Litany of Glories 4W
Enchantment - Aura
Enchant permanent
If enchanted permanent is an artifact, it has ":symtap:: Destroy target attacking creature". If it's a creature, it gets +4/+4 and has vigilance. If it's an enchantment, it has "Creatures you control get +2/+2". If it's a land, it has "Tap an untapped creature you control: Untap this permanent". If it's a planeswalker, it has "-2: Put four 1/1 white Soldier creature tokens into play".
Brainburner 2RG
Creature - Elemental
Flash
When Brainburner comes into play each player draws a card, then discards a card at random.
Whenever an opponent draws a card, Brainburner deals 1 damage to him or her.
3/2
Intensely Opportune WWW2
Enchantment
If you were to take damage from an activated ability, prevent that damage, and gain one life for each life you would have lost.
Rituals of Rebirth :1mana::symg::symw:
Enchantment
If a spell or ability an opponent controls causes you to discard a card, you may play that card without paying its mana cost instead of putting it into your graveyard. May the fallen give new life to our children
Soul Channeler1UB
Whenever a creature spell would be cast without paying it's mana cost, exile that creature. 1(U/B):~this~ becomes a copy of a creature exiled by ~this~ and gains this ability.
0/2
Extreme Lifeforce 3GGG
Enchantment
Each other noncreature nonland non-Aura permanent is a creature in addition to its other types. Its power and toughness are each equal to its converted mana cost.
All lands are 2/2 creatures that are still lands.
Sacred Dust 1W
Sorcery
For each land card in opponents' graveyards, return an artifact or enchantment card from your graveyard to the battlefield. 1R, exile Sacred Dust from your graveyard: Destroy target land.
As I've said repeatedly, Shatter or Demystify variants are frowned upon in this thread.
Retrace, considering the previous card, is doubly bad, considering lands aren't useless while that is in play.
Back to the game...
Holy Vault 2W
Enchantment
Flash
When Holy Vault comes into play, exile all noncreature cards in graveyards.
At the beginning of each player's upkeep, that player may return a card he or she owns exiled by Holy Vault to his or her hand.
Time Stall1UUU.
Enchantment
At the beginning of your upkeep, you may Sacrifice Time Stall. Otherwise, take an extra turn after this one.
Skip each phase of your turn except for your upkeep.
Time Stall1UUU.
Enchantment
At the beginning of your upkeep, you may Sacrifice Time Stall. Otherwise, take an extra turn after this one.
Skip each phase of your turn except for your upkeep.
Whoops, infinite upkeeps!
Glaze Taint WB
Enchantment - Aura
Enchant enchantment
Enchanted enchantment can't be sacrificed (even to pay the costs of another effect).
Enchanted enchantment has "At the beginning of your upkeep, you lose 1 life."
Heedless Berserker 2R
Creature--Human Berserker
6/6
Trample
Skip your upkeep step and main phases.
Other non-land permanents you control have "At the beginning of your combat step, you may pay :2mana:. If you don't, sacrifice this permanent."
Cursed Form 2U
Enchantment 2U: Target creature becomes the type of your choice until end of turn. 2U: Until end of turn, Beebles are 0/1. 2U: Until end of turn, Beebles are unblockable and have shroud.
Master Transmogrifier3GU
Creature - Wizard
Whenever a creature you control changes creature type, put a +1/+1 counter on each creature you control. 1:Master Transmogrifier becomes the creature type of your choice until end of turn. "Master Vig would be so proud of this new generation." 3/3
Plagued Price B
Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities cost an additional "Put a -1/-1 counter on each creature you control" to activate.
Enchantment - Aura
Enchant permanent
If enchanted permanent is an artifact, it has ":symtap:: Destroy target attacking creature". If it's a creature, it gets +4/+4 and has vigilance. If it's an enchantment, it has "Creatures you control get +2/+2". If it's a land, it has "Tap an untapped creature you control: Untap this permanent". If it's a planeswalker, it has "-2: Put four 1/1 white Soldier creature tokens into play".
