Fire Rose Petal
Artifact
Sacrifice Fire Rose Petal: Choose one - Add R to your mana pool and Fire Rose Petal deals 1 damage to target creature; or Add G to your mana pool and gain 1 life. "Fire roses look all the same. Some can burn you and some can heal you, its just a matter of how lucky you are."
Private Mod Note
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"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Retrognome
Artifact Creature - Gnome
Suspend 1, 4
When ~this enters the battlefield, if it was suspended, choose one — Destroy target creature; or exile ~this with a time counter on it.
Entwine — Discard a card. (Choose both if you pay the entwine cost.) 'Yesterday it told its prey that at first light, it killed it tomorrow night.' - tale of the retrognome
2/2
Azanthon, Fun, good game play, overpowered a lot, not every color should get decent creature removal for 4 and a 2/2 body. 75% C. Most of the score lost in balance. Retrognome
Artifact Creature - Gnome
Suspend 1,
When ~this enters the battlefield, if it was suspended, choose one — Destroy target creature; or exile ~this with a time counter on it.
Entwine — Discard a card. (Choose both if you pay the entwine cost.) 'Yesterday it told its prey that at first light, it killed it tomorrow night.' - tale of the retrognome
2/2
Krey Just OK, not very inspired, and I don't see players getting too excited about this card. I like the quasi lotusness of this though. 80% B- Fire Rose Petal
Artifact
Sacrifice Fire Rose Petal: Choose one - Add to your mana pool and Fire Rose Petal deals 1 damage to target creature; or Add to your mana pool and gain 1 life. "Fire roses look all the same. Some can burn you and some can heal you, its just a matter of how lucky you are."
Rudyard Not a very inspired card. It could use some flavor text. This makes a lot sense for red, but it is a utility card more than a fun card. 75% C. Pyromancer's Upsurgence :symr::symr:
Sorcery
Choose one - Add RRR to your mana pool; or double all red mana in your pool.
Crudader_8 This should be called Everything but the Kitchen Sink. Aye-yai-yai... 75% C Planar Merge :symw::symu::symb::symr::symg: {MR}
Sorcery - Arcane (no, it's not really arcane!)
Multikicker -
Choose one - Return target creature from a graveyard to the battlefield under your control, or draw three cards, or all creatures target player controls get -1/-1 for each land you control, or Planar Merge deals 7 damage to target player, or put four 3/3 green beast tokens onto the battlefield. If Planar Merge was kicked, you may choose again for each time you kicked it. (You may not choose an option more than once.)
Brofax Some of the rules text seems too specific to be any use. 61% D- Bad Judges
Sorcery
Choose one- Have Ohmusama make minimal judgements without saying anything;
OR have Brofaux take 1 year to finish the judgings.
Draw a card, then loose two life.
nope Solid card, I am sure players would like this. I bet with some nice art, this would be a sought after card. 90% A-
Locus Swarm :xmana::symb::symb::symb:
Sorcery-{Rare}
Choose 1 - Put 1/1 black insect creature tokens with flying onto the battlefield;
or put -1/-1 counters on each creature you don't control;
or each opponent loses 2 x life. "The creatures of blackness are fickle in their particular tastes, but no matter which
course they choose there is no questioning the suffering that follows their arrival"
-Aamus, Herald of the Swarm
Crimson Crossfire Solid, playable , but a tad boring. 79% C+ Charge of Bladescore :symr::symr::symw::symw:
Instant {Uncommon}
Choose one- Creatures you control get +2/+2 and gain lifelink until the beginning of the next end step, or Charge of Bladescore deals 2 damage to each creature you don't control.
Entwine- :symr::symw:
FrozenThawn I don't like "You Win The Game" cards, but I like the way this card works. It is a fun idea. 96% A Against All Odds
Sorcery- {MR}
Against All Odds can't be countered.
You win the game.
Suspend 4-:3mana::symw::symw::symw:
Whenever a time counter is removed from Against All Odds target opponent chooses one - Each opponent draws two cards; or each opponent puts a creature from their graveyard into the battlefield; or sacrifice a creature. From the worst situations come the greatest victories.
Ohmusama This feels like an Unfun-Un card. That is a lot to pay for a 2/6 with many puny effects. 68% D+
e—mora'an :symw::symu::symb::symr::symg:
Creature — Human Citizen {C}
: Choose one — Prevent the next 1 damage that would be dealt to target creature or player this turn; or Draw a card then discard a card; or Each player loses 1 life; or e—mora'an deals 1 damage to target player; or Target creature gets +2/+2 until end of turn. "Durrr"
2/6
Littlemoney Solid and interesting application of kicker. 90% A- Lorescale Oracle - Creature - Snake
Flash
Kicker - Draw a card
When ~ enters the battlefield, if it was kicked, choose one - each opponent draws a card; or each opponent puts a 2/2 blue and green Illusion creature token onto the battlefield.
2/2
gaura I like the Theme of the card, but I think you could have done a little better with the flavor text. 85% B. Life's Charm :symb::symg::symw:
Sorcery (Rare)
Choose one - Put target creature card from your graveyard onto the battlefield under your control. You lose life equal to its converted mana cost; or put a 4/4 green Beast creature token with trample onto the battlefield; or put three 1/1 white Bird creature tokens with flying onto the battlefield. Life is a wonderful thing.
Megiddo Fail 14% F Punctuation Naziism :symw::symw::symw:
Sorcery
Choose one -- Learn what an em dash is; or fail hard. "--------------------------" ---Megiddo
Sweet my first win And i was going to do, each opponent loses 80 life but it didnt feel too white
Challenge: Design a mono green card that gets card advantage on the battlefield (like no borderland ranger or elvish visionary where it makes you draw a card with a permanent). Try to stay somewhat in the color pie but more importantly keep the flavor of green in the card.
Loamfang Viper - 1GGG Creature - Snake
Deathtouch
Whenever Loamfang Viper deals combat damage to a player, you may return target card in your graveyard to your hand.
3/2
Patient Growth1GG SorceryU
Exile target green creature you control and put a time counter on it. That creature gains suspend and "When this creature enters the battlefield, if you control a Plant creature token, draw two cards."
Put a 0/3 green Plant creature token onto the battlefield. Hego started his journey deep into the forest, leaving behind a sprout that would add to his evergrowing home.
Spawnspitter3GG {R}
Creature - Mutant Beast
Trample, Persist
When Spawnspitter enters the battlefield, put a green 3/3 Mutant Beast creature token with Trample onto the battlefield. "Oh, it's not THAT hard to kill. Just try to kill though before it becomes a great-great grandmother."
3/3
Heavily edited since a bunch of other entries already have a "whenever ~ deals combat damage" effect.
If I win, make a common creature. Since common cards are supposed to be simple and in some cases underwhelming, flavor will be more than just a tiebreaker.
What has better card advantage than planeswalkers?
Saruvhal, Caller of the WildGGG
Planeswalker - Saruvhal
[+1]: Destroy target artifact or enchantment.
[-0]: Put a 2/2 Wolf creature token onto the battlefield.
[-X]: Search your library for a green creature with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
{2}
IIW:
Make a RWU card. Originality is the key to winning with me.
Basilisk Broodmother1GG Creature - Basilisk {R}
Deathtouch
Whenever Basilisk Broodmother deals damage, put that many 1/1 green Basilisk tokens with Deathtouch into play.
As long as you control another Basilisk, Basilisk Broodmother blocks each turn if able. "She's deadly but dedicated. Like all the Elvish mothers I've met." - Ferer, Joraga Bard 2/3
Scarab EgglayerGG
Creature - Insect {R}
Flying 1GGG: Destroy target creature with flying and put a token that's a copy of Scarab Egglayer onto the battlefield.
1/1
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"You live and learn. At any rate, you live." -Douglas Adams
Centaur Buddies 3G
Creature - Centaur {C}
When Centaur Buddies enters the battlefield, put a 2/2 green Centaur creature token onto the battlefield. bffs 4evr
2/2
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Survival of The Fiercest2GG
Enchantment
At the beginning of your end step, if you control one or more creatures that attacked this turn, you may search your library for a creature card that shares its name with any of them, and put it onto the battlefield. If you do, shuffle your library. Of course other species survive just fine without any fierceness whatsoever.
Make me two creatures that share a symbiotic bond. I like originality, flavor, and funky game mechanisms.
Expanding Roots1GGG
Creature - Wall
Landfall - Whenever you play a land, put a 0/3 green token with defender on the battlefield. "We circled the forest for miles looking for a way in, but were met with impenatrable roots every step of the way." - Arison, Field Commander
0/5
Arboreal Mantle2GG
Enchantment-Aura
Enchant Creature.
Enchanted creature reach and forest walk and shroud.
Whenever enchanted creature deals damage or is dealt damage, you may draw a card.
At the beginning of your upkeep, exile a forest or sacrifice Arboreal Mantle.
When Arboreal Mantle leaves play return all face up exiled forests to the battlefield. "You are now the herald of the woodlands and the protector of its creatures. But be warned, with this honor comes the necessity to keep your home from the field of battle, even if that would deny you its power."
- Anarial, Elvish Archdruid
Private Mod Note
():
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The Problem with the human gene pool is there are no lifeguards
Little_Money: I like how they now cant just choose to not block the deathtouch and i do feel like pulling stuff back out of the graveyard is secondary in green with reusing life and all, but i feel that this card is underpowered in that they can just trade something with 2 power with it making it lose any CA and your 4 drop.
Scarlet Blade: I really like this card. I feel that it gets card draw into green but it keeps the feel of green. It is better and worse than divination and when cards are going to be compared its always better when they arent just strictly better or worse. I mean you lose a creature for a turn and if they kill the plant thats all that happens but if it works you draw two cards, get an 0/3 token and maybe some extra shenanigans if the creature has a ETB ability. Very good.
Crusader_8: I like this card. A 3/3 feels small for 5 but it creates a little army on its own. First two 3/3's and then a 2/2 and a 3/3 all with trample. That one creature can very much morph the battlefield and as with all persisters it helps green fight against sweepers. I like it.
Gaura: I agree, planeswalkers are some of the biggest pieces of CA. I am going to have to admit though that i dont like that the + ability cant always be used (for all other walkers they make sure that the + abilities can almost always be used) and that the ultimate can be used turn one (although that ultimate wouldnt really count lol). Overall it feels like Nissa in that you will only use it for popping out a creature a turn and getting in a few naturalizes (if it would survive that long which i doubt). A good card but a little narrow for a planeswalker.
Iammars: It is two cards for one card and the multicolor is nice but it doesnt feel like CA. I guess because usually drawing lands at certain times are like dead draws. I like the mana ramping of it and it is a good card.
JuxtaposeHenry: I like this card. It is very different. The first time you look at it it looks completely overpowered, 2 1/1 deathtouchers no matter who the basilisk hits, but it isnt too hard to remove at first before damage is done and it seems that second clause was added to make sure the mother one would eventually die in combat. usually the 1/1's wouldnt be blocked so they are more like damage every turn or good blockers. I can't decide if it is overpowered or if it is just right. Some decks will have a lot of trouble with it and some decks will be able to deal. good card overall.
Phyrexian Editor: A good sb card. It certainly will hurt the other person when you pay 6 to kill their creature and have two 1/1 flyers who can kill some of their creatures. And it gives green a good way to kill baneslayer. I like it.
Ohmusama: 2 for a 2/2 that can draw you a card is good. I am not a fan of tribal but it is a good card.
Megiddo: 4 for 2 2/2's. Not a bad common. good for limited.
Bloodyspasm: turns your entire land base into an army and makes sure you will get more for your army. Very good finisher but if you cant finish and a sweeper comes along thats gg. I like it.
Aznathom: A very good card. I am afraid it might be too good. Getting free creatures at the end of your turn. The "they have had to attack clause" makes sure you just get to double your strong creatures. It makes all creatures must kill. I think it might be too strong for 2GG but a good card and feels very green.
Bertech: Haha yeah a lot like mirror. Technically it is mono green but it requires for you to not be mono green, but i do like the flavor. A little underpowered it feels because you want to play it in a two color or bant deck but it would be hard to play in one of those decks.
Diven: I like the creature that it can hold off an entire army. It makes me wonder how often mono green wants to play defense and control but i do enjoy the card, esepcially the flavor.
Zunemi: ew a fungus, lol. I can see the CA if you wait three turns you then get a 1/1. I am sure like all tribal in a deck with only fungi it would get a lot more powerful (especially with that second ability) and a 2/4 for 3 is nothing to scoff at.
Rudyard: I am not sure if the rules are fine with the a face down card being a forest (i thought face downs automatically were 2/2 creatures) but luckily i dont care I really like this ramp card because it lets you get to crazy amounts of mana fast even if you cant find lands you can drop two a turn. feels very green.
Nope: Huh, a lot is going on here. So you enchant creature, it now has protection and is a better attacker (sometimes) and blocker and can draw a card (most likely once because they dont want you to draw too many cards) and then the mantle costs you a forest a turn and you get the forests back later. There is too much going on here. And i think it is underpowered in that that one enchantment stops you from getting any more lands on the battlefield basically.
Many good cards were entered i saw a lot of things that i think it would be good if green started to employ some of these but since i have to choose one the winner is Scarlet Blade.
qft, since those jokes are played out, but that was the best thing I've woken up to all year.
Artifact
Sacrifice Fire Rose Petal: Choose one - Add R to your mana pool and Fire Rose Petal deals 1 damage to target creature; or Add G to your mana pool and gain 1 life.
"Fire roses look all the same. Some can burn you and some can heal you, its just a matter of how lucky you are."
Artifact Creature - Gnome
Suspend 1, 4
When ~this enters the battlefield, if it was suspended, choose one — Destroy target creature; or exile ~this with a time counter on it.
Entwine — Discard a card. (Choose both if you pay the entwine cost.)
'Yesterday it told its prey that at first light, it killed it tomorrow night.' - tale of the retrognome
2/2
Retrognome
Artifact Creature - Gnome
Suspend 1,
When ~this enters the battlefield, if it was suspended, choose one — Destroy target creature; or exile ~this with a time counter on it.
Entwine — Discard a card. (Choose both if you pay the entwine cost.)
'Yesterday it told its prey that at first light, it killed it tomorrow night.' - tale of the retrognome
2/2
Krey Just OK, not very inspired, and I don't see players getting too excited about this card. I like the quasi lotusness of this though. 80% B-
Fire Rose Petal
Artifact
Sacrifice Fire Rose Petal: Choose one - Add to your mana pool and Fire Rose Petal deals 1 damage to target creature; or Add to your mana pool and gain 1 life.
"Fire roses look all the same. Some can burn you and some can heal you, its just a matter of how lucky you are."
Rudyard Not a very inspired card. It could use some flavor text. This makes a lot sense for red, but it is a utility card more than a fun card. 75% C.
Pyromancer's Upsurgence :symr::symr:
Sorcery
Choose one - Add RRR to your mana pool; or double all red mana in your pool.
Crudader_8 This should be called Everything but the Kitchen Sink. Aye-yai-yai... 75% C
Planar Merge :symw::symu::symb::symr::symg: {MR}
Sorcery - Arcane (no, it's not really arcane!)
