Oblivion Force-shield 1WW
Enchantment
Whenever a creature attacks you and is unblocked, exile that creature. Return the exiled creature to the battlefield under its owner's control at the beggining of that palyer's next end of the turn step
Endgame 5RRB
Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target player.
As long as you control a red attacking creature, Endgame has cycling 0.
Oblivion Force-shield 1WW
Enchantment
Whenever a creature attacks you and is unblocked, exile that creature. Return the exiled creature to the battlefield under its owner's control at the beggining of that palyer's next end of the turn step
So you can never take combat damage ever again, and this is for just three mana? This is insane.
Endgame 5RRB
Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target player.
As long as you control a red attacking creature, Endgame has cycling 0.
Crown of AntipathyW
Enchantment - Aura
Enchant permanent
You have protection from enchanted permanent.
Fallen Emperor 1W
Legendary Creature - Human
For each aura attached to ~, creatures you control get +2/+2.
As long as ~ is enchanted, it can't be the target of spells or abilities your opponent controls and is a Lord in addition to its other creature types. I used to be the great emperor of a dynasty long since fallen. Now, I wander without a cause.
1/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
So you can never take combat damage ever again, and this is for just three mana? This is insane.
Crown of AntipathyW
Enchantment - Aura
Enchant permanent
You have protection from enchanted permanent.
You can still be burn to death
Well on topic:
Light of Darkness 2(W/B)
Sorcery
Destroy target noncreature permanent. If you destroy an aura this way, exile the creture it was enchanting, if it was withe or black return it to the battlefield under your control
Why would you strip the Fallen Emperor of his crown AGAIN?! D: His life is so tough...
Team Fortress 2 Spy1B
Creature - Human Assassin
Flash, haste
As an additional cost to play Spy, destroy a creature that you own but don't control. T: Destroy target tapped creature. "Watch out - the Engineer is a spy!"
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Spectral-Guard Merrow 4W
Creature - Merfolk Cleric
As Spectral-Guard Merrow enters the battlefield, choose a color.
Tapped creatures you control have protection from the chosen color.
2/2
Defiler of the Altar3BB
Creature - Demon
Flying, Fear
When ~ comes into play, all players remove 3 white permanents they control from the game.
Defiler of the Altar's mana cost is BB as long as an opponents controls a creature with protection from black.
4/3
-Rukarumel, Field Journal
Private Mod Note
():
Rollback Post to RevisionRollBack
-Rukarumel, Field Journal
Thanks to mcchief111 for the avvy.
Decks:
Standard: RMinotaur MidrangeB
Modern: GSpider TribalB RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
What if you are playing against anyone but red? 3cc to prevent all combat damage to yourself is way undercosted, the closest existing effect to this costs 9 mana and can be removed by more colors.
Defiler of the Altar3BB
Creature - Demon
Flying, Fear
When ~ comes into play, all players remove 3 white permanents they control from the game.
Defiler of the Altar's mana cost is BB as long as an opponents controls a creature with protection from black.
4/3
Magus of the LaceU U
Creature - Human Wizard
Flash
When ~ comes into play, target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
1/1
Prism Master 2UU
Creature--Giant Wizard
3/3 2: For each permanent, choose a color or colors. Each permanent becomes its chosen color or colors as long as Prism Master is on the battlefield.
Prismatic Horror 6B
Creature - Horror
Prismatic Horror enters the battlefield with a +1/+1 counters on it for each color among permanents on the battlefield
When Prismatic Horror is sent to the graveyard, choose a color, destroy all the permanents of the chosen color.
If Prismatic Horror becomes exiled, it deals 1 damage to you for each color among permanents you control
3/4
Rematerialize 2W
Instant
Rematerialize is all colors.
Exile target creature. Its controller puts a 1/1 Shapeshifter creature token that's all colors onto the battlefield.
Prism Tower6
Artifact
Creatures that are one color get -1/-1.
Creatures that are two or more colors get +1/+1.
Creatures that are three or more colors have shroud.
Creatures that are four or more colors have flying, haste, trample and vigilance.
Creatures that are five colors get +5/+5.
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Chromatic Changeling 3W
Creature - Shapeshifter
Changeling
Chromatic Changeling has protection from its colors. 2W: Chromatic Changeling becomes the color of your choice until end of turn.
3/3
Triad's Rivalry1BB
Enchantment
When ~ comes into play, choose three creature types.
For each creature of the first type, creatures of the second type get -1/-1. The same is true for the second and third type, and the third and first type.
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Meddle with the Past U
Sorcery
Exile target non-token permanent an opponent owns, then return it to the battlefield under your control, then return it to its owner's control (you still control the abilities that triggered when it entered the battlefield).
Draw a card.
Is that meant to turn my card into a cantrip Temporal Spring for cheap? I don't think it actually has any effect on it, but either way, I'm not feeling the hate.
Defiled Seer's Orb
Artifact - 3
1, T: Name a card, then target opponent reveals the top card of his or her library. If the named card is revealed, that player discards that card and loses 3 life.
Chromatic Counterbalance 2UU
Enchantment
Whenever a multicolored spell is cast, you may pay 1U and discard a monocolored card. If you do, counter target spell or ability.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
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Enchantment
Whenever a creature attacks you and is unblocked, exile that creature. Return the exiled creature to the battlefield under its owner's control at the beggining of that palyer's next end of the turn step
5RRB
Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target player.
As long as you control a red attacking creature, Endgame has cycling 0.
Make a card called Long For This World.
So you can never take combat damage ever again, and this is for just three mana? This is insane.
Crown of Antipathy W
Enchantment - Aura
Enchant permanent
You have protection from enchanted permanent.
Fallen Emperor 1W
Legendary Creature - Human
For each aura attached to ~, creatures you control get +2/+2.
As long as ~ is enchanted, it can't be the target of spells or abilities your opponent controls and is a Lord in addition to its other creature types.
I used to be the great emperor of a dynasty long since fallen. Now, I wander without a cause.
1/2
You can still be burn to death
Well on topic:
Light of Darkness 2(W/B)
Sorcery
Destroy target noncreature permanent. If you destroy an aura this way, exile the creture it was enchanting, if it was withe or black return it to the battlefield under your control
Team Fortress 2 Spy 1B
Creature - Human Assassin
Flash, haste
As an additional cost to play Spy, destroy a creature that you own but don't control.
T: Destroy target tapped creature.
"Watch out - the Engineer is a spy!"
1/1
Creature - Merfolk Cleric
As Spectral-Guard Merrow enters the battlefield, choose a color.
Tapped creatures you control have protection from the chosen color.
2/2
Official Quizmaster of The Crafters!
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WB
Instant
Black creatures you control are colorless until the beginning of your end step.
Enchantment
Whenever a creature gains or loses a color it deals 1 damage to its controller.
I am Kraj, hear me ooze.
WUG Bant-astic WUG
RG Auroch 'n Roll RG
WRG Glorious Scale WRG
U Grinding Clock U
R Mutiny! R
Slag Fiend's Foundry R
Creature - Demon
Flying, Fear
When ~ comes into play, all players remove 3 white permanents they control from the game.
Defiler of the Altar's mana cost is BB as long as an opponents controls a creature with protection from black.
4/3
-Rukarumel, Field Journal
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
What if you are playing against anyone but red? 3cc to prevent all combat damage to yourself is way undercosted, the closest existing effect to this costs 9 mana and can be removed by more colors.
Magus of the Lace U
U
Creature - Human Wizard
Flash
When ~ comes into play, target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
1/1
2UU
Creature--Giant Wizard
3/3
2: For each permanent, choose a color or colors. Each permanent becomes its chosen color or colors as long as Prism Master is on the battlefield.
Make a card called Long For This World.
Creature - Horror
Prismatic Horror enters the battlefield with a +1/+1 counters on it for each color among permanents on the battlefield
When Prismatic Horror is sent to the graveyard, choose a color, destroy all the permanents of the chosen color.
If Prismatic Horror becomes exiled, it deals 1 damage to you for each color among permanents you control
3/4
Instant
Rematerialize is all colors.
Exile target creature. Its controller puts a 1/1 Shapeshifter creature token that's all colors onto the battlefield.
Official Quizmaster of The Crafters!
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Artifact
Creatures that are one color get -1/-1.
Creatures that are two or more colors get +1/+1.
Creatures that are three or more colors have shroud.
Creatures that are four or more colors have flying, haste, trample and vigilance.
Creatures that are five colors get +5/+5.
Creature - Sliver
Each sliver spell and sliver permanent is each color.
3/3
Creature - Shapeshifter
Changeling
Chromatic Changeling has protection from its colors.
2W: Chromatic Changeling becomes the color of your choice until end of turn.
3/3
Official Quizmaster of The Crafters!
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Enchantment
When ~ comes into play, choose three creature types.
For each creature of the first type, creatures of the second type get -1/-1. The same is true for the second and third type, and the third and first type.
U
Sorcery
Exile target non-token permanent an opponent owns, then return it to the battlefield under your control, then return it to its owner's control (you still control the abilities that triggered when it entered the battlefield).
Draw a card.
Make a card called Long For This World.
Enchantment
If a card would be exiled, put it on top of it's owner's library instead.
Make a card called Long For This World.
Artifact - 3
1, T: Name a card, then target opponent reveals the top card of his or her library. If the named card is revealed, that player discards that card and loses 3 life.
Creature - Goblin Wizard
1UR: Target player shuffles his or her library.
1/1
2UU
Enchantment
Whenever a multicolored spell is cast, you may pay 1U and discard a monocolored card. If you do, counter target spell or ability.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.