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Target permanent lose all types until end of turn
Instant
All permanents you control gain shroud until the beginning of the end step.
Draw a card.
Creature - Elemental
Flash
When Brainburner comes into play each player draws a card, then discards a card at random.
Whenever an opponent draws a card, Brainburner deals 1 damage to him or her.
3/2
Enchantment
If you were to take damage from an activated ability, prevent that damage, and gain one life for each life you would have lost.
Thanks to chibiswan for a kick butt avvy art.
And thanks to Heroes of the Plane for making my sig banner
Enchantment
Whenever a player gains life, that player discards a card.
Enchantment
If a spell or ability an opponent controls causes you to discard a card, you may play that card without paying its mana cost instead of putting it into your graveyard.
May the fallen give new life to our children
Whenever a creature spell would be cast without paying it's mana cost, exile that creature.
1(U/B):~this~ becomes a copy of a creature exiled by ~this~ and gains this ability.
0/2
1BB
Creature - Human Wizard
Whenever a creature you control is removed from the game, target player loses 4 life.
0/1
Sorcery
Remove target nonwhite creature from the game. Draw a card.
Bad idea, unless you want to lose 4 life... (And this is practically a "plain" hose if you use it to target the previous card...)
Guided Travel 3W
Instant
Return target exiled blue, black, red, or green card you own to your hand. You gain life equal to its converted mana cost.
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
Enchantment
Exiled cards may not be returned from exile.
Instant
Exile target artifact or enchantment.
2U
Enchantment
Other non-creature permanents you control have shroud.
Make a card called Long For This World.
Enchantment
Each other noncreature nonland non-Aura permanent is a creature in addition to its other types. Its power and toughness are each equal to its converted mana cost.
All lands are 2/2 creatures that are still lands.
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
Instant
Destroy target enchantment.
Retrace
1W
Sorcery
For each land card in opponents' graveyards, return an artifact or enchantment card from your graveyard to the battlefield.
1R, exile Sacred Dust from your graveyard: Destroy target land.
Make a card called Long For This World.
As I've said repeatedly, Shatter or Demystify variants are frowned upon in this thread.
Retrace, considering the previous card, is doubly bad, considering lands aren't useless while that is in play.
Back to the game...
Holy Vault 2W
Enchantment
Flash
When Holy Vault comes into play, exile all noncreature cards in graveyards.
At the beginning of each player's upkeep, that player may return a card he or she owns exiled by Holy Vault to his or her hand.
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
Enchantment
At the beginning of your upkeep, you may Sacrifice Time Stall. Otherwise, take an extra turn after this one.
Skip each phase of your turn except for your upkeep.
Whoops, infinite upkeeps!
Glaze Taint WB
Enchantment - Aura
Enchant enchantment
Enchanted enchantment can't be sacrificed (even to pay the costs of another effect).
Enchanted enchantment has "At the beginning of your upkeep, you lose 1 life."
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
2R
Creature--Human Berserker
6/6
Trample
Skip your upkeep step and main phases.
Other non-land permanents you control have "At the beginning of your combat step, you may pay :2mana:. If you don't, sacrifice this permanent."
Make a card called Long For This World.
Enchantment
Creatures with power 4 or greater can't attack.
2U
Enchantment
2U: Target creature becomes the type of your choice until end of turn.
2U: Until end of turn, Beebles are 0/1.
2U: Until end of turn, Beebles are unblockable and have shroud.
Make a card called Long For This World.
Creature - Wizard
Whenever a creature you control changes creature type, put a +1/+1 counter on each creature you control.
1:Master Transmogrifier becomes the creature type of your choice until end of turn.
"Master Vig would be so proud of this new generation."
3/3
Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities cost an additional "Put a -1/-1 counter on each creature you control" to activate.
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook