About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
all spells like that (which happen to be mostly, if not all white) just say the next time... i guess you can put the "may" clause into there so you can choose which delayed trigger goes where.
False Swipe3UUU
instant
gain control of all spell copies on the stack. you may choose new targets for those spells.
LOL pokemon attack. has nothing to do with the meaning of the card.
Rollback 2UU
Instant
Return all other spells to their owners' hands.
What you want to do with this is cast it after False Swipe has resolved. Your opponent will control a bunch of spell copies, while you control the original. Since you control the original, which is probably a card, you get it back to your hand, while the rest vanish.
Rollback 2UU
Instant
Return all other spells to their owners' hands.
What you want to do with this is cast it after False Swipe has resolved. Your opponent will control a bunch of spell copies, while you control the original. Since you control the original, which is probably a card, you get it back to your hand, while the rest vanish.
I don't think the "others" is necessary, because doesn't Rollback leave the stack as it resolves? I'm not sure though.
Rubber Band of Thieves2RG
Artifact Creature - Thief
Banding Refund–If ~ leaves the stack for any reason without resolving, you may add [mna]2RG[/mana] to your mana pool.
When ~ comes into play, you may gain control of target artifact until the end of the turn.
1/2
A brutal hose that, since you pay 4 mana to get a 2/4 legend that makes the ability of my cheaper and more powerful nonlegendary creature useless.
Crucible Inquisitor1WW
Creature - Human Cleric W: Target spell or permanent becomes black until end of turn. W: Target creature gains protection from black until end of turn.
2/2
Please read the first post. Generic color hoses are boring. Also, what you want is a World Enchantment, as Concordant Crossroads.
Auramancer's ParadiseW
World Enchantment
Whenever an enchantment would go to a graveyard from the battlefield, instead return it to its owner's hand.
Belittling Hexhunter3BG
Creature - Ooze Shaman
All permanents lose the supertypes "Legendary" and "World." BG,T: Exile target enchantment. Its controller puts his or her choice of either an X/X Ooze creature token or X 1/1 Ooze creature tokens into play, where X is that enchantment's converted mana cost. "We are all made of the same primordial ooze. You are nothing special, and you will become no more than the ooze that comprises you."
1/5
Belittling Hexhunter3BG
Creature - Ooze Shaman
All permanents lose the supertypes "Legendary" and "World." BG,T: Exile target enchantment. Its controller puts his or her choice of either an X/X Ooze creature token or X 1/1 Ooze creature tokens into play, where X is that enchantment's converted mana cost. "We are all made of the same primordial ooze. You are nothing special, and you will become no more than the ooze that comprises you."
1/5
Hey, im new here, and this game looks like fun, thought i might have a stab at it... here goes nothing:
Welcome aboard! If you put [**MANA**]UB[/**MANA**] without the asterisks, your post will have the actual mana symbols. Check out the "I like you" and "I was you" games too!
Expert Rearranger 1(W/B)U
Artifact Creature - Vedalken Scholar
Protection from Enchantments. T: Attach target Aura to any object it can enchant.
1/1 In Esper, you can always find someone to do your organizing for you.
No, you need to say "Attach target aura to a player or permanent that it could enchant."
Mystic Wombat 1WGG
Creature - wombat (R)
Auras have shroud.
Enchanted Permanents can't be the target of spells or abilities your opponents control.
~ gets +2/+2 for each aura attached to it.
1/2
No, you need to say "Attach target aura to a player or permanent that it could enchant."
Mystic Wombat 1WGG
Creature - wombat (R)
Auras have shroud.
Enchanted Permanents can't be the target of spells or abilities your opponents control.
~ gets +2/+2 for each aura attached to it.
1/2
Eradication of the Simple 3RU
Sorcery
Multikicker RU
Destroy all creatures with fewer than two creature types. For each time the kicker cost was paid, you may choose one creature that would be destroyed this way and instead gain control of it.
Changeling Disorder 2U
Tribal Instant - Shapeshifter
Changeling
Creatures you control gain all creature types until end of turn. Creatures you don't control lose all creature types until end of turn.
Draw a card.
Herald of Slaanesh BBB
Creature--Demon
4/4
Flash, flying
When Herald of Slaanesh enters the battlefield, target opponent chooses a creature type other than Demon. Destroy all creatures of the chosen type. Put a +1/+1 counter on Herald of Slaanesh for each creature destroyed this way.
4/4 flash flying with a limited, half-upside downside for BBB? Isn't that just a bit too good?
Weak Roots
Enchantment - Aura
Enchant Creature
Enchanted creature gets -2/-2 for each counter on it. Even trees can be too tall.
Orcish Bullier1R
Creature - Orc Warrior
~ attacks each turn if able.
Creatures your opponents control are Cowards in addition to their other creature types.
2/3
Edit - Sarnath'd.
Cytoplast Cluster3G
Creature - Plant Mutant
Graft 3
When ~ goes to a graveyard from the battlefield, put X 1/1 green Saproling creature tokens onto the battlefield, where X is the number of +1/+1 counters on it.
0/0
Price of Inefficiency1WWB
Creature - Demon Advisor
Protection from red, protection from green
Each creature gets -X/-X where X is half its converted mana cost, rounded down.
4/4
4/4 flash flying with a limited, half-upside downside for BBB? Isn't that just a bit too good?
Not sure, but I don't think so, mainly because of the n-for-one possibility if it gets killed. I don't really count the +1/+1 counters as upside because your opponent controls how many it gets.
Price of Inefficiency1WWB
Creature - Demon Advisor
Protection from red, protection from green
Each creature gets -X/-X where X is half its converted mana cost, rounded down.
4/4
Maggot Burst B
Instant
Target creature gets -1/-1 until end of turn. If it's white, it gets an additional -1/-1 until end of turn. If it's black, it gets +2/+0 and has intimidate until end of turn.
Not sure, but I don't think so, mainly because of the n-for-one possibility if it gets killed. I don't really count the +1/+1 counters as upside because your opponent controls how many it gets.
It's basically like devour, so long as you don't control any seriously huge creatures. So if you control like 5 chump goblins, your opponent either gives you a 9/9 creature or lets you keep your chumps. They will so often be tempted to choose a type you don't have because of the +1/+1 counters that I'm willing to call it broken.
Coalition Masochist2GW
Creature - Elf Flagbearer
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
Whenever ~ becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on ~.
3/3
Coalition Masochist2GW
Creature - Elf Flagbearer
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
Whenever ~ becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on ~.
3/3
Aurora Concentrate 2(U/B)
Sorcery
Choose one- Remove all +1/+1 counters from target creature and put that many -1/-1 counters on it; or remove all -1/-1 counters from target creature and put that many +1/+1 counters on it.
Entwine-U if U was not paid to cast ~ and B if B was not paid to cast ~.
Enchantment
If a creature an opponent controls would be destroyed, instead remove it from the game.
I hope you're referring to exile instead of actual removing-from-game, because there's a really big difference that isn't easily reconcilable.
Dimensional Anchor
4
Artifact
If a permanent, spell, or card not on the battlefield would be exiled, instead it isn't.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
B
Enchantment
Scouts and Assassins get +1/-1 and are unblockable.
Make a card called Long For This World.
NICE HOSE! This is a perfect example of a good card in this thread. Yes, it hoses the card before it, but it can be good for SO much more!
Switch Places 1UB
Instant
The next time a creature would deal damage to you this turn, it deals that much damage to itself instead.
Replicate 1U
Please help me if the wording is off in making replicate turn the spell into the "next two times," "next three times," etc.
CHECK OUT MY HAVE/WANTS!
Current Decks:
False Swipe 3UUU
instant
gain control of all spell copies on the stack. you may choose new targets for those spells.
LOL pokemon attack. has nothing to do with the meaning of the card.
official rules advisor. it gets me there.
Instant
Return all other spells to their owners' hands.
What you want to do with this is cast it after False Swipe has resolved. Your opponent will control a bunch of spell copies, while you control the original. Since you control the original, which is probably a card, you get it back to your hand, while the rest vanish.
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
I don't think the "others" is necessary, because doesn't Rollback leave the stack as it resolves? I'm not sure though.
Rubber Band of Thieves 2RG
Artifact Creature - Thief
Banding
Refund–If ~ leaves the stack for any reason without resolving, you may add [mna]2RG[/mana] to your mana pool.
When ~ comes into play, you may gain control of target artifact until the end of the turn.
1/2
(It had to have banding.)
CHECK OUT MY HAVE/WANTS!
Current Decks:
Instant
Put a token onto the battlefield that's a copy of target green creature.
(I realize this isn't as good quality as it could've been, but I had to bring the thread back.)
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
Creature - Lizard
0: ~ becomes the color or colors of your choice until end of turn. Activate this ability once per turn.
3/3
Crucible Inquisitor 1WW
Creature - Human Cleric
W: Target spell or permanent becomes black until end of turn.
W: Target creature gains protection from black until end of turn.
2/2
Auramancer's Paradise W
World Enchantment
Whenever an enchantment would go to a graveyard from the battlefield, instead return it to its owner's hand.
Belittling Hexhunter 3BG
Creature - Ooze Shaman
All permanents lose the supertypes "Legendary" and "World."
BG,T: Exile target enchantment. Its controller puts his or her choice of either an X/X Ooze creature token or X 1/1 Ooze creature tokens into play, where X is that enchantment's converted mana cost.
"We are all made of the same primordial ooze. You are nothing special, and you will become no more than the ooze that comprises you."
1/5
Sentient ooze? Why not?
CHECK OUT MY HAVE/WANTS!
Current Decks:
Frostbite UB
Enchantment - Aura
Enchant Creature.
Whenever enchanted creature becomes tapped, destroy it.
Welcome aboard! If you put [**MANA**]UB[/**MANA**] without the asterisks, your post will have the actual mana symbols. Check out the "I like you" and "I was you" games too!
Expert Rearranger 1(W/B)U
Artifact Creature - Vedalken Scholar
Protection from Enchantments.
T: Attach target Aura to any object it can enchant.
1/1
In Esper, you can always find someone to do your organizing for you.
(Will this work for Auras that enchant players?)
CHECK OUT MY HAVE/WANTS!
Current Decks:
Mystic Wombat 1WGG
Creature - wombat (R)
Auras have shroud.
Enchanted Permanents can't be the target of spells or abilities your opponents control.
~ gets +2/+2 for each aura attached to it.
1/2
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Eradication of the Simple 3RU
Sorcery
Multikicker RU
Destroy all creatures with fewer than two creature types. For each time the kicker cost was paid, you may choose one creature that would be destroyed this way and instead gain control of it.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Tribal Instant - Shapeshifter
Changeling
Creatures you control gain all creature types until end of turn. Creatures you don't control lose all creature types until end of turn.
Draw a card.
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
BBB
Creature--Demon
4/4
Flash, flying
When Herald of Slaanesh enters the battlefield, target opponent chooses a creature type other than Demon. Destroy all creatures of the chosen type. Put a +1/+1 counter on Herald of Slaanesh for each creature destroyed this way.
Make a card called Long For This World.
Weak Roots
Enchantment - Aura
Enchant Creature
Enchanted creature gets -2/-2 for each counter on it.
Even trees can be too tall.
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Creature - Orc Warrior
~ attacks each turn if able.
Creatures your opponents control are Cowards in addition to their other creature types.
2/3
Edit - Sarnath'd.
Cytoplast Cluster 3G
Creature - Plant Mutant
Graft 3
When ~ goes to a graveyard from the battlefield, put X 1/1 green Saproling creature tokens onto the battlefield, where X is the number of +1/+1 counters on it.
0/0
Creature - Goblin Warrior
When Caldera Exploder enters the battlefield, it deals 3 damage to target creature.
Sacrifice Caldera Exploder: Caldera Exploder deals 1 damage to each creature.
2/1
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
Creature - Demon Advisor
Protection from red, protection from green
Each creature gets -X/-X where X is half its converted mana cost, rounded down.
4/4
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Not sure, but I don't think so, mainly because of the n-for-one possibility if it gets killed. I don't really count the +1/+1 counters as upside because your opponent controls how many it gets.
Maggot Burst
B
Instant
Target creature gets -1/-1 until end of turn. If it's white, it gets an additional -1/-1 until end of turn. If it's black, it gets +2/+0 and has intimidate until end of turn.
Make a card called Long For This World.
It's basically like devour, so long as you don't control any seriously huge creatures. So if you control like 5 chump goblins, your opponent either gives you a 9/9 creature or lets you keep your chumps. They will so often be tempted to choose a type you don't have because of the +1/+1 counters that I'm willing to call it broken.
Coalition Masochist 2GW
Creature - Elf Flagbearer
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
Whenever ~ becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on ~.
3/3
Aurora Concentrate 2(U/B)
Sorcery
Choose one- Remove all +1/+1 counters from target creature and put that many -1/-1 counters on it; or remove all -1/-1 counters from target creature and put that many +1/+1 counters on it.
Entwine-U if U was not paid to cast ~ and B if B was not paid to cast ~.
CHECK OUT MY HAVE/WANTS!
Current Decks: