Stunt Double 1UB
Enchantment
Whenever a permanent you control is put into a graveyard, you may sacrifice ~. If you do, you may search your library for a permanent of the same name and put it into play. Shuffle your library.
Permission GrantedRG
Instant
Until end of turn, whenever a spell or ability says you can't do something, you may ignore that effect. "You can't tell me what to do, mindmage!"
Private Mod Note
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Rollback Post to RevisionRollBack
Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Now, correct my grammar:
Not Worth Doing 1U
Enchantment
When ever an opponent plays a nonblue instant with an ability that starts with "Until end of turn," counter it. "If you can't be bothered to do it right, then it's really not worth doing" - Lemm, Seer of Sights, Lair Extraordinaire (also, father or two.)
Not Worth Doing 1U
Enchantment
When ever an opponent plays a nonblue instant with an ability that starts with "Until end of turn," counter it. "If you can't be bothered to do it right, then it's really not worth doing" - Lemm, Seer of Sights, Lair Extraordinaire (also, father or two.)
Doubling Festival2GG
Instant
Convoke
Until end of turn, if an effect would put one or more tokens into play under your control, it puts twice that many of those tokens into play instead.
Until end of turn, if an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
Doubling Festival2GG
Instant
Convoke
Until end of turn, if an effect would put one or more tokens into play under your control, it puts twice that many of those tokens into play instead.
Until end of turn, if an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
I fail to understand how this "hoses" my card; Not Worth Doing would kill it.
Makes You Stronger1R
Enchantment
If a spell you control would be countered by a nonred card, instead put a copy that spell into play. "Whatever doesn't kill me, only makes me stronger!" - Khota, Bane of The Destructable, Lair Extraordiaire
Raging Fury1RUG
Instant
Choose One- Destroy target Enchantment. ~ deals 2 damage to its controller; or Counter target spell. If you do, ~ deals 2 damage to target creature or player.
You pay costs before a spell can be targeted with Gleemax Interference so really you can't mess with optional costs like kicker, entwine, etc. as stated in the reminder text.
Dega Battlemage1W
Creature - Human Wizard
Kicker 2B and/or 1R
When ~ comes into play, if you payed the 2B kicker cost, destroy target creature.
When ~ comes into play, if you payed the 1R kicker cost, destroy target artifact.
1/3
Edit - Sarnath'd. So please excuse bad templating.
Counter-Bait1
Artifact Creature - Scarecrow.
As you play ~, target opponent reveals his or her hand. You may have that player play an instant spell revealed in this way without cost targeting ~. If that spell doesn't counter ~ return that spell it to it's owner's hand when it resolves. T: Return ~ to it's owner's hand.
1/1
Teferi's Gambit 2U
Enchantment
Whenever a spell has you reveal your hand, you may shuffle your hand into your deck and draw a new hand of the same number of cards revealed at the end of the turn. t, sacrifice ~: Remove your hand from the game until end of turn.
Prismatica! The Musical WUBRG
Artifact - Theatrical Script X: destroy all cards in play with only one color. X is the number of cards that would be destroyed t: Until end of turn, spells with only one color cannot be played from your hand. Creatures with only one color can not attack.
(sorry. In response to Gleemax.)
How about a "Whenever cards are intentionally removed from the game, light them on fire. You gain 4 life."
Misstep2UB
Enchantment
If an opponent removes cards from the game, sacrifice ~. Until end of turn, you may play spells removed from the game without playing their mana cost. "Boy, you should be more careful. It's a good thing I caught this!"
This thread sounds like that Hose Fight thread I started on another forum I go to...
Tidehollow Chains :2mana::symb:
Artifact
Whenever a player draws a card other than the first card he or she draws each turn, that player loses 1 life.
:2mana::symu:, T: Target player draws a card.
This thread sounds like that Hose Fight thread I started on another forum I go to...
Tidehollow Chains :2mana::symb:
Artifact
Whenever a player draws a card other than the first card he or she draws each turn, that player loses 1 life.
:2mana::symu:, T: Target player draws a card.
It is And welcome aboard!
Revealing Time 3UU
Enchantment
Whenever you would draw a card, instead look at it and then choose one–draw a card; or reveal the top three cards from your library and remove them from the game.
You may play cards removed from the game in this way as though they were in your hand.
