Essense of Gaea2GGGG
Creature - Elemental {MR}
Hexproof
Essense of Gaea's power and toughness are equal to the number of creatures on the battlefield. GGG: When target creature dies this turn, return it to the battlefield under it's owner's control.
*/*
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Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Keyboard Cat 1UU
Creature - Cat Horror
When Keyboard Cat enters the battlefield, gain control of target noncreature artifact. Tap that artifact. It doesn't untap during it's controller's untap step.
2/1
Scratchingpost
Land - Locus {U}
~ enters the battlefield tapped.
When ~ enters the battlefield, choose up to X target creatures, where X is the number of Locus on the battlefield. Prevent all damage that those creatures would deal during the next Combat Phase. T: Add 1 to your mana pool.
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Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
***** Galore3UB
Legendary Creature - Human Rogue (M)
Defender
Cat creatures you control in any have "Prowl: UB".
While ~ is tapped, Cat creatures you control are unblockable.
3/3
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"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Funny, this totally fits with a set I'm working on right now (Primordium in the Custom Set thread).
Traveler's Strength3W
Enchantment (R)
Creatures you control get +1/+1.
Populate 1W (1W, Discard this card: Put a 1/1 Nomad creature token that is every color onto the battlefield.)
When Traveler's Strength populates, creatures you control get +1/+1 until end of turn.
Mist Walker2WU
Creature - Giant Nomad R
Hexproof
At the beginning of your upkeep, exile Mist Walker from the battlefield. Otherwise, put it onto the battlefield from exile. If you do, Mist Walker gains haste until end of turn.
5/5
Mountain Shepherd - 2WW
Creature - Human Nomad (U)
When Mountain Nomad enters the battlefield, put two 2/2 white goat creature tokens with mountainwalk on the battlefield.
1/1
Haboob Riders3RR
Creature — Human Nomad {U}
Desertwalk
Whenever Haboob Riders attacks, it deals damage to target creature or player equal to the number of Deserts on the battlefield. "Camels? Seriously?"
3/3
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Wandering Ent3GG
Creature - Treefolk Nomad
Whenever a land enters the battlefield under your control for the first time each turn, untap Wandering Ent and all lands you control. “Not all those who wander are lost.” - J.R.R. Tolkien
3/5
Nomad Encampment
Land
Nomad Encampment enters the battlefield tapped. T: Add 1 to your mana pool. 1R: Nomad Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. 1W: Nomad Encampment becomes a 1/4 white Cleric creature with vigilance until end of turn. It's still a land.
Blatant Piracy3UB
Enchantment R
Each opponent plays with the top card of his or her library revealed.
You may play the top card of each opponent's library and that player can't.
Whenever a card is put into an opponent's graveyard from the battlefield, you may put that card on top of that player's library. "Aaaarrrrrrrrrrr!!!"
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Creature - Elemental {MR}
Hexproof
Essense of Gaea's power and toughness are equal to the number of creatures on the battlefield.
GGG: When target creature dies this turn, return it to the battlefield under it's owner's control.
*/*
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
2. My entry was not vulgar in any sort of way.
***** = Cat.
http://dictionary.reference.com/browse/*****
Multicolored millcards in something other than dimir.
1UU
Creature - Cat Horror
When Keyboard Cat enters the battlefield, gain control of target noncreature artifact. Tap that artifact. It doesn't untap during it's controller's untap step.
2/1
The flavor might be a bit sketchy...
Land - Locus {U}
~ enters the battlefield tapped.
When ~ enters the battlefield, choose up to X target creatures, where X is the number of Locus on the battlefield. Prevent all damage that those creatures would deal during the next Combat Phase.
T: Add 1 to your mana pool.
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Nah.
Multicolored millcards in something other than dimir.
Legendary Creature - Human Rogue (M)
Defender
Cat creatures you control in any have "Prowl: UB".
While ~ is tapped, Cat creatures you control are unblockable.
3/3
Creature - Hound
Cats and Rogues can't attack.
1/4
Traveler's Strength 3W
Enchantment (R)
Creatures you control get +1/+1.
Populate 1W (1W, Discard this card: Put a 1/1 Nomad creature token that is every color onto the battlefield.)
When Traveler's Strength populates, creatures you control get +1/+1 until end of turn.
WW
Creature - Nomad (C)
Desertwalk
2/2
Creature - Giant Nomad R
Hexproof
At the beginning of your upkeep, exile Mist Walker from the battlefield. Otherwise, put it onto the battlefield from exile. If you do, Mist Walker gains haste until end of turn.
5/5
Creature - Human Nomad (U)
When Mountain Nomad enters the battlefield, put two 2/2 white goat creature tokens with mountainwalk on the battlefield.
1/1
Haboob Riders 3RR
Creature — Human Nomad {U}
Desertwalk
Whenever Haboob Riders attacks, it deals damage to target creature or player equal to the number of Deserts on the battlefield.
"Camels? Seriously?"
3/3
Summon creature - Elf Nomad(C)
CARDNAME can't attack.
Tap: If an artifact entered the graveyard this turn, you may return it to your hand.
They sift through your trash to find their treasure.
1/2
Edit: Added "nomad" subtype.
Club Flamingo Wins: 1!
I wasn't sure if it had to be specifically a "nomad" creature or just give a nomadic flavor. I'll edit it to "Elf Nomad".
Club Flamingo Wins: 1!
Instant
Destroy target creature. Add X to you mana pool, where X is the destroyed creature's converted mana cost.
Creature - Treefolk Nomad
Whenever a land enters the battlefield under your control for the first time each turn, untap Wandering Ent and all lands you control.
“Not all those who wander are lost.” - J.R.R. Tolkien
3/5
Land
Nomad Encampment enters the battlefield tapped.
T: Add 1 to your mana pool.
1R: Nomad Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land.
1W: Nomad Encampment becomes a 1/4 white Cleric creature with vigilance until end of turn. It's still a land.
Club Flamingo Wins: 1!
Next challenge: Make a card that puts cards back into the library somehow.
Enchantment R
Each opponent plays with the top card of his or her library revealed.
You may play the top card of each opponent's library and that player can't.
Whenever a card is put into an opponent's graveyard from the battlefield, you may put that card on top of that player's library.
"Aaaarrrrrrrrrrr!!!"