Swirling AEther Enchantment - Aura
Enchant Creature
~ enters the battlefield with 2 time counters on it.
At the beginning of enchanted creature's controller's upkeep, remove a time counter from ~. If you can't, sacrifice ~.
When ~ leaves the battlefield, return enchanted creature to its owner's hand.
Whenever a creature enters the battlefield, you may pay :symu:. If you do, return ~ to the battlefield enchanting that creature.
Sanctified Cemetery -- 1W
Enchantment
Cards in graveyards have protection from black.
Doesn't work. Black cards can target, say, a Paladin en-Vec in a graveyard.
Anyway, pretending it did work...
Hack and Slash1UR
Instant
Choose two color words. Change the text of each permanent by replacing the first color word with the second. Each permanent that had its text changed this way deals 2 damage to its controller. (This effect lasts indefinitely.)
Private Mod Note
():
Rollback Post to RevisionRollBack
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Recycled Memories :symu::symu::symg:
Enchantment
If a player would draw a card, that player may instead return a card from their graveyard to their hand.
:2mana:: Draw a card, then discard a card. Any player may play this ability.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Pyroclench ZombieRRRB
Creature - Elemental Zombie
Haste, Intimidate
~ has +1/+1 for every R in the mana pool of your opponents.
~ has Demoralize 2 (Creatures you don't control have -2/-2) as long as there is at least three B in your mana pool.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
The first bit about if your creatures have -2/-2 doesn't work. It's basically nonsense made to take card form. And even if it did work, your 2 toughness creatures are still dead. So for 6cc, you make one creature a Progenitus for a turn.
Gang of Bloodhounds1W
Creature - Hound
Sacrifice ~: Tap target creature. If it is attacking or blocking, remove it from combat. No affiliation to the Bloodhound Gang, stop asking!
2/2
Lakebottom Sneak 2UB
Creature - Merfolk Rogue
Lakebottom Sneak can't be blocked by red, green, and/or white creatures. 2UB,Q: Target player loses life equal to Lakebottom Sneak's power.
2/2
Markov's Steward2BB
Creature - Vampire
Whenever a creature dealt damage by ~ goes to a graveyard from the battlefield, you may gain life equal to the number of Vampires you control.
3/3
Markov's Steward2BB
Creature - Vampire
Whenever a creature dealt damage by ~ goes to a graveyard from the battlefield, you may gain life equal to the number of Vampires you control.
3/3
Recurring Dream2UU
Creature - Illusion
Defender
~ can block up to two creatures.
If ~ would leave play for any reason, you may pay U or discard a card. If you do either, return ~ to your hand instead.
0/4
Cardname Cardcost
Cardtype
Players can't play enchantments.
Just kidding.
Hexeater Hatchling3(W/G)
~ comes into play with 4 -1/-1 counters on it.
Remove two -1/-1 counters from ~, T: destroy target enchantment.
Whenever an opponent casts an enchantment, put a -1/-1 counter on ~.
Whenever you cast an enchantment, remove a -1/-1 counter from ~.
6/6
Everlasting Freindship2(W/G)(W/G)(W/G)
Enchantment
If a source would prevent damage, it prevents twice as much damage instead.
If a player would gain life, that player gains twice as much life instead.
Creatures can't have counters placed on them.
Whenever a source would prevent damage, instead deal X damage to the controller of that source, where X is equal to the amount of damage that would be prevented. Then, if that player would be dealt five or more damage, put two Zombie Leech creature tokens onto the battlefield with, "Vanishing 2".
Energy Blast X(W/R)
Instant
Target creature gains Absorb N until end of turn, where N is the amount of spent to cast Energy Blast. Then Energy Blast deals 1 damage to it for each nonwhite mana spent to cast Energy Blast.
Silver Lining2WW
Enchantment
For each non-white mana spent to play a spell, that spell's controller adds W to their mana pool and uses that mana to play that spell.
Distain from the Abyss - 3BB Enchantment
Whenever white mana is spent to cast a spell, that spell's controller loses X life, where X is the converted mana cost of that spell.
Private Mod Note
():
Rollback Post to RevisionRollBack
I haven't changed by signature since Mirrodin Besieged spoilers started!
With Interest1UU
Instant
Buyback - discard a card.
Gain control of target spell. If its buyback cost was paid, put it into its owner's graveyard as it resolves.
Enchantment - Aura
Enchant Creature
~ enters the battlefield with 2 time counters on it.
At the beginning of enchanted creature's controller's upkeep, remove a time counter from ~. If you can't, sacrifice ~.
When ~ leaves the battlefield, return enchanted creature to its owner's hand.
Whenever a creature enters the battlefield, you may pay :symu:. If you do, return ~ to the battlefield enchanting that creature.
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Wretched Elf
B
Creature--Elf Rogue
1/1
Whenever you cast an Elf spell, you may remove target card in a graveyard from the game.
Make a card called Long For This World.
Enchantment
Cards in graveyards have protection from black.
Doesn't work. Black cards can target, say, a Paladin en-Vec in a graveyard.
Anyway, pretending it did work...
Hack and Slash 1UR
Instant
Choose two color words. Change the text of each permanent by replacing the first color word with the second. Each permanent that had its text changed this way deals 2 damage to its controller. (This effect lasts indefinitely.)
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Instant
Until end of turn, whenever you draw a card, counter target spell.
Draw a card.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Mental Block 1(U/B)(U/B)
Instant
Until end of turn, if target player would draw a card, he or she skips that draw instead.
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Enchantment
If a player would draw a card, that player may instead return a card from their graveyard to their hand.
:2mana:: Draw a card, then discard a card. Any player may play this ability.
{Magic: The RPG}
Instant
Add 2RR to your mana pool.
Madness R
(Infinite mana!)
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
Creature - Elemental Zombie
Haste, Intimidate
~ has +1/+1 for every R in the mana pool of your opponents.
~ has Demoralize 2 (Creatures you don't control have -2/-2) as long as there is at least three B in your mana pool.
2/2
Multicolored millcards in something other than dimir.
Instant
As you cast Requisition Remand, if creatures you control have -1/-1, -2/-2, or -3/-3, empty target opponent's mana pool.
Target creature gains protection from everything until the end of turn.
Mafia Stats 2016-2017:
Town: 1-0 | Scum: 2-0 | Neutral: 1-1
Gang of Bloodhounds 1W
Creature - Hound
Sacrifice ~: Tap target creature. If it is attacking or blocking, remove it from combat.
No affiliation to the Bloodhound Gang, stop asking!
2/2
Creature - Merfolk Rogue
Lakebottom Sneak can't be blocked by red, green, and/or white creatures.
2UB,Q: Target player loses life equal to Lakebottom Sneak's power.
2/2
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
Creature - Vampire
Whenever a creature dealt damage by ~ goes to a graveyard from the battlefield, you may gain life equal to the number of Vampires you control.
3/3
Recurring Dream 2UU
Creature - Illusion
Defender
~ can block up to two creatures.
If ~ would leave play for any reason, you may pay U or discard a card. If you do either, return ~ to your hand instead.
0/4
CHECK OUT MY HAVE/WANTS!
Current Decks:
Enchantment
Players can't return cards to their hand.
Mafia Stats 2016-2017:
Town: 1-0 | Scum: 2-0 | Neutral: 1-1
Cardname Cardcost
Cardtype
Players can't play enchantments.
Just kidding.
Hexeater Hatchling 3(W/G)
~ comes into play with 4 -1/-1 counters on it.
Remove two -1/-1 counters from ~, T: destroy target enchantment.
Whenever an opponent casts an enchantment, put a -1/-1 counter on ~.
Whenever you cast an enchantment, remove a -1/-1 counter from ~.
6/6
CHECK OUT MY HAVE/WANTS!
Current Decks:
Creature - Ooze
Whenever an opponent would remove a -1/-1 counter from a creature he or she controls, put one +1/+1 counter on Reflect Slime.
:3mana::symu:: Each opponent removes one -1/-1 counter from each creature he or she controls.
2/2
Mafia Stats 2016-2017:
Town: 1-0 | Scum: 2-0 | Neutral: 1-1
Enchantment
If a source would prevent damage, it prevents twice as much damage instead.
If a player would gain life, that player gains twice as much life instead.
Creatures can't have counters placed on them.
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Enchantment
Whenever a source would prevent damage, instead deal X damage to the controller of that source, where X is equal to the amount of damage that would be prevented. Then, if that player would be dealt five or more damage, put two Zombie Leech creature tokens onto the battlefield with, "Vanishing 2".
Mafia Stats 2016-2017:
Town: 1-0 | Scum: 2-0 | Neutral: 1-1
X(W/R)
Instant
Target creature gains Absorb N until end of turn, where N is the amount of spent to cast Energy Blast. Then Energy Blast deals 1 damage to it for each nonwhite mana spent to cast Energy Blast.
Make a card called Long For This World.
Enchantment
For each non-white mana spent to play a spell, that spell's controller adds W to their mana pool and uses that mana to play that spell.
Enchantment
Whenever white mana is spent to cast a spell, that spell's controller loses X life, where X is the converted mana cost of that spell.
Instant
Buyback W
Each opponent loses life equal to the amount of life you have lost this turn. (Damage causes loss of life.)
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Instant
Buyback - discard a card.
Gain control of target spell. If its buyback cost was paid, put it into its owner's graveyard as it resolves.
does not allow you to change the targets.
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Instant
Return target spell you control to its owner's hand.
Draw two cards.
(You return your own spell, then With Interest is countered for having no targets and the buyback doesn't trigger.)
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook