Honden of Purging Light3W
Enchantment - Shrine 1W Sacrifice ~: Exile target creature with power less than the number of Shrines you control. Do this any time you could play a sorcery.
Ember-Eyed Wolf2R
Creature - Wolf
Delirium - 2RRT: Transform ~. Activate this ability if you have four or more card types among cards in your graveyard.
Honden of Purging Light3W
Enchantment - Shrine 1W Sacrifice ~: Exile target creature with power less than the number of Shrines you control. Do this any time you could play a sorcery. 4WWW: Exile each creature with power less than the number of shrines you control, then exile each shrine.
Also, the Honden is probably done. The wolf, however, still has quite a bit of text left to be written.
Ember-Eyed Wolf2R
Creature - Wolf
Delirium - 2RRT: Transform ~. Activate this ability if you have four or more card types among cards in your graveyard.
3/2
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Ember-Eyed Wolf2R
Creature - Wolf
Delirium - 2RRT: Transform ~. Activate this ability if you have four or more card types among cards in your graveyard.
3/2
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Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Ember-Eyed Wolf2R
Creature - Wolf
Delirium - 2RRT: Transform ~. Activate this ability if you have four or more card types among cards in your graveyard.
3/2
///////////\\\\\\\\\\\\ Alight Horror
Creature- Elemental Wolf Horror (R)
Honden of Purging Light3W
Enchantment - Shrine 1W Sacrifice ~: Exile target creature with power less than the number of Shrines you control. Do this any time you could play a sorcery. 4WWW: Exile each creature with power less than the number of shrines you control, then exile each shrine.
Ember-Eyed Wolf2R
Creature - Wolf
Delirium - 2RRT: If you both control and own Ember-Eyed Wolf and Honden of Purging Light, exile them, then meld them into Alight Horror. Activate this ability if you have four or more card types among cards in your graveyard.
3/2
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Alight Horror R Creature - Elemental Wolf Horror
Whenever Alight Horror attacks, Exile each creature with power less than the number of different card types in your graveyard. 1R Discard a card: ~ gets +2/+0 until end of turn. Do this only once per turn.
ExcommunicateW
Instant
Exile target creature. Its controller may draw a card and gain life equal to half that creature's power rounded down You are unfit to walk amongst the pious
Jace, the Fallen SageUUB2
Planeswalker - Jace
Loyalty: 3
+1 Scry 2, then draw two cards
-3 Discard a card, you may counter target spell. You lose 2 life. This ability may be played on an opponent's turn. Once activated you may not activate this ability again until your next turn.
-8 Target player draws three cards. Then look at target player's hand. That player loses life equal to the total converted mana cost of all cards in their hand. Then discard three non-land permanents from that player's hand.
Meteor FalloutRRB
Sorcery
Multikicker: Discard a land Card
Target player sacrifices a land, then sacrifices a land for each time Meteor Fallout was kicked.
Outcast of the Pack1WGG
Creature - Wolf
Wolves and Werewolves can't attack you or a planeswalker you control unless a player cast two spells this turn. 2RR, Discard a card: Transform Outcast of the Pack.
4/4
// Dronepack Alpha (C)
Creature - Eldrazi Wolf 2GG, Sacrifice Dronepack Alpha: Search you library for two Wolf creatures, put them onto the battlefield, then shuffle your library.
Outcast of the Pack1WGG
Creature - Wolf
Wolves and Werewolves can't attack you or a planeswalker you control unless a player cast two spells this turn. 2RR, Discard a card: Transform Outcast of the Pack.
4/4
// Dronepack Alpha (C)
Creature - Eldrazi Wolf 2GG, Sacrifice Dronepack Alpha: Search you library for two Wolf creatures, put them onto the battlefield, then shuffle your library. 2RR Discard two cards from your hand: Each other Wolf and Werewolf creature you control gets +3/+3 and Must attack this turn if able. Activate this ability any time you could play a sorcery.
Alpha of the Outcasts2GG
Enchantment- Aura
Enchant Wolf or Werewolf Creature
When Alpha of the Outcasts enters the battlefield, put a 1/1 red wolf creature onto the battlefield.
Alpha of the Outcasts2GG
Enchantment- Aura
Enchant Wolf or Werewolf Creature
When Alpha of the Outcasts enters the battlefield, put a 1/1 red Wolf creature token onto the battlefield.
Sacrifice a Wolf or Werewolf: Regenerate enchanted creature.
Enchanted creature, and other Wolf and Werewolf creatures you control get +1/+1.
Honden of Purging Light 3W
Enchantment - Shrine
1W Sacrifice ~: Exile target creature with power less than the number of Shrines you control. Do this any time you could play a sorcery.
