Intellect Leech 2UU
Creature - Illusion
Whenever another player would draw a card other than the first card they draw during their turn you may draw a card.
1/5
Surreptious Chancellor 1B
Creature - Human Advisor t: Each player searches his or her library for a nonland card, reveals it, then puts it into his or her hand. Then each player shuffles his or her library. Choose those cards' names.
Whenever a player casts a spell with a chosen name, that player loses 2 life.
1/1
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
~Cho-Manno, the Pawn~ ~2BB~ ~Legendary Creature – Human Mercenary~
~Protection from green and from white~
~t: Return target green or white card in a graveyard to its owner's hand.~
~2/2~
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
I fail to see how that card hoses the above.
Light bringer2WW
Creature - Elemental Paladin
Protection from black
When ~ deals damage to a player you may prevent that damage and then chose one: Exile target black permanent with converted mana cost less than or equal to the amount of damage prevented in this way, or destroy all black creatures with toughness less than prevented damage.
3/3
Flash of Immortality 3(W/B)(W/B)
Instant
Flash of Immortality costs 1 less to cast for each permanent put into a graveyard from the battlefield this turn.
Permanents you control are indestructible this turn.
Mindtide Moon 2U
Enchantment 2: Exchange control of target Island and target blue creature.
Mindtide Moon has "Cycling 0" as long as you've drawn two or more cards this turn.
Jinxed Leash 1UB
Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, you lose 2 life."
Enchanted creature has "At the beginning of your end step, you may pay 2. If you do, target player gains control of this creature."
Fickle Blessing R
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2.
Whenever an opponent casts a spell, that player may attach Fickle Blessing to a creature he or she controls that Fickle Blessing could enchant.
Should regenerate the creature, otherwise if a creature has lethal damage the game goes into an infinite loop.
That Hideous Strength 1BG
Instant
Until end of turn, whenever an opponent gains life, choose a permanent that player controls, destroy it, and draw a card.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Master Mortician 2B
Creature - Zombie Shaman
Whenever a creature leaves the battlefield, you may put a +1/+1 counter on target creature. 1B, Sacrifice a creature: Regenerate Master Mortician.
1/1
Double AgentUU
Enchantment - Aura
Enchant Permanent
Whenever a triggered ability of enchanted permanent would trigger you make all choices involved in that ability.
Creature - Illusion
Whenever another player would draw a card other than the first card they draw during their turn you may draw a card.
1/5
Enchantment
Players may only draw a card during their turn
EDH Sen TripletsUBW
Rafiq of the ManyUWG
ThraximundarBRU
Ulasht,the Hate SeedRG
Avatar done by Xeno
Trade Thread
http://forums.mtgsalvation.com/showthread.php?t=259744
1B
Creature - Human Advisor
t: Each player searches his or her library for a nonland card, reveals it, then puts it into his or her hand. Then each player shuffles his or her library. Choose those cards' names.
Whenever a player casts a spell with a chosen name, that player loses 2 life.
1/1
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
~2BB~
~Legendary Creature – Human Mercenary~
~Protection from green and from white~
~t: Return target green or white card in a graveyard to its owner's hand.~
~2/2~
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Light bringer 2WW
Creature - Elemental Paladin
Protection from black
When ~ deals damage to a player you may prevent that damage and then chose one: Exile target black permanent with converted mana cost less than or equal to the amount of damage prevented in this way, or destroy all black creatures with toughness less than prevented damage.
3/3
1UU
Tribal Instant--Wizard
Cascade
Counter target spell if you control a Wizard.
Make a card called Long For This World.
Artifact
Flash
All cards in all zones lose affinity, cascade, and storm.
Instant
Flash of Immortality costs 1 less to cast for each permanent put into a graveyard from the battlefield this turn.
Permanents you control are indestructible this turn.
Official Quizmaster of The Crafters!
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Enchantment
No permanents are indestructible.
If a permanent is put into a graveyard from the battlefield, exile it.
Mon.Jun.25.12:36.am <> They should make a forum called The Butter
Mon.Jun.25.12:36.am <> The only thing you're allowed to talk about is food
Enchantment
All cards in all zones can not lose or gain abilities.
Leviathan Shorecomber 2(2/U)(2/U)(2/U)
Creature - Leviathan
Islandwalk
Creatures you don't control have islandwalk.
8/8
Official Quizmaster of The Crafters!
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2U
Enchantment
2: Exchange control of target Island and target blue creature.
Mindtide Moon has "Cycling 0" as long as you've drawn two or more cards this turn.
Make a card called Long For This World.
Enchantment
Whenever a player has priority they gain control of all permanents they control.
Creature - Human Wizard
~ can only be controlled by its owner.
3/3
Decks:
Standard
Brewing/Waiting for RTR
Commander
URNiv-Mizzet, the FiremindUR
UGEdric, Spymaster of TrestUG
Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, you lose 2 life."
Enchanted creature has "At the beginning of your end step, you may pay 2. If you do, target player gains control of this creature."
Official Quizmaster of The Crafters!
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Enchantment
Creatures you own have protection from auras you don't own.
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2.
Whenever an opponent casts a spell, that player may attach Fickle Blessing to a creature he or she controls that Fickle Blessing could enchant.
Official Quizmaster of The Crafters!
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Creature - Minotaur Wizard
Shroud
Players cannot cast Aura spells.
2/3
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Sorcery
Destroy all Minotaurs, Treefolk, Centaurs, and Chimera
Decks:
Standard
Brewing/Waiting for RTR
Commander
URNiv-Mizzet, the FiremindUR
UGEdric, Spymaster of TrestUG
That Hideous Strength
1BG
Instant
Until end of turn, whenever an opponent gains life, choose a permanent that player controls, destroy it, and draw a card.
Make a card called Long For This World.
2WW
Enchantment
Whenever a counter is put on or removed from a permanent, exile that permanent.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Master Mortician 2B
Creature - Zombie Shaman
Whenever a creature leaves the battlefield, you may put a +1/+1 counter on target creature.
1B, Sacrifice a creature: Regenerate Master Mortician.
1/1
Official Quizmaster of The Crafters!
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Enchantment - Aura
Enchant Permanent
Whenever a triggered ability of enchanted permanent would trigger you make all choices involved in that ability.
Is there a better way to word that?
Lapse of Judgement UR
Instant
Until end of turn, all choices for abilities are choosen at random.
R.I.P. Todd Davis
"Tarmogoyf is such a good blue card that you cannot pitch it to force of will. It is meant to be played." Found on Roflos' sig a long while ago
Sorcery
Destroy all creatures with protection abilities, they can not be regenerated.