Enchantment- Curse Aura (R)
Enchant Player
At the beginning of enchanted player's upkeep, that player returns a permanent he or she controls to the top of his or her library.
I think I've seen this before...
IIW: Design a card that references an existing Magic card by name in its rules text.
Oblivion Curse3WW
Enchantment - Aura Curse (R)
Enchant player
Whenever a creature would enter the battlefield under enchanted player's control, exile it instead.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Curse of Demon's Worship5B
Enchantment - Curse Aura (R)
Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature.
Curse of the Hypnotoad4UB
Enchantment - Aura Curse
Enchant player
You control enchanted player during extra turns he or she takes.
If you would begin a turn, you may skip it and have enchanted player take an extra turn instead.
Oculus - Heh. Suitably nasty, suitably mythic, and a good Werewolf enabler, in black though it may be. My only issue is that I can't ever see it going off, since nobody wants to risk being Mindslavered unless they can pull off a win. Not that there's anything wrong with a one-sided Rule of Law. B+
Brofaux - Doesn't fit the "Curse of..." naming convention, and has way too much over Curse of the Pierced Heart to justify costing 3 versus 2. Interesting way to push Insect tribal, though. B-
Zephynoir - Also doesn't fit the name convention. Straight discard is not blue, no matter what Frightful Delusion tells you. Also, this is quite a griefer card, and if you cast it on an opponent with an empty hand it's a lock very often. C-
TransmutionOrchestra - Digging the flavor. However, could also get annoyingly lock-ish with mill and instant-speed burn. I think it's good to remember that Curses are very hard to remove and should be designed as such. C
pstmdrn - There's a reason Shahrazad is so despised, and that is because it causes games to drag on far longer than they should. This card does the same thing, and also inexplicably punishes alt-win conditions for some reason. D
Jace_The_Mind_Sculptor - Meh, too similar to Curse of the Bloody Tome for my tastes, and is a better enabler for decks that want to self-mill/punishes big hands for some reason... just doesn't appeal much to me. C
Bpy6 - Not bad. Probably costed right. Not much to say. B+
Megiddo - Another autowin for mill and/or Laboratory Maniac players... WHEN THEY CAST IT ON THEMSELVES!!! B-
Socrates - That is nasty. Maybe too nasty. Five mana is not enough for a card that says "You win at creature combat against target opponent, forever". B-
Takaline - Name's taken. Also, too much of a lock/generates too much card advantage, like half of these entries seem to. C
Ninja Caterpie - Not sure how this is red. Beyond that, fine, though the effect might be a bit much. B
Daiches - Now THAT is clever. I can imagine as many situations where you'd want to cast that on yourself as on an opponent - although that sort of defeats the idea of a Curse. Also, what terrible terrible flavor text. B+
JonFuryZacharias - Follow this up with a Day of Judgment, trollolol. Why are there so many utter locks designed for this challenge? C
bloodyspasm - Finally, a griefer-ish card, but one that is griefer-ish in a good, and manageable way! Very well costed for constant Balance too. A
Prophylaxis - More or less the same inherent problems as JFZ's and Takaline's cards. This is mitigated by the fact that it costs 6, however. B-
Rudyard - That is VERY interesting. I can't help but think there's potential for horrendous abuse, but it is very cool nonetheless. A-
Mindleech BurrowerUBG
Creature - Leech (Rare)
Spend only mana produced by basic lands to cast Mindleech Burrower.
First Strike
Whenever an opponent casts a spell, you may search his or her library for any number of cards with the same name and exile them, then that player shuffles his or her library.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Four-Legged Damnation
Land Creature - Rat (Uncommon Rare)
:xmana:: Four-Legged Damnation deals X damage to each other creature and each player. Tap Four-Legged Damnation and remove it from combat.
1/1 Beware anything born among the land where scavengers nest in hollowed out rib-cages and chittering crawlers peer from empty eye sockets.
Energy Mutator GUB
Creature - Ooze
Spend only mana produced by basic lands to cast Energy Mutator.
Whenever a land becomes tapped to produce mana, it produces a random color of mana instead.
1/1
Primordial CobraUG
Creature — Snake {C}
Spend only mana produced by basic lands to cast Primordial Cobra.
When Primordial Cobra enters the battlefield, search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
3/3
Private Mod Note
():
Rollback Post to RevisionRollBack
Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Locus Geist UUGG
Creature - Elemental Spirit R
Spend only mana produced by basic lands to cast Locus Geist.
Split Second, Flying
When Locus Geist enters the battlefield, put a +1/+1 counter on it for each point of colored mana in target opponent's mana pool. Some places of power protect themselves.
2/2
Voice of DominiaWUBRG
Legendary Creature - Angel
Spend only mana produced by basic lands to cast Voice of Dominia.
Flying
Protection from colored permanents.
5/4
iiw: Cards based on songs(Pick a song, name the song and band, then make the card)
Tectonic ElementalBGR
Creature - Elemental
Trample, Earthbound (Tectonic Elemental's mana cost can only be paid by mana produced by basic lands.)
Tectonic Elemental gets +1/+1 for each basic land you control. If you control no basic lands, sacrifice it.
0/0 The earth isn't as stable as some may expect. Quite the contrary, in fact.
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
Earthly Cantor 1(R/G)(R/G)
Creature - Elemental Shaman (U)
Spend only mana produced by basic lands to cast ~.
When ~ enters the battlefield, add two mana of any color to your mana pool.
Evoke (R/G)
2/1
Battletide Reveler2RWU
Creature-Elemental
Spend only mana produced by basic lands to cast ~.
Whenever you cast a spell you may pay RWU if you do return target instant or sorcery from your graveyard to your hand.
:symtap:: Discard a card, ~ deals 2 damage to target creature.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
A silent evil where there shouldn't be another.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Valuda JorkelRGW
Legendary Creature - Centaur Cleric Shaman
Spend only mana produced by basic lands to cast Valuda Jorkel.
Whenever you spend only mana produced by basic lands to cast a creature spell, that creature enters the battlefield with two +1/+1 counters on it.
4/4
Creature- Elf Druid (R)
Primitive (You may spend only mana produced by basic lands to cast Primitive Druid.)
Vigilance T: Add X mana in any combination of colors to your mana pool, where X is the number of basic lands you control. Treat this mana as though it were produced by a basic land.
3/3
IIW: Design a color hoser that doesn't have any color words or land words (island, forest, etc.) in its rules text.
Back to Basics2UG
Enchantment (R)
Primitive
Cards in your opponent's hands have primitive.
Great keyword, BTW
Private Mod Note
():
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"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Back to Basics is already a card. Just notifying you. What it does is even similar to what yours does.
Obelisk of the Basic8
Artifact (M)
Primitive
Activated abilities of ~ can only be paid with mana produced by basic lands. X in these activated abilities is equal to the amount of basic lands you control. W,t: Put X 1/1 Soldier creature tokens onto the battlefield. U,t: Draw X cards, then discard cards equal to the number of nonbasic lands you control. B,t: Put X target creature cards from your graveyard into your hand. R,t: ~ deals X damage to target creature or player. G,t: X target creatures each get +X/+X until end of turn.
Back to Basics is already a card. Just notifying you. What it does is even similar to what yours does.
Obelisk of the Basic8
Artifact (M)
Primitive
Activated abilities of ~ can only be paid with mana produced by basic lands. X in these activated abilities is equal to the amount of basic lands you control. W,t: Put X 1/1 Soldier creature tokens onto the battlefield. U,t: Draw X cards, then discard cards equal to the number of nonbasic lands you control. B,t: Put X target creature cards from your graveyard into your hand. R,t: ~ deals X damage to target creature or player. G,t: X target creatures each get +X/+X until end of turn.
Wordy I know, but it seems kinda cool.
You could always modify the Primitive keyword. Primitive casting (Spend only mana from basic lands to cast ~). Primitive activation (Spend only mana from basic lands to activate abilities of ~). Primitive equip, etc... Pretty much "primitive" could be a modifier keyword for anything that requires mana.
Also, it would be a great keyword for Muraganda.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Make a creature card that combines two creature types conventionally known as enemies or opposites, or otherwise bizzare (I.e. Vampire Werewolf, Bird Fish, Goblin Elf, Artifact Elemental, Angel Demon, Rat Whale, etc.,)
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
Bloodrage Pyromancer3RR
Creature - Human Wizard Berserker
Haste, Provoke T: Bloodrage Pyromancer deals 1 damage to target creature. If that creature dies this turn, Bloodrage Pyromancer loses this ability until the end of your next turn.
Whenever a creature dealt damage by Bloodrage Pyromancer this turn dies, put a +1/+1 counter on it and until the end of your next turn it gains "This creature attacks this turn if able." All the schooling in the multiverse cannot quell a berserker's natural fury.
3/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Getting Back into the swing of MTGS. Bear with me folks~
Enchantment - Aura Curse
Enchant player
Creatures enchanted player controls are 1/1.
Enchantment- Curse Aura (R)
Enchant Player
At the beginning of enchanted player's upkeep, that player returns a permanent he or she controls to the top of his or her library.
I think I've seen this before...
IIW: Design a card that references an existing Magic card by name in its rules text.
Enchantment - Curse Aura
Enchant player
Whenever a creature enchanted player controls deals combat damage, destroy it.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Enchantment - Aura Curse (R)
Enchant player
Whenever a creature would enter the battlefield under enchanted player's control, exile it instead.
Enchantment - Curse Aura (R)
Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature.
IIW: siggy
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment - Aura Curse
Enchant player
You control enchanted player during extra turns he or she takes.
If you would begin a turn, you may skip it and have enchanted player take an extra turn instead.
iiw: verbs
Oculus - Heh. Suitably nasty, suitably mythic, and a good Werewolf enabler, in black though it may be. My only issue is that I can't ever see it going off, since nobody wants to risk being Mindslavered unless they can pull off a win. Not that there's anything wrong with a one-sided Rule of Law. B+
Brofaux - Doesn't fit the "Curse of..." naming convention, and has way too much over Curse of the Pierced Heart to justify costing 3 versus 2. Interesting way to push Insect tribal, though. B-
Zephynoir - Also doesn't fit the name convention. Straight discard is not blue, no matter what Frightful Delusion tells you. Also, this is quite a griefer card, and if you cast it on an opponent with an empty hand it's a lock very often. C-
TransmutionOrchestra - Digging the flavor. However, could also get annoyingly lock-ish with mill and instant-speed burn. I think it's good to remember that Curses are very hard to remove and should be designed as such. C
pstmdrn - There's a reason Shahrazad is so despised, and that is because it causes games to drag on far longer than they should. This card does the same thing, and also inexplicably punishes alt-win conditions for some reason. D
Jace_The_Mind_Sculptor - Meh, too similar to Curse of the Bloody Tome for my tastes, and is a better enabler for decks that want to self-mill/punishes big hands for some reason... just doesn't appeal much to me. C
Bpy6 - Not bad. Probably costed right. Not much to say. B+
Megiddo - Another autowin for mill and/or Laboratory Maniac players... WHEN THEY CAST IT ON THEMSELVES!!! B-
Socrates - That is nasty. Maybe too nasty. Five mana is not enough for a card that says "You win at creature combat against target opponent, forever". B-
Takaline - Name's taken. Also, too much of a lock/generates too much card advantage, like half of these entries seem to. C
Ninja Caterpie - Not sure how this is red. Beyond that, fine, though the effect might be a bit much. B
Daiches - Now THAT is clever. I can imagine as many situations where you'd want to cast that on yourself as on an opponent - although that sort of defeats the idea of a Curse. Also, what terrible terrible flavor text. B+
JonFuryZacharias - Follow this up with a Day of Judgment, trollolol. Why are there so many utter locks designed for this challenge? C
bloodyspasm - Finally, a griefer-ish card, but one that is griefer-ish in a good, and manageable way! Very well costed for constant Balance too. A
Prophylaxis - More or less the same inherent problems as JFZ's and Takaline's cards. This is mitigated by the fact that it costs 6, however. B-
Rudyard - That is VERY interesting. I can't help but think there's potential for horrendous abuse, but it is very cool nonetheless. A-
bloodyspasm!
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Leech (Rare)
Spend only mana produced by basic lands to cast Mindleech Burrower.
First Strike
Whenever an opponent casts a spell, you may search his or her library for any number of cards with the same name and exile them, then that player shuffles his or her library.
2/1
Land Creature - Rat (Uncommon Rare)
:xmana:: Four-Legged Damnation deals X damage to each other creature and each player. Tap Four-Legged Damnation and remove it from combat.
1/1
Beware anything born among the land where scavengers nest in hollowed out rib-cages and chittering crawlers peer from empty eye sockets.
Creature - Ooze
Spend only mana produced by basic lands to cast Energy Mutator.
Whenever a land becomes tapped to produce mana, it produces a random color of mana instead.
1/1
Winnings
Winnings WIAJ: 2
Winnings WIJ: 2
Creature- Knight Herald R
Spend only mana produced by basic lands to cast Knight of the Three Flames.
Flying, haste, lifelink
3/3
He was proud to guard the flames that lit up his life.
My name is Luke. I'm a casual MTG player.
Creature — Snake {C}
Spend only mana produced by basic lands to cast Primordial Cobra.
When Primordial Cobra enters the battlefield, search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
3/3
Creature - Elemental Spirit R
Spend only mana produced by basic lands to cast Locus Geist.
Split Second, Flying
When Locus Geist enters the battlefield, put a +1/+1 counter on it for each point of colored mana in target opponent's mana pool.
Some places of power protect themselves.
2/2
[Clan Flamingo]
Legendary Creature - Angel
Spend only mana produced by basic lands to cast Voice of Dominia.
Flying
Protection from colored permanents.
5/4
iiw: Cards based on songs(Pick a song, name the song and band, then make the card)
Done by Rivenor of Miraculous Recovery signatures!
Creature - Elemental
Trample, Earthbound (Tectonic Elemental's mana cost can only be paid by mana produced by basic lands.)
Tectonic Elemental gets +1/+1 for each basic land you control. If you control no basic lands, sacrifice it.
0/0
The earth isn't as stable as some may expect. Quite the contrary, in fact.
Multicolored millcards in something other than dimir.
Creature - Elemental Shaman (U)
Spend only mana produced by basic lands to cast ~.
When ~ enters the battlefield, add two mana of any color to your mana pool.
Evoke (R/G)
2/1
Creature-Elemental
Spend only mana produced by basic lands to cast ~.
Whenever you cast a spell you may pay RWU if you do return target instant or sorcery from your graveyard to your hand.
:symtap:: Discard a card, ~ deals 2 damage to target creature.
4/4
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
Legendary Creature - Centaur Cleric Shaman
Spend only mana produced by basic lands to cast Valuda Jorkel.
Whenever you spend only mana produced by basic lands to cast a creature spell, that creature enters the battlefield with two +1/+1 counters on it.
4/4
iiw: verbs
Creature- Elf Druid (R)
Primitive (You may spend only mana produced by basic lands to cast Primitive Druid.)
Vigilance
T: Add X mana in any combination of colors to your mana pool, where X is the number of basic lands you control. Treat this mana as though it were produced by a basic land.
3/3
IIW: Design a color hoser that doesn't have any color words or land words (island, forest, etc.) in its rules text.
Enchantment (R)
Primitive
Cards in your opponent's hands have primitive.
Great keyword, BTW
Obelisk of the Basic 8
Artifact (M)
Primitive
Activated abilities of ~ can only be paid with mana produced by basic lands. X in these activated abilities is equal to the amount of basic lands you control.
W,t: Put X 1/1 Soldier creature tokens onto the battlefield.
U,t: Draw X cards, then discard cards equal to the number of nonbasic lands you control.
B,t: Put X target creature cards from your graveyard into your hand.
R,t: ~ deals X damage to target creature or player.
G,t: X target creatures each get +X/+X until end of turn.
Wordy I know, but it seems kinda cool.
Pauper EDH:
UBPsychatogBU
UInvisible StalkerU
Not playing anything else. Money is tight.
Done by Rivenor of Miraculous Recovery signatures!
You could always modify the Primitive keyword. Primitive casting (Spend only mana from basic lands to cast ~). Primitive activation (Spend only mana from basic lands to activate abilities of ~). Primitive equip, etc... Pretty much "primitive" could be a modifier keyword for anything that requires mana.
Also, it would be a great keyword for Muraganda.
Multicolored millcards in something other than dimir.
Bloodrage Pyromancer 3RR
Creature - Human Wizard Berserker
Haste, Provoke
T: Bloodrage Pyromancer deals 1 damage to target creature. If that creature dies this turn, Bloodrage Pyromancer loses this ability until the end of your next turn.
Whenever a creature dealt damage by Bloodrage Pyromancer this turn dies, put a +1/+1 counter on it and until the end of your next turn it gains "This creature attacks this turn if able."
All the schooling in the multiverse cannot quell a berserker's natural fury.
3/2
Done by Rivenor of Miraculous Recovery signatures!