Ping1R
Sorcery
~ does 1 damage to target creature and target player.
At the beginning of each of your main phases if there is a creature with toughness 1, you may return ~ from your grave to your hand
PongUR
Instant
Change the targets of target spell with multiple targets
Whenever a player casts a spell with exactly two targets and ~ is in your graveyard you may pay 1 to return ~ to your hand.
Colorblast 1U
Instant
Until end of turn, cards you own that aren't on the battlefield, spells you control and permanents you control are the color of your choice.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sandblast1R
Instant
~ is colorless and can't gain colors.
Sandblast does 1 damage to all creatures.
All cards, spells, and permanants are colorless and can't gain colors until end of turn.
Meal of Magic 3
Tribal Instant - Eldrazi
As an additional cost to cast ~, sacrifice X Eldrazi Spawn. X can't be 0.
Counter target spell if it has X or fewer colored mana symbols in its mana cost.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Shared Intensity 2R
Sorcery
Each player adds RRRRR to his or her mana pool.
Until end of turn, whenever mana drains from a player's mana pool as a phase ends, that player loses that much life.
Arch-Scion of Pain (2/R)(2/R)(2/R)(2/R)(2/R)
Creature - Spirit Avatar
Flash
Flying
When Arch-Scion of Pain enters the battlefield, it deals 1 damage to each opponent for each tapped land that player controls.
4/4
Unholy Absorption - 2WB
Enchantment
Whenever a creature's ability deals damage to you, you may gain double the total life lost. BXX: Deal X Damage to target creature. You gain that much life.
Sapsucker Supreme - 2WG
Creature - Insect GW: Remove up to two counters from another target permanent. For each counter removed this way put a +1/+1 counter on Supreme Sapsucker. If you would remove the the last counter from that permanent exile it then return it to the battlefield under its owner's control
Whenever you activate a non-mana ability you gain life equal to the number of +1/+1 counters on Sapsucker Supreme
3/5
for Painful Growth
Sapsucker Symbiote - 3GB
Creature - Parasite
Lifelink
Whenever you gain life you may put that many +1/+1 counters on target creature.
4/4
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Life Caretaker3WB
Creature - Beast Elelemental
Whenever a player would lose 1 life, that player loses 2 life instead.
All creatures you control get +0/+2.
3/3
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Dawnblade Cavalier 2W
Creature - Human Elemental Knight
Double strike, protection from black
1/2
I'm not sure if the ability on Life Caretaker is fully defined, but since damage causes loss of life, this will effectively deal 2 first strike and 2 regular combat damage, so we have a slightly undercosted creature here.
Flash NetUW
Instant
Tap target attacking creature with first strike or double strike.
Draw a card.
Doesn't work, as creatures become tapped from attacking, and this would not remove it from combat even if it didn't tap. Anyways, I'll hose the tap effect.
Ever Aware2WW
Enchantment
Tapped creatures you control can block as though they weren't tapped.
Creature - Human Cleric
Players can't sacrifice permanents.
2/2
Tribal Sorcery - Eldrazi
Each creature gets -X/-X until end of turn, where X is that creature's toughness.
Doesn't specifically stop the above card, but it's an alternative to something like All Is Dust which the above card stops.
G
Enchantment
If a spell or ability would reduce the toughness of a creature you control to 0 or less, it reduces it to 1 instead.
Make a card called Long For This World.
Sorcery
~ does 1 damage to target creature and target player.
At the beginning of each of your main phases if there is a creature with toughness 1, you may return ~ from your grave to your hand
Old Trade Thread
Powerdouble - Shrine of Burning Rage wins games you have no business winning.
Tanion - Humans are basically short bus Allies. Lame.
Instant
Change the targets of target spell with multiple targets
Whenever a player casts a spell with exactly two targets and ~ is in your graveyard you may pay 1 to return ~ to your hand.
G
Enchantment
Blue and/or black spells that target a green permanent or spell you control cost an additional to cast.
Make a card called Long For This World.
Enchantment
When a green spell is cast, that player loses 2 life.
Sacrifice ~: Destroy target green permanent.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
1U
Instant
Until end of turn, cards you own that aren't on the battlefield, spells you control and permanents you control are the color of your choice.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
~ is colorless and can't gain colors.
Sandblast does 1 damage to all creatures.
All cards, spells, and permanants are colorless and can't gain colors until end of turn.
Old Trade Thread
Powerdouble - Shrine of Burning Rage wins games you have no business winning.
Tanion - Humans are basically short bus Allies. Lame.
3
Tribal Instant - Eldrazi
As an additional cost to cast ~, sacrifice X Eldrazi Spawn. X can't be 0.
Counter target spell if it has X or fewer colored mana symbols in its mana cost.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
Counter target spell unless its controller pays 2.
Gravestorm
Official Quizmaster of The Crafters!
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1R
Instant
Add to your mana pool. You can't spend this mana to cast spells.
Gravestorm
Make a card called Long For This World.
Thieving Gremlins 2B
Creature - Gremlin Rogue (R)
If a spell would add mana to an opponents mana pool, it instead adds mana to your mana pool.
2/1
- whhhhhaaat?
Standard Decks:
UBRGrixis ControlRBU
2R
Sorcery
Each player adds RRRRR to his or her mana pool.
Until end of turn, whenever mana drains from a player's mana pool as a phase ends, that player loses that much life.
Make a card called Long For This World.
Creature - Spirit Avatar
Flash
Flying
When Arch-Scion of Pain enters the battlefield, it deals 1 damage to each opponent for each tapped land that player controls.
4/4
Official Quizmaster of The Crafters!
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Enchantment
Whenever a creature's ability deals damage to you, you may gain double the total life lost.
BXX: Deal X Damage to target creature. You gain that much life.
Enchantment
Whenever a creature has a +1/+1 counter put on it ~ deals two damage to that creature.
For lifesucker:
Sapsucker Supreme - 2WG
Creature - Insect
GW: Remove up to two counters from another target permanent. For each counter removed this way put a +1/+1 counter on Supreme Sapsucker. If you would remove the the last counter from that permanent exile it then return it to the battlefield under its owner's control
Whenever you activate a non-mana ability you gain life equal to the number of +1/+1 counters on Sapsucker Supreme
3/5
for Painful Growth
Sapsucker Symbiote - 3GB
Creature - Parasite
Lifelink
Whenever you gain life you may put that many +1/+1 counters on target creature.
4/4
1WB
Creature - Human Mercenary
t: Destroy target creature with toughness 4 or greater.
2/1
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Legendary Creature - Skeleton Horror
At the beginning of your upkeep, lose 1 life.
All creatures get -2/-2.
5/4
My Sales Post!
Creature - Beast Elelemental
Whenever a player would lose 1 life, that player loses 2 life instead.
All creatures you control get +0/+2.
3/3
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Human Elemental Knight
Double strike, protection from black
1/2
I'm not sure if the ability on Life Caretaker is fully defined, but since damage causes loss of life, this will effectively deal 2 first strike and 2 regular combat damage, so we have a slightly undercosted creature here.
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
Instant
Tap target attacking creature with first strike or double strike.
Draw a card.
Multicolored millcards in something other than dimir.
Doesn't work, as creatures become tapped from attacking, and this would not remove it from combat even if it didn't tap. Anyways, I'll hose the tap effect.
Ever Aware 2WW
Enchantment
Tapped creatures you control can block as though they weren't tapped.
SUPER TROLL 4G
Creature - Troll
Negate all abilities of all nonland permanents except ~.
2/2