I'm sad to see my little giant die. I had plans for him in the next room.
I did indeed forget that the first wall wouldn't give him a bonus; I should have started with a bigger creature.
Now for my champion.
Mikon, the ReflectorUR
Legendary creature - Human Wizard (M)
Flash
Whenever a creature you control becomes the target of an ability controlled by an opponent, counter that ability and copy it. You may choose new targets for the copy.
All new targets must be legal.
1/3 Belle fainted in his arms when she saw the Gorgon in front of her turn to stone.
"You should never give a crafty mage information" I say, smiling. "They have a way of using it against you"
I summon my champion
Reyona, Counselor to the Meek1WW Legendary Creature - Human Cleric (M)
Vigilance
When Reyona enters the battlefield, name a card
Creatures you control have protection from the chosen name. Her name is whispered amoung the downtrodden and oppressed, promsing to free them from the rule of tyrants and despots
1/4
"Thanks for telling me the name of your champion" I say, as I name "Visara, the Dreadful" as the named card. I then sick Reyona on her.
Seeing the two guards, I decide I'm going to need some backup.
Sunhammer Bruiser1WR
Creature - Elemental Soldier (U)
Vigilance
:symtap:: Target creature can't attack or block this turn.
2/2 Though they wield literal hammers, the titular sunhammer is actually a blinding blast of holy fire, which stuns even the mightiest of foes.
I command the Sunhammer Bruiser to attack, while also stunning the other guard. After that, me and my new Bruiser will run past, and proceed to the next floor (hopefully).
Private Mod Note
():
Rollback Post to RevisionRollBack
Known as Inanimate at Goblin Artisans, and TyrRev at /r/custommagic!
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
I'm glad this Dungeon isn't dead, I was enjoying it and sad when it didn't get updated.
Store A: I'll buy a mana potion.
Transform Terrain :symg::symgu:
Sorcery
Choose basic or nonbasic land. Then destroy target land.
It's controller may search his or her library for a land card of the chosen type, put it onto the battlefield, then shuffle his or her library.
Trees spring from the ground to hold up the ceiling. Living branches tear through walls, and vines creep outward to scout for me.
Elemental Form :2mana::symu::symu: {U}
Enchantment - Aura
Enchant Creature
Enchanted creature is a 4/4 Blue Elemental with flying.
I cast this upon myself, transforming into an Air elemental. I fly over the flames when they go out.
If this works, I try to fly past the guards to the next room as well (I don't know if this is allowed in the rules; is it? Do I need to make a new card for each room? If so, I will gladly do so.
Private Mod Note
():
Rollback Post to RevisionRollBack
Winner of the August CCL '10
Host of the July CCL '10, Host of the March CCL '11
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
I have some general remarks. Please read them at the end of the post.
What happens:
You channel the Spirit and let it guide you through the maze.
The spirit shows you the direct way to the exit.
> Proceed to Room 5
> Mana: 5 - 1 + 2 = 6
Comments:
Simple but elegant card, I like it
See my comment on low-mana solutions, however.
What happens:
You summon your champion. Visara attempts to destroy it,
but he deflects her gaze and she turns herself to stone.
"You have defeated my champion", the hooded creature speaks,
"Very well. You may continue."
> Proceed to Room 6
> Mana: 8 - 2 + 2 = 8
Comments:
Cool card! First I thought it may be too strong, but
it's legendary, two-colored and works only on abilities,
so it should be fine.
Good color-pair, too, definitely feels :symu::symr:.
What happens:
You cast your spell with overload, unleashing a
Crippling Blight on all creatures in the room,
including yourself! [-2 HP]
The guards are dead, however, so it got you through.
Comments:
This card, while not unprintable, is a bit too strong. Infest is playable and so is Disfigure,
this card combines them, pushing a bit over the top.
What happens:
You summon your champion, naming Visara the Dreadful.
They proceed to have a very long battle, and while Visara
can't kill your champion, neither can she kill Visara.
It's a long and boring battle and you can see how the
hooded creature is slowly getting angry.
You'd better do something.
> Still in Room 5, in combat
> Mana: 6 - 3 = 3
Comments:
I like your card and how you used that I give you the name.
However, your creature has no way to actually kill Visara,
so here the problem is really just that it doesn't handle
the situation well enough - this fight is a tie, not a win for you.
What happens:
You summon the Sunhammer Bruiser, and proceed as stated.
You manage to kill one guard and stun the other, and you
can even grab a Spear from one of the guards before leaving.
> Proceed to Room 3
> Mana: 9 - 3 + 1 = 7
> Items: Gain Spear
> Temporary Effects: Company of Sunhammer Bruiser
Comments:
Vigilance & Tap Effect is a good combination that
makes for an overall interesting card. Good job!
What happens:
You cast your spell, healing yourself [+2 HP] and the guards.
However, the guards step forward and tell you "We must not let
anyone pass these doors. Instructions from the Dungeon Master, sorry."
However, they seem to be less hostile towards you.
> Still in Room 2
> Mana: 9 - 2 = 7
> Health: 10 + 2 = 12
Comments:
Nice try, but with a little heal you won't get past guards
that are assigned to stop anyone trying to get through...
Some additional persuading or another strategy might be needed.
You cast your spell. The branches tear down enough walls so you
can see a path to the other side and the door. Your trees are not
quite strong enough from keeping the ceiling above, though, so
you have to make a run towards the exit.
Comments:
While you didn't solve the challenge, your card is one of the
more interesting I've seen here
It has an obvious use as land destruction, but you might want
to search for an important nonbasic yourself. Most of the time
you'd probably choose an opponent's land and basic, or your land
and nonbasic. Definitely makes you think.
What I don't like is the one mana. I don't like this
sort of hybrid where you already have to have one of the two
colors (here :symg:), it defeats the point of hybrid being
playable in decks with only one of the colors.
You have to make a card for each room. Since you keep
your effects for one floor, though, the next card may
be weaker since your Elemental form can still help you.
What happens:
You cast your spell, transforming into a huge Elemental,
flying over the fire with no trouble.
Up in the air, you find a gold coin hidden above the door!
Comments:
An interesting form of "creature pump" that is definitely
blue yet can achieve a similar effect to a white enchantment:
Taking a weak creature and turning it into a respectable flier.
Well balanced, and I think this effect, that we've seen in Gigantiform, for example, should be blue's
form of creature pumping.
- First a comment about judging: I realized that it's often equally easy, flavor-wise, to go through a room with a low-mana cost than with a high mana cost. I do want to encourage that you not only create low-mana cost cards, though.
This is why I'll be more generous with additional rewards (Gold coins, sellable items) when you make a good card that has higher mana costs to offset your mana loss.
This does not mean more mana is always better! It just means that the strategies should be more or less equivalent.
- Another comment is about this game in general. As you may have noticed, there was again a gap between my last judging and this one. This is because I often don't have so much time and then I find myself wanting to do other things than judging cards, which is not really relaxing.
Point being, I will continue this game, but expect judgings only every three to four days or so. Maybe more often, but just don't count on it.
Sorry for this.
- A last note that I will also put on the front page:
I will close this game for new players now. It seems only fair that when I do less judging, players already participating shouldn't be the ones suffering.
Monkey Playing MTG is the last new player to join.
Hmm, seems Reyona needs a little boost. First I need some mana, so I cast
ManaizeR Instant
As an additional cost to cast Manaize, sacrifice a red creature
Add RRR to your mana pool
(added the red creature limitation in order to make it an instant)
I sac my weak Tamed Flames to Manaize, and hopefully I get RRR. I then cast
ShivanizeRRR Enchantment
Enchanted creature gets +5/+5, gains flying, and "R: This creature gets +1/+0 until end of turn" Sometimes a Dragonmasters call can be answered by the most suprising subjects
I turn Reyona into Reyona, the Shivan Dragon, who should be able to easily torch Visara. If everything works out it should net me a loss of 1 mana
Shin, The Many Faced One3U Legendary Creature — Shapeshifter
You may have Shin, The Many Faced One enter the battlefield as a copy of any legendary creature on the battlefield except it gains: "The "Legend Rule" doesn't apply to creatures with the same name as this creature."
0/0
"I guess I will just let her fight herself." I say as I cast Shin and let it copy Visara.
Shifting Cloak1U
Enchantment - aura
Enchant creature you control.
Enchanted creature has cloning (during your upkeep, you may choose a creature on the battlefield with casting cost equal or lower than the creature with cloning. The creature with cloning becomes a copy of that creature. It still has cloning.)
I enchant myself with the cloak, becoming a guard. "Quickly, open the door!", I yell at him. "I have an urgent message!"
Breeding Indrik3GG
Creature - Indrik (R)
Evolve
Whenever a +1/+1 counter is placed on Breeding Indrik, put a 2/2 green Indrik creature token onto the battlefield.
3/3
I will ride on the Indrik to get through the maze. The Indrik babies will go to the other paths of the maze searching for an exit.
I'm sad to see my little giant die. I had plans for him in the next room.
I did indeed forget that the first wall wouldn't give him a bonus; I should have started with a bigger creature.
Now for my champion.
Mikon, the Reflector UR
Legendary creature - Human Wizard (M)
Flash
Whenever a creature you control becomes the target of an ability controlled by an opponent, counter that ability and copy it. You may choose new targets for the copy.
All new targets must be legal.
1/3
Belle fainted in his arms when she saw the Gorgon in front of her turn to stone.
Crippling Blight B
Sorcery
Target creature gets -2/-2 until end of turn.
Overload 1BB
Assuming there are two creatures, cripple both of them to get rid of them.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
"You should never give a crafty mage information" I say, smiling. "They have a way of using it against you"
I summon my champion
Reyona, Counselor to the Meek 1WW
Legendary Creature - Human Cleric (M)
Vigilance
When Reyona enters the battlefield, name a card
Creatures you control have protection from the chosen name.
Her name is whispered amoung the downtrodden and oppressed, promsing to free them from the rule of tyrants and despots
1/4
"Thanks for telling me the name of your champion" I say, as I name "Visara, the Dreadful" as the named card. I then sick Reyona on her.
Seeing the two guards, I decide I'm going to need some backup.
Sunhammer Bruiser 1WR
Creature - Elemental Soldier (U)
Vigilance
:symtap:: Target creature can't attack or block this turn.
2/2
Though they wield literal hammers, the titular sunhammer is actually a blinding blast of holy fire, which stuns even the mightiest of foes.
I command the Sunhammer Bruiser to attack, while also stunning the other guard. After that, me and my new Bruiser will run past, and proceed to the next floor (hopefully).
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
Bread Breaking 1WW
Sorcery (U)
Players gain 6 life divided as you choose among them.
I prove my good intentions to the guards by sharing 2 life to each of us. Hopefully they will let me pass.
Store A: I'll buy a mana potion.
Transform Terrain :symg::symgu:
Sorcery
Choose basic or nonbasic land. Then destroy target land.
It's controller may search his or her library for a land card of the chosen type, put it onto the battlefield, then shuffle his or her library.
Trees spring from the ground to hold up the ceiling. Living branches tear through walls, and vines creep outward to scout for me.
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
Elemental Form :2mana::symu::symu: {U}
Enchantment - Aura
Enchant Creature
Enchanted creature is a 4/4 Blue Elemental with flying.
I cast this upon myself, transforming into an Air elemental. I fly over the flames when they go out.
If this works, I try to fly past the guards to the next room as well (I don't know if this is allowed in the rules; is it? Do I need to make a new card for each room? If so, I will gladly do so.
Host of the July CCL '10, Host of the March CCL '11
I have some general remarks. Please read them at the end of the post.
What happens:
You channel the Spirit and let it guide you through the maze.
The spirit shows you the direct way to the exit.
> Proceed to Room 5
> Mana: 5 - 1 + 2 = 6
Comments:
Simple but elegant card, I like it
See my comment on low-mana solutions, however.
What happens:
You summon your champion. Visara attempts to destroy it,
but he deflects her gaze and she turns herself to stone.
"You have defeated my champion", the hooded creature speaks,
"Very well. You may continue."
> Proceed to Room 6
> Mana: 8 - 2 + 2 = 8
Comments:
Cool card! First I thought it may be too strong, but
it's legendary, two-colored and works only on abilities,
so it should be fine.
Good color-pair, too, definitely feels :symu::symr:.
What happens:
You cast your spell with overload, unleashing a
Crippling Blight on all creatures in the room,
including yourself! [-2 HP]
The guards are dead, however, so it got you through.
> Proceed to Room 3
> Health: 9 - 2 = 7
> Mana: 9 - 3 + 1 = 7
Comments:
This card, while not unprintable, is a bit too strong.
Infest is playable and so is Disfigure,
this card combines them, pushing a bit over the top.
What happens:
You summon your champion, naming Visara the Dreadful.
They proceed to have a very long battle, and while Visara
can't kill your champion, neither can she kill Visara.
It's a long and boring battle and you can see how the
hooded creature is slowly getting angry.
You'd better do something.
> Still in Room 5, in combat
> Mana: 6 - 3 = 3
Comments:
I like your card and how you used that I give you the name.
However, your creature has no way to actually kill Visara,
so here the problem is really just that it doesn't handle
the situation well enough - this fight is a tie, not a win for you.
What happens:
You summon the Sunhammer Bruiser, and proceed as stated.
You manage to kill one guard and stun the other, and you
can even grab a Spear from one of the guards before leaving.
> Proceed to Room 3
> Mana: 9 - 3 + 1 = 7
> Items: Gain Spear
> Temporary Effects: Company of Sunhammer Bruiser
Comments:
Vigilance & Tap Effect is a good combination that
makes for an overall interesting card. Good job!
What happens:
You cast your spell, healing yourself [+2 HP] and the guards.
However, the guards step forward and tell you "We must not let
anyone pass these doors. Instructions from the Dungeon Master, sorry."
However, they seem to be less hostile towards you.
> Still in Room 2
> Mana: 9 - 2 = 7
> Health: 10 + 2 = 12
Comments:
Nice try, but with a little heal you won't get past guards
that are assigned to stop anyone trying to get through...
