Moon Witch 3R
Creature- Goblin Shaman
Non-basic lands are mountains in adition to their other types.
Sacrifice a mountain: ~ deals 3 damage to target creature or player.
3/3
Next: Mix three cards of different supertypes into a card with two supertypes.
Private Mod Note
():
Rollback Post to RevisionRollBack
Despite my name, I do not play casual magic. Just thought that would be good to tell people.
Next: Mix three cards of different supertypes into a card with two supertypes.
The only supertypes being Legendary, World, Basic, and Snow. Since you can't have basic on anything except the 5 basic land and their snow counterparts, this means the final product has to be either Snow World, Snow Legendary, or Legendary World. The redundancy of Legendary and World is pretty intense, so it's realy Snow plus either Legendary or World.
It would take hours to get the random cards, so I'm going to get one legendary card, one snow card, and one basic or world card.
I pulled out a metaphorical D478 and got Sliver Legion first, Rimefeather Owl from my D47 and the snow list, and Revelation from my D31 and the World and Basic list.
Heidgar's Shrine3WU
Legendary Snow Enchantment - Shrine
All players play with their hands revealed.
Each snow creature gets +X/+X, where X is the number of show cards in it's controller's hand. 1S: Put an ice counter on target permanent. That permanent is snow as long as it has an ice counter on it.
Next: Get a random snow card and a random non-snow card of the same color. Combine them into a snow themed card, which may or may not have the snow supertype.
Samite Ward3W
Instant
The next time a source of your choice would deal damage to target creature this turn, you gain that much life instead. If that source was a permanent, destroy it. The Samite oath does not merely involve the protection and care of living beings - at times it also includes the destruction of those which would threaten them.
Next: Take a random instant or sorcery of converted mana cost 4 or less. Double its converted mana cost, then adjust the card's effect into a more powerful version of that instant or sorcery.
gigantic growth-instant 2GG
target creature gets +5/+5 and trample until the start of your next turn
turn a angel into a demon or a demon into a angel
Private Mod Note
():
Rollback Post to RevisionRollBack
man v robot
The gorilla beat its chest and threw great handfuls of leaves into the air. It howled challenge and showed its teeth. The mechanical soldier, not understanding, simply killed it
Serra Devastator :2mana::symb::symb:
Creature - Demon
Flying, vigilence
At the beginning of your upkeep, Serra Devastator deals 2 damage to you unless you discard a card.
4/4
Next: Retrieve a random creature with any ability that isn't a mana ability and turn it into a non-creature spell.
The funny thing is that I came up with a second card in the "cycle" back in another thread a few days ago...
Murkdrinker1B
Creature - Hydra Spirit 1BB: Place a +1/+1 counter on Murkdrinker. T, Remove all +1/+1 counters from Murkdrinker: Target player discards X cards, where X is the number of counters removed this way. Play this ability whenever you would play a sorcery. Never in a single place have the shadows prayed so hard for the light.
1/1
Scyllan Watcher1U
Creature - Hydra 1UU: Place a +1/+1 counter on Scyllan Watcher. T, Remove all +1/+1 counters from Scyllan Watcher: Counter target spell with converted mana cost X or less, where X is the number of counters removed this way. "Your magic won't save you. Your blades won't save you. Nothing will save you." - Mycinus, aquamancer
1/1
Ivory Cliffscale1W
Creature - Hydra 1WW: Place a +1/+1 counter on Ivory Cliffscale. T, Remove all +1/+1 counters from Scyllan Watcher: Tap up to X target creatures, where X is the number of counters removed this way. Each of those creatures does not untap during its controller's next untap phase. It freezes climbers in their tracks, a monstrosity in chilling white.
1/1
Splitbrow Wurm1G
Creature - Hydra 1GG: Place a +1/+1 counter on Splitbrow Wurm. T, Remove all +1/+1 counters from Splitbrow Wurm: Search your library for a creature card with converted mana cost X or less and put it into play, where X is the number of counters removed this way. Those who first assume it to be a wurm are soon surprised by the second and third heads. Stragglers are often picked off by the fourth.
1/1
Astor, Maiden of Stars
Legendary Creature - Human Cleric 2WWW
Tap an untapped cleric you control: Target player gains 3 life.
0/2
Amara, Queen of Skulls
Legendary Creature - Human Rogue 2BBB
Tap an untapped rogue you control: Return target creature card from your graveyard to your hand.
