It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Sacrifice another artifact: Untap ~ and put a +1/+1 counter on it. Then choose one: first strike, hexproof, intimidate, haste, or trample. ~ gains that ability until the beginning of the end of turn step.
Whenever an instant card is played by an opponent on your turn, NAME loses flying until the next end step.
Whenever a sorcery card is played by opponent on their turn, NAME loses deathtouch until the next end step.
:2mana:, Exile Target artifact creature you control: Put a +1/+1 counter on CARDNAME. CARDNAME has all triggered and activated abilities of cards exiled by this ability.
When CARDNAME dies, return all exiled cards by CARDNAME to play tapped.
,T:Put a 3/3 Golem artifact creature token onto the battlefield. ,T,Sacrifice an artifact: Return target artifact card from your graveyard to the battlefield.
When you cast ~, destroy all creatures. ~ enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
Why can't artifacts have mass removal?
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:sympu::nod::sym2g::p:symgu:;):symu::cthulhu::symg::cool2::symug::grin3::sym2u::rolleyes::sympg: The Simic: we have glow-in-the-dark milk and self replicating cookies.
Whenever this deals combat damage put 2 charge counters on this. Remove a charge counter and choose one: this becomes indestructible until end of turn or this gets +2/+2 until end of turn or deal one damage to target creature.
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Flying, vigilance, trample.
~ can attack or block only if it is enchanted.
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:sympu::nod::sym2g::p:symgu:;):symu::cthulhu::symg::cool2::symug::grin3::sym2u::rolleyes::sympg: The Simic: we have glow-in-the-dark milk and self replicating cookies.
Whenever a spell is cast, exile it face-down.
At the beginning of each end step, put all spells exiled by ~ this turn onto the stack in the order they were exiled. (Each player controls all spells he or she owns.)
I'm not sure if this is worded correctly, or if what I'm trying to make it do can actually be done.
Level Up: 3
1-3: Defender
4-8: Vigilance, Reach
8+: Trample, ~ has power and toughness equal to level counters on ~. 4: Remove a level counter from ~. Any player may activate this ability whenever he or she could cast a sorcery.
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Quote from Prophylaxis »
Also modgaming Bur setups is kind of treading down a dark path
Let's get right to it then; what do you want our artifact creature to do? Remember to thumbs up submissions you like!
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
And then maybe a way to add or remove counters, possibly multiple at a time. Or just X in the casting cost.
Whenever an instant card is played by an opponent on your turn, NAME loses flying until the next end step.
Whenever a sorcery card is played by opponent on their turn, NAME loses deathtouch until the next end step.
Other artifacts you control are indestructible.
You may choose not to untap NAME during your untap step.
,T: Target creature has defender for as long as NAME remains tapped.
~ is a copy of the creature paired with it, except it's 5/5 and can only be blocked by two or more creatures.
Yes, it's essentially a giant mecha suit
CARDNAME enters the battlefield with twice X +1/+1 counters on it.
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
[Clan Flamingo]
When CARDNAME dies, return all exiled cards by CARDNAME to play tapped.
,T,Sacrifice an artifact: Return target artifact card from your graveyard to the battlefield.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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Why can't artifacts have mass removal?
The Simic: we have glow-in-the-dark milk and self replicating cookies.
[Clan Flamingo]
The clan for custom card creators!
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
~ can attack or block only if it is enchanted.
The Simic: we have glow-in-the-dark milk and self replicating cookies.
3: Regenerate CARD. Any player may use this ability.
GWU Rafiq
RWB Zurgo
WBG Ghave
WUB Oloro
WBR Kaalia (Archived)
My Blog, currently working on series about my custom set Cazia.
Steam Trades - I play Dota 2, CS:GO, TF2, and trade cards heavily. Add me if you like.
At the beginning of each end step, put all spells exiled by ~ this turn onto the stack in the order they were exiled. (Each player controls all spells he or she owns.)
I'm not sure if this is worded correctly, or if what I'm trying to make it do can actually be done.
2: Put a +1/+1 counter on ~. Any player may use this ability.
1-3: Defender
4-8: Vigilance, Reach
8+: Trample, ~ has power and toughness equal to level counters on ~.
4: Remove a level counter from ~. Any player may activate this ability whenever he or she could cast a sorcery.