Ember-Eyed Wolf 2R
Creature - Wolf
Delirium - 2RRT: Transform ~. Activate this ability if you have four or more card types among cards in your graveyard.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Honden of Purging Light 3W
Enchantment - Shrine
1W Sacrifice ~: Exile target creature with power less than the number of Shrines you control. Do this any time you could play a sorcery.
4WWW: Exile each creature with power less than the number of shrines you control, then exile each shrine.
Also, the Honden is probably done. The wolf, however, still has quite a bit of text left to be written.
Ember-Eyed Wolf 2R
Creature - Wolf
Delirium - 2RRT: Transform ~. Activate this ability if you have four or more card types among cards in your graveyard.
3/2
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Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Ember-Eyed Wolf 2R
Creature - Wolf
Delirium - 2RRT: Transform ~. Activate this ability if you have four or more card types among cards in your graveyard.
3/2
///////////\\\\\\\\\\\\
Alight Horror
Ember-Eyed Wolf 2R
Creature - Wolf
Delirium - 2RRT: Transform ~. Activate this ability if you have four or more card types among cards in your graveyard.
3/2
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Alight Horror
Creature- Elemental Wolf Horror (R)
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Honden of Purging Light 3W
Enchantment - Shrine
1W Sacrifice ~: Exile target creature with power less than the number of Shrines you control. Do this any time you could play a sorcery.
4WWW: Exile each creature with power less than the number of shrines you control, then exile each shrine.
Ember-Eyed Wolf 2R
Creature - Wolf
Delirium - 2RRT: If you both control and own Ember-Eyed Wolf and Honden of Purging Light, exile them, then meld them into Alight Horror. Activate this ability if you have four or more card types among cards in your graveyard.
3/2
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Alight Horror
R Creature - Elemental Wolf Horror
Whenever Alight Horror attacks, Exile each creature with power less than the number of different card types in your graveyard.
1R Discard a card: ~ gets +2/+0 until end of turn. Do this only once per turn.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Jwar-Isle Serpent
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Jwar-Isle Serpent 3UUBR
Creature-Serpent
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Jwar-Isle Serpent 3UUBR
Creature-Serpent
Surge 1URB
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature-Serpent
Surge 1URB
Each creature has menace and can't attack alone.
8/4
Instant
Exile target creature. Its controller may draw a card and gain life equal to half that creature's power rounded down
You are unfit to walk amongst the pious
Jace, the Fallen Sage UUB2
Planeswalker - Jace
Loyalty: 3
+1 Scry 2, then draw two cards
-3 Discard a card, you may counter target spell. You lose 2 life. This ability may be played on an opponent's turn. Once activated you may not activate this ability again until your next turn.
-8 Target player draws three cards. Then look at target player's hand. That player loses life equal to the total converted mana cost of all cards in their hand. Then discard three non-land permanents from that player's hand.
GWUEnduring EgoGWU
GWUBant TempoGWU
EDH:
WUNoyan DarWU
Meteor Fallout RRB
Sorcery
Sorcery
Multikicker: Discard a land Card
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Multikicker: Discard a land Card
Target player sacrifices a land, then sacrifices a land for each time Meteor Fallout was kicked.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Outcast of the Pack
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Outcast of the Pack 1WGG
Creature - Wolf
Wolves and Werewolves can't attack you or a planeswalker you control unless a player cast two spells this turn.
2RR, Discard a card: Transform Outcast of the Pack.
4/4
//
Dronepack Alpha (C)
Creature - Eldrazi Wolf
2GG, Sacrifice Dronepack Alpha: Search you library for two Wolf creatures, put them onto the battlefield, then shuffle your library.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Wolf
Wolves and Werewolves can't attack you or a planeswalker you control unless a player cast two spells this turn.
2RR, Discard a card: Transform Outcast of the Pack.
4/4
//
Dronepack Alpha (C)
Creature - Eldrazi Wolf
2GG, Sacrifice Dronepack Alpha: Search you library for two Wolf creatures, put them onto the battlefield, then shuffle your library.
2RR Discard two cards from your hand: Each other Wolf and Werewolf creature you control gets +3/+3 and Must attack this turn if able. Activate this ability any time you could play a sorcery.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment- Aura
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment- Aura
Enchant Wolf or Werewolf Creature
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment- Aura
Enchant Wolf or Werewolf Creature
When Alpha of the Outcasts enters the battlefield, put a 1/1 red wolf creature onto the battlefield.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment- Aura
Enchant Wolf or Werewolf Creature
When Alpha of the Outcasts enters the battlefield, put a 1/1 red Wolf creature token onto the battlefield.
Sacrifice a Wolf or Werewolf: Regenerate enchanted creature.
Enchanted creature, and other Wolf and Werewolf creatures you control get +1/+1.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.