0/2
Alexa, Mother of Scars
Legendary Creature - Human Warrior 2RRR
Tap an untapped warrior you control: CARDNAME deals one damage to target creature or player.
0/2
Alice, Wife of Seeds
Legendary Creature - Human Shaman 2GGG
Tap an untapped shaman you control: Search your library for a basic land card, rveal it, then shuffle your library.
0/2
Slithering Shaman :symg::symr:
Creature - Goblin Snake Druid
Whenever Slithering Shaman comes into play, you may look at the top card of your library. You may discard that card if it's a land, Slithering Shaman deals 2 damage to target creature or player. Otherwise, draw a card.
2/2
Mischieveous Seer :symw::symb:
Creature - Zombie Snake Druid
Whenever Mischieveous Seer comes into play, you may look at the top card of your library. If it's a land, you may reveal it. If you do, then Mischieveous Seer gains fear. Otherwise, draw a card.
2/2
Blazing Prophet :symr::symw:
Creature - Human Snake Druid
Whenever Blazing Prophet comes into play, you may look at the top card of your library. If it's a land, you may reveal it. If you do, then Blazing Prophet gains first strike. Otherwise, draw a card.
2/2
Prodigious Chronicler :symu::symr:
Creature - Dragon Snake Druid
Flying
Whenever Prodigious Chronicler comes into play, you may look at the top card of your library. If it's a land, you may reveal it. If you do, Prodigious Chronicler gains haste. Otherwise, draw a card.
2/2
Impeding Soil 2W
Sorcery U
Each player choses a creature for each land he or she controls. Until the end of your next turn, those creatures cannot attack. Yavimaya had tried to nibble Urza's toes, Benalia tried to control his actions.
Inspiring Soil2U
Sorcery U
Each player draws cards equal to the number of lands he or she controls. Benalia had tried to control Urza's actions, Tolaria tried to flood his mind.
Siphoning Soil2B
Sorcery U
Each player loses life equal to the number of lands they control and an opponent of their choice gains that much life. Tolaria had tried to flood Urza's mind, Phyrexia tried to take his soul.
Acidic Soil2R
Sorcery U
Acidic Soil deals damage to each player equal to the number of lands he or she controls. Phyrexia had tried to take Urza's soul. He was relieved that Shiv tried to claim only his soles.
Teeming Soil2G
Sorcery U
Each player choses an opponent and puts a 2/2 green insect creature token into play for each land that opponent controls. Shiv had tried to claim Urza's boots, Yavimaya tried to nibble his toes.
Burning Cleanse1R(W/U)
Sorcery
Remove all counters from all permanents. For each counter removed this way, you may deal 1 damage to target creature or player and may add W or U to your mana pool.
Ouch on that card, but I couldn't think of any other Trisk + mana ability on a sorcery.
Next - Take a random card with a block-specific keyword (like suspend, madness, hideaway, etc.) and mix it with another random card.
Private Mod Note
():
Rollback Post to RevisionRollBack
A big thank you to Spiderboy4 at High~Light Studios for the awesome banner.
Favorite card quotes:
[card]Pinpoint Avalanche
[/card]"Some solve problems by thinking and talking. Others use rocks." --Toggo, Goblin Weaponsmith
Fodder Cannon Step 1: Find your cousin. Step 2: Get your cousin in the cannon. Step 3: Find another cousin.
Lifedrinker4BB
Creature - Horror
When Lifedrinker comes into play, you may have it deal 3 damage to target creature or player. If you do, you gain 3 life.
Whenever you play a spell from a graveyard, if Lifedrinker is in your graveyard, return Lifedrinker to play.
3/3
Next: Take two random creature cards, each of which has at least one keyword ability. Create a creature card that has all keyword abilities of the two random cards, plus at least one other activated ability. (Apologies in advance if you manage to pull the two Akromas.)
Whispering Breeze 1W
Creatures with flying get +1/+1 until end of turn.
Flashback 1W
Next: Take a random card (feel free to do a few until you get something reasonable) and make a card that infinite combos in any way you wish with that card.
Soratami Infusion :1mana::symug::symug:
Enchantment
Whenever you return one or more lands to your hand. You may put those lands into play.
Whenever you tap a land, you may add double the mana of what that land can produce to your mana pool.