Goodbye Chomp1RR
Enchantment
Whenever a player plays a spell with the word "Destroy" on it, target opponent loses life equal to the total mana cost of the cards destroyed. "But he bit him on the way out!"
sorry about my last post, btw, I was working on the second thing...
EDIT:
Darn it! I keep posting late! What's Sarnath'd?
Blood Snare 1BR
Instant
For every life you you this turn, destroy target creature. Play spell this only during your turn.
Shoot! Thanks, Sha.
Ok, I've done (or at least seen, since I started playing):
A card that destroys instants,
A card that destroys indestructible creaures, and
A card that destroys cards that say "Until end of turn" effects.
Seriously, what else can I do?
Power Word "NO!!"XBB x is equal to the number of creatures you control. x can only be paid with white or blue mana
If your opponent plays a spell, attacks, uses a card effect, sacrifices a permanant, or taps a card, those cards are destroyed. He must discard a card from his hand , and sacrifice a permanent he controls. His graveyard is removed from the game.
Sunshatterer 6
Artifact Creature - Myr
Sunburst
Remove 5 +1/+1 counters from Sunshatterer: Destroy all non land permanents.
-1/-1 When the suns rise, the earth trembles.
I know it's too powerful, I guess I was going all out. But, your opponent can't do anything for a turn that she isn't absolutely forced to do, like drawing during her draw step, or untapping during her untap step.
How does a creature have -1/-1? I'm just curious if it can be done, because I was toying with that idea myself.
Return to the Earth 4G
Sorcery
All permanents you control become lands that are still creatures.
EDIT:
Yeah, ok it needs some tweaking:
Return to the Earth4G
Sorcery
All permanents you control become lands in addition to their normal types.
Is that better? I apparently don't fully understand how Auras work. I'll look it up.
Enchantment
Whenever a permanent you control is put into a graveyard, you may sacrifice ~. If you do, you may search your library for a permanent of the same name and put it into play. Shuffle your library.
Paper Cuts
Confused Panda
Instant
Choose target enchantment. Counter each activated and triggered abilities on that enchantment.
Twitter
--
Commander:
GBWKarador Infinite Combo
UBWZur the Random Enchanter
RWGisela (Book of Revelations Theme)
Semishrouding Elf 4G
Creature - Elf
Whenever an enchantment you control is the target of a spell or ability, you may counter that spell or ability.
1/4
CHECK OUT MY HAVE/WANTS!
Current Decks:
Magical Hack 1UUU
Instant
Choose a spell that is on the stack with X in its manacost. X becomes zero.
Twitter
--
Commander:
GBWKarador Infinite Combo
UBWZur the Random Enchanter
RWGisela (Book of Revelations Theme)
You're right. I misread the card I was hosing. fixed.
Are you trying to destroy all X/Xs? Or all */Xs and X/*s?
Why not? XYU
Instant
X must be greater than or equal to Y.
Draw Y cards and then discard X cards.
But we also have a pretty nice combo here. L:D
CHECK OUT MY HAVE/WANTS!
Current Decks:
We know magical hack is already a card, right?
That's Not Funny 1WU
Enchantment - Aura
When a card with a pun in it's name comes into play, it is returned to it's owners hand.
Ok, seriously:
Suck Dry 2B
Instant
Until end of turn, whenever an opponent would draw a card, that player discards a card instead.
Yeah, I knew. I hacked it...
Anyways:
Mindblock 1UU
Instant
Players can't discard cards this turn.
Twitter
--
Commander:
GBWKarador Infinite Combo
UBWZur the Random Enchanter
RWGisela (Book of Revelations Theme)
Permission Granted RG
Instant
Until end of turn, whenever a spell or ability says you can't do something, you may ignore that effect.
"You can't tell me what to do, mindmage!"
Lulz.
Now, correct my grammar:
Not Worth Doing 1U
Enchantment
When ever an opponent plays a nonblue instant with an ability that starts with "Until end of turn," counter it.
"If you can't be bothered to do it right, then it's really not worth doing" - Lemm, Seer of Sights, Lair Extraordinaire (also, father or two.)
Doubling Festival 2GG
Instant
Convoke
Until end of turn, if an effect would put one or more tokens into play under your control, it puts twice that many of those tokens into play instead.
Until end of turn, if an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
I fail to understand how this "hoses" my card; Not Worth Doing would kill it.
Makes You Stronger 1R
Enchantment
If a spell you control would be countered by a nonred card, instead put a copy that spell into play.
"Whatever doesn't kill me, only makes me stronger!" - Khota, Bane of The Destructable, Lair Extraordiaire
Instant
Choose One- Destroy target Enchantment. ~ deals 2 damage to its controller; or Counter target spell. If you do, ~ deals 2 damage to target creature or player.
Paper Cuts
Confused Panda
instant
You may change all decision made with target spell (this include choices, targets, optinal cost etc.)
Not quite a good card since it does not have color in it, unless MTG R&D are now coming out with colorless spells.
Ghostflame Counter 1UU
Instant
Counter target colorless spell.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Dega Battlemage 1W
Creature - Human Wizard
Kicker 2B and/or 1R
When ~ comes into play, if you payed the 2B kicker cost, destroy target creature.
When ~ comes into play, if you payed the 1R kicker cost, destroy target artifact.
1/3
Edit - Sarnath'd. So please excuse bad templating.
Counter-Bait 1
Artifact Creature - Scarecrow.
As you play ~, target opponent reveals his or her hand. You may have that player play an instant spell revealed in this way without cost targeting ~. If that spell doesn't counter ~ return that spell it to it's owner's hand when it resolves.
T: Return ~ to it's owner's hand.
1/1
Enchantment
Whenever a spell has you reveal your hand, you may shuffle your hand into your deck and draw a new hand of the same number of cards revealed at the end of the turn.
t, sacrifice ~: Remove your hand from the game until end of turn.
Paper Cuts
Confused Panda
Prismatica! The MusicalWUBRG
Artifact - Theatrical Script
X: destroy all cards in play with only one color. X is the number of cards that would be destroyed
t: Until end of turn, spells with only one color cannot be played from your hand. Creatures with only one color can not attack.
(sorry. In response to Gleemax.)
How about a "Whenever cards are intentionally removed from the game, light them on fire. You gain 4 life."
Misstep 2UB
Enchantment
If an opponent removes cards from the game, sacrifice ~. Until end of turn, you may play spells removed from the game without playing their mana cost.
"Boy, you should be more careful. It's a good thing I caught this!"
Tidehollow Chains :2mana::symb:
Artifact
Whenever a player draws a card other than the first card he or she draws each turn, that player loses 1 life.
:2mana::symu:, T: Target player draws a card.
Official Quizmaster of The Crafters!
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It is And welcome aboard!
Revealing Time 3UU
Enchantment
Whenever you would draw a card, instead look at it and then choose one–draw a card; or reveal the top three cards from your library and remove them from the game.
You may play cards removed from the game in this way as though they were in your hand.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Enchantment
Whenever a player plays a spell with the word "Destroy" on it, target opponent loses life equal to the total mana cost of the cards destroyed.
"But he bit him on the way out!"
sorry about my last post, btw, I was working on the second thing...
EDIT:
Darn it! I keep posting late! What's Sarnath'd?
Blood Snare
1BR
Instant
For every life you you this turn, destroy target creature. Play spell this only during your turn.
Ok, I've done (or at least seen, since I started playing):
A card that destroys instants,
A card that destroys indestructible creaures, and
A card that destroys cards that say "Until end of turn" effects.
Seriously, what else can I do?
Power Word "NO!!" XBB
x is equal to the number of creatures you control. x can only be paid with white or blue mana
If your opponent plays a spell, attacks, uses a card effect, sacrifices a permanant, or taps a card, those cards are destroyed. He must discard a card from his hand , and sacrifice a permanent he controls. His graveyard is removed from the game.
It's an instant, by the way.
Reflecting Star 4
Legendary Artifact
Players may spend mana as though it were any color.
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Artifact Creature - Myr
Sunburst
Remove 5 +1/+1 counters from Sunshatterer: Destroy all non land permanents.
-1/-1
When the suns rise, the earth trembles.
How does a creature have -1/-1? I'm just curious if it can be done, because I was toying with that idea myself.
Return to the Earth 4G
Sorcery
All permanents you control become lands that are still creatures.
EDIT:
Yeah, ok it needs some tweaking:
Return to the Earth 4G
Sorcery
All permanents you control become lands in addition to their normal types.
Is that better? I apparently don't fully understand how Auras work. I'll look it up.
So if you control an Aura let's say, it's now a land (or more confusingly, a land creature) and "falls off" it's target. Brilliant.
Lesser Upheaval 3UU
Sorcery
Return each artifact, creature, and enchantment to it's owner's hand.