Multikicker -
Choose one - Return target creature from a graveyard to the battlefield under your control, or draw three cards, or all creatures target player controls get -1/-1 for each land you control, or Planar Merge deals 7 damage to target player, or put four 3/3 green beast tokens onto the battlefield. If Planar Merge was kicked, you may choose again for each time you kicked it. (You may not choose an option more than once.)
Brofax Some of the rules text seems too specific to be any use. 61% D-
Bad Judges
Sorcery
Choose one- Have Ohmusama make minimal judgements without saying anything;
OR have Brofaux take 1 year to finish the judgings.
Draw a card, then loose two life.
nope Solid card, I am sure players would like this. I bet with some nice art, this would be a sought after card. 90% A-
Locus Swarm :xmana::symb::symb::symb:
Sorcery-{Rare}
Choose 1 - Put 1/1 black insect creature tokens with flying onto the battlefield;
or put -1/-1 counters on each creature you don't control;
or each opponent loses 2 x life.
"The creatures of blackness are fickle in their particular tastes, but no matter which
course they choose there is no questioning the suffering that follows their arrival"
-Aamus, Herald of the Swarm
Crimson Crossfire Solid, playable , but a tad boring. 79% C+
Charge of Bladescore :symr::symr::symw::symw:
Instant {Uncommon}
Choose one- Creatures you control get +2/+2 and gain lifelink until the beginning of the next end step, or Charge of Bladescore deals 2 damage to each creature you don't control.
Entwine- :symr::symw:
FrozenThawn I don't like "You Win The Game" cards, but I like the way this card works. It is a fun idea. 96% A
Against All Odds
Sorcery- {MR}
Against All Odds can't be countered.
You win the game.
Suspend 4-:3mana::symw::symw::symw:
Whenever a time counter is removed from Against All Odds target opponent chooses one - Each opponent draws two cards; or each opponent puts a creature from their graveyard into the battlefield; or sacrifice a creature.
From the worst situations come the greatest victories.
Ohmusama This feels like an Unfun-Un card. That is a lot to pay for a 2/6 with many puny effects. 68% D+
e—mora'an :symw::symu::symb::symr::symg:
Creature — Human Citizen {C}
: Choose one — Prevent the next 1 damage that would be dealt to target creature or player this turn; or Draw a card then discard a card; or Each player loses 1 life; or e—mora'an deals 1 damage to target player; or Target creature gets +2/+2 until end of turn.
"Durrr"
2/6
Littlemoney Solid and interesting application of kicker. 90% A-
Lorescale Oracle -
Creature - Snake
Flash
Kicker - Draw a card
When ~ enters the battlefield, if it was kicked, choose one - each opponent draws a card; or each opponent puts a 2/2 blue and green Illusion creature token onto the battlefield.
2/2
gaura I like the Theme of the card, but I think you could have done a little better with the flavor text. 85% B.
Life's Charm :symb::symg::symw:
Sorcery (Rare)
Choose one - Put target creature card from your graveyard onto the battlefield under your control. You lose life equal to its converted mana cost; or put a 4/4 green Beast creature token with trample onto the battlefield; or put three 1/1 white Bird creature tokens with flying onto the battlefield.
Life is a wonderful thing.
Megiddo Fail 14% F
Punctuation Naziism :symw::symw::symw:
Sorcery
Choose one -- Learn what an em dash is; or fail hard.
"--------------------------"
---Megiddo
Winner is FrozenThawn!
Congratulations.
Take Care All.
☺☺☺☺
☺☺☺☺ ☺☺☺☺
☺☺☺☺ ☺☺☺☺ ☺☺☺☺ mother☺☺☺☺er
(tl;dr: iseewhatyoudidthere)
Megiddo, go judge Anyone is Judge game already.Gratz FrozenThrawn!
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Challenge: Design a mono green card that gets card advantage on the battlefield (like no borderland ranger or elvish visionary where it makes you draw a card with a permanent). Try to stay somewhat in the color pie but more importantly keep the flavor of green in the card.
Good examples of this are Acidic Slime Master of The Wild Hunt
Originality and keeping the flavor of green is very important.
Creature - Snake
Deathtouch
Whenever Loamfang Viper deals combat damage to a player, you may return target card in your graveyard to your hand.
3/2
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Sorcery U
Exile target green creature you control and put a time counter on it. That creature gains suspend and "When this creature enters the battlefield, if you control a Plant creature token, draw two cards."
Put a 0/3 green Plant creature token onto the battlefield.
Hego started his journey deep into the forest, leaving behind a sprout that would add to his evergrowing home.
Creature - Mutant Beast
Trample, Persist
When Spawnspitter enters the battlefield, put a green 3/3 Mutant Beast creature token with Trample onto the battlefield.
"Oh, it's not THAT hard to kill. Just try to kill though before it becomes a great-great grandmother."
3/3
Heavily edited since a bunch of other entries already have a "whenever ~ deals combat damage" effect.
Saruvhal, Caller of the Wild GGG
Planeswalker - Saruvhal
[+1]: Destroy target artifact or enchantment.
[-0]: Put a 2/2 Wolf creature token onto the battlefield.
[-X]: Search your library for a green creature with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
{2}
IIW:
Sorcery ~U~
Put 2 land tokens named Utopia with all basic land types into play under your control.
Avatar by Grey. Banner by spiderboy4 from High~Light Studios
Creature - Basilisk {R}
Deathtouch
Whenever Basilisk Broodmother deals damage, put that many 1/1 green Basilisk tokens with Deathtouch into play.
As long as you control another Basilisk, Basilisk Broodmother blocks each turn if able.
"She's deadly but dedicated. Like all the Elvish mothers I've met." - Ferer, Joraga Bard
2/3
If I Win
Creature - Insect {R}
Flying
1GGG: Destroy target creature with flying and put a token that's a copy of Scarab Egglayer onto the battlefield.
1/1
Creature - Elf Shaman {U}
When Elven Woodspeaker enters the battlefield, draw a card if you control three or more elves.
2/2
Basic Land — Forest
G
Centaur Buddies 3G
Creature - Centaur {C}
When Centaur Buddies enters the battlefield, put a 2/2 green Centaur creature token onto the battlefield.
bffs 4evr
2/2
Enchantment
At the beginning of your end step, if you control one or more creatures that attacked this turn, you may search your library for a creature card that shares its name with any of them, and put it onto the battlefield. If you do, shuffle your library.
Of course other species survive just fine without any fierceness whatsoever.
Creature - Wall
Landfall - Whenever you play a land, put a 0/3 green token with defender on the battlefield.
"We circled the forest for miles looking for a way in, but were met with impenatrable roots every step of the way." - Arison, Field Commander
0/5
Enchantment
You may play one additional land each turn.
You may play the top card of your library face down as a Forest.
Also, can someone tell me the rules on rebooting. Not that we need to, its only been 2 days.
Enchantment-Aura
Enchant Creature.
Enchanted creature reach and forest walk and shroud.
Whenever enchanted creature deals damage or is dealt damage, you may draw a card.
At the beginning of your upkeep, exile a forest or sacrifice Arboreal Mantle.
When Arboreal Mantle leaves play return all face up exiled forests to the battlefield.
"You are now the herald of the woodlands and the protector of its creatures. But be warned, with this honor comes the necessity to keep your home from the field of battle, even if that would deny you its power."
- Anarial, Elvish Archdruid
Standard: In Transition
Modern: RG Urzatron
Legacy: W Mighty Quinn
UW Stoneblade
Vintage: GWU "Classic" Angel Oath
GW Enchantress
Scarlet Blade: I really like this card. I feel that it gets card draw into green but it keeps the feel of green. It is better and worse than divination and when cards are going to be compared its always better when they arent just strictly better or worse. I mean you lose a creature for a turn and if they kill the plant thats all that happens but if it works you draw two cards, get an 0/3 token and maybe some extra shenanigans if the creature has a ETB ability. Very good.
Crusader_8: I like this card. A 3/3 feels small for 5 but it creates a little army on its own. First two 3/3's and then a 2/2 and a 3/3 all with trample. That one creature can very much morph the battlefield and as with all persisters it helps green fight against sweepers. I like it.
Gaura: I agree, planeswalkers are some of the biggest pieces of CA. I am going to have to admit though that i dont like that the + ability cant always be used (for all other walkers they make sure that the + abilities can almost always be used) and that the ultimate can be used turn one (although that ultimate wouldnt really count lol). Overall it feels like Nissa in that you will only use it for popping out a creature a turn and getting in a few naturalizes (if it would survive that long which i doubt). A good card but a little narrow for a planeswalker.
Iammars: It is two cards for one card and the multicolor is nice but it doesnt feel like CA. I guess because usually drawing lands at certain times are like dead draws. I like the mana ramping of it and it is a good card.
JuxtaposeHenry: I like this card. It is very different. The first time you look at it it looks completely overpowered, 2 1/1 deathtouchers no matter who the basilisk hits, but it isnt too hard to remove at first before damage is done and it seems that second clause was added to make sure the mother one would eventually die in combat. usually the 1/1's wouldnt be blocked so they are more like damage every turn or good blockers. I can't decide if it is overpowered or if it is just right. Some decks will have a lot of trouble with it and some decks will be able to deal. good card overall.
Phyrexian Editor: A good sb card. It certainly will hurt the other person when you pay 6 to kill their creature and have two 1/1 flyers who can kill some of their creatures. And it gives green a good way to kill baneslayer. I like it.
Ohmusama: 2 for a 2/2 that can draw you a card is good. I am not a fan of tribal but it is a good card.
Megiddo: 4 for 2 2/2's. Not a bad common. good for limited.
Bloodyspasm: turns your entire land base into an army and makes sure you will get more for your army. Very good finisher but if you cant finish and a sweeper comes along thats gg. I like it.
Aznathom: A very good card. I am afraid it might be too good. Getting free creatures at the end of your turn. The "they have had to attack clause" makes sure you just get to double your strong creatures. It makes all creatures must kill. I think it might be too strong for 2GG but a good card and feels very green.
Bertech: Haha yeah a lot like mirror. Technically it is mono green but it requires for you to not be mono green, but i do like the flavor. A little underpowered it feels because you want to play it in a two color or bant deck but it would be hard to play in one of those decks.
Diven: I like the creature that it can hold off an entire army. It makes me wonder how often mono green wants to play defense and control but i do enjoy the card, esepcially the flavor.
Zunemi: ew a fungus, lol. I can see the CA if you wait three turns you then get a 1/1. I am sure like all tribal in a deck with only fungi it would get a lot more powerful (especially with that second ability) and a 2/4 for 3 is nothing to scoff at.
Rudyard: I am not sure if the rules are fine with the a face down card being a forest (i thought face downs automatically were 2/2 creatures) but luckily i dont care I really like this ramp card because it lets you get to crazy amounts of mana fast even if you cant find lands you can drop two a turn. feels very green.
Nope: Huh, a lot is going on here. So you enchant creature, it now has protection and is a better attacker (sometimes) and blocker and can draw a card (most likely once because they dont want you to draw too many cards) and then the mantle costs you a forest a turn and you get the forests back later. There is too much going on here. And i think it is underpowered in that that one enchantment stops you from getting any more lands on the battlefield basically.
Many good cards were entered i saw a lot of things that i think it would be good if green started to employ some of these but since i have to choose one the winner is Scarlet Blade.