Some additional persuading or another strategy might be needed.
What happens:
> Proceed to Room 4
> Mana: 4 + 3 = 7
> Gold Coins: 2 - 2 = 0
(The stores don't have RP elements)
What happens:
Store: +3 Mana, - 2 Gold Coins
You cast your spell. The branches tear down enough walls so you
can see a path to the other side and the door. Your trees are not
quite strong enough from keeping the ceiling above, though, so
you have to make a run towards the exit.
> Proceed to Room 5
> Mana: 5 + 3 - 2 + 2 = 8
> Gold Coins: 3 - 2 = 1
Comments:
While you didn't solve the challenge, your card is one of the
more interesting I've seen here
It has an obvious use as land destruction, but you might want
to search for an important nonbasic yourself. Most of the time
you'd probably choose an opponent's land and basic, or your land
and nonbasic. Definitely makes you think.
What I don't like is the one mana. I don't like this
sort of hybrid where you already have to have one of the two
colors (here :symg:), it defeats the point of hybrid being
playable in decks with only one of the colors.
You have to make a card for each room. Since you keep
your effects for one floor, though, the next card may
be weaker since your Elemental form can still help you.
What happens:
You cast your spell, transforming into a huge Elemental,
flying over the fire with no trouble.
Up in the air, you find a gold coin hidden above the door!
> Proceed to Room 2
> Mana: 10 - 4 + 1 = 7
> Gold Coins: 2 + 1 = 3
> Temporary effect: Elemental Form
Comments:
An interesting form of "creature pump" that is definitely
blue yet can achieve a similar effect to a white enchantment:
Taking a weak creature and turning it into a respectable flier.
Well balanced, and I think this effect, that we've seen in
Gigantiform, for example, should be blue's
form of creature pumping.
- First a comment about judging: I realized that it's often equally easy, flavor-wise, to go through a room with a low-mana cost than with a high mana cost. I do want to encourage that you not only create low-mana cost cards, though.
This is why I'll be more generous with additional rewards (Gold coins, sellable items) when you make a good card that has higher mana costs to offset your mana loss.
This does not mean more mana is always better! It just means that the strategies should be more or less equivalent.
- Another comment is about this game in general. As you may have noticed, there was again a gap between my last judging and this one. This is because I often don't have so much time and then I find myself wanting to do other things than judging cards, which is not really relaxing.
Point being, I will continue this game, but expect judgings only every three to four days or so. Maybe more often, but just don't count on it.
Sorry for this.
- A last note that I will also put on the front page:
I will close this game for new players now. It seems only fair that when I do less judging, players already participating shouldn't be the ones suffering.
Monkey Playing MTG is the last new player to join.
Hmm, seems Reyona needs a little boost. First I need some mana, so I cast
Manaize R
Instant
As an additional cost to cast Manaize, sacrifice a red creature
Add RRR to your mana pool
(added the red creature limitation in order to make it an instant)
I sac my weak Tamed Flames to Manaize, and hopefully I get RRR. I then cast
Shivanize RRR
Enchantment
Enchanted creature gets +5/+5, gains flying, and "R: This creature gets +1/+0 until end of turn"
Sometimes a Dragonmasters call can be answered by the most suprising subjects
I turn Reyona into Reyona, the Shivan Dragon, who should be able to easily torch Visara. If everything works out it should net me a loss of 1 mana
Shin, The Many Faced One 3U
Legendary Creature — Shapeshifter
You may have Shin, The Many Faced One enter the battlefield as a copy of any legendary creature on the battlefield except it gains: "The "Legend Rule" doesn't apply to creatures with the same name as this creature."
0/0
"I guess I will just let her fight herself." I say as I cast Shin and let it copy Visara.
The mage tries to search for the code and thinks of a spell to help him.
Runesift 2UU
Sorcery
Choose one - Scry 2 or Draw two.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Creature - Vampire Shaman
Flying, Wither
Pay 2 Life: Regenerate Shreeva the Eternal.
3/3
I choose Shreeva as my champion. I will try to keep her alive if at all possible.
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
Enchantment - aura
Enchant creature you control.
Enchanted creature has cloning (during your upkeep, you may choose a creature on the battlefield with casting cost equal or lower than the creature with cloning. The creature with cloning becomes a copy of that creature. It still has cloning.)
I enchant myself with the cloak, becoming a guard. "Quickly, open the door!", I yell at him. "I have an urgent message!"
Breeding Indrik 3GG
Creature - Indrik (R)
Evolve
Whenever a +1/+1 counter is placed on Breeding Indrik, put a 2/2 green Indrik creature token onto the battlefield.
3/3
I will ride on the Indrik to get through the maze. The Indrik babies will go to the other paths of the maze searching for an exit.