(I tried. It's not really an ifinite combo but whatever. This card is broken anyway.)
Next: Retrieve a random non-land card and turn it into a land card.
Cliffs of Atelan
Land - Mountain T: Add R to your mana pool. T: Target creature with power two or less gains flying until end of turn. At end of turn, destroy that creature. Atelan's strange wind currents hold the ability to keep travelers aloft... but never for long.
Next: Take two random creatures that do not share any creature type. Switch their creature types, and adjust the results to fit the change.
Tahngarth, the Wispy :1mana::symr::symu::symu:
Creature - Elemental
Flying
Whenever Tahngarth, the Wispy comes into play, you may deal damage to target creature equal to ~'s power. If you do, the target creature deals damage to ~ equal to its power.
3/4
Other green permanents you control can't be the target of spells or abilities your opponents control. 1G: Regenerate target green permanent. 5/5
Martyrs of Gaea 1GW
Creature - Elemental
GW: Until end of turn, all damage that would be dealt to you is dealt to target creature you control instead. 1/4
I even made them play well together.
Next: Get a random creature with one more activated abilities and a random artifact or non-Aura enchantment with one or more static abilities. Make a new creature with one of those static abilities and a new artifact or non-Aura enchantment with one of those activated abilities.
OK, too complicated.
Instead:
Get a random card and make a card with the same art that shares no card types with the first card (refer to Tarmogoyf).
Shadestone Mine
Land T: Add 1 to your mana pool. If you played a land this turn, add B to your mana pool instead. 4B,T, Sacrifice Shadestone Mine: Put the top creature card in your graveyard into play. "What care do I have for riches? Their greed and avarice sustains me well enough." - Askarkos, lich lord
Next: Take two cards of different card types and combine their abilities into a new card. You can throw back anything that looks like it might not fit well.
Natural Sting 3RG
Enchantment
When Natural Sting comes into play, put a +1/+1 counter on each land you control.
Lands you control are 1/1 creatures. 3(R/G), Remove a +1/+1 counter from a land creature you control: Destroy target artifact.
Two things:
There is no need to say "land creature" when all lands the player controls are creatures.
You could have let the last ability target artifacts or lands, as green does get that kind of effect from time to time.
Next: Get a random card and make a card with the same art that shares no card types with the first card (refer to Tarmogoyf).
Herald of Madness(U/R)(U/R)
Creature — Human Wizard Q: Choose a creature at random, then flip a coin. If you win the flip, return that creature to its owner's hand. Otherwise, that creature gets +2/-2 and gains haste until end of turn.
2/2
NEXT: Find three random cards. Make a card that is a mix of two of these cards, and has the flavor text of the third.
Scrounger Hermit1GU
Creature - Human Druid Mutant
Whenever you play an instant spell, Scrounger Hermit gets +3/+3 until end of turn. 3GU: Return target instant card from your graveyard to your hand. "Aw, he's just a silly, dirty little man. What's to be afraid of?"
1/1
Next: Take a random common-rarity creature and change it into a flip card - one half should be relatively similar to the original random card, while the other is an "upgraded" version created by you.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Moon Witch 3R
Creature- Goblin Shaman
Non-basic lands are mountains in adition to their other types.
Sacrifice a mountain: ~ deals 3 damage to target creature or player.
3/3
Next: Mix three cards of different supertypes into a card with two supertypes.
The only supertypes being Legendary, World, Basic, and Snow. Since you can't have basic on anything except the 5 basic land and their snow counterparts, this means the final product has to be either Snow World, Snow Legendary, or Legendary World. The redundancy of Legendary and World is pretty intense, so it's realy Snow plus either Legendary or World.
It would take hours to get the random cards, so I'm going to get one legendary card, one snow card, and one basic or world card.
I pulled out a metaphorical D478 and got Sliver Legion first, Rimefeather Owl from my D47 and the snow list, and Revelation from my D31 and the World and Basic list.
Heidgar's Shrine 3WU
Legendary Snow Enchantment - Shrine
All players play with their hands revealed.
Each snow creature gets +X/+X, where X is the number of show cards in it's controller's hand.
1S: Put an ice counter on target permanent. That permanent is snow as long as it has an ice counter on it.
Next: Get a random snow card and a random non-snow card of the same color. Combine them into a snow themed card, which may or may not have the snow supertype.
