Invade from the Future XRR
Instant
Reveal a creature card from your hand with CMC of X or less and exile it with two time counters. If it doesn't have suspend, it gains suspend.
Next: An own perched on a window, looking inside a dimly lit room. One can see some writings on a chalkboard and some bottles scattered on a table.
Owl of Ill Fate 2UB
Flying
When Owl of Ill Fate enters the battlefield, untap target nonland permanent and draw a card.
When Owl of Ill Fate leaves the battlefield, exile target nonland permanent and discard a card.
2/2
Next - A tree standing tall with a large scratch in the center during a cloudy night. Surrounding the tree is the remains of a burned down village.
Mark of Pillage 3R
Enchantment
Whenever a red creature you control enters the battefield, you may pay 2R, if you do, destroy target non-creature permanent.
Next: A large horde of berserkers, with various races among them, are chanting and dancing in some crude berserker fashion.
Bloodseeth Ritual1RR
Instant
Add 3RR to your mana pool.
Next: A man is in some sort of arena. Facing him are gladiator looking soldiers. He is yelling and charging at them, as he does so, his hands are slowly being covered by huge, brutal looking metal gloves.
Tempt the Weak1BBB
Enchantment- Aura
Enchant creature
Enchanted Creature gets +1/+1
Whenever Enchanted Creature attacks, redirect 3 of that damage to target creature or player of Tempt the Weak's owner's choice.
Could someone who has more experience with wording a such maybe smooth that out a little, it looks kinda clunky right now...
Next: A Demonic dragon. His whole body is covered in a sort of plate armor. Over his head is a crown of green flames. He is hovering in the air, gigantic wings outstretched.
Tempt the Weak1BBB
Enchantment - Aura
Enchant creature
Enchanted Creature gets +1/+1
Whenever Enchanted Creature deals damage, 3 of the damage dealt by it is dealt to target creature or player instead.
I fixed the best I could. I don't really get the flavor of the card, though. The name makes it sound like a Sorcery and +1/+1 does not make a creature much stronger.
Rise of a Deity 4RB
Enchant Creature
Enchanted Creature gets +2/+2, flying, and indestructibility.
When enchanted creature attacks, destroy target noncreature permanent.
Next: A tree that is slowly spreading apart like dust.
Ashes to Dust 1BBB
Sorcery
Destroy target creature or land.
At the end of turn, exile it's controler's graveyard. "There will be no memorial for you, and in the sands of time there will be neither a trace of your body or your name" -Necromancer's curse
Next: It's raining coins from the sky. A lot of goblins are trying to catch them.
@RyuTG: Temptation Gift that a better name?
The point is that a creature your opponent controls accepts whatever the staff thing is to make themselves stronger, but ultimately end up hurting their caster... it's what happens when you accept demonic gifts.
Greedpour2RU
Instant
All players may gain 6 life and tap all permanents they control. Those permanents do not untap during their controller's next untap step.
Next: A snakey looking artifact, like a dog crossed with an evil chinese dragon sorta deal. It's whole composition is a bit like clockwork hydra in that it's probably made of the same materials and such. It is lithely jumping off a rock and is approaching the viewer.
Eastern Bloodhound Replica 3 (sorry for name :p)
Artifact Creature - Dog
Has Haste as long as you control other artifact.
Has First Strike as long as you control other creature. 2/1
Next: The clouds are gathering into the form of a delicious hamburger. Someone is trying to get to it, tongue out. Evidently, silver-bordered card.
Steam-Powered Dragon 7
Artifact Creature - Dragon
Comes into play with five +1/+1 counters. 2, T, remove a +1/+1 counter from <>: Steam-Powered Dragon deals damage equal to it's power to target creature or player. 3, sacrifice a land: Untap <> 0/0
Next: A starry night. Spectacular or epic mood, you can see galaxies and stuff. But the moon is oversized and blue, like looming...
Nature's Nirvana 1GG
Enchantment - Aura Enchant CreatureEnchant Creature gets +1/+1. If the creature was green, it gets an additional +1/+1 and protection from blue and from black.
Next: A small music box like object rests on top of a pedestal. Its frozen like an ice cube, though its open, a small mechanical balerina can be seen dancing with frost all over it.
Cross the Plane 3UU
Enchantment
Cumulative Upkeep 2
Creatures you control are unblockable.
When Cross the Plane leaves the battlefield, exile all creatures you control.
Next: A rather heroic looking male elf with long, blonde flowing hair and a cape, standing on top the edge of a cliff, posing in a particularly "I'm awesome" pose. Un- card.
Presumptuous Elflord 1GG
Creature - Elf (R)
TrollShroud, forestwalk.
Other elf creatures you control lose all abilities.
Tap another elf you control, say "This card is SO cool": Gain 2 life. 3/4
Next: A golem so incredibly tall that looks down at EVERYTHING, including the artist's point of view (that is roughly at the height of his feet).
Floating Spider :2mana::symg: Creature - Spider
Reach
Floating Spider can't be block by creatures without flying.
If you control no artifacts, sacrifice Floating Spider. "The spider believes it can fly and touch the sky."
5/8
Next: The pendant that is said to contain all of the evils that were left over from the great war.
Elnaxis' Soul Locket1
Artifact ,T: Each player puts a 2/2 colorless soulbound creature token onto the battlefield. ,T: Exile all soulbound.
"I keep every bloody act of war humanity could ever conceive of right here, next to my heart..." - Elnaxis, Fate of Discord
Next: A beautiful queen reclines on an ornate throne of ebony and gold, her hand placed gracefully atop the head of a servant who kneels before her. The servant is withering away under her touch.
Doomed March 2BR
Sorcery Creatures you control get +4/+4 and double strike until end of turn.
Sacrifice all creatures you control at the end of the turn.
Next: A white aligned cleric in the hospital. He raises a knife, his face contorted in some crazed look. One can see blood splatter on his face and parts of his robes. In the back one can see some patients in shock and a pair of guards rushing in.
Incindery Backfire UBR
Enchantment
Whenever a spell or ability would deal non-combat damage to a player, that card's controller takes damage equal to that card's converted mana cost.
Next: Two swords are hovering in the air, eminating a blue light in a dark ruined temple.
Blades of Nothingness 3
Artifact - Equipment (R)
When they are not equipped, they are Indestructible.
Equip: UB
Equipped creature +2/+0 and First Strike.
Whenever a creature is dealt damage by equipped creature, put that creature in the top of his owner's library. 0: Return equipped creature to his owner's hand.
Next: A pompous throne in a luxury room. But everything is decayed and in the throne there lies an skeleton.
All zombies are indestructible and gain wither.
If Throne of the Dead is put into the graveyard from play, destroy all zombies.
Next: A man is being dragged off screaming and reaching out for help by two other beings. As one of the beings turns around you can only see his black figure and dark red eyes with an evil grin.
End of the Line 2BB
Sorcery As an additional cost to play ~, sacrifice a creature.
Destroy target creature put a 5/5 black demon with trample into the battlefield.
Next: A neatly organized line of cavalry, all bringing pole arm weapons (spears and halberds and pikes). An angel leads them. But upon closer inspection, all of them, angel, horses and men, are zombies.
Mass Zombification3BB
Sorcery
Sacrifice each creature you control. Then, put all creatures from your opponents graveyard into play under your control. Those creatures are zombies in addition to their other types. The people of Mercvest Vale never suspected that their army would be the one to destroy their supposedly impenetrable city.
Next: A young man dressed in robes holds a staff above his downed opponent. His shadow, however, looks monstrous and alive. Reaching out towards this downed man with it's large claws and sizable teeth. The opponent is a muscular warrior and is bleeding profusely.
Vleksir, Draconian Shadowmancer3BB
Legendary Creature- Human Shaman (R) B: ~ gets +1/+1 until end of turn
Whenever ~ deals combat damage to a player, that player puts the top card of their deck into their graveyard
3/3
To clarify, Draconia is a world I invented before I started MTG and has found it's way into the multiverse since then, this card has nothing to do with dragons or something like that. Anyway:
A strange Viashino riding a gigantic dinosaurian creature with a horn on it's nose (The dinosaur, not the 'shino) the Viashino is wearing sophisticated armor and is brandishing a long sword in one hand while he holds up an ornate, but sturdy looking shield in the other. His mount has some armor as well, especially around the head, again, very ornate and sophisticated. They are in full charge towards some unknown enemy, pieces of dirt and grass flying backwards from the dinosaurs feet.
Instant
Reveal a creature card from your hand with CMC of X or less and exile it with two time counters. If it doesn't have suspend, it gains suspend.
Next: An own perched on a window, looking inside a dimly lit room. One can see some writings on a chalkboard and some bottles scattered on a table.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Flying
When Owl of Ill Fate enters the battlefield, untap target nonland permanent and draw a card.
When Owl of Ill Fate leaves the battlefield, exile target nonland permanent and discard a card.
2/2
Next - A tree standing tall with a large scratch in the center during a cloudy night. Surrounding the tree is the remains of a burned down village.
Enchantment
Whenever a red creature you control enters the battefield, you may pay 2R, if you do, destroy target non-creature permanent.
Next: A large horde of berserkers, with various races among them, are chanting and dancing in some crude berserker fashion.
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
Instant
Add 3RR to your mana pool.
Next: A man is in some sort of arena. Facing him are gladiator looking soldiers. He is yelling and charging at them, as he does so, his hands are slowly being covered by huge, brutal looking metal gloves.
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop
War Chant 2RRR
Sorcery
Put 2 2/2 Beserker tokens into play. Every creature you control gets +1/+0 and haste until end of turn.
Guardian Rage1RR
Instant
Give target creature +1/+0 until end of the turn and 2 +1/+1 counters.
Next: A lich giving a dark staff to a weak looking angel.
Enchantment- Aura
Enchant creature
Enchanted Creature gets +1/+1
Whenever Enchanted Creature attacks, redirect 3 of that damage to target creature or player of Tempt the Weak's owner's choice.
Could someone who has more experience with wording a such maybe smooth that out a little, it looks kinda clunky right now...
Next: A Demonic dragon. His whole body is covered in a sort of plate armor. Over his head is a crown of green flames. He is hovering in the air, gigantic wings outstretched.
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop
I fixed the best I could. I don't really get the flavor of the card, though. The name makes it sound like a Sorcery and +1/+1 does not make a creature much stronger.
Rise of a Deity 4RB
Enchant Creature
Enchanted Creature gets +2/+2, flying, and indestructibility.
When enchanted creature attacks, destroy target noncreature permanent.
Next: A tree that is slowly spreading apart like dust.
Sorcery
Destroy target creature or land.
At the end of turn, exile it's controler's graveyard.
"There will be no memorial for you, and in the sands of time there will be neither a trace of your body or your name" -Necromancer's curse
Next: It's raining coins from the sky. A lot of goblins are trying to catch them.
Come and Comment on my Custom Set (Matters of Mind *Updated*)
Also Create a Historical Card
The point is that a creature your opponent controls accepts whatever the staff thing is to make themselves stronger, but ultimately end up hurting their caster... it's what happens when you accept demonic gifts.
Greedpour 2RU
Instant
All players may gain 6 life and tap all permanents they control. Those permanents do not untap during their controller's next untap step.
Next: A snakey looking artifact, like a dog crossed with an evil chinese dragon sorta deal. It's whole composition is a bit like clockwork hydra in that it's probably made of the same materials and such. It is lithely jumping off a rock and is approaching the viewer.
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop
Artifact Creature - Dog
Has Haste as long as you control other artifact.
Has First Strike as long as you control other creature.
2/1
Next: The clouds are gathering into the form of a delicious hamburger. Someone is trying to get to it, tongue out. Evidently, silver-bordered card.
Come and Comment on my Custom Set (Matters of Mind *Updated*)
Also Create a Historical Card
Sorcery
Go outside and look at clouds. FInd one shaped like something and put a 2/2 token of that thing onto the battlefield.
Sorry, I'm not good with Un-cards.
Next: A dragon in the style of the Eastern Bloodhound Replica art.
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop
Artifact Creature - Dragon
Comes into play with five +1/+1 counters.
2, T, remove a +1/+1 counter from <>: Steam-Powered Dragon deals damage equal to it's power to target creature or player.
3, sacrifice a land: Untap <>
0/0
Next: A starry night. Spectacular or epic mood, you can see galaxies and stuff. But the moon is oversized and blue, like looming...
Come and Comment on my Custom Set (Matters of Mind *Updated*)
Also Create a Historical Card
Enchantment - Aura
Enchant CreatureEnchant Creature gets +1/+1. If the creature was green, it gets an additional +1/+1 and protection from blue and from black.
