Total Inversion 1(U/R)
Instant
Switch target creature's power and toughness until end of turn. For each ability on the stack that it was the source of, change a target of that ability to that creature. For each other ability targeting it, change a target of that ability to its source.
Opaline Angel3WU
creature - angel
flying
whenever ~ becomes the target of a spell or ability, put a +1/+1 counter on ~ and draw a card. WU,T: exile target creature. return that creature to the battlefield at the beginning of the next end step.
4/4
Bant Angel1GWU
Creature - Angel
Flying 1G: Target creature loses flying until end of turn. 1W: Choose target face-up exiled card. Its owner shuffles it into his or her library. 1U: Return target permanent you control to its owner's hand.
3/4
Confusion R
Enchantment--Aura
Enchant creature
You choose the targets for enchanted creature's abilities. 1R: Enchanted creature attacks this turn if able and can't block this turn. 2B: Return Confusion from your graveyard to your hand.
Mind, Body, and VoidWUB
Enchantment
Whenever you discard a card, you gain life equal to half its converted mana cost, rounded down.
At the beginning of your upkeep, draw a card, then discard a card.
If a card would be put into any graveyard, exile it instead.
Death Scavenger3BBB
Creature - Hag Rogue
Whenever a creature would be discarded, you may tap ~. If you do, put that creature into play under your control.
Whenever a card is discarded, put two +1/+1 counters on ~.
2/2
Private Mod Note
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IIW:
Multicolored millcards in something other than dimir.
Death Scavenger3BBB
Creature - Hag Rogue
Whenever a creature would be discarded, you may tap ~. If you do, put that creature into play under your control.
Whenever a card is discarded, put two +1/+1 counters on ~.
2/2
You can't replace discarding with this trigger. At the same time, you need to make sure it is untapped when this happens. It should read "Whenever a creature card is discarded, if CARDNAME is untapped, you may tap it. If you do, put that creature onto the battlefield under your control."
Hogarth Doomspeaker4WWW
Creature - Giant Cleric
Vigilance
When ~ enters the battlefield, destroy all tapped creatures. Channel3W, discard ~ from your hand: Destroy target tapped creature.
5/5
You can't replace discarding with this trigger. At the same time, you need to make sure it is untapped when this happens. It should read "Whenever a creature card is discarded, if CARDNAME is untapped, you may tap it. If you do, put that creature onto the battlefield under your control."
Hogarth Doomspeaker4WWW
Creature - Giant Cleric
Vigilance
When ~ enters the battlefield, destroy all tapped creatures. Channel3W, discard ~ from your hand: Destroy target tapped creature.
5/5
actually, he can. just not other players. but it would read if a creature card would be discarded from your hand, you may reveal that creature and tap ~. if you do, put that creature onto the battlefield.
Snaring Cage 1WUU
Enchantment - Aura
Flash
Enchant creature
When Snaring Cage enters the battlefield, tap all creatures.
Enchanted creature can't attack or block and its activated abilities can't be activated.
EDIT: Strangely by coincidence, I made a card that combos a lot with the card two above me, if you cast this at the end of your opponent's turn and cast Hogarth Doomspeaker on your turn.
Prepare the Raid 2R
Sorcery
Exile any number of creatures you control.
At the beginning of your next combat step, return them to the battlefield tapped and attacking. They can't be blocked that turn except by creatures with defender.
I could make another "exile from exile and remove from game" effect, but I don't want to repeat things too much. (Oh, and glad you liked that one earlier.)
Fleeting Ephemera 1(W/U)(W/U)(W/U)
Creature - Spirit
Flash
Flying, defender
Fleeting Ephemera can block any number of creatures.
At end of combat, if Fleeting Ephemera blocked more than one creature this combat, sacrifice it.
4/5
Time-mage's Familiar 1U
Creature--Bird
1/1
Flying
You may cast spells with split second as though they had flash.
Spells you control with flash have split second.
Split DiffuserUUUU
enchantment
whenever a spell with split second is played, you may pay UU. if you do, counter it. "I've had enough with these instantaneous deaths. Time to diffuse the situation."
- Malco, Zephyr Mage.
Slip-strike 1B
Instant
Until end of turn, whenever a spell you control is countered, target player loses 2 life. "Why not make them afraid to defy us?" - Sorin Markov
Solemn Fortitude1W
Enchantment
At the beginning of your end step, if you've lost 2 or more life this turn, draw a card. "Okay, so apparently they can still defy us." - Sorin Markov
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Seven Knights gathered under a single banner, but soon came to learn one more would join their cause.
Propector's Catchclaw 5
Artifact
When an opponent would draw a card any time other time than his or her draw step, you may draw a card. "Who is to say what you have is yours alone?"
1R
Enchantment
Kicker 4
If ~ was kicked, it enters the battlefield with a ____ counter on it.
Whenever an opponent draws a card, that player reveals it. You may sacrifice ~. If you do, the revealed card deals 2 damage to that player. If ~ has a ____ counter on it, the revealed card deals damage equal to its converted mana cost instead.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Punishment of Absence 1BB
Enchantment
When an opponent would draw a card, they reveal the top card of their library instead. If that card is a non-land card with converted mana cost 0, the card is put into that player's graveyard and that player loses 2 life. Otherwise, the card is put into that players hand.
Private Mod Note
():
Rollback Post to RevisionRollBack
My totally lame custom set: Cheese
You should tell me how much it sucks. Really, I can take it.
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Creature - Cephalid Wizard
When ~ is turned face up, counter target spell and deal 2 damage to that player.
2/2
Morph - 1UR
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Instant
All creatures get -2/-2 until end of turn. Each player loses 2 life.
4U
Creature--Spirit Wizard
2/5
:1mana:: All creatures are 2/5 until end of turn.
Make a card called Long For This World.
The activated ability's of creatures with power and toughness higher than ~'s can't be activated.
1/1
Creature - Human Wizard (C)
Haste
:symtap:: Prime Pyromancer deals 1 damage to target creature or player.
1/2
1(U/R)
Instant
Switch target creature's power and toughness until end of turn. For each ability on the stack that it was the source of, change a target of that ability to that creature. For each other ability targeting it, change a target of that ability to its source.
Make a card called Long For This World.
creature - angel
flying
whenever ~ becomes the target of a spell or ability, put a +1/+1 counter on ~ and draw a card.
WU,T: exile target creature. return that creature to the battlefield at the beginning of the next end step.
4/4
official rules advisor. it gets me there.
R // 1GG
Instant // Instant
Exile target card from exile and remove it from the game.
//
Destroy target creature with flying.
Official Quizmaster of The Crafters!
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Creature - Angel
Flying
1G: Target creature loses flying until end of turn.
1W: Choose target face-up exiled card. Its owner shuffles it into his or her library.
1U: Return target permanent you control to its owner's hand.
3/4
Confusion
R
Enchantment--Aura
Enchant creature
You choose the targets for enchanted creature's abilities.
1R: Enchanted creature attacks this turn if able and can't block this turn.
2B: Return Confusion from your graveyard to your hand.
Make a card called Long For This World.
Enchantment
Whenever you discard a card, you gain life equal to half its converted mana cost, rounded down.
At the beginning of your upkeep, draw a card, then discard a card.
If a card would be put into any graveyard, exile it instead.
Creature - Hag Rogue
Whenever a creature would be discarded, you may tap ~. If you do, put that creature into play under your control.
Whenever a card is discarded, put two +1/+1 counters on ~.
2/2
Multicolored millcards in something other than dimir.
You can't replace discarding with this trigger. At the same time, you need to make sure it is untapped when this happens. It should read "Whenever a creature card is discarded, if CARDNAME is untapped, you may tap it. If you do, put that creature onto the battlefield under your control."
Hogarth Doomspeaker 4WWW
Creature - Giant Cleric
Vigilance
When ~ enters the battlefield, destroy all tapped creatures.
Channel 3W, discard ~ from your hand: Destroy target tapped creature.
5/5
actually, he can. just not other players. but it would read if a creature card would be discarded from your hand, you may reveal that creature and tap ~. if you do, put that creature onto the battlefield.
Seer of Skybreak 1GG
creature - elf shaman
GG: untap target creature.
3/2
official rules advisor. it gets me there.
Enchantment - Aura
Flash
Enchant creature
When Snaring Cage enters the battlefield, tap all creatures.
Enchanted creature can't attack or block and its activated abilities can't be activated.
EDIT: Strangely by coincidence, I made a card that combos a lot with the card two above me, if you cast this at the end of your opponent's turn and cast Hogarth Doomspeaker on your turn.
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
2R
Sorcery
Exile any number of creatures you control.
At the beginning of your next combat step, return them to the battlefield tapped and attacking. They can't be blocked that turn except by creatures with defender.
Make a card called Long For This World.
Fleeting Ephemera 1(W/U)(W/U)(W/U)
Creature - Spirit
Flash
Flying, defender
Fleeting Ephemera can block any number of creatures.
At end of combat, if Fleeting Ephemera blocked more than one creature this combat, sacrifice it.
4/5
Official Quizmaster of The Crafters!
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Time-mage's Familiar
1U
Creature--Bird
1/1
Flying
You may cast spells with split second as though they had flash.
Spells you control with flash have split second.
Make a card called Long For This World.
enchantment
whenever a spell with split second is played, you may pay UU. if you do, counter it.
"I've had enough with these instantaneous deaths. Time to diffuse the situation."
- Malco, Zephyr Mage.
official rules advisor. it gets me there.
1B
Instant
Until end of turn, whenever a spell you control is countered, target player loses 2 life.
"Why not make them afraid to defy us?" - Sorin Markov
Enchantment
At the beginning of your end step, if you've lost 2 or more life this turn, draw a card.
"Okay, so apparently they can still defy us." - Sorin Markov
Artifact
When an opponent would draw a card any time other time than his or her draw step, you may draw a card.
"Who is to say what you have is yours alone?"
You should tell me how much it sucks. Really, I can take it.
Enchantment
Kicker 4
If ~ was kicked, it enters the battlefield with a ____ counter on it.
Whenever an opponent draws a card, that player reveals it. You may sacrifice ~. If you do, the revealed card deals 2 damage to that player. If ~ has a ____ counter on it, the revealed card deals damage equal to its converted mana cost instead.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
artifact
cards you own that aren't in play or on the stack have a converted mana cost of 0 only when checking for abilities.
official rules advisor. it gets me there.
Enchantment
When an opponent would draw a card, they reveal the top card of their library instead. If that card is a non-land card with converted mana cost 0, the card is put into that player's graveyard and that player loses 2 life. Otherwise, the card is put into that players hand.
You should tell me how much it sucks. Really, I can take it.