Goblin Balloon Brigade
Winter Goblin Balloonists 1R
Snow Creature - Goblin
S: ~ gains flying until end of turn.
1S: ~ deals 1 damage to each creature without flying.
1/1
Next: Take a random enchantment and turn it into an instant or sorcery with a higher CMC
Thanks to Spiderboy4 of High~Light for the above sig banner.
I happen to run a game for a set:
The Safeguard Custom Card Competition
I happen to be working on another set:
Peddler's Empire
First card revealed.
Samite Ward 3W
Instant
The next time a source of your choice would deal damage to target creature this turn, you gain that much life instead. If that source was a permanent, destroy it.
The Samite oath does not merely involve the protection and care of living beings - at times it also includes the destruction of those which would threaten them.
Next: Take a random instant or sorcery of converted mana cost 4 or less. Double its converted mana cost, then adjust the card's effect into a more powerful version of that instant or sorcery.
gigantic growth-instant
2GG
target creature gets +5/+5 and trample until the start of your next turn
turn a angel into a demon or a demon into a angel
Serra Angel
Figures right? lol
Serra Devastator :2mana::symb::symb:
Creature - Demon
Flying, vigilence
At the beginning of your upkeep, Serra Devastator deals 2 damage to you unless you discard a card.
4/4
Next: Retrieve a random creature with any ability that isn't a mana ability and turn it into a non-creature spell.
Honeyblood Infusion
Insant
XGG
Spend only green mana on X.
Target creature gets +X/+X and gains flying until end of turn.
Next: take any random card not in a cycle, and design any number of cards in a cycle of it.
Avatar and Banner by CharlieD of Midnight Graphics
The funny thing is that I came up with a second card in the "cycle" back in another thread a few days ago...
Murkdrinker 1B
Creature - Hydra Spirit
1BB: Place a +1/+1 counter on Murkdrinker.
T, Remove all +1/+1 counters from Murkdrinker: Target player discards X cards, where X is the number of counters removed this way. Play this ability whenever you would play a sorcery.
Never in a single place have the shadows prayed so hard for the light.
1/1
Scyllan Watcher 1U
Creature - Hydra
1UU: Place a +1/+1 counter on Scyllan Watcher.
T, Remove all +1/+1 counters from Scyllan Watcher: Counter target spell with converted mana cost X or less, where X is the number of counters removed this way.
"Your magic won't save you. Your blades won't save you. Nothing will save you." - Mycinus, aquamancer
1/1
Ivory Cliffscale 1W
Creature - Hydra
1WW: Place a +1/+1 counter on Ivory Cliffscale.
T, Remove all +1/+1 counters from Scyllan Watcher: Tap up to X target creatures, where X is the number of counters removed this way. Each of those creatures does not untap during its controller's next untap phase.
It freezes climbers in their tracks, a monstrosity in chilling white.
1/1
Splitbrow Wurm 1G
Creature - Hydra
1GG: Place a +1/+1 counter on Splitbrow Wurm.
T, Remove all +1/+1 counters from Splitbrow Wurm: Search your library for a creature card with converted mana cost X or less and put it into play, where X is the number of counters removed this way.
Those who first assume it to be a wurm are soon surprised by the second and third heads. Stragglers are often picked off by the fourth.
1/1
Next: Again.
Rings of Joy X4W
Sorcery
Tap X target creatures. Each opponent skips his or her next untap step.
You gain X life.
Runes of Apathy X4U
Sorcery
Draw two times X cards.
Shards of Fury X4R
Sorcery
Gain control of X target creatures until end of turn.
Creatures you control get +X/+0 and gain haste until end of turn.
Seeds of Mirth X4G
Sorcery
Destroy X target artifacts and/or enchantments.
Put X +1/+1 counters on each creature you control.
Next: Again!
Astor, Maiden of Stars
Legendary Creature - Human Cleric
2WWW
Tap an untapped cleric you control: Target player gains 3 life.
0/2
Amara, Queen of Skulls
Legendary Creature - Human Rogue
2BBB
Tap an untapped rogue you control: Return target creature card from your graveyard to your hand.
0/2
Alexa, Mother of Scars
Legendary Creature - Human Warrior
2RRR
Tap an untapped warrior you control: CARDNAME deals one damage to target creature or player.
0/2
Alice, Wife of Seeds
Legendary Creature - Human Shaman
2GGG
Tap an untapped shaman you control: Search your library for a basic land card, rveal it, then shuffle your library.
0/2
Next: may as well keep it up, same again
Avatar and Banner by CharlieD of Midnight Graphics
Slithering Shaman :symg::symr:
Creature - Goblin Snake Druid
Whenever Slithering Shaman comes into play, you may look at the top card of your library. You may discard that card if it's a land, Slithering Shaman deals 2 damage to target creature or player. Otherwise, draw a card.
2/2
Mischieveous Seer :symw::symb:
Creature - Zombie Snake Druid
Whenever Mischieveous Seer comes into play, you may look at the top card of your library. If it's a land, you may reveal it. If you do, then Mischieveous Seer gains fear. Otherwise, draw a card.
2/2
Blazing Prophet :symr::symw:
Creature - Human Snake Druid
Whenever Blazing Prophet comes into play, you may look at the top card of your library. If it's a land, you may reveal it. If you do, then Blazing Prophet gains first strike. Otherwise, draw a card.
2/2
Prodigious Chronicler :symu::symr:
Creature - Dragon Snake Druid
Flying
Whenever Prodigious Chronicler comes into play, you may look at the top card of your library. If it's a land, you may reveal it. If you do, Prodigious Chronicler gains haste. Otherwise, draw a card.
2/2
Next: The Same.
Impeding Soil 2W
Sorcery U
Each player choses a creature for each land he or she controls. Until the end of your next turn, those creatures cannot attack.
Yavimaya had tried to nibble Urza's toes, Benalia tried to control his actions.
Inspiring Soil 2U
Sorcery U
Each player draws cards equal to the number of lands he or she controls.
Benalia had tried to control Urza's actions, Tolaria tried to flood his mind.
Siphoning Soil 2B
Sorcery U
Each player loses life equal to the number of lands they control and an opponent of their choice gains that much life.
Tolaria had tried to flood Urza's mind, Phyrexia tried to take his soul.
Acidic Soil 2R
Sorcery U
Acidic Soil deals damage to each player equal to the number of lands he or she controls.
Phyrexia had tried to take Urza's soul. He was relieved that Shiv tried to claim only his soles.
Teeming Soil 2G
Sorcery U
Each player choses an opponent and puts a 2/2 green insect creature token into play for each land that opponent controls.
Shiv had tried to claim Urza's boots, Yavimaya tried to nibble his toes.
Next: a creature and a land, make a sorcery.
[/card][card]Tundra
[/card]
Burning Cleanse 1R(W/U)
Sorcery
Remove all counters from all permanents. For each counter removed this way, you may deal 1 damage to target creature or player and may add W or U to your mana pool.
Ouch on that card, but I couldn't think of any other Trisk + mana ability on a sorcery.
Next - Take a random card with a block-specific keyword (like suspend, madness, hideaway, etc.) and mix it with another random card.
A big thank you to Spiderboy4 at High~Light Studios for the awesome banner.
Favorite card quotes:
[card]Pinpoint Avalanche
[/card]"Some solve problems by thinking and talking. Others use rocks." --Toggo, Goblin Weaponsmith
Fodder Cannon
Step 1: Find your cousin.
Step 2: Get your cousin in the cannon.
Step 3: Find another cousin.
Haru-Onna
Lifedrinker 4BB
Creature - Horror
When Lifedrinker comes into play, you may have it deal 3 damage to target creature or player. If you do, you gain 3 life.
Whenever you play a spell from a graveyard, if Lifedrinker is in your graveyard, return Lifedrinker to play.
3/3
Next: Take two random creature cards, each of which has at least one keyword ability. Create a creature card that has all keyword abilities of the two random cards, plus at least one other activated ability. (Apologies in advance if you manage to pull the two Akromas.)
Ruby Leech
Angel of the Blazing Sword 2WR
Creature- Angel
2/2
Flying, first strike
3WR: CARDNAME deals 3 damage to target creature and you gain 3 life.
NEXT: Same.
Of the tabletop
-Fluxx
-Chrononauts
-Arkham Horror
-Dungeons & Dragons 4th Edition
And of the video
-Dissidia: Final Fantasy
-Pokemon: Heartgold
-Final Fantasy 9 on PSP, as of 6/15/10
Aven Fisher
Angler Strategist
Creature - Bird Soldier
2WU
Flying; Morph WU
When CARDNAME is turned face up, tap target creature and draw a card.