Next: A small music box like object rests on top of a pedestal. Its frozen like an ice cube, though its open, a small mechanical balerina can be seen dancing with frost all over it.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Cumulative Upkeep 2
Creatures you control are unblockable.
When Cross the Plane leaves the battlefield, exile all creatures you control.
Next: A rather heroic looking male elf with long, blonde flowing hair and a cape, standing on top the edge of a cliff, posing in a particularly "I'm awesome" pose. Un- card.
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
Creature - Elf (R)
TrollShroud, forestwalk.
Other elf creatures you control lose all abilities.
Tap another elf you control, say "This card is SO cool": Gain 2 life.
3/4
Next: A golem so incredibly tall that looks down at EVERYTHING, including the artist's point of view (that is roughly at the height of his feet).
Come and Comment on my Custom Set (Matters of Mind *Updated*)
Also Create a Historical Card
Creature - Spider
Reach
Floating Spider can't be block by creatures without flying.
If you control no artifacts, sacrifice Floating Spider.
"The spider believes it can fly and touch the sky."
5/8
Next: The pendant that is said to contain all of the evils that were left over from the great war.
Next: A beautiful queen reclines on an ornate throne of ebony and gold, her hand placed gracefully atop the head of a servant who kneels before her. The servant is withering away under her touch.
Sorcery
Creatures you control get +4/+4 and double strike until end of turn.
Sacrifice all creatures you control at the end of the turn.
Next: A white aligned cleric in the hospital. He raises a knife, his face contorted in some crazed look. One can see blood splatter on his face and parts of his robes. In the back one can see some patients in shock and a pair of guards rushing in.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Land
Alrasa, the Invict Keep is Indestructible.
T: Add W to your mana pool.
Next: Blue fire burning a red wizard trying to fight back.
Come and Comment on my Custom Set (Matters of Mind *Updated*)
Also Create a Historical Card
Enchantment
Whenever a spell or ability would deal non-combat damage to a player, that card's controller takes damage equal to that card's converted mana cost.
Next: Two swords are hovering in the air, eminating a blue light in a dark ruined temple.
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
Artifact - Equipment (R)
When they are not equipped, they are Indestructible.
Equip: UB
Equipped creature +2/+0 and First Strike.
Whenever a creature is dealt damage by equipped creature, put that creature in the top of his owner's library.
0: Return equipped creature to his owner's hand.
Next: A pompous throne in a luxury room. But everything is decayed and in the throne there lies an skeleton.
Come and Comment on my Custom Set (Matters of Mind *Updated*)
Also Create a Historical Card
Enchantment
All zombies are indestructible and gain wither.
If Throne of the Dead is put into the graveyard from play, destroy all zombies.
Next: A man is being dragged off screaming and reaching out for help by two other beings. As one of the beings turns around you can only see his black figure and dark red eyes with an evil grin.
Decks:
Sorcery
As an additional cost to play ~, sacrifice a creature.
Destroy target creature put a 5/5 black demon with trample into the battlefield.
Next: A neatly organized line of cavalry, all bringing pole arm weapons (spears and halberds and pikes). An angel leads them. But upon closer inspection, all of them, angel, horses and men, are zombies.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Sacrifice each creature you control. Then, put all creatures from your opponents graveyard into play under your control. Those creatures are zombies in addition to their other types.
The people of Mercvest Vale never suspected that their army would be the one to destroy their supposedly impenetrable city.
Next: A young man dressed in robes holds a staff above his downed opponent. His shadow, however, looks monstrous and alive. Reaching out towards this downed man with it's large claws and sizable teeth. The opponent is a muscular warrior and is bleeding profusely.
Legendary Creature- Human Shaman (R)
B: ~ gets +1/+1 until end of turn
Whenever ~ deals combat damage to a player, that player puts the top card of their deck into their graveyard
3/3
To clarify, Draconia is a world I invented before I started MTG and has found it's way into the multiverse since then, this card has nothing to do with dragons or something like that. Anyway:
A strange Viashino riding a gigantic dinosaurian creature with a horn on it's nose (The dinosaur, not the 'shino) the Viashino is wearing sophisticated armor and is brandishing a long sword in one hand while he holds up an ornate, but sturdy looking shield in the other. His mount has some armor as well, especially around the head, again, very ornate and sophisticated. They are in full charge towards some unknown enemy, pieces of dirt and grass flying backwards from the dinosaurs feet.
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop