
Permanents you control are indestructible until the end of the turn.
You may not lose this turn, and your opponents may not win this turn. If your life total would be reduced to less than 1 it is reduced to 1 instead.
-Anonymous
Enchantment
1: Switch target creature's power and toughness until end of turn.
Instant
Target creature becomes X/X until the end of turn.
Draw a card.
Artifact
Whenever a creature's power and/or toughness changes from its original power and/or toughness that creature's controller must pay 2 or discard a card at random.
Though he called upon the power of Krosa to strengthen his blow, the forest replied not, its powers sealed away by the strange device before him.
-Anonymous
Punishing Enabler 1UB
Creature - Human Wizard
Whenever a spell or ability an opponent controls would have you discard a card from your hand, instead you may play that card for it's mana cost and target opponent loses 2 life. If you do not, exile that card instead. 1/3
"You may find that what you were seeking is no longer just a thought."
^ Courtesy of Sgt. Chubbz from Damnation Studios.
Enchantment
Prevent all noncombat damage.
Double Guard 1WU
Instant
Until end of turn, prevent all damage done to you or creatures you control from creatures you do not control.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Enchantment
Damage cannot be prevented. All creatures gain haste and vigilance. All creatures attack each turn if able and block each turn if able.
-Anonymous
No Rest for the Wicked
Creature - Human Monk
Defender
Creatures you control gain defender and are indestructible.
2/5
Creature - Knight
First strike, hexproof
At the beginning of each player's upkeep, that player exiles target nonland permanent of his or her choice.
3/2
Legendary Creature - Dragon Spirit (R)
Flying, haste
You may cast Metathalion from exile.
5/5
Thanks to Xenphire @ Inkfox for the amazing new sig
“Thus strangely are our souls constructed, and by slight ligaments
are we bound to prosperity and ruin.”
― Mary Shelley, Frankenstein