3/3
Next: Choose a random card and make a reflection of it(like shadowmoor did to lorwyn.)
Avatar and Banner by CharlieD of Midnight Graphics
Whispering Breeze 1W
Creatures with flying get +1/+1 until end of turn.
Flashback 1W
Next: Take a random card (feel free to do a few until you get something reasonable) and make a card that infinite combos in any way you wish with that card.
Thanks to Spiderboy4 of High~Light for the above sig banner.
I happen to run a game for a set:
The Safeguard Custom Card Competition
I happen to be working on another set:
Peddler's Empire
First card revealed.
Soratami Infusion :1mana::symug::symug:
Enchantment
Whenever you return one or more lands to your hand. You may put those lands into play.
Whenever you tap a land, you may add double the mana of what that land can produce to your mana pool.
(I tried. It's not really an ifinite combo but whatever. This card is broken anyway.)
Next: Retrieve a random non-land card and turn it into a land card.
Cliffs of Atelan
Land - Mountain
T: Add R to your mana pool.
T: Target creature with power two or less gains flying until end of turn. At end of turn, destroy that creature.
Atelan's strange wind currents hold the ability to keep travelers aloft... but never for long.
Next: Take two random creatures that do not share any creature type. Switch their creature types, and adjust the results to fit the change.
Air Elemental
O.o
Tahngarth, the Wispy :1mana::symr::symu::symu:
Creature - Elemental
Flying
Whenever Tahngarth, the Wispy comes into play, you may deal damage to target creature equal to ~'s power. If you do, the target creature deals damage to ~ equal to its power.
3/4
Flying Minotaur :3mana::symr::symu:
Creature - Minotaur Warrior
Flying, haste
4/3
(I tried. :-S)
Next: The same.
Silvos, Rogue Elemental
Martyrs of Korlis
Silvos Reborn 3GGG
Legendary Creature - Human
Other green permanents you control can't be the target of spells or abilities your opponents control.
1G: Regenerate target green permanent.
5/5
Martyrs of Gaea 1GW
Creature - Elemental
GW: Until end of turn, all damage that would be dealt to you is dealt to target creature you control instead.
1/4
I even made them play well together.
Next:
Get a random creature with one more activated abilities and a random artifact or non-Aura enchantment with one or more static abilities. Make a new creature with one of those static abilities and a new artifact or non-Aura enchantment with one of those activated abilities.OK, too complicated.
Instead:
Get a random card and make a card with the same art that shares no card types with the first card (refer to Tarmogoyf).
Shadestone Mine
Land
T: Add 1 to your mana pool. If you played a land this turn, add B to your mana pool instead.
4B,T, Sacrifice Shadestone Mine: Put the top creature card in your graveyard into play.
"What care do I have for riches? Their greed and avarice sustains me well enough." - Askarkos, lich lord
Next: Take two cards of different card types and combine their abilities into a new card. You can throw back anything that looks like it might not fit well.
Keldon Vandals
Keldon Warsinger 2RR
Creature - Human Shaman
Echo UU
When ~ comes into play, untap target creature. Gain control of that creature for as long as ~ remains in play. That creature has haste.
4/1
Two things:
There is no need to say "land creature" when all lands the player controls are creatures.
You could have let the last ability target artifacts or lands, as green does get that kind of effect from time to time.
Next: Get a random card and make a card with the same art that shares no card types with the first card (refer to Tarmogoyf).
Herald of Madness (U/R)(U/R)
Creature — Human Wizard
Q: Choose a creature at random, then flip a coin. If you win the flip, return that creature to its owner's hand. Otherwise, that creature gets +2/-2 and gains haste until end of turn.
2/2
NEXT: Find three random cards. Make a card that is a mix of two of these cards, and has the flavor text of the third.
Giant Growth (4th Edition version)
Rag Man (4th Edition version)
Scrounger Hermit 1GU
Creature - Human Druid Mutant
Whenever you play an instant spell, Scrounger Hermit gets +3/+3 until end of turn.
3GU: Return target instant card from your graveyard to your hand.
"Aw, he's just a silly, dirty little man. What's to be afraid of?"
1/1
Next: Take a random common-rarity creature and change it into a flip card - one half should be relatively similar to the original random card, while the other is an "upgraded" version created by you.